Activity
From 2013-07-16 to 2013-07-29
2013-07-29
- 22:31 Revision 47c0930d (github): Refactor|Shadow Bias: Moved bias source affection updates out of BiasSurface
- Affection is the contribution of light from source to "surface" in
the same map. To determine affection demands knowl... - 17:59 Revision 47e1bf65 (github): Client|UI: Added DocumentWidget for larger blocks of text
- While LabelWidget is good for small static UI texts, DocumentWidget
is designed to handle longer texts that typically... - 13:50 Revision ce445e2b (github): Codex|Fixed: Further HTML5 correctness
- The pages now pass (X)HTML5 validation without errors.
- 13:32 Revision 147f6060 (github): Fixed|Cleanup|Codex: Page footer, unnecessary sys.exit
- 13:08 Revision 930f8982 (github): Codex|Fixed: HTML5 correctness, CSS instead of deprecated attributes, br tags
- Also rounding the authorship percentages better now.
- 08:50 Revision 45627f78 (github): Codex: Set the file encoding to UTF-8 in produced HTML pages
- 06:20 Revision 4011d61e (github): Homepage: Fix typos
- 05:35 Revision c2d410d0 (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
- 05:35 Revision 54e19dac (github): Homepage: Usability improvements to the 'Most active servers' listing
- Translated the more obscure terms in the server info to a more human-
friendly form, on client side.
Plus some langu... - 05:35 Revision 221451c3 (github): Homepage|Build Repository: Link commit tags in the Build Repository to the Codex
- Plus various minor style and markup improvements.
- 05:35 Revision 82eb61a6 (github): Homepage|Fixed: Do not assume the newest package is the latest version
2013-07-28
- 20:51 Revision 4eeec343 (github): Codex: More related tags
- 18:50 Revision c91c20e1 (github): Codex: Added breakdown of authorship for each tag
- Showing percentage of commit authors.
- 17:48 Revision 7f88a017 (github): Codex: Fine-tuning related tags
- 17:46 Revision fc93aba7 (github): Merge branch 'master' of ssh://github.com/skyjake/Doomsday-Engine
- 16:32 Revision 5eebdbf2 (github): Codex: Improved tag grouping with wildcards, additional related tags
- 11:53 Revision 9f726663 (github): Merge branch 'master' of ssh://github.com/skyjake/Doomsday-Engine
- 11:51 Revision 8b3cd8e1 (github): Codex: Added related tags (manually chosen)
- 09:20 Revision 7e36933e (github): Fixed|libcommon: "HUD Display" menu item not linked to 'map-huddisplay'
- 08:33 Revision 83fc6b8d (github): libdeng2|Range: Added isEmpty() method
- 08:33 Revision c0de527b (github): Client|UI|GLTextComposer: Better way to set partial range of lines
- GLTextComposer also needs to allocate only the visible lines, so just
doing the geometry is not enough.
2013-07-27
- 20:27 Revision ba33772f (github): Client|UI|GLTextComposer: Making vertices for a partial range of lines
- This will be useful when GLTextComposer is used with long content.
- 13:31 Revision 0710c9c5 (github): Codex: Fine-tuned tag search algorithm
- By default, levenshtein is case sensitive, so certain matches don't
work quite like they should, particularly because... - 11:07 Revision 4759e7c9 (github): Fixed|Codex: Sanitize search term in find_tag.php
- 10:40 Revision 78961b91 (github): Fixed|Codex: Prohibit search terms with 60+ characters
- 10:21 Revision c8e4afdc (github): Codex: Added a 'style' parameter for the find_tag.php redirector
- The style can be 'grouped', or if omitted defaults to chronological.
- 09:41 Revision 1d74baef (github): Fixed|Builder: Typo
- 09:41 Revision 8f433163 (github): Builder|Codex: Added the Doomsday Codex generator script
- This is used for generating http://code.iki.fi/codex/
- 07:48 Revision 58c1f378 (github): Refactor|BiasSurface: Addressed current map assumptions; cleanup
- 07:20 Revision 817da965 (github): Optimize|Client: Defer initialization of Bias surface and vertex data
- If the Bias lighting model is not enabled it is a waste of time and
resources to initialize the surface and vertex il... - 06:03 Revision 024406dd (github): Merge branch 'master' into shadow-bias-c++
- Conflicts:
doomsday/client/include/render/rend_bias.h
doomsday/client/src/render/rend_bias.cpp
doomsday/client/src/re... - 03:45 Bug #1129: Various mobj Z movement clipping bugs
- - **Priority**: 1 --> 5
- 03:43 Bug #1126: MD2 model render pop
- models.cpp:973:
> // Half the distance from bottom left to top right.
> float radius = (def->scale[VX] * (max[VX]... - 02:49 Revision 978cc68c (github): Heretic|Hexen: Additional default control bindings for WASD setup
- * Backslash - jump
* z/c - cycle backwards/forwards through the inventory
* x - use the equipped inventory item
* b -... - 02:39 Revision b3266ddb (github): Heretic|Hexen: Additional default control bindings for WASD setup
- * Backslash - jump
* z/c - cycle backwards/forwards through the inventory
* x - use the equipped inventory item
* b -...
