Activity
From 2012-04-16 to 2012-04-29
2012-04-29
- 20:25 Revision 8ac6fc4a (github): Win32|Fixed: Install all fonts we might require during startup
- We cannot presently load these from doomsday.pk3 they must exist as
native files on the host system. - 16:21 Revision 588bcb5a (github): Input|Fixed: Apply the DDKEY_MULTIPLY mapping in DD_ModKey()
- 16:17 Revision b99c7e14 (github): Fixed: rend-dev-input-key-state used ASCII char 42 (not DDKEY_MULTIPLY)
- 13:53 Revision 25b6a03d (github): Input|Fixed: Clear the key repeaters when reseting the keyboard device
- Not clearing the key repeaters when reseting the keyboard device
was the cause of the strange/stuck alt key behavior ... - 12:06 Revision eeceb56c (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
- 12:05 Revision 38a5b355 (github): Win32|Fixed: Alt DDKEY not released when using alt+tab to switch tasks
- On Windows the alt key-up event is eaten by the OS when using alt+tab
to switch tasks, prior to our Qt based event ha... - 11:47 Revision eced742b (github): Log appropriate DEBUG messages upon input device reset
2012-04-28
- 17:18 Revision 10a79214 (github): All Games: Menu should not be activated by the Shift key
- Otherwise Shift-Esc will be difficult to use in the main menu screen,
as Shift will activate the menu and expire the ... - 16:57 Revision 9cada074 (github): Input: Re-enabled mouse filtering (cvar "input-mouse-filter")
- By default mouse filtering is disabled.
- 15:50 Revision 13f573da (github): Fixed|Mac OS X: Mouse input in OS X 10.4
- No suppression interval must be used or otherwise the mouse movement will
stop for 250 ms when warping the cursor bac...
2012-04-27
- 17:30 Revision 370525ff (github): Debug|Fixed: Compiler warning about unused code
- 17:24 Revision 48a044e8 (github): LegacyCore: Force loop resuming after pop
- When returning to an earlier loop context, make sure the loop continues
running again. For example, when returning fr... - 17:17 Revision 703bd66b (github): Fixed: Compiler warnings about unused variables/code
- 16:58 Revision 6889c44d (github): Pause main loop while draw event requested
- Interaction between main loop iterations and window update events
might be the reason for the glitchy performance on ... - 13:49 Bug #1035: [Doom] Sector type 10: door bouncing off a mobj
- There is also a difference/bug in how Dday handles a standard door linetype ('sd linetype') affecting a sector type 1...
- 13:22 Bug #765: [Hexen] Korax teleport order
- - **summary**: [HeXen] Korax teleport order --> [Hexen] Korax teleport order
- 13:16 Bug #765: [Hexen] Korax teleport order
- I don’t think I worded the issue well back then, but the issue was and is, that Korax is teleporting to the last dest...
- 11:01 Bug #968: [Doom] Mancubus attacks and high Z height differences
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/1d34da24/8bee/attachment/MancubusTest.wad
- 10:58 Bug #1034 (Closed): [HeXen] Korax's ghost movement
- Don't behave correctly compared to Vanilla and 1.8.6
The mobs just fly outward and disappear 99% of the time. inst...
2012-04-26
- 21:50 Revision 4ec929fd (github): UI|Fixed: Update fonts before UI resize
- With the updated fonts, the UI widgets can be updated correctly.
Previously the wrong font height was used for the li... - 21:10 Revision 89ad8da4 (github): qmake|Mac OS X: Further post SDL disable cleanup
- 20:52 Revision d4a64732 (github): Builder|Mac OS X: No need to run bundleapp.sh any more
- It is run automatically after the build.
- 20:43 Revision 84f3f5aa (github): qmake|Mac OS X: Integrate bundleapp.sh as a forced post-build step
- A bit of a hack: added a custom Make target named FORCE that causes
bundleapp.sh to be run after every build. - 20:00 Revision 814cb3f4 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
- 18:54 Revision f1b980a2 (github): Build option for disabling SDL entirely
- The 'deng_nosdl' option will prevent SDL from being used as a dependency.
