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# Status Priority Subject Assignee Created Target version
2455 Resolved Normal rpm package requires libfluidsynth.so.1 but Fedora 33 provides libfluidsynth.so.2 only Deng Team 2021-03-20 14:23 Doomsday Engine - Build system and tools
2431 Resolved Normal Doomsday needs libfluidsynth1 but ubuntu 20.04 provides libfluidsynth2 only skyjake 2020-09-21 00:47 Doomsday Engine - Build system and tools
2436 In Progress Normal Incompatibility with the new M1 skyjake 2020-11-24 12:51 Doomsday Engine - 2.3.1
2447 Resolved Normal [Hexen] Sky texture is not tall enough skyjake 2021-02-01 09:27 Doomsday Engine - 2.3.1
2446 Resolved High [Heretic] Sky texture is stretched and only partially visible skyjake 2021-01-31 15:00 Doomsday Engine - 2.3.1
2442 Resolved Low Plane texture misalignment with non-64x64 size skyjake 2021-01-13 22:06 Doomsday Engine - 2.3.1
2370 In Progress Normal [2.3 Unstable] Render Hack Regressions skyjake 2019-12-14 21:12 Doomsday Engine - Rendering
2025 Progressed Normal Doom64TC does not have a fully functional HUD rhargrave 2015-05-02 23:12 Doomsday Engine - Modding
2354 In Progress Normal Compatibility with TNT: Revilution (MAP30) skyjake 2019-11-26 15:49 Doomsday Engine - Modding
1591 Progressed Low [BSP] Fully overlapped map geometry is not always split 2013-10-18 10:55 Doomsday Engine - Modding
251 Progressed High [Doom] Nightmare monsters sometimes not fast 2005-08-23 00:27 Doomsday Engine - Vanilla / Gameplay
2017 Progressed Normal Build .pack/PK3 packages using CMake, with dependency tracking and automatic rebuilding skyjake 2015-04-29 23:10 Doomsday Engine - Build system and tools
966 Progressed Normal [Doom] Use of CWILV graphics on automap 2011-07-20 17:20 Doomsday Engine - Rendering
921 Progressed High Blockmap-defined Linedef crossing order 2010-06-22 23:07 Doomsday Engine - Vanilla / Gameplay
1821 Progressed High [Hexen] Monsters do not always awaken (Seven Portals and elsewhere) skyjake 2014-06-14 12:22 Doomsday Engine - Vanilla / Gameplay
1876 In Progress High [XG] Floor chains appear infunctional skyjake 2014-10-11 11:08 Doomsday Engine - Modding
1734 Progressed Low Games' Help InFine scripts have no sounds 2014-03-11 12:42 Doomsday Engine - Vanilla / Gameplay
2473 New Normal ubuntu 24.04 - Segmentation fault - QSocketNotifier: Can only be used with threads started with QThread Deng Team 2024-07-16 23:19
2472 New Normal Build errors with LTO (Gentoo) Deng Team 2024-04-06 09:39 Doomsday Engine - Build system and tools
2471 New Normal Custom fog values are reset to default values when the "reset" command is used Deng Team 2023-12-10 06:44
2470 New Urgent File WAD cannot be played back. Deng Team 2022-09-28 19:55
2468 New Normal build with openGL ES (-DDENG_OPENGL_API=GLES3) is broken Deng Team 2022-01-03 09:39
2467 New Normal Mods in Multiplayer Deng Team 2021-10-23 18:51
2466 New Normal Counters Deng Team 2021-10-23 18:38
2464 New Normal Player's weapon problem in multiplayer Deng Team 2021-10-23 15:11
2376 In Progress Low Map geometry is garbled using GCC 5 on Fedora skyjake 2019-12-23 07:52 Doomsday Engine - Build system and tools
2463 New Normal Game controllers skyjake 2021-09-02 23:15 Doomsday Engine - Input and game controllers
2462 New Normal Cannot Load any Cranium or Dr Sleep Master Levels Deng Team 2021-08-07 06:15
2445 New Normal Doomsday Crashes When Loading Master Levels for Doom II Deng Team 2021-01-24 14:10
2458 New Normal 2.3.1 stable: changing audio backend while game is running hangs doomsday skyjake 2021-04-29 11:32 Doomsday Engine - 2.3.x
2457 New Normal Can't change sound settings in Manjaro linux Deng Team 2021-04-27 16:26
2456 New Normal Stable 2.3.1 linux: audio output is not saved skyjake 2021-04-14 19:27 Doomsday Engine - 2.3.x
2454 New Normal Map geometry is garbled in 2.3.X on Fedora 33 Deng Team 2021-03-20 14:05 Doomsday Engine - 2.3.x
2450 New Normal weapon stretched Deng Team 2021-02-17 16:28 Doomsday Engine - Rendering
2452 New Normal Clip code error Deng Team 2021-02-19 18:33 Doomsday Engine - Vanilla / Gameplay
2451 New Normal ringing sound skyjake 2021-02-17 23:00
2448 New Urgent crashes when configuring mods an wads folder an video an audio settings. Deng Team 2021-02-01 20:55 Doomsday Engine - 2.3.x
2440 New Normal [2.3] Render Hack Regressions skyjake 2021-01-11 09:07 Doomsday Engine - 2.3.x
2444 New Normal doom2-nerve: misaligned textures on map05 skyjake 2021-01-14 11:30 Doomsday Engine - 3.0
2443 New Normal [3.0] External textures load process ignores game id subfolders skyjake 2021-01-14 07:59 Doomsday Engine - 3.0
2438 New Normal Support for non vanilla length hubs Deng Team 2020-12-10 19:12
2435 New Normal Plutonia: invisible bridges: wrong floor texture placement skyjake 2020-11-17 12:42 Doomsday Engine - 2.3.x
2382 New High Recognizing IWAD/PWAD files with more accuracy (using CRC-32) skyjake 2019-12-27 12:52 Doomsday Engine - 2.3.x
2367 New Low [Unix] If directory "/usr/share/doomsday/data" exists, core packages not found skyjake 2019-12-11 06:09 Doomsday Engine - 2.3.x
2363 New Normal Light Amplification powerup doesn't affect psprite 3D models skyjake 2019-12-06 06:22 Doomsday Engine - 2.3.x
2328 New Low Not all official releases of IWADs are recognized (e.g., older than v1.9) skyjake 2019-04-25 03:08 Doomsday Engine - 2.3.x
2399 New Normal [Render hack] TNT map21: Transparent doors skyjake 2020-01-13 07:10 Doomsday Engine - 2.3.x
2386 New Normal [Render hack] Alien Vendetta map09: Arched upper textures (facing an unclosed sector) skyjake 2019-12-31 08:55 Doomsday Engine - 2.3.x
2432 New Normal Hexen: Heresiarch is very fast on Chantry (HEXDD) skyjake 2020-09-21 10:17 Doomsday Engine - 2.3.x
2429 New Normal Hexen: item is used after load game Deng Team 2020-09-07 15:37 Doomsday Engine - 2.3.x
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