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From 2013-07-16 to 2013-07-29

2013-07-29

22:31 Revision 47c0930d (github): Refactor|Shadow Bias: Moved bias source affection updates out of BiasSurface
Affection is the contribution of light from source to "surface" in
the same map. To determine affection demands knowl...
danij
17:59 Revision 47e1bf65 (github): Client|UI: Added DocumentWidget for larger blocks of text
While LabelWidget is good for small static UI texts, DocumentWidget
is designed to handle longer texts that typically...
skyjake
13:50 Revision ce445e2b (github): Codex|Fixed: Further HTML5 correctness
The pages now pass (X)HTML5 validation without errors. skyjake
13:32 Revision 147f6060 (github): Fixed|Cleanup|Codex: Page footer, unnecessary sys.exit
skyjake
13:08 Revision 930f8982 (github): Codex|Fixed: HTML5 correctness, CSS instead of deprecated attributes, br tags
Also rounding the authorship percentages better now. skyjake
08:50 Revision 45627f78 (github): Codex: Set the file encoding to UTF-8 in produced HTML pages
skyjake
06:20 Revision 4011d61e (github): Homepage: Fix typos
danij
05:35 Revision c2d410d0 (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
danij
05:35 Revision 54e19dac (github): Homepage: Usability improvements to the 'Most active servers' listing
Translated the more obscure terms in the server info to a more human-
friendly form, on client side.
Plus some langu...
danij
05:35 Revision 221451c3 (github): Homepage|Build Repository: Link commit tags in the Build Repository to the Codex
Plus various minor style and markup improvements. danij
05:35 Revision 82eb61a6 (github): Homepage|Fixed: Do not assume the newest package is the latest version
danij

2013-07-28

20:51 Revision 4eeec343 (github): Codex: More related tags
skyjake
18:50 Revision c91c20e1 (github): Codex: Added breakdown of authorship for each tag
Showing percentage of commit authors. skyjake
17:48 Revision 7f88a017 (github): Codex: Fine-tuning related tags
skyjake
17:46 Revision fc93aba7 (github): Merge branch 'master' of ssh://github.com/skyjake/Doomsday-Engine
skyjake
16:32 Revision 5eebdbf2 (github): Codex: Improved tag grouping with wildcards, additional related tags
skyjake
11:53 Revision 9f726663 (github): Merge branch 'master' of ssh://github.com/skyjake/Doomsday-Engine
skyjake
11:51 Revision 8b3cd8e1 (github): Codex: Added related tags (manually chosen)
skyjake
09:20 Revision 7e36933e (github): Fixed|libcommon: "HUD Display" menu item not linked to 'map-huddisplay'
skyjake
08:33 Revision 83fc6b8d (github): libdeng2|Range: Added isEmpty() method
skyjake
08:33 Revision c0de527b (github): Client|UI|GLTextComposer: Better way to set partial range of lines
GLTextComposer also needs to allocate only the visible lines, so just
doing the geometry is not enough.
skyjake

2013-07-27

20:27 Revision ba33772f (github): Client|UI|GLTextComposer: Making vertices for a partial range of lines
This will be useful when GLTextComposer is used with long content. skyjake
13:31 Revision 0710c9c5 (github): Codex: Fine-tuned tag search algorithm
By default, levenshtein is case sensitive, so certain matches don't
work quite like they should, particularly because...
skyjake
11:07 Revision 4759e7c9 (github): Fixed|Codex: Sanitize search term in find_tag.php
skyjake
10:40 Revision 78961b91 (github): Fixed|Codex: Prohibit search terms with 60+ characters
skyjake
10:21 Revision c8e4afdc (github): Codex: Added a 'style' parameter for the find_tag.php redirector
The style can be 'grouped', or if omitted defaults to chronological. skyjake
09:41 Revision 1d74baef (github): Fixed|Builder: Typo
skyjake
09:41 Revision 8f433163 (github): Builder|Codex: Added the Doomsday Codex generator script
This is used for generating http://code.iki.fi/codex/ skyjake
07:48 Revision 58c1f378 (github): Refactor|BiasSurface: Addressed current map assumptions; cleanup
danij
07:20 Revision 817da965 (github): Optimize|Client: Defer initialization of Bias surface and vertex data
If the Bias lighting model is not enabled it is a waste of time and
resources to initialize the surface and vertex il...
danij
06:03 Revision 024406dd (github): Merge branch 'master' into shadow-bias-c++
Conflicts:
doomsday/client/include/render/rend_bias.h
doomsday/client/src/render/rend_bias.cpp
doomsday/client/src/re...
danij
03:45 Bug #1129: Various mobj Z movement clipping bugs
- **Priority**: 1 --> 5
danij
03:43 Bug #1126: MD2 model render pop
models.cpp:973:
> // Half the distance from bottom left to top right.
> float radius = (def->scale[VX] * (max[VX]...
skyjake
02:49 Revision 978cc68c (github): Heretic|Hexen: Additional default control bindings for WASD setup
* Backslash - jump
* z/c - cycle backwards/forwards through the inventory
* x - use the equipped inventory item
* b -...
danij
02:39 Revision b3266ddb (github): Heretic|Hexen: Additional default control bindings for WASD setup
* Backslash - jump
* z/c - cycle backwards/forwards through the inventory
* x - use the equipped inventory item
* b -...
danij