- 18:36 Revision 3381fc83 (github): Grab the mouse after regaining focus in fullscreen mode
- When switching focus back to a fullscreen game window, make sure
the mouse is grabbed again. The mouse should always ... - 17:48 Revision 23d8f644 (github): Mac OS X: Allow a dock icon to appear for Doomsday.app
- Cmd+Tabbing to the window is not possible without this (at least on 10.4).
- 17:29 Revision 7c67510c (github): Mac OS X|Fixed: Running from a case-sensitive file system
- Apply the correct letter cases in executable file names and resources.
- 13:51 Bug #1007: [Doom] Sound emitter overlap handling
- _Note to self:_ check exactly how the vanilla Doom audio code applied sound priorities; only when no vacant channels?
- 05:28 Bug #1034: [HeXen] Korax's ghost movement
- er, ok... this issue appears to have been fixed. Sorry.
- 04:08 Bug #1033 (Closed): [OS X] Games don't run from case sensitive file system
- Happens at with at least:
Doomsday Engine 1.9.7-build439
Doomsday Engine 1.9.8-build481
If The Doomsday Engine.a...
2012-04-25
- 10:56 Revision 4578090b (github): Map Renderer|Fixed: Do not attempt to add a zero-length range to the clipper
- If conditions were just right (e.g., BGcomp.wad E3M7's player spawn
point) then the renderer would attempt to add a z... - 10:03 Revision fe32dcd5 (github): Map Renderer|Fixed: Bottom wall section material Y offset calculation
- In the special case of a sky-masked ceiling, the Y material offset
is always calculated from the height of the back f... - 09:25 Revision d97041dc (github): Map Renderer|Fixed: Ignore the front ceiling when comparing sky-masked planes
- Closer inspection revealed that doom.exe's column renderer does in
fact extend the lower wall section up to the heigh... - 07:50 Revision 390b58d8 (github): Fixed typos in previous commit
- 07:11 Revision e74f919c (github): Map Renderer|Fixed: HOM in ksutra.wad MAP01 near [x:-3064, y:-546]
- Do not offset the sky fix planes for zero-height sectors and test
for this special case in chooseHEdgeSkyFixes() - 05:49 Revision 90e19385 (github): Log a warning when C_AddViewRelOcclusion() fails when debugging
- I have just encountered this failing in the starting area of
BGcomp.wad E3M7.
Also, unused code in rend_clip.c has b... - 03:28 Revision 1df6a460 (github): Fixed: Rounding error in M_BoxOnLineSide2()
- The vector math lib's PointOnLineSide() routines return the positional
relationship delta, rather than the logical de...
2012-04-24
- 19:32 Revision ccd1ad28 (github): Win32: Fixed build
- Missing extern "C".
- 19:13 Revision 0cd1d42d (github): Window: Never repaint the window manually
- Allow Qt to manage the window update event.
- 19:12 Revision c1261a96 (github): Audio|Performance: Update sector reverbs at the start of the frame
- If they are updated at the time the properties change (e.g., plane height)
much unnecessary work is done. - 19:11 Revision a329d681 (github): Refactor: Allow use of headers from C++
- Export symbols as C.
- 19:10 Revision 09d2a902 (github): Refactor: Converted s_environ to C++
- 11:50 Feature #1558 (Rejected): [Hexen] Smooth Reivers Z movement
- In HeXen, Reivers have jittery movement in melee due to the games movement code trying to move the bad guy up and dow...
- 09:31 Bug #1032 (New): [Heretic] Badguy auto/raise lower to camera
- Using Heretic's Gargoyles as a test, they continue to lower within melee range, where as in the original game they di...