2013-07-26
- 23:37 Revision 80dfd451 (github): Fixed|Heretic: Time bombs spawned at incorrect height; improved look of explosions
- The handling of floor clipping has changed quite a bit since vanilla
however the time bomb spawn offset had not been ... - 23:36 Revision 641ad205 (github): Fixed|Heretic: Time bombs spawned at incorrect height; improved look of explosions
- The handling of floor clipping has changed quite a bit since vanilla
however the time bomb spawn offset had not been ... - 23:34 Revision 083da680 (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
- 23:33 Revision c2adf865 (github): Fixed|Heretic: Time bombs spawned at incorrect height; improved look of explosions
- The handling of floor clipping has changed quite a bit since vanilla
however the time bomb spawn offset had not been ... - 23:17 Bug #1128 (Closed): Some of the textures and parts of GUI missing
- On a different machine than in the earlier bug, 1.11 starts for a change, but is horribly glitched.
The easiest to... - 22:07 Bug #1126: MD2 model render pop
- - **labels**: md2 pop --> Renderer, Visual Glitch, 3D Models
- 13:53 Revision 7c7e9959 (github): Client: OpenGL 2.0 or later is now required
- This can still be bypassed with -noglcheck, though.
- 13:31 Revision fc089669 (github): Client: OpenGL 2.0 or later is now required
- This can still be bypassed with -noglcheck, though.
- 13:25 Revision 5ffb594e (github): Merge branch 'master' of ssh://github.com/skyjake/Doomsday-Engine
- 13:24 Revision 0ab2f741 (github): Console|Unix: Use Unicode for Shift and arrows in 'help' command
- 13:08 Revision 453e470c (github): Server|Fixed: Transmission of malformed DT_SIDE deltas
- As the sections of a Line::Side are now optional the lineFlags field
of a dt_side_t was not handled properly when com... - 12:02 Revision 2cbb27b7 (github): Server|Fixed: Transmission of malformed DT_SIDE deltas
- As the sections of a Line::Side are now optional the lineFlags field
of a dt_side_t was not handled properly when com... - 10:32 Bug #1125: Handling missing OpenGL support during launch
- - **Priority**: 1 --> 5
- 08:08 Revision 2168f6eb (github): Documentation|Client: More comments added to FontLineWrapping
- Wrapping rich text is not the most straightforward of tasks.
- 04:41 Revision 60830fae (github): libdoom: Handle the 'kill' command as a cheat in multiplayer
- 04:41 Revision 5d5ef4b5 (github): Cleanup
- 04:41 Revision 971f2df6 (github): libheretic: Further multiplayer cheat code entry fixes
- 04:41 Revision 59215b90 (github): Fixed|libheretic: Cheats not working in multiplayer
- See: b9fdf4fcc9086627c0b9c30d3a3d52ebc471c3ba
- 04:41 Revision 1b8dbf63 (github): Fix typo
- 04:41 Revision 2ec3d7d2 (github): Fixed|libheretic: Cheats not working in multiplayer
- See: b9fdf4fcc9086627c0b9c30d3a3d52ebc471c3ba
Todo: The cheats 'gimme', 'iddqd' and 'idkfa' require various new
feat... - 04:41 Revision 165cea63 (github): Fixed|libdoom: Cheats not working in multiplayer
- There were numerous logic issues in the cheat code handling which
interpreted cheats entered via the console differen... - 03:45 Revision cf0c90a1 (github): libheretic: Fix merge error
- 03:12 Revision e82ed371 (github): libdoom: Handle the 'kill' command as a cheat in multiplayer
- 03:12 Revision cb5c1958 (github): Cleanup
- 03:12 Revision 6e28583b (github): libheretic: Further multiplayer cheat code entry fixes
- 03:12 Revision 44dfa5da (github): Fixed|libheretic: Cheats not working in multiplayer
- See: b9fdf4fcc9086627c0b9c30d3a3d52ebc471c3ba
- 03:11 Revision 7e905bbe (github): Fix typo
- 03:11 Revision 02e789a8 (github): Fixed|libheretic: Cheats not working in multiplayer
- See: b9fdf4fcc9086627c0b9c30d3a3d52ebc471c3ba
Todo: The cheats 'gimme', 'iddqd' and 'idkfa' require various new
feat... - 03:09 Revision d8cc2f45 (github): Fixed|libdoom: Cheats not working in multiplayer
- There were numerous logic issues in the cheat code handling which
interpreted cheats entered via the console differen... - 03:09 Revision 448fc0d7 (github): Server|All Games: Notify clients when 'server-game-cheat' changes
- When an admin enables or disables cheats on a server all clients
are now notified of the change.
Plus cleanup. - 02:52 Revision 27b0609a (github): libdoom: Handle the 'kill' command as a cheat in multiplayer
- 01:17 Revision eaa18541 (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
- 01:17 Revision 4a3f1ef5 (github): Cleanup
- 01:16 Revision 93405758 (github): libheretic: Further multiplayer cheat code entry fixes
- 01:15 Revision 1f1f4688 (github): Fixed|libheretic: Cheats not working in multiplayer
- See: b9fdf4fcc9086627c0b9c30d3a3d52ebc471c3ba
2013-07-25
- 20:45 Revision aa3b9bf3 (github): Fixed|Console|Windows: Don't use Unicode in 'help'
- Apparently MSVC doesn't like Unicode character literals.