2013-07-26

23:37 Revision 80dfd451 (github): Fixed|Heretic: Time bombs spawned at incorrect height; improved look of explosions
The handling of floor clipping has changed quite a bit since vanilla
however the time bomb spawn offset had not been ...
danij
23:36 Revision 641ad205 (github): Fixed|Heretic: Time bombs spawned at incorrect height; improved look of explosions
The handling of floor clipping has changed quite a bit since vanilla
however the time bomb spawn offset had not been ...
danij
23:34 Revision 083da680 (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
danij
23:33 Revision c2adf865 (github): Fixed|Heretic: Time bombs spawned at incorrect height; improved look of explosions
The handling of floor clipping has changed quite a bit since vanilla
however the time bomb spawn offset had not been ...
danij
23:17 Bug #1128 (Closed): Some of the textures and parts of GUI missing
On a different machine than in the earlier bug, 1.11 starts for a change, but is horribly glitched.
The easiest to...
galt_gendo
22:07 Bug #1126: MD2 model render pop
- **labels**: md2 pop --> Renderer, Visual Glitch, 3D Models
skyjake
13:53 Revision 7c7e9959 (github): Client: OpenGL 2.0 or later is now required
This can still be bypassed with -noglcheck, though. skyjake
13:31 Revision fc089669 (github): Client: OpenGL 2.0 or later is now required
This can still be bypassed with -noglcheck, though. skyjake
13:25 Revision 5ffb594e (github): Merge branch 'master' of ssh://github.com/skyjake/Doomsday-Engine
skyjake
13:24 Revision 0ab2f741 (github): Console|Unix: Use Unicode for Shift and arrows in 'help' command
skyjake
13:08 Revision 453e470c (github): Server|Fixed: Transmission of malformed DT_SIDE deltas
As the sections of a Line::Side are now optional the lineFlags field
of a dt_side_t was not handled properly when com...
danij
12:02 Revision 2cbb27b7 (github): Server|Fixed: Transmission of malformed DT_SIDE deltas
As the sections of a Line::Side are now optional the lineFlags field
of a dt_side_t was not handled properly when com...
danij
10:32 Bug #1125: Handling missing OpenGL support during launch
- **Priority**: 1 --> 5
danij
08:08 Revision 2168f6eb (github): Documentation|Client: More comments added to FontLineWrapping
Wrapping rich text is not the most straightforward of tasks. skyjake
04:41 Revision 60830fae (github): libdoom: Handle the 'kill' command as a cheat in multiplayer
danij
04:41 Revision 5d5ef4b5 (github): Cleanup
danij
04:41 Revision 971f2df6 (github): libheretic: Further multiplayer cheat code entry fixes
danij
04:41 Revision 59215b90 (github): Fixed|libheretic: Cheats not working in multiplayer
See: b9fdf4fcc9086627c0b9c30d3a3d52ebc471c3ba danij
04:41 Revision 1b8dbf63 (github): Fix typo
danij
04:41 Revision 2ec3d7d2 (github): Fixed|libheretic: Cheats not working in multiplayer
See: b9fdf4fcc9086627c0b9c30d3a3d52ebc471c3ba
Todo: The cheats 'gimme', 'iddqd' and 'idkfa' require various new
feat...
danij
04:41 Revision 165cea63 (github): Fixed|libdoom: Cheats not working in multiplayer
There were numerous logic issues in the cheat code handling which
interpreted cheats entered via the console differen...
danij
03:45 Revision cf0c90a1 (github): libheretic: Fix merge error
danij
03:12 Revision e82ed371 (github): libdoom: Handle the 'kill' command as a cheat in multiplayer
danij
03:12 Revision cb5c1958 (github): Cleanup
danij
03:12 Revision 6e28583b (github): libheretic: Further multiplayer cheat code entry fixes
danij
03:12 Revision 44dfa5da (github): Fixed|libheretic: Cheats not working in multiplayer
See: b9fdf4fcc9086627c0b9c30d3a3d52ebc471c3ba danij
03:11 Revision 7e905bbe (github): Fix typo
danij
03:11 Revision 02e789a8 (github): Fixed|libheretic: Cheats not working in multiplayer
See: b9fdf4fcc9086627c0b9c30d3a3d52ebc471c3ba
Todo: The cheats 'gimme', 'iddqd' and 'idkfa' require various new
feat...
danij
03:09 Revision d8cc2f45 (github): Fixed|libdoom: Cheats not working in multiplayer
There were numerous logic issues in the cheat code handling which
interpreted cheats entered via the console differen...
danij
03:09 Revision 448fc0d7 (github): Server|All Games: Notify clients when 'server-game-cheat' changes
When an admin enables or disables cheats on a server all clients
are now notified of the change.
Plus cleanup.
danij
02:52 Revision 27b0609a (github): libdoom: Handle the 'kill' command as a cheat in multiplayer
danij
01:17 Revision eaa18541 (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
danij
01:17 Revision 4a3f1ef5 (github): Cleanup
danij
01:16 Revision 93405758 (github): libheretic: Further multiplayer cheat code entry fixes
danij
01:15 Revision 1f1f4688 (github): Fixed|libheretic: Cheats not working in multiplayer
See: b9fdf4fcc9086627c0b9c30d3a3d52ebc471c3ba danij