- 07:10 Revision 59aaaef1 (github): Map Renderer: Look for and fix single-sided linedefs missing a middle material
- Fix missing materials on one-sided lines as well. The map author may
have overlooked texturing parts of their map and... - 05:35 Revision b7bcaeb5 (github): Map Renderer|Fixed: HOM in BGComp.wad E1M4 near [x: 3710, y: 5366]
- 05:00 Revision 2e2b23a0 (github): Added: Log missing SideDef materials during map load if verbose
- Also, if no better alternative can be found accept a sky-masked
material as a replacement. - 03:53 Revision b65dca6a (github): Map Renderer|Fixed: HOM in BGComp.wad E1M5 near [x: -500, y: -1800]
- 00:55 Revision 1caf89fd (github): libcommon|Cleanup: Removed obsolete G_ResetMousePos()
- 00:50 Revision e13f92bc (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
- 00:36 Revision 6be21ffd (github): All Games|Cleanup: Removed obsolete cvar ctl-look-mouse
- Mouse look is now disabled from the control panel.
- 00:27 Revision 0f0753d8 (github): All Games|Cleanup: Removed obsolete cvar ctl-use-dclick
- Double clicks are now implemented with event bindings.
2012-04-23
- 17:29 Revision 813615ae (github): de::LogBuffer: Smarter indentation of wrapped lines
- Indent to the first non-whitespace character, or to any : character followed
by a space. - 06:43 Revision 0234f909 (github): Chex: Tweaked mobj state flags matching the original game's visuals
- Incorporated Vermil's patch. Thanks!
Addresses bug: http://sourceforge.net/tracker/index.php?func=detail&aid=3506822... - 05:41 Revision 395851c2 (github): Hacx|Fixed: Menu patch replacement offsets incorrect
- The original graphic patches use of the patch offsets to position the
graphics relative to their physical geometry. T... - 03:47 Bug #1011: server-game-coop-nothing prevents player spawning
- I forgot to mention that players can join when "server-game-coop-nothing" is disabled.
- 03:14 Revision 08389329 (github): Hacx|Fixed: Added space character patch for the BIGFN font
- By default the font renderer will complete all missing font character
geometry by populating the dimensions with an a... - 02:05 Revision a720ed1f (github): libcommon|Menu|Fixed: Sound effect played twice when toggling "yes/no" options
- 01:44 Revision f5c11906 (github): Hexen|Fixed: "Choose Skill Level:" title positioned incorrectly
- 01:04 Revision 69a8d407 (github): All Games|Fixed: Automap "follow on/off" messages were reversed
- 00:47 Revision e5dbd90c (github): libcommon: Employ the enhanced S_StopSound2() in S_SectorStopSounds()
- Switched sector sound stopping to use the sector origin chains on
engine side.
Let us see how this goes with tomorro...
2012-04-22
- 16:21 Revision 3b49c2d6 (github): Documentation|Unix: Added mention of the system-level paths configuration
- 16:13 Revision b9dcf497 (github): Unix: Added system-level config value "iwaddir"
- /etc/doomsday/paths or ~/.doomsday/paths can now be used to configure
the location of IWAD files. The following confi... - 15:55 Revision c4ab30b1 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
- 15:46 Revision e6cf132c (github): libdeng2|Fixed: Minor issues with de::Info
- 15:29 Revision 1d7ff12e (github): Unix: Use de::Info to configure basedir and libdir
- The de::Info parser is utilized to read Unix-specific configuration
files /etc/doomsday/paths and ~/.doomsday/paths f... - 15:24 Revision aeb61079 (github): libdeng2: Added a C wrapper for de::Info
- Simplified interface for querying key values.
- 14:10 Revision 552b1fd4 (github): Fixed bug in S_StopSound2() introduced in previous commit
- We cannot determine a DMU type from only a ddmobj_base_t pointer.