Todo for later: How to make this work on MSVC? - 20:05 Bug #1125: Handling missing OpenGL support during launch
- Well, I must mention, that back in 1.10, I was already running with '-noglcheck', but nothing seemed *noticeably* bro...
- 16:50 Bug #1125: Handling missing OpenGL support during launch
- That certainly sounds like your OpenGL version is older than the required 2.0. Since you are running with -noglcheck,...
- 14:58 Bug #1125: Handling missing OpenGL support during launch
- > So you are saying everything was linked against the correct libraries?
No, I didn't said that. Regardless, even ... - 10:56 Bug #1125: Handling missing OpenGL support during launch
- > Err...though I don't think so, if that was the case, it would still be a build system bug, as it should ensure the ...
- 01:25 Bug #1125 (New): Handling missing OpenGL support during launch
- First of all, Allura as commit browser utterly sucks.
This might be already fixed in the repo, but as it is, I can't... - 19:45 Revision c7d6d1c2 (github): Console: Further improved 'help' output with Unicode characters
- Also, on OS X use the Unicode Shift/Command symbols instead of
spelling them out (as is convention). - 19:35 Revision 645911f7 (github): Fixed|Client|FontLineWrapping: Wrapping tabbed lines
- Now the line wrapper correctly takes tab stops into account when
determining wrapped rich text lines.
Also added som... - 15:41 Revision c594f2ff (github): Refactor|Client|FontLineWrapping: Working on wrapping of tab stops
- Previously GLTextComposer was solely responsible for tab stops,
however obviously the line has less room for text if ... - 11:30 Bug #1127 (Closed): [Linux] Linking error when old libs exist in /usr/lib
- When building the engine, ld uses the binaries found in /usr/bin instead of build dir.
I have found that this is b... - 10:51 Bug #1127: [Linux] Linking error when old libs exist in /usr/lib
- - **labels**: --> qmake, Builder
- **status**: open --> accepted
- **assigned_to**: Jaakko Keränen
- **Priority**: 3... - 10:20 Bug #1126: MD2 model render pop
- - **Priority**: 1 --> 5
- 09:28 Bug #1126 (New): MD2 model render pop
- MD2 models pop into view when centre is hidden by BSP
Especially effecting long models such as custom pipes and be... - 07:39 Revision 5087b9b3 (github): Fixed|Client|libshell: Minor issues with word jump behavior
- 05:47 Revision b111a67d (github): Console: Improved 'help' command
- List shortcut keys for autocompletion, navigating through the input
command history and clearing the line to the righ... - 05:16 Revision e8c58ea5 (github): Fix typo
- 04:56 Revision f5e46773 (github): Fixed|libheretic: Cheats not working in multiplayer
- See: b9fdf4fcc9086627c0b9c30d3a3d52ebc471c3ba
Todo: The cheats 'gimme', 'iddqd' and 'idkfa' require various new
feat...
2013-07-24
- 22:39 Revision bc0d0247 (github): libcommon: Fix bool/boolean type mixup in hu_stuff.cpp
- 21:09 Revision 9793cbf6 (github): Fixed|libshell|AbstractLineEditor: Word jumping right to the end of the line
- 20:34 Revision 90981536 (github): Client|LineEditWidget: Use key modifiers (word jumping)
- 20:33 Revision 887dc30c (github): Refactor|libshell: Word jumping and key modifiers in AbstractLineEditor
- 12:48 Revision 5817be29 (github): Fixed|libcommon: "HUD Display" menu item not linked to 'map-huddisplay'
- 12:23 Revision 648d251c (github): Fixed|libcommon: Missing intermission in Doom2 map30
- The intermission should come before the debriefing finale.
Also renamed G_WorldDone() to G_IntermissionDone() to mor... - 11:48 Revision 8e1d7858 (github): Fixed|libcommon: Missing intermission in Doom2 map30
- The intermission should come before the debriefing finale.
Also renamed G_WorldDone() to G_IntermissionDone() to mor... - 11:42 Revision 0d4bc30a (github): Fixed|libcommon: Missing intermission in Doom2 map30
- The intermission should come before the debriefing finale.
Also renamed G_WorldDone() to G_IntermissionDone() to mor... - 10:59 Revision d16df59a (github): libcommon|Automap: More map title position improvements
- Use the common HUD/menu scaling factor so that the title stays at
the bottom of the view. - 10:25 Revision a89f782a (github): libcommon|Automap: Further map title position improvements
- Respect 'hud-face' in Doom, and hide the automap title if the inventory
is open in fullscreen in Heretic/Hexen. - 09:31 Revision fb02e1a2 (github): libdoom|libheretic|libhexen: Improved map title positioning in automap
- With 'map-title-position' 1, the title is now positioned above the
status bar, if it is visible, or in the bottom of ... - 09:02 Revision 90bf0e42 (github): Refactor|libcommon: Reuse existing title patch finder; added R_StatusBarSize
- 09:01 Revision 515de323 (github): Fixed|libcommon: Fixed character encoding issue in p_mapsetup.c
- 09:00 Revision be760c6a (github): libdoom64: Doesn't have a status bar
- 09:00 Revision 68ea0486 (github): All Games|Automap: Removed the defunct old MapName widget
- 07:35 Revision b9fdf4fc (github): Fixed|libdoom: Cheats not working in multiplayer
- There were numerous logic issues in the cheat code handling which
interpreted cheats entered via the console differen...