2013-07-25

20:45 Revision aa3b9bf3 (github): Fixed|Console|Windows: Don't use Unicode in 'help'
Apparently MSVC doesn't like Unicode character literals.
Todo for later: How to make this work on MSVC?
skyjake
20:05 Bug #1125: Handling missing OpenGL support during launch
Well, I must mention, that back in 1.10, I was already running with '-noglcheck', but nothing seemed *noticeably* bro... galt_gendo
16:50 Bug #1125: Handling missing OpenGL support during launch
That certainly sounds like your OpenGL version is older than the required 2.0. Since you are running with -noglcheck,... skyjake
14:58 Bug #1125: Handling missing OpenGL support during launch
> So you are saying everything was linked against the correct libraries?
No, I didn't said that. Regardless, even ...
galt_gendo
10:56 Bug #1125: Handling missing OpenGL support during launch
> Err...though I don't think so, if that was the case, it would still be a build system bug, as it should ensure the ... skyjake
01:25 Bug #1125 (New): Handling missing OpenGL support during launch
First of all, Allura as commit browser utterly sucks.
This might be already fixed in the repo, but as it is, I can't...
galt_gendo
19:45 Revision c7d6d1c2 (github): Console: Further improved 'help' output with Unicode characters
Also, on OS X use the Unicode Shift/Command symbols instead of
spelling them out (as is convention).
skyjake
19:35 Revision 645911f7 (github): Fixed|Client|FontLineWrapping: Wrapping tabbed lines
Now the line wrapper correctly takes tab stops into account when
determining wrapped rich text lines.
Also added som...
skyjake
15:41 Revision c594f2ff (github): Refactor|Client|FontLineWrapping: Working on wrapping of tab stops
Previously GLTextComposer was solely responsible for tab stops,
however obviously the line has less room for text if ...
skyjake
11:30 Bug #1127 (Closed): [Linux] Linking error when old libs exist in /usr/lib
When building the engine, ld uses the binaries found in /usr/bin instead of build dir.
I have found that this is b...
dotfloat
10:51 Bug #1127: [Linux] Linking error when old libs exist in /usr/lib
- **labels**: --> qmake, Builder
- **status**: open --> accepted
- **assigned_to**: Jaakko Keränen
- **Priority**: 3...
skyjake
10:20 Bug #1126: MD2 model render pop
- **Priority**: 1 --> 5
danij
09:28 Bug #1126 (New): MD2 model render pop
MD2 models pop into view when centre is hidden by BSP
Especially effecting long models such as custom pipes and be...
bcwood16
07:39 Revision 5087b9b3 (github): Fixed|Client|libshell: Minor issues with word jump behavior
skyjake
05:47 Revision b111a67d (github): Console: Improved 'help' command
List shortcut keys for autocompletion, navigating through the input
command history and clearing the line to the righ...
danij
05:16 Revision e8c58ea5 (github): Fix typo
danij
04:56 Revision f5e46773 (github): Fixed|libheretic: Cheats not working in multiplayer
See: b9fdf4fcc9086627c0b9c30d3a3d52ebc471c3ba
Todo: The cheats 'gimme', 'iddqd' and 'idkfa' require various new
feat...
danij

2013-07-24

22:39 Revision bc0d0247 (github): libcommon: Fix bool/boolean type mixup in hu_stuff.cpp
danij
21:09 Revision 9793cbf6 (github): Fixed|libshell|AbstractLineEditor: Word jumping right to the end of the line
skyjake
20:34 Revision 90981536 (github): Client|LineEditWidget: Use key modifiers (word jumping)
skyjake
20:33 Revision 887dc30c (github): Refactor|libshell: Word jumping and key modifiers in AbstractLineEditor
skyjake
12:48 Revision 5817be29 (github): Fixed|libcommon: "HUD Display" menu item not linked to 'map-huddisplay'
skyjake
12:23 Revision 648d251c (github): Fixed|libcommon: Missing intermission in Doom2 map30
The intermission should come before the debriefing finale.
Also renamed G_WorldDone() to G_IntermissionDone() to mor...
skyjake
11:48 Revision 8e1d7858 (github): Fixed|libcommon: Missing intermission in Doom2 map30
The intermission should come before the debriefing finale.
Also renamed G_WorldDone() to G_IntermissionDone() to mor...
skyjake
11:42 Revision 0d4bc30a (github): Fixed|libcommon: Missing intermission in Doom2 map30
The intermission should come before the debriefing finale.
Also renamed G_WorldDone() to G_IntermissionDone() to mor...
skyjake
10:59 Revision d16df59a (github): libcommon|Automap: More map title position improvements
Use the common HUD/menu scaling factor so that the title stays at
the bottom of the view.
skyjake
10:25 Revision a89f782a (github): libcommon|Automap: Further map title position improvements
Respect 'hud-face' in Doom, and hide the automap title if the inventory
is open in fullscreen in Heretic/Hexen.
skyjake
09:31 Revision fb02e1a2 (github): libdoom|libheretic|libhexen: Improved map title positioning in automap
With 'map-title-position' 1, the title is now positioned above the
status bar, if it is visible, or in the bottom of ...
skyjake
09:02 Revision 90bf0e42 (github): Refactor|libcommon: Reuse existing title patch finder; added R_StatusBarSize
skyjake
09:01 Revision 515de323 (github): Fixed|libcommon: Fixed character encoding issue in p_mapsetup.c
skyjake
09:00 Revision be760c6a (github): libdoom64: Doesn't have a status bar
skyjake
09:00 Revision 68ea0486 (github): All Games|Automap: Removed the defunct old MapName widget
skyjake
07:35 Revision b9fdf4fc (github): Fixed|libdoom: Cheats not working in multiplayer
There were numerous logic issues in the cheat code handling which
interpreted cheats entered via the console differen...
danij