- 13:04 Revision ea787e06 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
- 12:55 Revision ee7494fa (github): libdeng2: Ported cfparser.py from Snowberry (Info file parser)
- The Snowberry cfparser.py is the parser that Snowberry uses for all its
configuration, profile, and add-on metadata I... - 11:40 Revision 6e48c7b6 (github): API: Enhanced S_StopSound() adding further sound stopping behaviors
- In order to implement the one-sound-per-sector playback behavior used
by the id tech 1 games, libcommon presently per... - 09:48 Revision f507e9d4 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
- 08:03 Revision b7d6cd02 (github): Doom|Heretic|Fixed: Switch sounds did not stop others playing from the same sector origin
- 07:58 Revision 57d34ebd (github): Cleanup after recent refactorings to libcommon
- 07:16 Revision cddda5ca (github): libcommon: Add new source files p_sound.c/h
- 07:10 Revision 2731be1d (github): libcommon|Refactor: Commonized map sound interface
- Merged the functionality from each games' p_sound.c/h into common
source files in libcommon.
Reworked sector sound s... - 06:57 Revision 01e4ee57 (github): API: Added DMU properties DMU_FLOOR_PLANE and DMU_CEILING_PLANE
- Pointers to a sector's floor and ceiling planes can now obtained
with P_GetPtrp(), for example; P_GetPtrp(sector, DMU... - 04:15 Revision f0204941 (github): libcommon|Refactor: Replaced sidedefsurfaceid_t with SideDefSection
- Also updated p_switch.c/h in line with current coding practices.
- 04:12 Revision 2e2b3dc4 (github): libcommon: Added dmu_lib macro aliases for SideDef surface sound origins
- Also renamed the existing aliases in line with current conventions.
- 04:06 Revision b4c8a740 (github): Refactor: Renamed sidedefsection_t as SideDefSection and moved to public API
- Note that the indices of the sections have also been changed to match
those used by the games when serializing materi... - 02:33 Revision f435a139 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
- 02:32 Revision a2612552 (github): Homepage|Add-on Repository|Fixed: Errant HTML formatting in the notes field
- Presently the add-on repository does not support embedding HTML in
the XML file used to define the add-on list.
2012-04-21
- 20:01 Revision 95159d67 (github): libdeng2: Copyright update
- 18:41 Revision 55039622 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
- 18:38 Revision 02698df8 (github): GL|Fixed: Disable texture NPOT if the ARB extension is missing
- The texture NPOT GL feature was not being disabled if the required
ARB extension was missing. The feature was only di... - 17:27 Revision ff821f5c (github): Fixed: Do not render particles in a NULL sector
- Addresses bug: https://sourceforge.net/tracker/?func=detail&aid=3496963&group_id=74815&atid=542099
- 14:27 Bug #1004: [Hexen] 3D Tree_Destructive appearance is incorrect
- Tree_Destructive, 1.9.0 beta6.9
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/e31334bb/2582/at... - 10:26 Revision 90466bab (github): Added: Sound origin debug visual [cvar] rend-dev-soundorigins
- Simple visual aid intended for debugging sound origins at runtime.
A label is drawn for each sound origin relative to... - 10:02 Revision 74819264 (github): Added: Initialize and update all map surface sound origin coordinates
- Surface sound origin coordinates for all map surfaces are now set up
during map load and updated as necessary when a ... - 08:50 Revision bad8f7df (github): Cleanup: Updated serverside sound management using current coding practices
- 04:13 Revision ccdce269 (github): Refactor: Relocated de::Plane's ddmobj_base_t sound origin to de::Surface
- All map surfaces including planes and wall sections are modelled
using de::Surface. By relocating the sound origin to...
2012-04-20
- 18:02 Revision 144656a1 (github): Input: Added a todo comment
- Axis position filtering is presently missing.
- 17:56 Revision d34c74e7 (github): Controls|Fixed: Walk and Sidestep must be clamped to -1…1 range
- Otherwise, when moving with an offset axis (such as the mouse), the values
produce inconsistent movement.