2013-07-23
- 21:17 Bug #992: [Doom] No slime in barrel (submodel alpha)
- Barrel with slime in Doomsday 1.9.0 beta6.9
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/970d... - 21:17 Bug #991: [Doom] IDBEHOLDx cheat not completely functional
- Fixed for the upcoming Doomsday 1.11.1 and 1.10.4 releases.
- 18:11 Revision dfb1f74a (github): Documentation|Console: Help for 'map-title-position'
- 18:08 Revision 7ea355b7 (github): Merge branch 'master' of ssh://Architecture.local/Users/jaakko/Projects/deng
- 15:52 Revision 51f92ad5 (github): libcommon|Automap: Added cvar 'map-title-position'
- This variable determines if the map title is drawn in the top or the
bottom of the automap. The default is 1 (bottom). - 12:50 Revision 494c7557 (github): Server|All Games: Notify clients when 'server-game-cheat' changes
- When an admin enables or disables cheats on a server all clients
are now notified of the change.
Plus cleanup. - 12:43 Revision a6faee50 (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
- 12:38 Revision e1963faf (github): Fixed|libcommon: Updating the ready item of the inventory
- It appears P_GetInvItem() was being called with an invalid parameter.
- 12:38 Revision c8bb0176 (github): libcommon: Place message log below map title
- If the map title is visible, either due to the start of a map or
because the automap is open, the HUD message log is ... - 12:38 Revision 4db75c33 (github): libcommon|Automap: Use at least 14 units of offset for map number
- Conforms with earlier behavior in case the patch information is not
applicable. - 12:38 Revision 6443044d (github): Windows|qmake: Disable global optimizations (Og) in release build
- /Og has been causing us grief (e.g., automap not visible).
- 12:37 Revision 6978141f (github): Fixed|libcommon: Updating the ready item of the inventory
- It appears P_GetInvItem() was being called with an invalid parameter.
- 12:37 Revision 8881d8e8 (github): libcommon: Place message log below map title
- If the map title is visible, either due to the start of a map or
because the automap is open, the HUD message log is ... - 12:37 Revision 6024a941 (github): libcommon|Automap: Use at least 14 units of offset for map number
- Conforms with earlier behavior in case the patch information is not
applicable. - 12:37 Revision b61eff96 (github): Client|Console: Improved log widget behavior
- When opening the log for the first time, don't waste time scrolling
through all the messages since launch. Instead, o... - 12:37 Revision 0dec6960 (github): Windows|qmake: Disable global optimizations (Og) in release build
- /Og has been causing us grief (e.g., automap not visible).
- 12:36 Revision 215e9ce4 (github): libcommon: Place message log below map title
- If the map title is visible, either due to the start of a map or
because the automap is open, the HUD message log is ... - 11:55 Revision c1e08f84 (github): Fixed|libcommon: Updating the ready item of the inventory
- It appears P_GetInvItem() was being called with an invalid parameter.
- 10:45 Revision 589528dd (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
- 10:42 Revision dd2699fb (github): Merge branch 'master' of ssh://github.com/skyjake/Doomsday-Engine
- 10:40 Revision 22792de1 (github): Windows|qmake: Disable global optimizations (Og) in release build
- /Og has been causing us grief (e.g., automap not visible).
- 09:40 Revision c257b0fd (github): Client|Console: Improved log widget behavior
- When opening the log for the first time, don't waste time scrolling
through all the messages since launch. Instead, o... - 09:20 Revision 0ce7916f (github): libcommon|Automap: Use at least 14 units of offset for map number
- Conforms with earlier behavior in case the patch information is not
applicable. - 09:12 Revision cba4c048 (github): Fixed|ServerSystem: Avoid redundant deinitialization
- Also, if deinitializing at app destruction time, check that the
ServerApp still exists. (Normally doesn't happen as t... - 09:03 Revision 7cf54632 (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
- 09:02 Revision e81edf28 (github): Fixed|ServerSystem: Avoid redundant deinitialization
- Also, if deinitializing at app destruction time, check that the
ServerApp still exists. (Normally doesn't happen as t... - 08:26 Revision 698ca4ab (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
- 08:25 Revision 9b298ba8 (github): Fixed|ServerApp: Managing World audiences at shutdown (ShellUsers)
- ShellUsers was trying to remove its World observer after World had
already been destroyed. - 08:22 Revision b7dc2cae (github): Fixed: Benign compiler warning (initialization order)
- 08:20 Revision 16ded532 (github): Fixed|ServerApp: Managing World audiences at shutdown (ShellUsers)
- ShellUsers was trying to remove its World observer after World had
already been destroyed. - 06:36 Revision 43c5142c (github): Cleanup
- 04:08 Revision d79d8add (github): MapElement: World map attribution and parent/child ownership hierarchy
- MapElement now implements a mechanism for modeling a parent/child
ownership hierarchy and built-in property value del...
2013-07-22
- 17:19 Revision dcce54e6 (github): Bumped version to 1.11.1
- 10:30 Revision e80d1bae (github): Bumped version to 1.10.4
- 10:23 Revision 9adc4c13 (github): Builder|Fixed: Include common Snowberry config file
- The Snowberry packaging was not up to date.
