Activity
From 2016-07-06 to 2016-07-19
2016-07-19
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13:06 Feature #1991 (Progressed): Qt 5.5 as minimum requirement for GUI, Qt 5.x for non-GUI build
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13:03 Feature #1586 (Closed): Load/manage add-ons from the home screen
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13:03 Feature #1834 (Closed): Import Snowberry addon formats as Doomsday 2 packages
2016-07-18
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14:45 Bug #2166 (Closed): Chat doesn't work when pressing "t" in unstable builds 2.0.0.2025
- chat doesn't work when pressing "t" to chat.
it will let you type but when you press enter it does not get sent.
Th...
2016-07-14
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18:47 Bug #2165: [2019] Automap visualization broken
- A couple of important things to remember:
* Function arguments are evaluated in a non-intuitive (reverse) order, and... -
18:42 Bug #2165 (Resolved): [2019] Automap visualization broken
2016-07-13
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17:09 Bug #2165: [2019] Automap visualization broken
- I noticed this more than a month ago, when I had to use a Win10 laptop that could basically not handle Dday, for a wh...
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12:41 Bug #2165: [2019] Automap visualization broken
- Testing now on Windows. Interestingly, the 32-bit release build (by the autobuilder) seems to render the automaps jus...
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09:02 Bug #2165: [2019] Automap visualization broken
- I have seen this issue in some of the games for several months. Could be related to GL state.
Will investigate aft... -
08:34 Bug #2165 (Closed): [2019] Automap visualization broken
- Presently the whole automap visualization appears to be missing, map title aside. May have occurred much earlier than...
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12:30 Bug #916 (Closed): [Savegame] Restored state invalid if same addons not present
- The workaround is to check for package compatibility with savegames before loading. This naturally doesn't help old s...
2016-07-12
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15:47 Feature #2164: Interlaced 3D mode
- skyjake wrote:
> Use a post-processing shader to interlace the left and right eye frames.
>
> See discussion: htt...
2016-07-11
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09:05 Feature #2164 (Closed): Interlaced 3D mode
- Use a post-processing shader to interlace the left and right eye frames.
See discussion: http://dengine.net/forums...
2016-07-06
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20:40 Bug #2161 (Closed): Build 2002 No Data Files
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20:09 Bug #2161: Build 2002 No Data Files
- Problem Solved Thank you.
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18:12 Bug #2161 (In Progress): Build 2002 No Data Files
- It should be noted that Doomsday now applies stricter rules for matching which game IWADs are being used. For instanc...
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18:36 Bug #2163 (Rejected): Build 2013 No Data Files
- Please see my comment in the previously submitted issue #2161.
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18:34 Bug #2163 (Rejected): Build 2013 No Data Files
- Can you tell me why I'm getting no data files on some of my games. (IE: Doom Registered.)I uploaded a screen shot.
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18:02 Bug #2162 (Closed): Buld 2005 has a black screen
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09:25 Bug #2025 (Progressed): Doom64TC does not have a fully functional HUD
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09:25 Bug #2022 (Progressed): p_enemy.c in doom64 plugin uses ~15 different copies of A_KeenDie
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09:24 Feature #2033 (Progressed): Runtime map editor
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09:24 Bug #911 (Progressed): [Hexen] Poison cloud vs Repulsion Disc
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09:23 Feature #1620 (Progressed): XG 2.0
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09:22 Feature #1891 (Progressed): Notification area animations
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00:08 Feature #1608 (Progressed): Integrate Doomsday Script
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00:05 Bug #1591 (Progressed): [BSP] Fully overlapped map geometry is not always split
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00:04 Feature #1162 (Closed): Global engine configuration
- Closing as done/obsolete.
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00:03 Feature #1625 (Progressed): Per-pixel surface shading (bump/specular/reflection etc. mapping)
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00:03 Bug #1089 (Progressed): [MP] Client cannot dismiss "Help/Info" finale
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00:03 Feature #1648 (Progressed): Complete vanilla DOOM emulation
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00:02 Feature #7 (Progressed): Next-gen renderer (codename "Gloom")
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00:02 Feature #1623 (Progressed): Shaders
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00:02 Feature #1643 (Progressed): Windows installer using WiX Toolset
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00:02 Feature #1325 (Progressed): Boom line types and sectors
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00:01 Feature #1541 (Progressed): Joystick axis settings (sensitivity, max speed)
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00:01 Feature #1996 (Progressed): Engine-managed "map spot / point of interest" mechanism
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00:01 Feature #1890 (Progressed): New sequence-based model animation mechanism
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00:01 Feature #1900 (Progressed): OpenGL 3.3 Core Profile
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00:01 Bug #778 (Progressed): Gamepad usability issues
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00:01 Feature #1768 (Progressed): Boom compatibility
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00:01 Bug #1821 (Progressed): [Hexen] Monsters do not always awaken (Seven Portals and elsewhere)
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00:01 Feature #1675 (Progressed): Switch to new Qt 5.4+ OpenGL APIs (from QGLWidget)
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00:01 Bug #1734 (Progressed): Games' Help InFine scripts have no sounds
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