Addresses ... - 17:24 Bug #1003: [Hexen] SEGV during 3D weapon use
- Pushed a fix that omits all particles in a NULL sector from rendering.
- 13:36 Bug #1003: [Hexen] SEGV during 3D weapon use
- I think the best we can hope to achieve with this issue at present is to quietly kill any particle which ends up in a...
- 17:06 Revision b1266f87 (github): Dedicated Server: No need to calculate reverb parameters
- A dedicated server is playing no audio.
- 16:33 Revision b120c14b (github): Hexen|Debug: Added assert() to catch a particle in NULL sector
- Relates to bug: https://sourceforge.net/tracker/?func=detail&aid=3496963&group_id=74815&atid=542099
- 14:57 Bug #1010: [Chex] Visual inaccuracies
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/c198f92f/a7ec/attachment/objects.ded
- 14:50 Bug #1012: [Controls] Sidestep is -1/0/+1 with no intermediate values
- I tried 1.9.8 but now I can't get any joystick axis to work. I still have 1.9.7 installed and the joystick still work...
- 13:49 Bug #1032: [Heretic] Badguy auto/raise lower to camera
- - **labels**: jHeretic Gameplay --> Heretic
- **summary**: Badguy auto/raise lower to camera --> [Heretic] Badguy aut... - 13:45 Bug #1031: Shootable triggers and freelook
- Ok, let's try to reword the below to be clearer:
This may occur in Dday due to a remnant of the original hitscan c... - 13:44 Bug #1031: Shootable triggers and freelook
- "This may occur in Dday due to a remnant of the original hitscan
code;"
Correcting an important typo.
- 13:35 Bug #1031: Shootable triggers and freelook
- This may occur in Vanilla Heretic due to a remnant of the original hitscan code;
In the original Heretic, hitscan ... - 13:31 Bug #1031: Shootable triggers and freelook
- Tested in both Doom and Heretic and this issue occurs with ranged hitscan attacks in both games.
HeXen has no rang... - 13:31 Bug #1031 (New): Shootable triggers and freelook
- Attached is a test wad featuring a shootable switch.
Look at the switch, then aim at the floor or ceiling and fire... - 13:20 Feature #1556: [InFine] Randomized placement/selection
- Following that logic, the ability to randomly select from a range of graphics; say BOB1-5.
- 11:03 Feature #1557 (Closed): Jpeg support for model skins
- The summary speaks for itself; jpegs aren't the highest quality image format, but why can't Dday add jpeg to the list...
- 09:44 Revision de896ae0 (github): Homepage|Build Repository: Added tooltips to better describe the package issue display
- 09:05 Revision d11ef157 (github): Homepage|Build Repository: Fixed order of packages on event detail pages
- 08:50 Revision d8f6d5e7 (github): Fixed blending of middle wall sections when viewer passes through them
- 08:11 Revision 768d633a (github): Map Renderer|Cleanup: Removed some redundant temporary vectors
- 07:54 Revision 2b90fd39 (github): Refactor: Placed the view origin coordinates (vx, vy, vz) into a vector
- Also improved the interface for adding a view relative range (from
map coordinates) to the angle clipper. - 05:25 Revision 33e5c873 (github): Map Renderer: Updated wall drawer to handle revised "window" constructs
- This change addresses a critical error with these map constructs, as
seen in Hexen's first map the Winnowing Hall.
F... - 05:16 Revision d2aa5e84 (github): Revert "Map Renderer: Kludge to make Hexen playable (with HOMs) -- TEMPORARY"
- This reverts commit 1a7a62bd98a68ca1478212d5cb799bca10c0244d.