2013-07-23

21:17 Bug #992: [Doom] No slime in barrel (submodel alpha)
Barrel with slime in Doomsday 1.9.0 beta6.9
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/970d...
vvv1
21:17 Bug #991: [Doom] IDBEHOLDx cheat not completely functional
Fixed for the upcoming Doomsday 1.11.1 and 1.10.4 releases. danij
18:11 Revision dfb1f74a (github): Documentation|Console: Help for 'map-title-position'
skyjake
18:08 Revision 7ea355b7 (github): Merge branch 'master' of ssh://Architecture.local/Users/jaakko/Projects/deng
skyjake
15:52 Revision 51f92ad5 (github): libcommon|Automap: Added cvar 'map-title-position'
This variable determines if the map title is drawn in the top or the
bottom of the automap. The default is 1 (bottom).
skyjake
12:50 Revision 494c7557 (github): Server|All Games: Notify clients when 'server-game-cheat' changes
When an admin enables or disables cheats on a server all clients
are now notified of the change.
Plus cleanup.
danij
12:43 Revision a6faee50 (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
danij
12:38 Revision e1963faf (github): Fixed|libcommon: Updating the ready item of the inventory
It appears P_GetInvItem() was being called with an invalid parameter. skyjake
12:38 Revision c8bb0176 (github): libcommon: Place message log below map title
If the map title is visible, either due to the start of a map or
because the automap is open, the HUD message log is ...
skyjake
12:38 Revision 4db75c33 (github): libcommon|Automap: Use at least 14 units of offset for map number
Conforms with earlier behavior in case the patch information is not
applicable.
skyjake
12:38 Revision 6443044d (github): Windows|qmake: Disable global optimizations (Og) in release build
/Og has been causing us grief (e.g., automap not visible). skyjake
12:37 Revision 6978141f (github): Fixed|libcommon: Updating the ready item of the inventory
It appears P_GetInvItem() was being called with an invalid parameter. skyjake
12:37 Revision 8881d8e8 (github): libcommon: Place message log below map title
If the map title is visible, either due to the start of a map or
because the automap is open, the HUD message log is ...
skyjake
12:37 Revision 6024a941 (github): libcommon|Automap: Use at least 14 units of offset for map number
Conforms with earlier behavior in case the patch information is not
applicable.
skyjake
12:37 Revision b61eff96 (github): Client|Console: Improved log widget behavior
When opening the log for the first time, don't waste time scrolling
through all the messages since launch. Instead, o...
skyjake
12:37 Revision 0dec6960 (github): Windows|qmake: Disable global optimizations (Og) in release build
/Og has been causing us grief (e.g., automap not visible). skyjake
12:36 Revision 215e9ce4 (github): libcommon: Place message log below map title
If the map title is visible, either due to the start of a map or
because the automap is open, the HUD message log is ...
skyjake
11:55 Revision c1e08f84 (github): Fixed|libcommon: Updating the ready item of the inventory
It appears P_GetInvItem() was being called with an invalid parameter. skyjake
10:45 Revision 589528dd (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
danij
10:42 Revision dd2699fb (github): Merge branch 'master' of ssh://github.com/skyjake/Doomsday-Engine
skyjake
10:40 Revision 22792de1 (github): Windows|qmake: Disable global optimizations (Og) in release build
/Og has been causing us grief (e.g., automap not visible). skyjake
09:40 Revision c257b0fd (github): Client|Console: Improved log widget behavior
When opening the log for the first time, don't waste time scrolling
through all the messages since launch. Instead, o...
skyjake
09:20 Revision 0ce7916f (github): libcommon|Automap: Use at least 14 units of offset for map number
Conforms with earlier behavior in case the patch information is not
applicable.
skyjake
09:12 Revision cba4c048 (github): Fixed|ServerSystem: Avoid redundant deinitialization
Also, if deinitializing at app destruction time, check that the
ServerApp still exists. (Normally doesn't happen as t...
skyjake
09:03 Revision 7cf54632 (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
danij
09:02 Revision e81edf28 (github): Fixed|ServerSystem: Avoid redundant deinitialization
Also, if deinitializing at app destruction time, check that the
ServerApp still exists. (Normally doesn't happen as t...
skyjake
08:26 Revision 698ca4ab (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
danij
08:25 Revision 9b298ba8 (github): Fixed|ServerApp: Managing World audiences at shutdown (ShellUsers)
ShellUsers was trying to remove its World observer after World had
already been destroyed.
skyjake
08:22 Revision b7dc2cae (github): Fixed: Benign compiler warning (initialization order)
skyjake
08:20 Revision 16ded532 (github): Fixed|ServerApp: Managing World audiences at shutdown (ShellUsers)
ShellUsers was trying to remove its World observer after World had
already been destroyed.
skyjake
06:36 Revision 43c5142c (github): Cleanup
danij
04:08 Revision d79d8add (github): MapElement: World map attribution and parent/child ownership hierarchy
MapElement now implements a mechanism for modeling a parent/child
ownership hierarchy and built-in property value del...
danij

