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# Tracker Status Priority Subject Assignee Created
1548 Feature Progressed Normal Multi-monitor support 2011-10-09 17:58
1551 Feature New Normal Print unknown line/sector types to the console 2012-01-07 09:34
1552 Feature New Normal Tag 667 Compatibility Option skyjake 2012-02-11 21:13
1554 Feature New Normal [Hexen] Remove fixed MAX_TID_COUNT limit 2012-03-03 21:16
1563 Feature New Normal Weapon text defs affect the Controls menu 2012-06-24 08:20
1566 Feature New Normal [Automap] Reset line colors 2012-07-13 20:49
1568 Feature New Normal [Automap] Option for hiding non-blocking lines 2012-07-13 20:57
1571 Feature New Normal On screen notification for Always Run 2012-08-27 18:55
1573 Feature New Normal Setting for number of samples used for antialiasing 2012-09-04 18:53
1576 Feature New Normal [MP] Option to retain weapons+ammo after death in co-op 2012-10-22 07:23
1585 Feature Progressed Normal [Map Hack] Extra plane (e.g., Hell Revealed II MAP01) 2013-09-10 02:22
1587 Feature New Normal 3D weapon behaviour 2013-09-29 22:40
4 Feature In Progress Normal UI improvements skyjake 2013-10-11 07:34
6 Feature Progressed Normal Draw lens flares using GL2 skyjake 2013-10-11 09:40
1602 Feature New Normal Improvements for map title in automap 2013-10-18 13:56
1607 Feature New Normal Reset settings to defaults 2013-10-19 18:44
1615 Feature Progressed Normal Sloped planes skyjake 2013-10-20 21:28
1616 Feature New Normal Selector for sprites 2013-10-21 07:23
1618 Feature New Normal Decorations/effects for game events (power up, damage, etc.) 2013-10-21 08:28
1626 Feature New Normal Area-based fog 2013-10-22 08:02
1628 Feature New Normal Surface meshes 2013-10-22 08:07
1635 Feature Resolved Normal HDR rendering skyjake 2013-10-23 08:30
1640 Feature Progressed Normal Support for id Tech 1 audio/graphic resource hacks 2013-10-24 08:22
1646 Feature New Normal Stereo 3D enhancements 2013-10-31 17:12
1663 Feature New Normal Replace game-side color filter / special effect with LensFx 2013-11-14 11:18
1668 Feature New Normal Support id Tech 1 map hacks with sector lightlevels outside expected [0..255] range 2013-11-25 21:13
1687 Feature Progressed Normal In-game error dialogs (e.g., corrupt savegame) 2013-12-23 13:10
1698 Feature New Normal Editor for particle generators 2014-01-03 12:36
1726 Feature New Normal Remapping the colours on a texture via material def 2014-02-09 19:33
1727 Feature New Normal Apply colored sector lighting by sector via DED 2014-02-09 19:43
1745 Feature Progressed Normal Performance optimization 2014-04-09 20:21
1762 Feature New Normal Game hierarchy 2014-04-18 08:12
1763 Feature New Normal Autosaving 2014-04-18 08:14
1764 Feature New Normal DMU 2.0: Generate network deltas 2014-04-18 08:22
1774 Feature New Normal Use "-savedir" option to the configure where saves are stored 2014-04-20 05:03
1779 Feature New Normal [Home] Show project news and dev blog 2014-04-24 07:21
1793 Feature New Normal Use rich formatting in help strings skyjake 2014-05-01 11:21
1840 Feature Progressed Normal Support ZDoom-extended MAPINFO format 2014-07-17 16:54
1842 Feature Progressed Normal Support ZDoom's episode and hub definitions in MAPINFO 2014-07-17 17:04
1844 Feature New Normal Support ZDoom's skill definitions in MAPINFO 2014-07-17 17:17
1851 Feature New Normal [UI] Dynamic release notes 2014-08-08 13:46
1864 Feature New Normal Remember material, particle and decoration animation states in saved games 2014-09-12 13:50
1865 Feature New Normal Align 3D model's head with the target's direction 2014-09-15 08:48
1867 Feature New Normal Extract patch/sprite offsets from PNG 'grAb' chunk (ZDoom) 2014-09-18 00:16
1869 Feature New Normal Support 'shadowed' texture resources in animated textures 2014-09-29 23:09
1877 Feature New Normal [Updater] Use Sparkle for automatic updates (on OS X) skyjake 2014-10-14 11:54
1917 Feature New Normal Copy alert text to Clipboard 2014-11-29 00:57
1920 Feature New Normal Tree navigator widget (libappfw) skyjake 2014-12-03 21:59
1970 Feature New Normal Scriptable map entry/exit, cycling 2015-02-11 17:51
1976 Feature New Normal Replace old Save/Load menu with new UI widgets skyjake 2015-02-12 13:22
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