- 10:23 Revision e70a6473 (github): Fixed|libcommon|64-bit: Crash when binding controls in menu
- Fixed passing of the symbolic event string pointer in the event_t
structure. Reassembly of the 64-bit pointer failed ... - 10:22 Revision 4b40aff1 (github): Doom|Automap: Position map title according to title patch's height
- If the title patch is replaced with something taller (e.g., in Alien
Vendetta), the map number should be displayed lo... - 10:21 Revision 50e5b00d (github): Fixed|libcommon: Duplicated Intermission after debriefing InFine
- Now the debriefing InFine is started when an intermission is about to
begin (if one is defined). After running the In... - 10:21 Revision 429d4563 (github): Fixed|Heretic|Hexen: 'ctl-inventory-use-next', inventory crash and logic errors
- The inventory navigation in libcommon is very flexible, but also
buggy:
- with ctl-inventory-use-next, wrapping must ... - 10:20 Revision 4c603f49 (github): All Games|Automap: 'hud-title' cvar also hides the automap HUD title
- 10:20 Revision f03e2de0 (github): Fixed|Audio: Properly wait for the SFX refresh thread to stop
- This should fix a random crash when shutting down the engine with
OpenAL (and presumably other refresh thread using p... - 10:20 Revision edc97c82 (github): Fixed|OpenAL: Unbind buffer always before changing its data
- 10:20 Revision 0b9b764c (github): Fixed|OpenAL: Basic audio playback
- Use the default playback device, and don't bind buffers until JIT
before they are played. One cannot upload new data ... - 10:19 Revision 6774d59a (github): All Games: Show map title and number when automap is open
- Rather than replicate exactly how the original games displayed this
information, this commit utilizes the existing ma... - 10:19 Revision 46dbeea0 (github): Fixed|Heretic: Removed extra floorclipping on water/lava/sludge splashes
- These effects are not clipped in the original games.
- 10:19 Revision 9826b92f (github): Fixed|Heretic|Hexen: 'ctl-inventory-use-next' should default to 1
- In the original games, if the using of an inventory item fails, the
inventory cursor switches to another artifact. - 10:19 Revision 4d060e14 (github): Fixed|libheretic|libhexen|MSVC: Automap not visible (optimization problems)
- Disabled optimization also in libheretic and libhexen st_stuff.c to fix
their automap drawing.
Also reinstated the M... - 10:19 Revision 4804b315 (github): Fixed|libdoom|Windows: Automap not drawn
- Due to a compiler optimization error in st_stuff.c, the automap was not
visible in-game. - 10:18 Revision e63f7b5e (github): Fixed|Heretic: Fit episode finale texts to the screen
- Due to evident changes in font metrics vs. vanilla Heretic, the episode
finale texts were not fitting in the view any... - 10:18 Revision 072f0fb3 (github): Fixed|Hexen: Amount of armor from the Bracers artifact
- Compared libhexen with vanilla Hexen sources and found some
discrepancies in how armor is given when using the Bracer... - 10:18 Revision 2dee4411 (github): Fixed|libdeng2: Use the correct build number (instead of today's)
- Due to use of a missing preprocessor definition, libdeng2's Version
class always ended up using today's build number ... - 10:18 Revision 033360f8 (github): Fixed|Hexen: Crash when morphing a Dark Servant
- There was a potential NULL pointer access if a Minotaur was morphed.
- 10:18 Revision e2525332 (github): Fixed|Heretic: Hell Staff rain was coming down at an angle
- The correct behavior is for the rain to fall down straight.
- 10:17 Revision 77dd4efd (github): Heretic: Added a comment about vanilla code
- Here be vanilla code, beware.
- 10:17 Revision 16429474 (github): Fixed|Heretic: Powered-up Wand Crystal missiles
- The behavior of the powered-up Wand Crystal missiles did not conform
to vanilla Heretic behavior, likely due to refac... - 10:17 Revision 27ad76c0 (github): Fixed|Hexen: Crash when Dark Servant deals damage
- Fixed a problem with damage caused by Dark Servants: if the player
summons the Servant as a pig and then returns to h... - 10:15 Revision 5f31bd1a (github): Snowberry: Disable texture compression by default
- Texture compression causes visible quality loss in textures and also
may cause stuttering during gameplay as textures... - 10:14 Revision 668d9950 (github): Fixed|Resources: Normalize slashes to forward slashes in URIs
- Fixes a problem related to model definitions where the backslashes
used in the URIs would not be found because forwar... - 10:14 Revision dbb3168c (github): Client: Show message box if launch fails
- If engine launch fails due to any exception, show a nice message
box with the error message before quitting. - 10:13 Revision b1a401b4 (github): Snowberry: Use -loglevel instead of the incremental -v option
- Added the Trace level as a choice for verbose messages.
- 10:13 Revision 85ff860b (github): Client|Audio: Lowered level of sound sample cache log message
- 10:13 Revision 4a75a63d (github): libdeng2: Added Path slash normalization methods
- Added methods for replacing slashes with a specific separator character.
This is now used by NativePath instead of Q... - 10:12 Revision be1e3d4a (github): DED: Parse tokens and strings to de::String buffers
- Should also result in a small but noticeable performance improvement
during startup/reset as buffers now grow upward ... - 10:08 Revision 1ac86f42 (github): Fixed|Deh Reader: Always update sprite name and action LUTs before parsing patches
- Hacx now works as expected when loaded from the Ring Zero GUI.
