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#
Project
Tracker
Status
Priority
Subject
Assignee
Updated
% Done
975
Doomsday Engine
Bug
New
Normal
[Doom] Armour Helmets full bright
2017-04-03 18:32
1008
Doomsday Engine
Bug
New
Normal
HUD weapon discrepancy (in release build?)
2017-04-03 19:00
1064
Doomsday Engine
Bug
New
High
[Hexen] Interludes can no longer be moved (MAPINFO vs. Infine)
2016-11-22 14:21
1139
Doomsday Engine
Feature
New
Normal
More variations within repeated texture patterns with alternative textures (for detail textures)
2019-11-29 15:56
1232
Doomsday Engine
Feature
New
Low
Customiseable barrel explosion damage
2016-08-09 10:43
1264
Doomsday Engine
Feature
New
Normal
Conditional decorations
2019-11-29 16:20
1265
Doomsday Engine
Feature
New
Low
Map-specific definitions in a WAD lump
2019-11-29 15:21
1301
Doomsday Engine
Feature
Progressed
High
Redesigned DED Reader
skyjake
2019-11-29 16:27
1335
Doomsday Engine
Feature
New
Normal
Random particle types
2019-11-29 16:42
1376
Doomsday Engine
Feature
New
Normal
Externally spawned mobjs
2019-11-29 18:36
1394
Doomsday Engine
Feature
New
High
Consistent map scoping in definitions
2019-11-29 21:25
1471
Doomsday Engine
Feature
New
Normal
Standard definitions should conform to vanilla
2019-11-29 23:06
1489
Doomsday Engine
Feature
New
Normal
Separate decor definitions for different plane types
2019-11-29 18:50
1532
Doomsday Engine
Feature
New
Low
[Doom|Heretic] Secret found message text
2019-11-29 15:44
1546
Doomsday Engine
Feature
New
Low
Option for particle generator to hide sprite
2019-11-29 15:45
1559
Doomsday Engine
Feature
New
Low
State and sprite without a mobj (SMT2A0/STLAG)
2019-11-29 19:14
1563
Doomsday Engine
Feature
New
Normal
Weapon text defs affect the Controls menu
2019-11-29 19:15
1593
Doomsday Engine
Bug
New
Low
[Doom] Excess state in rocket explosion
2017-04-03 14:40
1608
Doomsday Engine
Feature
Progressed
High
Integrate Doomsday Script
skyjake
2018-11-05 08:50
1617
Doomsday Engine
Feature
New
High
Scoped definitions and variables
Deng Team
2016-12-01 20:17
1723
Doomsday Engine
Bug
New
Normal
[Value def's] impossible to remove pistol
2017-04-03 14:34
1726
Doomsday Engine
Feature
New
Normal
Remapping the colours on a texture via material def
2019-11-29 19:26
1727
Doomsday Engine
Feature
New
Normal
Apply colored sector lighting by sector via DED
2019-11-29 19:26
1762
Doomsday Engine
Feature
New
Normal
Game hierarchy
2019-11-29 20:18
1768
Doomsday Engine
Feature
Progressed
High
Boom compatibility
2019-11-29 23:29
1842
Doomsday Engine
Feature
Progressed
Normal
Support ZDoom's episode and hub definitions in MAPINFO
2019-11-29 12:31
1844
Doomsday Engine
Feature
New
Normal
Support ZDoom's skill definitions in MAPINFO
2019-11-29 23:06
1858
Doomsday Engine
Bug
New
Low
0 tic/time handling
2019-11-29 21:05
1957
Doomsday Engine
Bug
New
Low
[Doom] God Mode cheat doesn't respect Values def
2017-04-03 14:03
2048
Doomsday Engine
Bug
New
High
Particle effects obscure map objects
2017-04-03 13:46
2051
Doomsday Engine
Feature
New
High
XG test suite / demo map
2017-04-03 18:46
2090
Doomsday Engine
Bug
New
Normal
Missile with no death state error
2017-04-03 13:42
2093
Doomsday Engine
Feature
New
Normal
Processing definitions generated from MAPINFO in ZDoom vs. Hexen mode
Deng Team
2016-03-27 08:20
2120
Doomsday Engine
Bug
New
Normal
Failed to reject MAPINFO data in ZDoom-extended syntax (required parameter made optional)
2017-04-03 13:32
2281
Doomsday Engine
Feature
New
Normal
Apply Values in Hexen
skyjake
2019-11-29 12:31
2393
Doomsday Engine
Feature
New
Normal
Map selection UI for Master Levels for Doom II (Episode with additional packages)
skyjake
2020-12-08 08:27
2394
Doomsday Engine
Feature
New
Normal
Episodes defined in game profile
Deng Team
2020-01-05 12:52
(1-37/37)
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Doomsday
Engine
2.3
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