- 02:26 Revision bf3e94e1 (github): API: MPE_PolyobjCreate() origin coordinates are now specified as double
- 02:21 Revision 11eb4c0a (github): API: MPE_PlaneCreate() height is now specified as double
- 02:11 Revision f32ab4e1 (github): Fixed: Prototype for P_GetGravity() declared return value as float
- 02:01 Revision 3bf6ab2c (github): Skyfix heights use double floating-point precision
- 01:55 Revision 1ffbfdca (github): Clientside plane movers use double floating-point precision
- 01:34 Revision 2ee15148 (github): Cleanup: Standardize argument lists among M_BoxOnLineSide() variants
2012-04-19
- 23:26 Revision fec841ec (github): Fixed: Mobj origin is now represented with double
- 23:15 Revision 9c457010 (github): Fixed: Mobj origin is now represented with double
- 23:11 Revision bd105466 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
- 23:11 Revision 481af1e3 (github): Updated a comment about DMU_BOUNDING_BOX in dd_share.h
- 21:51 Revision 8939ba85 (github): Fixed: Renamed clashing P_MobjSetOrigin() symbol in engine
- There is a more commonly used one in libcommon.
- 20:40 Revision 56ff68d4 (github): Fixed: Miscalculation of generator origin in debug origin drawer
- 20:39 Revision 3de6399c (github): Refactor: Renamed P_PolyobjByOrigin as P_PolyobjByBase
- 20:27 Revision 0648b896 (github): Merge branch 'master', remote-tracking branch 'arch/master'
- 18:48 Revision 0f3c10d2 (github): Heretic: Added todo comment in Z move check
- 18:48 Revision 6aef11e3 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
- Conflicts:
doomsday/plugins/jheretic/src/p_mobj.c - 18:30 Revision d9af0b41 (github): Heretic|Fixed: Prevent attacking Imps from getting stuck
- When a thing is using the MF_SKULLFLY flag, verify that its position is
valid (unblocked) after a Z move. If not, res... - 18:05 Revision 1a47e534 (github): Doom|Heretic: Added compatibility menu option for monsters floating over obstacles
- Also, player mobjs must be exempt from the check or it would hinder melee fights.
- 17:53 Revision 1ec02646 (github): Doom|Heretic: Added "game-monsters-floatoverblocking" (default: 0)
- A new compatibility option that allows floating monsters to attempt floating
over things that come in their way. As a... - 15:34 Bug #986: [Heretic] Flying bad guys no Z check
- Closing this report. Other cases of stuck monsters should be handled under other bug reports.
- 06:56 Bug #986: [Heretic] Flying bad guys no Z check
- I've made some new changes that prevent Imps from getting stuck in barrels in E1M1. They will be included in Friday's...
- 13:29 Bug #1031: Shootable triggers and freelook
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/6cee9d50/c098/attachment/ShootTriggerTest.wad
- 13:21 Bug #1030: [Hexen] SEGV
- This is likely caused by the issue listed first on the todo list:
http://skyjake.fi/dl/public_todo_for_stable_1.9.8.txt - 13:21 Bug #1030 (Closed): [Hexen] SEGV
- Something changed between build465 and 469. Hexen terminates in a few seconds of playing.
How to reproduce:
1. St... - 09:11 Bug #1029: Switch sound origin
- - **milestone**: v1.9.7_Unstable --> v1.9.7
- 08:14 Bug #1029 (Closed): Switch sound origin
- http://www.dengine.net/forums/viewtopic.php?f=9&p=6818#p6818
In Vanilla, the switch code specifies that a switch s... - 07:45 Bug #212: [Hexen MP] "setclass" cmd should be a cheat
- For 1.9.8, "setclass" will be applied in a deferred way when the player (re)spawns.