- 10:08 Revision 0fc7da94 (github): Fixed previous commit
- IS_NETGAME must be tested also because singleplayer is currently a
special case. - 10:07 Revision a843bbb7 (github): Fixed|Heretic: Ambient sound stuttering in multiplayer
- Both client and server attempted to play the ambient sounds which
resulted in stuttering on client-side when the star... - 10:07 Revision c9edcedc (github): Fixed|Heretic: Play ARTIUP when picking up artifacts
- Previously both ITEMUP and ARTIUP were played.
- 10:07 Revision 301a57b4 (github): Fixed|Heretic|Hexen: Default look up/down key bindings were inversed
- Now matches the vanilla behavior.
- 10:06 Revision 101cad9c (github): Debug|FS1: Moved cache hit/miss messages to TRACE level
- Even at DEBUG level these are mostly noise to the user.
Note that in the future caching is mostly handled by de::Bank. - 10:00 Revision 256a0016 (github): Fixed|libdeng2|RuleRectangle: Vertical input/output dependencies
- The Height output rule was not properly dependent on the vertical
inputs. - 09:59 Revision 48cef7f2 (github): Cleanup: Removed redundant fatal errors
- 09:47 Revision 163c7200 (github): Builder|Fixed: Include common Snowberry config file
- The Snowberry packaging was not up to date.
- 06:37 Revision fd8db7f5 (github): Builder|Fixed: Include common Snowberry config file
- The Snowberry packaging was not up to date.
- 06:35 Revision 091b30ee (github): Bumped version to 1.12.0 (unstable)
- 01:15 Revision f87684a6 (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
- 01:14 Revision 6373d17b (github): Homepage: Improved look of images in news posts and forum search box
2013-07-21
- 13:45 Revision 28916e68 (github): Fixed|libcommon|64-bit: Crash when binding controls in menu
- Fixed passing of the symbolic event string pointer in the event_t
structure. Reassembly of the 64-bit pointer failed ... - 13:24 Revision 4a6ed325 (github): Fixed|libcommon|64-bit: Crash when binding controls in menu
- Fixed passing of the symbolic event string pointer in the event_t
structure. Reassembly of the 64-bit pointer failed ... - 11:53 Revision 8be29285 (github): Homepage: Updated source download page for 1.11.0
2013-07-20
- 21:53 Revision 8270dc14 (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
- 21:48 Revision 5c848db6 (github): Windows|ClientWindow|Fixed: Configure a GL viewport immediately when a new GL Canvas is ready
- Changing the fullscreen anti-aliasing setting from the Control Panel
resulted in an incorrectly sized GL viewport bei... - 19:45 Revision 87663589 (github): Client|Task Bar: Added DE menu item "Toggle Fullscreen"
- 15:54 Revision bf01b0e5 (github): Merge branch 'master' into shadow-bias-c++
- 15:54 Revision fc0f103c (github): Merge branch 'shadow-bias-c++' of github.com:skyjake/Doomsday-Engine into shadow-bias-c++
- 10:29 Revision c7cbceef (github): Fixed|libdeng2|Time: Normal time takes precedence over high-performance time
- By default, Time instances are initialized with both a QDateTime and
a high-performance time. This means both are ser... - 10:09 Revision 65ab49b2 (github): Tests|Info: Updated syntax used in test Info file
- 10:08 Revision e60f3086 (github): Fixed|libdeng2|Variable: Keep old value if assignment fails
- de::Variable would delete its old value regardless of whether the
assignment of a new value would succeed. - 07:43 Bug #287: Changes to BLOOD states ignored
- I'll address this. It is a small detail (BLOOD state randomization) certainly but it makes modding more awkward.
T... - 07:43 Bug #287: Changes to BLOOD states ignored
- - **status**: wont-fix --> accepted
- **assigned_to**: Daniel Swanson
- 04:19 Bug #1090: Sv_RateDelta return code doesn't typecheck
- Fixed for 1.9.10.
2013-07-19
- 16:04 Revision 8119bfa0 (github): Changed release type to "Stable" for 1.11.0
- 12:45 Bug #1120: [Snowberry] Duplicating a profile causes errors
- - **status**: accepted --> fixed
- 09:12 Revision ec6c3f26 (github): Documentation|Readme: Updated Windows minimum version
- There was something called Vista between XP and 7.
- 05:37 Revision 9598a000 (github): Optimize|Client|World|WallEdge: WallEdge performance optimizations
- Profiling revealed that WallEdge was somewhat under performing, with
instantiation and the subsequent cleanup of this... - 02:11 Revision 83b0fcf9 (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
2013-07-18
- 17:56 Bug #941: Fatal error if map doesn't exist
- This appears to have been fixed sometime during the 1.9 series.
- 17:56 Bug #942: Vanilla save game support has broken at some point
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/9dbc77a6/1571/attachment/doomsday.out
- 17:49 Bug #613: [InFine] Inadvertent background animation
- - **Priority**: 4 --> 3
- 17:48 Bug #613: [InFine] Inadvertent background animation
- - **labels**: User Interface --> User Interface, Materials
- **Priority**: 1 --> 4
- 17:48 Bug #613: [InFine] Inadvertent background animation
- I'm raising the priority as the finales were not intended to animate (discrepancy with vanilla).
