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3DModel
(23)
ACS
(3)
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(1)
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(1)
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(15)
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(1)
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(14)
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(7)
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(1)
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(6)
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(6)
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(2)
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(3)
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(3)
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(20)
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(1)
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(7)
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(11)
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(5)
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(2)
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(11)
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(1)
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(37)
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(2)
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(11)
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(56)
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(6)
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(23)
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(41)
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(4)
InFine
(19)
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(15)
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(1)
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(4)
LensFlare
(2)
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(11)
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(1)
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(4)
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(31)
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(2)
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(6)
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(18)
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(32)
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(45)
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(9)
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(3)
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(28)
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(3)
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(32)
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(17)
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(3)
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(1)
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(3)
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(1)
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(10)
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(55)
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(1)
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(1)
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(7)
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linux
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sound problems
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Status
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Subject
Assignee
Created
1646
Feature
New
Normal
Stereo 3D enhancements
2013-10-31 17:12
1647
Feature
Progressed
High
Replace FS1 with FS2-based resource management
skyjake
2013-10-31 22:26
1648
Feature
Progressed
Urgent
Complete vanilla DOOM emulation
2013-11-02 14:26
1649
Feature
New
Low
Option to disable HUD/menu font upscaling
2013-11-02 21:26
1658
Feature
New
High
Automatic port forwarding (UPnP/NAT-PMP/PCP)
skyjake
2013-11-07 10:05
1663
Feature
New
Normal
Replace game-side color filter / special effect with LensFx
2013-11-14 11:18
1668
Feature
New
Normal
Support id Tech 1 map hacks with sector lightlevels outside expected [0..255] range
2013-11-25 21:13
1677
Feature
New
Low
Square particle shape (option, as alternative to round particles)
2013-12-05 18:52
1687
Feature
Progressed
Normal
In-game error dialogs (e.g., corrupt savegame)
2013-12-23 13:10
1688
Feature
New
High
Command line options documented with Amethyst
2013-12-23 13:45
1694
Feature
New
Low
[Doom] Invulnerability animation: full bright sync, apply tic rate
2013-12-31 08:50
1698
Feature
New
Normal
Editor for particle generators
2014-01-03 12:36
1699
Feature
New
High
Particle renderer 2.0
2014-01-03 12:40
1726
Feature
New
Normal
Remapping the colours on a texture via material def
2014-02-09 19:33
1727
Feature
New
Normal
Apply colored sector lighting by sector via DED
2014-02-09 19:43
1745
Feature
Progressed
Normal
Performance optimization
2014-04-09 20:21
1749
Feature
New
High
Built-in effects should come in resource packs
skyjake
2014-04-16 20:01
1754
Feature
New
High
Start local server using client GUI
skyjake
2014-04-18 07:36
1757
Feature
New
High
Separate server and client sources
2014-04-18 07:50
1758
Feature
New
Low
Separate left/right modifier keys (Shift, Alt, etc.)
skyjake
2014-04-18 07:53
1762
Feature
New
Normal
Game hierarchy
2014-04-18 08:12
1763
Feature
New
Normal
Autosaving
2014-04-18 08:14
1764
Feature
New
Normal
DMU 2.0: Generate network deltas
2014-04-18 08:22
1765
Feature
New
High
Multiplayer savegames (co-op)
skyjake
2014-04-18 08:26
1767
Feature
New
High
Network delta profiler
2014-04-18 08:35
1768
Feature
Progressed
High
Boom compatibility
2014-04-18 08:39
1774
Feature
New
Normal
Use "-savedir" option to the configure where saves are stored
2014-04-20 05:03
1779
Feature
New
Normal
[Home] Show project news and dev blog
2014-04-24 07:21
1793
Feature
New
Normal
Use rich formatting in help strings
skyjake
2014-05-01 11:21
1840
Feature
Progressed
Normal
Support ZDoom-extended MAPINFO format
2014-07-17 16:54
1842
Feature
Progressed
Normal
Support ZDoom's episode and hub definitions in MAPINFO
2014-07-17 17:04
1844
Feature
New
Normal
Support ZDoom's skill definitions in MAPINFO
2014-07-17 17:17
1851
Feature
New
Normal
[UI] Dynamic release notes
2014-08-08 13:46
1864
Feature
New
Normal
Remember material, particle and decoration animation states in saved games
2014-09-12 13:50
1865
Feature
New
Normal
Align 3D model's head with the target's direction
2014-09-15 08:48
1867
Feature
New
Normal
Extract patch/sprite offsets from PNG 'grAb' chunk (ZDoom)
2014-09-18 00:16
1869
Feature
New
Normal
Support 'shadowed' texture resources in animated textures
2014-09-29 23:09
1877
Feature
New
Normal
[Updater] Use Sparkle for automatic updates (on OS X)
skyjake
2014-10-14 11:54
1886
Feature
In Progress
Urgent
Use SDL 2 for window management, display modes, color correction, and keyboard/mouse/gamepad input
skyjake
2014-10-20 15:17
1891
Feature
Progressed
Low
Notification area animations
skyjake
2014-10-28 11:43
1905
Feature
New
Low
God mode console cheat that doesn't restore health
2014-11-20 19:37
1917
Feature
New
Normal
Copy alert text to Clipboard
2014-11-29 00:57
1920
Feature
New
Normal
Tree navigator widget (libappfw)
skyjake
2014-12-03 21:59
1938
Feature
New
Low
Polyobjs represented by 3D models
2015-01-11 20:49
1945
Feature
Resolved
Urgent
Efficient reuse of world geometry across multiple frames/passes
skyjake
2015-01-13 13:44
1962
Feature
New
High
Revised network protocol based on libshell
skyjake
2015-02-11 10:18
1970
Feature
New
Normal
Scriptable map entry/exit, cycling
2015-02-11 17:51
1976
Feature
New
Normal
Replace old Save/Load menu with new UI widgets
skyjake
2015-02-12 13:22
1979
Feature
Feedback
Normal
Additional sound formats
2015-02-13 23:46
1986
Feature
New
High
[MP] Configure what the server does when an episode ends
skyjake
2015-03-02 08:52
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Doomsday
Engine
2.3
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