- 07:23 Revision 137e3dc0 (github): Fixed: LineDef_PointDistance()
- 07:17 Revision 793f19fa (github): Updated LIBDENG_PLAYER0_MOVEMENT_ANALYSIS re double map coordinates
- 07:02 Revision 157665bf (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
- Conflicts:
doomsday/plugins/common/include/p_start.h
doomsday/plugins/common/src/d_netsv.c
doomsday/plugins/common/sr... - 06:48 Revision d6946807 (github): Refactor: All map coordinates are now represented as double floating-point
- Part 6 of 6 - libhexen
- 06:48 Revision 1aa62e66 (github): Refactor: All map coordinates are now represented as double floating-point
- Part 5 of 6 - libheretic
- 06:47 Revision 681811a9 (github): Refactor: All map coordinates are now represented as double floating-point
- Part 4 of 6 - libdoom64
- 06:46 Revision 7280cb78 (github): Refactor: All map coordinates are now represented as double floating-point
- Part 3 of 6 - libdoom
- 06:45 Revision 8d11ff76 (github): Refactor: All map coordinates are now represented as double floating-point
- Part 2 of 6 - libcommon
- 06:43 Revision 2a2f690f (github): Refactor: All map coordinates are now represented as double floating-point
- A rather substantial amount of changes because in addition to the
precision increase, I have also spent time cleaning... - 06:31 Revision 0bae941d (github): WadMapConverter|Refactor: Renamed mthing_t::pos as origin
2012-04-18
- 17:54 Revision 4d34505d (github): Multiplayer|Hexen: In co-op mode, spawn weapons for all classes
- Players may join the game at any time, so the weapons for a newly
joined class would not be present until the next ma... - 17:49 Revision 1a7a62bd (github): Map Renderer: Kludge to make Hexen playable (with HOMs) -- TEMPORARY
- @danij: revert this when committing the proper fix!
- 17:48 Revision 7d42a779 (github): Cleanup
- 17:05 Revision 3acab708 (github): Multiplayer|Heretic|Hexen: Fixed crash when using an inventory item
- The client was attempting to play an invalid item use sound.
Fixes bug: https://sourceforge.net/tracker/?func=detail&... - 17:03 Revision 10c6f2de (github): Debug|FS: Logging which actual paths are being accessed
- 16:28 Bug #986: [Heretic] Flying bad guys no Z check
- OK, in that case I won't try to alter that part of the behavior and focus only on preventing flying enemies from gett...
- 15:31 Bug #986: [Heretic] Flying bad guys no Z check
- From my observations;
In the original Heretic, flying bad guys do not attempt to raise/lower over any solid mob; t... - 14:41 Bug #986: [Heretic] Flying bad guys no Z check
- What is the behavior in the original Heretic: when gargoyles have descended to the player's eye height, will they ris...
- 06:00 Bug #986: [Heretic] Flying bad guys no Z check
- Unfortunetely, the issue remains in 474.
- 15:59 Bug #973: [Map Converter] Crashes on linedefs with no front or back
- Lowering priority as such constructs no longer produce a fatal error (they still aren't handled correctly, however).
- 07:55 Bug #973: [Map Converter] Crashes on linedefs with no front or back
- No, this issue is an unrelated but similar issue which also needs special attention. This should be addressed by addi...
- 15:46 Bug #376: [Hexen MP] Weapons for all player classes
- You make a good point, but this goes more into the Feature Request territory.
The fix that was applied actually is... - 15:42 Bug #376: [Hexen MP] Weapons for all player classes
- I'd like to throw in that the weapon pickups are only a part of this issue; the same issue is applicable to any mob i...
- 14:52 Bug #376: [Hexen MP] Weapons for all player classes
- Fixed for 1.9.8.
In co-op mode, weapons for all classes are spawned. - 14:06 Bug #1001: make uninstall leaves share/snowberry directory
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/8a70171e/c37b/attachment/snowberry-uninstall.pa...- 13:21 Revision 1d564371 (github): Fixed|Hexen: Setting player class in deathmatch when spawning
- 11:29 Feature #1581: Melee attacks affected by looking up/down
- What is the original behavior in Heretic and Hexen?
- 08:33 Feature #1581 (Rejected): Melee attacks affected by looking up/down
- In all games, short range ('melee attacks') hitscan attacks (i.e. Fists, Gauntlets, Timons Axe etc) don't aim where y...