- 17:46 Feature #438: Accurately hit testing fast projectiles (compatibility option)
- - **Milestone**: --> v1.8.6
- 17:45 Bug #287: Changes to BLOOD states ignored
- Closing this as part of bug tracker cleanup (old / minor).
- 17:42 Bug #287: Changes to BLOOD states ignored
- - **status**: open --> wont-fix
- **Milestone**: --> v1.8.6
- 17:39 Bug #216: Wrong model rendered (Model Selector/DED reader)
- - **Priority**: 5 --> 4
- 17:39 Bug #216: Wrong model rendered (Model Selector/DED reader)
- May be obsolete?
- 17:37 Feature #1582: Player actions while game is paused
- Moved to feature requests. We take certain liberties in modifying the game UIs (e.g., HUD messages, automap rotation,...
- 17:37 Feature #1583: [InFine] Disable texture compression for ximages
- Ticket moved from /p/deng/bugs/203/
- 17:37 Feature #1583: [InFine] Disable texture compression for ximages
- Logged In: YES
user_id=717323
Possibly, yes. However, there should also be an option for the user
to always force... - 12:10 Revision 9a81335b (github): Documentation|Readme: Updated requirements for 1.11
- Windows XP and OS X 10.4 are no longer supported.
- 09:45 Revision 4613d682 (github): Doom|Automap: Position map title according to title patch's height
- If the title patch is replaced with something taller (e.g., in Alien
Vendetta), the map number should be displayed lo... - 08:39 Bug #1044: Hexen 1.1 Demo crash
- The two releases of the HeXen demo from here work fine in 1.9.8 (500).
http://www.doomworld.com/idgames/index.php?id... - 08:04 Revision a2ad0427 (github): Refactor|World|Map: Moved PIT_AddLineIntercepts and PIT_AddMobjIntercepts to map.cpp
- 06:51 Revision 736cbad6 (github): Homepage: Several minor style tweaks (margins. padding...)
- 00:25 Revision d0107dd4 (github): Fixed|BSP Builder: Ensure BSP output is deterministically predictable
- The set of map lines provided to the space partitioner is in the form
of a QSet to ensure that no duplicate line refe...
2013-07-17
- 17:54 Revision c174ed69 (github): Client|Default Style|Ubuntu: Adjusted font size
- 17:27 Revision 6a434799 (github): Merge branch 'master' of ssh://github.com/skyjake/Doomsday-Engine
- 17:26 Revision 09991436 (github): Builder: Ignore some benign warnings in build reports
- 17:23 Revision c28f934a (github): Fixed|GCC: Couple of minor compiler warnings
- 17:22 Bug #1043: [Values] Static field broken (disable weapon lowering)
- Marking as fixed: http://dengine.net/dew/index.php?title=Doomsday_version_1.10.1
- 17:22 Bug #1043: [Values] Static field broken (disable weapon lowering)
- - **Milestone**: v1.9.7 --> v1.10
- 13:18 Bug #1114: [Snowberry] Runtime Error (Errno 22) on "Play"
- - **labels**: runtime error --> Snowberry
- **priority**: 1 --> 2
- 04:39 Bug #1114: [Snowberry] Runtime Error (Errno 22) on "Play"
- ...and yes, the error does say "errno"
- 12:09 Revision db7b8fb4 (github): Fixed|libcommon: Duplicated Intermission after debriefing InFine
- Now the debriefing InFine is started when an intermission is about to
begin (if one is defined). After running the In... - 11:02 Revision 89e72e87 (github): Documentation|Readme: Listed OpenGL 2 as requirement
- OpenGL 2 is needed for rendering the new task bar UI. Map rendering
uses the old OpenGL 1.4 code. - 09:30 Revision ad0b135d (github): Fixed|Heretic|Hexen: 'ctl-inventory-use-next', inventory crash and logic errors
- The inventory navigation in libcommon is very flexible, but also
buggy:
- with ctl-inventory-use-next, wrapping must ... - 09:11 Bug #1062: [Hexen] Warp cheat not quite functioning
- The fault here is that neither the warp cheat or the console command prevent the user from attempting to load a non e...
- 09:10 Bug #1061: After map Infine causes duplicate Intermission
- - **Milestone**: v1.9.7 --> v1.11
- 09:10 Bug #1061: After map Infine causes duplicate Intermission
- Fixed for 1.11. Hopefully I didn't inadvertently break any of the (rather convoluted) map switching logic...
- 09:05 Bug #1061: After map Infine causes duplicate Intermission
- - **status**: open --> fixed
- 08:42 Bug #1061: After map Infine causes duplicate Intermission
- - **assigned_to**: Jaakko Keränen
- 08:36 Revision 8ea59edd (github): Fixed|Resources|BSP Builder: Uncaught exception loading HYMN_BV2.wad E1M6
- This map contains several instances of a particularly nasty construct
from the point of view of a BSP builder -- two-... - 08:11 Feature #1582: Player actions while game is paused
- Ticket moved from /p/deng/bugs/674/
- 08:07 Feature #1582: Player actions while game is paused
- Logically yes, Pausing the game should pause everything.
