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# Project Tracker Status Priority Subject Assignee Updated % Done
2316 Doomsday Engine Feature Resolved Normal Scriptable custom state action functions skyjake 2019-01-20 11:04

2281 Doomsday Engine Feature New Normal Apply Values in Hexen skyjake 2018-08-29 09:18

2120 Doomsday Engine Bug New Normal Failed to reject MAPINFO data in ZDoom-extended syntax (required parameter made optional) 2017-04-03 13:32

2093 Doomsday Engine Feature New Normal Processing definitions generated from MAPINFO in ZDoom vs. Hexen mode Deng Team 2016-03-27 08:20

2090 Doomsday Engine Bug New Normal Missile with no death state error 2017-04-03 13:42

2051 Doomsday Engine Feature New High XG test suite / demo map 2017-04-03 18:46

2048 Doomsday Engine Bug New High Particle effects obscure map objects 2017-04-03 13:46

1957 Doomsday Engine Bug New Low [Doom] God Mode cheat doesn't respect Values def 2017-04-03 14:03

1844 Doomsday Engine Feature New Normal Support ZDoom's skill definitions in MAPINFO danij 2016-03-27 08:06

1842 Doomsday Engine Feature Progressed Normal Support ZDoom's episode and hub definitions in MAPINFO 2016-07-05 23:56

1768 Doomsday Engine Feature Progressed High Boom compatibility 2016-07-06 00:01

1727 Doomsday Engine Feature New Normal Apply colored sector lighting by sector via DED 2014-02-10 10:40

1726 Doomsday Engine Feature New Normal Remapping the colours on a texture via material def 2014-02-10 10:41

1723 Doomsday Engine Bug New Normal [Value def's] impossible to remove pistol 2017-04-03 14:34

1686 Doomsday Engine Feature New Normal Derived resource packs 2015-11-25 22:26

1617 Doomsday Engine Feature New High Scoped definitions and variables Deng Team 2016-12-01 20:17

1608 Doomsday Engine Feature Progressed High Integrate Doomsday Script skyjake 2018-11-05 08:50

1593 Doomsday Engine Bug New Low [Doom] Excess state in rocket explosion 2017-04-03 14:40

1563 Doomsday Engine Feature New Normal Weapon text defs affect the Controls menu 2013-10-22 12:34

1559 Doomsday Engine Feature New Normal State and sprite without a mobj (SMT2A0/STLAG) 2013-10-22 12:31

1555 Doomsday Engine Feature New Normal Add dynamic lights without having to alter the mob def 2013-10-22 12:22

1533 Doomsday Engine Feature New Normal Decoration light color from sector 2013-10-22 11:15

1532 Doomsday Engine Feature New Low [Doom|Heretic] Secret found message text 2013-10-22 11:13

1489 Doomsday Engine Feature New Normal Separate decor definitions for different plane types 2013-10-22 10:05

1471 Doomsday Engine Feature New Normal Standard definitions should conform to vanilla danij 2017-04-03 18:42

1394 Doomsday Engine Feature New High Consistent map scoping in definitions 2018-11-23 14:30

1376 Doomsday Engine Feature New Normal Externally spawned mobjs 2013-10-21 20:31

1335 Doomsday Engine Feature New Normal Random particle types 2013-10-21 16:50

1301 Doomsday Engine Feature Progressed High Redesigned DED Reader skyjake 2016-07-22 09:12

1265 Doomsday Engine Feature New Low Map-specific definitions in a WAD lump 2013-10-21 12:42

1264 Doomsday Engine Feature New Normal Conditional decorations 2013-10-21 07:28

1232 Doomsday Engine Feature New Low Customiseable barrel explosion damage 2016-08-09 10:43

1139 Doomsday Engine Feature New Normal More variations within repeated texture patterns with alternative textures 2016-08-09 10:39

1064 Doomsday Engine Bug New High [Hexen] Interludes can no longer be moved (MAPINFO vs. Infine) 2016-11-22 14:21

1008 Doomsday Engine Bug New Normal HUD weapon discrepancy (in release build?) 2017-04-03 19:00

975 Doomsday Engine Bug New Normal [Doom] Armour Helmets full bright 2017-04-03 18:32

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