Activity
From 2012-09-15 to 2012-09-28
2012-09-27
- 17:26 Bug #1092: [Chex/HacX] Weapon names in Controls menu
- To throw in some similar issues, since I didn't think they were worth all opening separate reports for:
In Heretic... - 17:26 Bug #1092: [Chex/HacX] Weapon names in Controls menu
- - **labels**: menus --> Menu, HacX, Chex, Controls
- **summary**: [Doom] Shotgun control menu labels wrong way around...
2012-09-26
- 18:05 Bug #1091 (New): No sound effect played when pressing F7 or F8
- When pressing F7 to end the game or F8 to toggle on/off messages, no switch sound is played. A switch sound played in...
2012-09-20
- 22:34 Bug #1090 (Closed): Sv_RateDelta return code doesn't typecheck
- Sv_RateDelta of doomsday/engine/portable/src/sv_pool.c uses the following code in its return statement:
return (de...
2012-09-19
- 14:54 Bug #1038: [Unix] Locating resource files (wad/pk3)
- The remaining issue here is quite likely related to [#1088].
- 14:21 Bug #1038: [Unix] Locating resource files (wad/pk3)
- - **priority**: 6 --> 3
- 12:06 Bug #1038: [Unix] Locating resource files (wad/pk3)
- As far as I can see, the only unclear issue is the following:
> Re: jdoom.pk3 not found
>
> This sounds like a l... - 14:34 Bug #1072: [Snowberry] Unicode conversion in Load Order dialog
- Should be fixed as commit bbc840f6.
- 14:16 Bug #1072: [Snowberry] Unicode conversion in Load Order dialog
- This bug appeared when I click on an addon then "load order", I can not load order, I have always this error message.
- 12:15 Bug #1086: 'recorddemo' console command seg faults
- Dang, forgot to change the 'milestone' to 1.9; it defaults to 1.8.6.
- 12:11 Bug #1055: [Mac OS X] Missing MIDI instruments
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/91e6e879/88f7/attachment/doomsday.out.txt
- 12:09 Bug #1053: [Render hack] Icarus Alien Vanguard: Force-fields (scrolling masked middle texture)
- Well, most of the other render hack issues where fixed, but this one still remains Open after a whole year now. It st...
- 11:55 Bug #745: [Render hack] Deep water tricks not supported
- - **labels**: Graphics --> Render hack
- **summary**: "Pool Hack" Unsupported --> [Render hack] Deep water tricks not... - 11:53 Bug #52: [Render hack] Fake/see-through bridges
- - **labels**: Graphics --> Render hack
- **milestone**: v1.7.9 --> v1.8.6
- 11:52 Bug #110: [Render hack] TNT map09: Transparent window is not transparent
- - **labels**: Graphics --> Doom, Render hack
- **summary**: [Doom] TNT map09: Transparent window --> [Render hack] TN... - 11:51 Bug #587: [Render hack] Plutonia 2 map11: 3D bridge does not construct
- - **summary**: [SelfRef trick] Plutonia2::MAP11 --> [Render hack] Plutonia2::MAP11
- **milestone**: --> v1.8.6
- *... - 11:50 Bug #514: Light decoration placement on planes if origin is incident with a sector boundary
- - **summary**: Some Visual Anomalies --> Light decoration placement on planes if origin is incident with a sector bou...
- 11:28 Feature #1202: [MP] Options for Heretic co-op
- Logged In: YES
user_id=717323
Co-op player spawning seems to work correctly in 1.7.
11/net, as does DM spawning.
... - 11:26 Feature #1290: Session-only cvars
- Logged In: YES
user_id=717323
At the moment there is no straightforward way to implement
this. The engine keeps no... - 11:25 Feature #1348: Better Mousewheel Weapon Switching
- Implemented for Doomsday 1.9.0-Beta6.10
- 11:24 Feature #1363: Update notifier
- Logged In: YES
user_id=849456
I'm not sure what it is you are requesting. Can you explain? - 11:23 Feature #1376: Externally spawned mobjs
- Logged In: YES
user_id=1249988
Yes, I'm sorry I wasn't very clear on that one - that is what I
was trying to say. - 11:23 Feature #1377: "BUILD Engine" games
- Closing as duplicate.
- 11:23 Feature #1378: DED ver 6 syntax for XG Definitions
- - **assigned_to**: Daniel Swanson --> nobody
- 11:22 Feature #1389: [InFine] Check if resource originates from an IWAD
- Logged In: YES
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I'd already noticed the code.
The RFE was mainly to remind me to do the necessary ... - 11:21 Feature #1399: XG plane movers vs. normal doors
- Logged In: YES
user_id=1005349
Just thought... The wait for door to open should also happen
for doors that lower f... - 11:21 Feature #1396: Turbo
- Logged In: YES
user_id=849456
There is already the -turbo command-line flag.
However a turbo multiplier would be... - 11:20 Feature #1406: Record particles and other effects in demos
- Converting to RFE as this really isn't a bug,
- 11:19 Feature #1416: [Doom] Invisible "fuzz" effect
- Logged In: YES
user_id=849456
I too would like to see this effect return. The best way to
do this would be using a... - 11:19 Feature #1427: Support for HACX
- Logged In: YES
user_id=1437996
Originator: YES
Thanks for the response! I'll follow your advice as soon as HACX be... - 11:18 Feature #1428: Support for Chex Quest
- Logged In: YES
user_id=1437996
Originator: YES
The official release was a CD-ROM with an iWAD, an already modified ... - 11:18 Feature #1434: No vsync option anywhere
- Vsync is already enabled by default in recent releases of Doomsday for Windows. However there is not currently any me...
- 11:17 Feature #1440: Vanilla Doom collision-checking mode
- Moving to feature requests as this isn't a bug.
- 11:17 Feature #1438: GUI needs some transparency effects
- Non-specific request.
- 11:14 Feature #1478: Automap: show the map number
- - **status**: open --> closed
- **Milestone**: --> Pre 2.0
- 11:12 Feature #1495: FOV cannot be set higher than 179
- Implemented for 1.9.0-Beta6.10
- 11:07 Feature #1503: [Unix] Basic command line options (e.g., help, version)
- This is a feature request not a bug report.
- 11:06 Feature #1504: cursor not captive from doomsday
- - **status**: open --> closed
- **milestone**: --> Version 1.9
2012-09-18
- 10:51 Bug #1089: [MP] Client cannot dismiss "Help/Info" finale
- - **Milestone**: v1.11 --> v1.12
- 10:48 Bug #1089 (Progressed): [MP] Client cannot dismiss "Help/Info" finale
- While connected to a server, if the client selects the "Info"/"Read this" option in the main menu, it is impossible t...
2012-09-16
- 05:08 Bug #1067: White player arrow missing on automap
- Just wanted to follow up saying that this problem occurs with the now newest driver of my video card (9.17.10.2867).
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