But in the original Doom, Heretic and HeXen you could sti... - 08:03 Bug #905: [DEH] Wrong sprites displayed (shooting pinkys)
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/24e6a679/d816/attachment/DOOM1FUN.DEH
- 08:02 Bug #904: FreeDOOM 0.6.4 IWADs fail loading (anim cycle)
- - **status**: open --> closed
- **Milestone**: v1.9.0-beta6 --> v1.10
- 05:12 Bug #904: FreeDOOM 0.6.4 IWADs fail loading (anim cycle)
- Obsolete; Ultimate and Complete FreeDOOM v0.8b1 both load in DoomsDay 1.10.
- 06:36 Bug #1075: [Heretic] Artefacts are playing two sounds on pickup
- - **status**: open --> fixed
- **assigned_to**: Jaakko Keränen
- **Milestone**: v1.9.8 --> v1.11
- 06:35 Bug #1075: [Heretic] Artefacts are playing two sounds on pickup
- - **labels**: --> Heretic, Audio
- 05:32 Bug #1125: Handling missing OpenGL support during launch
- Let's first rule out possible build/data problems:
* did you rerun qmake so that the latest defaultstyle.pack is i... - 05:32 Bug #1124: Skybox bug
- - **Priority**: 1 --> 5
- 04:49 Bug #671: [Heretic] Enemy missile spreads have incorrect vertical aim
- Perhaps similar to bug #1115?
- 04:46 Bug #671: [Heretic] Enemy missile spreads have incorrect vertical aim
- - **Priority**: 4 --> 6
- 04:48 Bug #1117: [Plutonia] Missing explosion sprites of Icon of Sin
- - **summary**: [Plutonia] --> [Plutonia] Missing explosion sprites of Icon of Sin
- 04:44 Bug #1084: 666 tag compat option ('any boss triggers 666') doesn't work
- - **priority**: 1 --> 8
- 04:44 Bug #1083: In-game window contents resizing glitches
- - **summary**: Ingame window contents resizing glitches --> In-game window contents resizing glitches
- 04:41 Bug #1115: [Heretic] Wand firing with Tome of Power / autoaim
- - **status**: open --> fixed
- **assigned_to**: Jaakko Keränen
- 04:41 Bug #1115: [Heretic] Wand firing with Tome of Power / autoaim
- - **labels**: Heretic --> Heretic, Weapons
- 04:39 Bug #1112: game freezes
- Can't reproduce it anymore anyway with latest git and nvidia-drivers-325.08.
- 04:31 Bug #967: Sprite angling incorrect at sharp angles
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/4cd235f2/dbca/attachment/doom2-000.jpg
- 04:28 Bug #1119: Non-functional secret exit (No Rest For The Living)
- - **Priority**: 1 --> 5
- 02:28 Revision 3cf688c0 (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
- 02:27 Revision 0b412281 (github): Fixed|Client|World|Particle Generators: Stuck loading Heretic E1M8 with "Decor-decor.pk3" add-on
- A missing spawn density scale factor resulted in the attempt to spawn
many magnitudes more particles than intended by...
2013-07-16
- 20:27 Revision 20398053 (github): Client|Default Style: Revised the game plugin icons
- 19:38 Revision f24abe9e (github): Client|MenuWidget: Added an optional sort order for menu items
- Any object that implements ISortOrder can be used as the sort order
for menu items. - 19:38 Revision e1f5bd91 (github): Client|GameSelectionWidget: Sort games by name
- The game selection widget now displays the games in the same order
as 'listgames'. - 19:18 Revision 23931914 (github): Heretic: Precache the other rain fx colors in multiplayer
- 18:56 Revision d177f442 (github): Heretic: Precache resources for dynamically spawned mobj types
- Cheers to vermil for providing the exhaustive list on which this is
based. Thanks! - 17:32 Revision 4cb8afbb (github): Client|UI|i18n: Use Qt text translation, updated UI texts
- The goal is for all user-visible UI text to be translatable.
- 17:05 Revision 84fb16aa (github): Fixed|Resources: Crash attempting to load Hexen:Deathkings MAP05
- 13:54 Revision 391d02b5 (github): Client|Task Bar: Improved DE menu
- Rearranged the items of the DE menu and added a separator.
Now unloading the game plugin is confirmed with a separat... - 13:52 Revision dedd9010 (github): Client|UI|Default Style: Menu and popup menu separators
- Also updated the Default Style with the rules and fonts for menu
separators. - 13:51 Revision 651c191f (github): Client|PopupWidget: Implemented opening direction Left
- 10:57 Revision 40407fba (github): Client|WindowSystem: Dispatch mouse position events at most once per frame
- As far the regular widgets are concerned, there is no need to receive
mouse position events more frequently than once... - 10:44 Revision 5556a97a (github): All Games|Automap: 'hud-title' cvar also hides the automap HUD title
- 00:55 Revision d0c3f0fb (github): Fix typo
- 00:41 Revision 212f2f08 (github): Fixed|Doom: Further behavior fix for tag 666 action specials
- Extend the "any boss death" compatibility option to cover episodes
two and three for compatible behavior with DOOM ve... - 00:10 Revision f7c2754c (github): Fixed|World|Trace Intercepts: Memory leak in trace intercept node management
- Incorrect logic in P_ClearIntercepts() resulted in the used node list
being "truncated" when the intercept nodes from...
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