2013-07-22

17:19 Revision dcce54e6 (github): Bumped version to 1.11.1
skyjake
10:30 Revision e80d1bae (github): Bumped version to 1.10.4
skyjake
10:23 Revision 9adc4c13 (github): Builder|Fixed: Include common Snowberry config file
The Snowberry packaging was not up to date. skyjake
10:23 Revision e70a6473 (github): Fixed|libcommon|64-bit: Crash when binding controls in menu
Fixed passing of the symbolic event string pointer in the event_t
structure. Reassembly of the 64-bit pointer failed ...
skyjake
10:22 Revision 4b40aff1 (github): Doom|Automap: Position map title according to title patch's height
If the title patch is replaced with something taller (e.g., in Alien
Vendetta), the map number should be displayed lo...
skyjake
10:21 Revision 50e5b00d (github): Fixed|libcommon: Duplicated Intermission after debriefing InFine
Now the debriefing InFine is started when an intermission is about to
begin (if one is defined). After running the In...
skyjake
10:21 Revision 429d4563 (github): Fixed|Heretic|Hexen: 'ctl-inventory-use-next', inventory crash and logic errors
The inventory navigation in libcommon is very flexible, but also
buggy:
- with ctl-inventory-use-next, wrapping must ...
skyjake
10:20 Revision 4c603f49 (github): All Games|Automap: 'hud-title' cvar also hides the automap HUD title
skyjake
10:20 Revision f03e2de0 (github): Fixed|Audio: Properly wait for the SFX refresh thread to stop
This should fix a random crash when shutting down the engine with
OpenAL (and presumably other refresh thread using p...
skyjake
10:20 Revision edc97c82 (github): Fixed|OpenAL: Unbind buffer always before changing its data
skyjake
10:20 Revision 0b9b764c (github): Fixed|OpenAL: Basic audio playback
Use the default playback device, and don't bind buffers until JIT
before they are played. One cannot upload new data ...
skyjake
10:19 Revision 6774d59a (github): All Games: Show map title and number when automap is open
Rather than replicate exactly how the original games displayed this
information, this commit utilizes the existing ma...
skyjake
10:19 Revision 46dbeea0 (github): Fixed|Heretic: Removed extra floorclipping on water/lava/sludge splashes
These effects are not clipped in the original games. skyjake
10:19 Revision 9826b92f (github): Fixed|Heretic|Hexen: 'ctl-inventory-use-next' should default to 1
In the original games, if the using of an inventory item fails, the
inventory cursor switches to another artifact.
skyjake
10:19 Revision 4d060e14 (github): Fixed|libheretic|libhexen|MSVC: Automap not visible (optimization problems)
Disabled optimization also in libheretic and libhexen st_stuff.c to fix
their automap drawing.
Also reinstated the M...
skyjake
10:19 Revision 4804b315 (github): Fixed|libdoom|Windows: Automap not drawn
Due to a compiler optimization error in st_stuff.c, the automap was not
visible in-game.
skyjake
10:18 Revision e63f7b5e (github): Fixed|Heretic: Fit episode finale texts to the screen
Due to evident changes in font metrics vs. vanilla Heretic, the episode
finale texts were not fitting in the view any...
skyjake
10:18 Revision 072f0fb3 (github): Fixed|Hexen: Amount of armor from the Bracers artifact
Compared libhexen with vanilla Hexen sources and found some
discrepancies in how armor is given when using the Bracer...
skyjake
10:18 Revision 2dee4411 (github): Fixed|libdeng2: Use the correct build number (instead of today's)
Due to use of a missing preprocessor definition, libdeng2's Version
class always ended up using today's build number ...
skyjake
10:18 Revision 033360f8 (github): Fixed|Hexen: Crash when morphing a Dark Servant
There was a potential NULL pointer access if a Minotaur was morphed. skyjake
10:18 Revision e2525332 (github): Fixed|Heretic: Hell Staff rain was coming down at an angle
The correct behavior is for the rain to fall down straight. skyjake
10:17 Revision 77dd4efd (github): Heretic: Added a comment about vanilla code
Here be vanilla code, beware. skyjake
10:17 Revision 16429474 (github): Fixed|Heretic: Powered-up Wand Crystal missiles
The behavior of the powered-up Wand Crystal missiles did not conform
to vanilla Heretic behavior, likely due to refac...
skyjake
10:17 Revision 27ad76c0 (github): Fixed|Hexen: Crash when Dark Servant deals damage
Fixed a problem with damage caused by Dark Servants: if the player
summons the Servant as a pig and then returns to h...
skyjake
10:15 Revision 5f31bd1a (github): Snowberry: Disable texture compression by default
Texture compression causes visible quality loss in textures and also
may cause stuttering during gameplay as textures...
skyjake
10:14 Revision 668d9950 (github): Fixed|Resources: Normalize slashes to forward slashes in URIs
Fixes a problem related to model definitions where the backslashes
used in the URIs would not be found because forwar...
skyjake
10:14 Revision dbb3168c (github): Client: Show message box if launch fails
If engine launch fails due to any exception, show a nice message
box with the error message before quitting.
skyjake
10:13 Revision b1a401b4 (github): Snowberry: Use -loglevel instead of the incremental -v option
Added the Trace level as a choice for verbose messages. skyjake
10:13 Revision 85ff860b (github): Client|Audio: Lowered level of sound sample cache log message
skyjake
10:13 Revision 4a75a63d (github): libdeng2: Added Path slash normalization methods
Added methods for replacing slashes with a specific separator character.
This is now used by NativePath instead of Q...
skyjake
10:12 Revision be1e3d4a (github): DED: Parse tokens and strings to de::String buffers
Should also result in a small but noticeable performance improvement
during startup/reset as buffers now grow upward ...
danij
10:08 Revision 1ac86f42 (github): Fixed|Deh Reader: Always update sprite name and action LUTs before parsing patches
Hacx now works as expected when loaded from the Ring Zero GUI. danij
10:08 Revision 0fc7da94 (github): Fixed previous commit
IS_NETGAME must be tested also because singleplayer is currently a
special case.
danij
10:07 Revision a843bbb7 (github): Fixed|Heretic: Ambient sound stuttering in multiplayer
Both client and server attempted to play the ambient sounds which
resulted in stuttering on client-side when the star...
danij
10:07 Revision c9edcedc (github): Fixed|Heretic: Play ARTIUP when picking up artifacts
Previously both ITEMUP and ARTIUP were played. skyjake
10:07 Revision 301a57b4 (github): Fixed|Heretic|Hexen: Default look up/down key bindings were inversed
Now matches the vanilla behavior. skyjake
10:06 Revision 101cad9c (github): Debug|FS1: Moved cache hit/miss messages to TRACE level
Even at DEBUG level these are mostly noise to the user.
Note that in the future caching is mostly handled by de::Bank.
skyjake
10:00 Revision 256a0016 (github): Fixed|libdeng2|RuleRectangle: Vertical input/output dependencies
The Height output rule was not properly dependent on the vertical
inputs.
skyjake
09:59 Revision 48cef7f2 (github): Cleanup: Removed redundant fatal errors
skyjake
09:47 Revision 163c7200 (github): Builder|Fixed: Include common Snowberry config file
The Snowberry packaging was not up to date. skyjake
06:37 Revision fd8db7f5 (github): Builder|Fixed: Include common Snowberry config file
The Snowberry packaging was not up to date. skyjake
06:35 Revision 091b30ee (github): Bumped version to 1.12.0 (unstable)
skyjake
01:15 Revision f87684a6 (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
danij
01:14 Revision 6373d17b (github): Homepage: Improved look of images in news posts and forum search box
danij