- 10:44 Feature #1578: "doom-all" folder
- The closest thing we have on the roadmap is the "game mode hierarchy":
http://dengine.net/dew/index.php?title=Game... - 09:04 Revision a95134a6 (github): Fixed: Variable "rend-dev-wireframe" should not be saved to .cfg
- 05:52 Bug #869: [Doom] E1M7 Comp Station column stuck
- This won't be a technical comment, but on HeXen Death Kings, Map 35, there appears to be a similar case to the Doom E...
2012-04-17
- 18:57 Revision 7752fec6 (github): Heretic: Prevent enemies from floating into objects after a valid XY move
- The enemy movement logic did not check if a Z position is valid after
a successful XY move. - 18:35 Revision 44108834 (github): Bump game plugin version numbers for the 1.9.8 release
- 18:35 Revision 127d4728 (github): Multiplayer|Fixed: Changing player class in a deferred way at respawn time
- The player's class will now only change during respawn, not on the fly.
- 18:34 Revision 83c3f068 (github): Dedicated Server: increased idling frequency to 3 from 2 Hz
- Slightly less annoyingly slow keyboard response in the console.
- 18:11 Revision 603deee1 (github): Merge branch 'master' of ssh://Air-Force.local/~jaakko/Projects/deng
- 17:07 Revision 1b28f397 (github): X11: Updating window after fullscreen mode change
- Like on Windows, first switch the window very briefly back to normal
mode and then restore the fullscreen status. - 15:01 Bug #1029: Switch sound origin
- To throw a little more into this; one can see that even the Iwad maps were clearly made expecting the 'bugged' behavi...
- 14:36 Bug #1028: [X11] setres issue in fullscreen mode
- That is an unrelated (already known) issue related to updating UI widget geometry after a window resize.
Closing t... - 14:09 Bug #1028: [X11] setres issue in fullscreen mode
- It works fine now. The only issue with the gap between lines in resolution list. After changing resolution font size ...
- 12:27 Bug #1028: [X11] setres issue in fullscreen mode
- How about with commit 1b28f397?
- 12:27 Bug #1028 (Closed): [X11] setres issue in fullscreen mode
- Changing resolution with control panel or by setres in fullscreen mode corrupts screen output. After changing resolut...
- 14:23 Revision d407b76c (github): Player class changes can be deferred
- In multiplayer games, defer player class changes requested by the clients.
The new class will be applied when the pla... - 14:21 Revision d2660ee5 (github): Fixed: Compiler warnings about unused code
- 11:57 Revision 444257d1 (github): X11|Window: Tweaked how window updates are performed
- It may be that requesting immediate repaints will mess with the cursor
movement events. - 11:27 Revision bc45fc32 (github): Win32: Mapped numpad Divide key
- Both the forward slash and numpad Divide keys were being mapped to ASCII '/'.
Now the numpad key is mapped to DDKEY_D... - 11:08 Bug #1027: [Doom] PWAD no longer loads
- I might be overstepping what is possible here, but is it possible to make the load console command refuse to load a f...
- 09:02 Bug #1025: [X11] Jerky mouse movement
- Now it's fixed. Thanks.
2012-04-16
- 14:22 Revision 4ad0b17d (github): Multiplayer: Disable user-requested saves for now
- Savegames need a thorough overhaul before they can be enabled
in multiplayer games. - 14:03 Revision 0957d855 (github): Audio: Default 3D reverb volume is 0.5 (reduced from 1.0)
- This is just a minor adjustment before we fully re-adjust the reverb settings.
- 13:53 Revision cafb74d0 (github): Menu|Fixed: "Use autoaim" menu item replaced with "Disable autoaim"
- The variable is "ctl-aim-noauto".
- 10:56 Revision 99eac684 (github): Win32: Added compiler warning about unused static functions
- While MSVC will automatically remove unused static functions from the
binary, GCC does not. Having this warning will ...
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