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# Project Tracker Status Priority Subject Assignee Updated % Done
2322 Doomsday Engine Feature Rejected Normal Material def scroll options 2019-11-29 22:22

2110 Doomsday Engine Feature Rejected Normal Recolour materials at def level 2019-11-29 22:14

2002 Doomsday Engine Bug Rejected Normal Light decoration level fields ignored if min/max values indentical 2015-03-26 11:20

2001 Doomsday Engine Feature Rejected Normal Uninstall savegames, configs and other runtime files (optionally) 2019-11-29 21:16

1949 Doomsday Engine Feature Rejected Normal Support for Windows Quick Launch bar 2019-11-29 21:12

1947 Doomsday Engine Bug Rejected Normal Heretic Treasure Chest minor Mapinfo ded and lump reading errors 2015-03-07 14:39

1913 Doomsday Engine Bug Rejected Normal Custom Playpal messes up future font colours 2014-11-23 21:47

1899 Doomsday Engine Bug Rejected Low [Heretic] MP client imediately seg faults (wrong WADs) 2014-11-18 20:31

1814 Doomsday Engine Bug Rejected Normal resetbindings slightly wonky 2014-05-27 23:22

1711 Doomsday Engine Feature Rejected Normal Automatically switching external music 2019-11-29 19:25

1671 Doomsday Engine Bug Rejected Normal Doom Sector type 10 not 'releasing' sector after action has occurred 2013-12-18 10:34

1669 Doomsday Engine Feature Rejected Low Invisibility affects player automap arrow (option) 2019-11-29 15:50

1667 Doomsday Engine Bug Rejected Normal Player weapon sounds interrupt "dont_stop" sounds 2014-01-03 16:40

1581 Doomsday Engine Feature Rejected Low Melee attacks affected by looking up/down 2019-11-29 15:48

1570 Doomsday Engine Feature Rejected Normal [Heretic] Use IWAD original episode end graphics (E2PAL) 2019-11-29 19:17

1567 Doomsday Engine Feature Rejected Low [Automap] Quick hide/show markers 2019-11-29 15:47

1564 Doomsday Engine Feature Rejected Normal Runtime option for enabling/disabling texture compression 2019-11-29 19:15

1560 Doomsday Engine Feature Rejected Low [Heretic|Hexen] Original freelook range option 2019-11-29 15:47

1558 Doomsday Engine Feature Rejected Low [Hexen] Smooth Reivers Z movement 2019-11-29 12:55

1555 Doomsday Engine Feature Rejected Normal Add dynamic lights without having to alter the mob def 2019-11-29 19:12

1553 Doomsday Engine Feature Rejected Low Align crosshair with actual line of fire 2020-01-07 12:39

1550 Doomsday Engine Feature Rejected Normal Command to 'kill all' 2019-11-29 19:10

1549 Doomsday Engine Feature Rejected Low Material property that allows disabling ambient occlusion 2019-11-29 15:46

1522 Doomsday Engine Feature Rejected Low Sprite scaling 2019-11-29 15:44

1494 Doomsday Engine Feature Rejected Normal InFine script for "MapTitle" display 2019-11-29 18:51

1484 Doomsday Engine Feature Rejected Normal [MP] Bindings for group chat 2019-11-29 18:31

1474 Doomsday Engine Feature Rejected Low Customization options for object shadows 2019-11-29 15:34

1466 Doomsday Engine Feature Rejected Normal Multiplayer map select limitation 2013-10-18 15:41

1462 Doomsday Engine Feature Rejected Normal Light Amp Goggles and Torches affect dynamic lights 2013-10-23 08:31

1070 Doomsday Engine Bug Rejected Normal Dehacked weapon issue 2012-08-28 10:46

856 Doomsday Engine Bug Rejected Low Demo playback issues 2013-10-20 20:29

2417 Doomsday Engine Feature Closed Normal Is it possible to separate left and right shift to separate control bindings? 2020-03-14 07:59

2073 Doomsday Engine Feature Closed Normal Updater remembering save status 2017-02-20 14:30

1861 Doomsday Engine Bug Closed Normal [ATI] Line antialising vs crosshair opacity 2017-04-03 14:13

1710 Doomsday Engine Bug Closed Normal game-fastmonsters 0/1 doesn't work 2014-04-08 12:32

1706 Doomsday Engine Bug Closed Normal Default Mapinfo music glitch 2014-10-05 19:57

1556 Doomsday Engine Feature Closed Normal [InFine] Randomized placement/selection 2019-11-29 19:13

1538 Doomsday Engine Feature Closed Normal XG: (de)activation event option when changing line types 2012-08-27 15:39

1536 Doomsday Engine Feature Closed Normal In map Infine pauses when the menu is open? 2013-10-22 11:19

1528 Doomsday Engine Feature Closed Normal A distance field for sound defs 2013-10-22 11:04

1509 Doomsday Engine Feature Closed Normal Option to stop active/sight sounds if emitter killed 2014-01-03 16:44

1506 Doomsday Engine Feature Closed Normal The ability to scroll the auto map whilst paused 2013-10-22 10:43

1492 Doomsday Engine Feature Closed Normal Ability for end level xg class to skip the intermission 2012-08-27 15:39

1477 Doomsday Engine Feature Closed Normal Outside level infine game mode controllable 2012-08-27 15:39

1470 Doomsday Engine Feature Closed Normal Functionality of original Doom sector/line types vs XG 2012-08-27 15:39

1464 Doomsday Engine Feature Closed Normal Stereo sound support 2012-08-27 15:39

1084 Doomsday Engine Bug Closed High 666 tag compat option ('any boss triggers 666') doesn't work 2012-08-30 16:19

1054 Doomsday Engine Bug Closed Normal [Win XP] Jitter with sync in windowed mode 2012-09-19 12:12

1046 Doomsday Engine Bug Closed Normal [Snowberry] No HeXen beta demo gamemode 2017-04-03 14:45

1034 Doomsday Engine Bug Closed Low [HeXen] Korax's ghost movement 2012-08-27 15:36

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