2013-07-21

13:45 Revision 28916e68 (github): Fixed|libcommon|64-bit: Crash when binding controls in menu
Fixed passing of the symbolic event string pointer in the event_t
structure. Reassembly of the 64-bit pointer failed ...
skyjake
13:24 Revision 4a6ed325 (github): Fixed|libcommon|64-bit: Crash when binding controls in menu
Fixed passing of the symbolic event string pointer in the event_t
structure. Reassembly of the 64-bit pointer failed ...
skyjake
11:53 Revision 8be29285 (github): Homepage: Updated source download page for 1.11.0
skyjake

2013-07-20

21:53 Revision 8270dc14 (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
danij
21:48 Revision 5c848db6 (github): Windows|ClientWindow|Fixed: Configure a GL viewport immediately when a new GL Canvas is ready
Changing the fullscreen anti-aliasing setting from the Control Panel
resulted in an incorrectly sized GL viewport bei...
danij
19:45 Revision 87663589 (github): Client|Task Bar: Added DE menu item "Toggle Fullscreen"
skyjake
15:54 Revision bf01b0e5 (github): Merge branch 'master' into shadow-bias-c++
danij
15:54 Revision fc0f103c (github): Merge branch 'shadow-bias-c++' of github.com:skyjake/Doomsday-Engine into shadow-bias-c++
danij
10:29 Revision c7cbceef (github): Fixed|libdeng2|Time: Normal time takes precedence over high-performance time
By default, Time instances are initialized with both a QDateTime and
a high-performance time. This means both are ser...
skyjake
10:09 Revision 65ab49b2 (github): Tests|Info: Updated syntax used in test Info file
skyjake
10:08 Revision e60f3086 (github): Fixed|libdeng2|Variable: Keep old value if assignment fails
de::Variable would delete its old value regardless of whether the
assignment of a new value would succeed.
skyjake
07:43 Bug #287: Changes to BLOOD states ignored
I'll address this. It is a small detail (BLOOD state randomization) certainly but it makes modding more awkward.
T...
danij
07:43 Bug #287: Changes to BLOOD states ignored
- **status**: wont-fix --> accepted
- **assigned_to**: Daniel Swanson
danij
04:19 Bug #1090: Sv_RateDelta return code doesn't typecheck
Fixed for 1.9.10. skyjake

2013-07-19

16:04 Revision 8119bfa0 (github): Changed release type to "Stable" for 1.11.0
skyjake
12:45 Bug #1120: [Snowberry] Duplicating a profile causes errors
- **status**: accepted --> fixed
skyjake
09:12 Revision ec6c3f26 (github): Documentation|Readme: Updated Windows minimum version
There was something called Vista between XP and 7. skyjake
05:37 Revision 9598a000 (github): Optimize|Client|World|WallEdge: WallEdge performance optimizations
Profiling revealed that WallEdge was somewhat under performing, with
instantiation and the subsequent cleanup of this...
danij
02:11 Revision 83b0fcf9 (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
danij

2013-07-18

17:56 Bug #941: Fatal error if map doesn't exist
This appears to have been fixed sometime during the 1.9 series. skyjake
17:56 Bug #942: Vanilla save game support has broken at some point

*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/9dbc77a6/1571/attachment/doomsday.out
vermil
17:49 Bug #613: [InFine] Inadvertent background animation
- **Priority**: 4 --> 3
skyjake
17:48 Bug #613: [InFine] Inadvertent background animation
- **labels**: User Interface --> User Interface, Materials
- **Priority**: 1 --> 4
skyjake
17:48 Bug #613: [InFine] Inadvertent background animation
I'm raising the priority as the finales were not intended to animate (discrepancy with vanilla). skyjake
17:46 Feature #438: Accurately hit testing fast projectiles (compatibility option)
- **Milestone**: --> v1.8.6
skyjake
17:45 Bug #287: Changes to BLOOD states ignored
Closing this as part of bug tracker cleanup (old / minor). skyjake
17:42 Bug #287: Changes to BLOOD states ignored
- **status**: open --> wont-fix
- **Milestone**: --> v1.8.6
skyjake
17:39 Bug #216: Wrong model rendered (Model Selector/DED reader)
- **Priority**: 5 --> 4
skyjake
17:39 Bug #216: Wrong model rendered (Model Selector/DED reader)
May be obsolete? skyjake
17:37 Feature #1582: Player actions while game is paused
Moved to feature requests. We take certain liberties in modifying the game UIs (e.g., HUD messages, automap rotation,... skyjake
17:37 Feature #1583: [InFine] Disable texture compression for ximages
Ticket moved from /p/deng/bugs/203/ skyjake
17:37 Feature #1583: [InFine] Disable texture compression for ximages
Logged In: YES
user_id=717323
Possibly, yes. However, there should also be an option for the user
to always force...
skyjake
12:10 Revision 9a81335b (github): Documentation|Readme: Updated requirements for 1.11
Windows XP and OS X 10.4 are no longer supported. skyjake
09:45 Revision 4613d682 (github): Doom|Automap: Position map title according to title patch's height
If the title patch is replaced with something taller (e.g., in Alien
Vendetta), the map number should be displayed lo...
skyjake
08:39 Bug #1044: Hexen 1.1 Demo crash
The two releases of the HeXen demo from here work fine in 1.9.8 (500).
http://www.doomworld.com/idgames/index.php?id...
vermil
08:04 Revision a2ad0427 (github): Refactor|World|Map: Moved PIT_AddLineIntercepts and PIT_AddMobjIntercepts to map.cpp
danij
06:51 Revision 736cbad6 (github): Homepage: Several minor style tweaks (margins. padding...)
danij
00:25 Revision d0107dd4 (github): Fixed|BSP Builder: Ensure BSP output is deterministically predictable
The set of map lines provided to the space partitioner is in the form
of a QSet to ensure that no duplicate line refe...
danij

2013-07-17

17:54 Revision c174ed69 (github): Client|Default Style|Ubuntu: Adjusted font size
skyjake
17:27 Revision 6a434799 (github): Merge branch 'master' of ssh://github.com/skyjake/Doomsday-Engine
skyjake
17:26 Revision 09991436 (github): Builder: Ignore some benign warnings in build reports
skyjake
17:23 Revision c28f934a (github): Fixed|GCC: Couple of minor compiler warnings
skyjake
17:22 Bug #1043: [Values] Static field broken (disable weapon lowering)
Marking as fixed: http://dengine.net/dew/index.php?title=Doomsday_version_1.10.1 skyjake
17:22 Bug #1043: [Values] Static field broken (disable weapon lowering)
- **Milestone**: v1.9.7 --> v1.10
skyjake
13:18 Bug #1114: [Snowberry] Runtime Error (Errno 22) on "Play"
- **labels**: runtime error --> Snowberry
- **priority**: 1 --> 2
skyjake
04:39 Bug #1114: [Snowberry] Runtime Error (Errno 22) on "Play"
...and yes, the error does say "errno" cdooginz
12:09 Revision db7b8fb4 (github): Fixed|libcommon: Duplicated Intermission after debriefing InFine
Now the debriefing InFine is started when an intermission is about to
begin (if one is defined). After running the In...
skyjake
11:02 Revision 89e72e87 (github): Documentation|Readme: Listed OpenGL 2 as requirement
OpenGL 2 is needed for rendering the new task bar UI. Map rendering
uses the old OpenGL 1.4 code.
skyjake
09:30 Revision ad0b135d (github): Fixed|Heretic|Hexen: 'ctl-inventory-use-next', inventory crash and logic errors
The inventory navigation in libcommon is very flexible, but also
buggy:
- with ctl-inventory-use-next, wrapping must ...
skyjake
09:11 Bug #1062: [Hexen] Warp cheat not quite functioning
The fault here is that neither the warp cheat or the console command prevent the user from attempting to load a non e... danij
09:10 Bug #1061: After map Infine causes duplicate Intermission
- **Milestone**: v1.9.7 --> v1.11
skyjake
09:10 Bug #1061: After map Infine causes duplicate Intermission
Fixed for 1.11. Hopefully I didn't inadvertently break any of the (rather convoluted) map switching logic... skyjake
09:05 Bug #1061: After map Infine causes duplicate Intermission
- **status**: open --> fixed
skyjake
08:42 Bug #1061: After map Infine causes duplicate Intermission
- **assigned_to**: Jaakko Keränen
skyjake
08:36 Revision 8ea59edd (github): Fixed|Resources|BSP Builder: Uncaught exception loading HYMN_BV2.wad E1M6
This map contains several instances of a particularly nasty construct
from the point of view of a BSP builder -- two-...
danij
08:11 Feature #1582: Player actions while game is paused
Ticket moved from /p/deng/bugs/674/ skyjake
08:07 Feature #1582: Player actions while game is paused
Logically yes, Pausing the game should pause everything.
But in the original Doom, Heretic and HeXen you could sti...
vermil
08:03 Bug #905: [DEH] Wrong sprites displayed (shooting pinkys)

*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/24e6a679/d816/attachment/DOOM1FUN.DEH
ligh1l
08:02 Bug #904: FreeDOOM 0.6.4 IWADs fail loading (anim cycle)
- **status**: open --> closed
- **Milestone**: v1.9.0-beta6 --> v1.10
skyjake
05:12 Bug #904: FreeDOOM 0.6.4 IWADs fail loading (anim cycle)
Obsolete; Ultimate and Complete FreeDOOM v0.8b1 both load in DoomsDay 1.10. ligh1l
06:36 Bug #1075: [Heretic] Artefacts are playing two sounds on pickup
- **status**: open --> fixed
- **assigned_to**: Jaakko Keränen
- **Milestone**: v1.9.8 --> v1.11
danij
06:35 Bug #1075: [Heretic] Artefacts are playing two sounds on pickup
- **labels**: --> Heretic, Audio
danij
05:32 Bug #1125: Handling missing OpenGL support during launch
Let's first rule out possible build/data problems:
* did you rerun qmake so that the latest defaultstyle.pack is i...
skyjake
05:32 Bug #1124: Skybox bug
- **Priority**: 1 --> 5
danij
04:49 Bug #671: [Heretic] Enemy missile spreads have incorrect vertical aim
Perhaps similar to bug #1115? skyjake
04:46 Bug #671: [Heretic] Enemy missile spreads have incorrect vertical aim
- **Priority**: 4 --> 6
skyjake
04:48 Bug #1117: [Plutonia] Missing explosion sprites of Icon of Sin
- **summary**: [Plutonia] --> [Plutonia] Missing explosion sprites of Icon of Sin
skyjake
04:44 Bug #1084: 666 tag compat option ('any boss triggers 666') doesn't work
- **priority**: 1 --> 8
danij
04:44 Bug #1083: In-game window contents resizing glitches
- **summary**: Ingame window contents resizing glitches --> In-game window contents resizing glitches
skyjake
04:41 Bug #1115: [Heretic] Wand firing with Tome of Power / autoaim
- **status**: open --> fixed
- **assigned_to**: Jaakko Keränen
danij
04:41 Bug #1115: [Heretic] Wand firing with Tome of Power / autoaim
- **labels**: Heretic --> Heretic, Weapons
skyjake
04:39 Bug #1112: game freezes
Can't reproduce it anymore anyway with latest git and nvidia-drivers-325.08. hasufell
04:31 Bug #967: Sprite angling incorrect at sharp angles

*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/4cd235f2/dbca/attachment/doom2-000.jpg
vermil
04:28 Bug #1119: Non-functional secret exit (No Rest For The Living)
- **Priority**: 1 --> 5
danij
02:28 Revision 3cf688c0 (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
danij
02:27 Revision 0b412281 (github): Fixed|Client|World|Particle Generators: Stuck loading Heretic E1M8 with "Decor-decor.pk3" add-on
A missing spawn density scale factor resulted in the attempt to spawn
many magnitudes more particles than intended by...
danij

2013-07-16

20:27 Revision 20398053 (github): Client|Default Style: Revised the game plugin icons
skyjake
19:38 Revision f24abe9e (github): Client|MenuWidget: Added an optional sort order for menu items
Any object that implements ISortOrder can be used as the sort order
for menu items.
skyjake
19:38 Revision e1f5bd91 (github): Client|GameSelectionWidget: Sort games by name
The game selection widget now displays the games in the same order
as 'listgames'.
skyjake
19:18 Revision 23931914 (github): Heretic: Precache the other rain fx colors in multiplayer
danij
18:56 Revision d177f442 (github): Heretic: Precache resources for dynamically spawned mobj types
Cheers to vermil for providing the exhaustive list on which this is
based. Thanks!
danij
17:32 Revision 4cb8afbb (github): Client|UI|i18n: Use Qt text translation, updated UI texts
The goal is for all user-visible UI text to be translatable. skyjake
17:05 Revision 84fb16aa (github): Fixed|Resources: Crash attempting to load Hexen:Deathkings MAP05
danij
13:54 Revision 391d02b5 (github): Client|Task Bar: Improved DE menu
Rearranged the items of the DE menu and added a separator.
Now unloading the game plugin is confirmed with a separat...
skyjake
13:52 Revision dedd9010 (github): Client|UI|Default Style: Menu and popup menu separators
Also updated the Default Style with the rules and fonts for menu
separators.
skyjake
13:51 Revision 651c191f (github): Client|PopupWidget: Implemented opening direction Left
skyjake
10:57 Revision 40407fba (github): Client|WindowSystem: Dispatch mouse position events at most once per frame
As far the regular widgets are concerned, there is no need to receive
mouse position events more frequently than once...
skyjake
10:44 Revision 5556a97a (github): All Games|Automap: 'hud-title' cvar also hides the automap HUD title
skyjake
00:55 Revision d0c3f0fb (github): Fix typo
danij
00:41 Revision 212f2f08 (github): Fixed|Doom: Further behavior fix for tag 666 action specials
Extend the "any boss death" compatibility option to cover episodes
two and three for compatible behavior with DOOM ve...
danij
00:10 Revision f7c2754c (github): Fixed|World|Trace Intercepts: Memory leak in trace intercept node management
Incorrect logic in P_ClearIntercepts() resulted in the used node list
being "truncated" when the intercept nodes from...
danij
 

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