Activity
From 2012-03-02 to 2012-03-15
2012-03-15
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21:07 Revision 7693f13a (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
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21:06 Revision 7a8f38ac (github): Builder: Include <releaseNotes> in each XML feed build
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19:46 Revision c3bfaee0 (github): Builder: Package filename omits build number for stable builds
- On Windows, the package filename is defined in the Inno Setup
config file. On Mac, it's defined in platform_release.p... -
19:45 Bug #1007: [Doom] Sound emitter overlap handling
- Reducing priority because I rather like that the active sounds are not cut off by the walking (makes sense logically)...
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19:29 Revision d987eb87 (github): Build number for stable builds goes into FULLTEXT define
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19:22 Revision f82eb635 (github): Omit build number in version info of stable builds
- Stable builds automatically get the DENG_STABLE define.
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19:06 Revision e6809ae9 (github): Refactor: LegacyCore now controls the game loop frequency
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18:07 Revision cea3462b (github): Builder|Fixed: Set the found version number for each package
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17:30 Revision b29fb442 (github): Builder|XML Feed: Include version info for failed packages
- If no package files are found, the version falls back to the repository
version at the time of the build event (saved... -
17:02 Revision 5296df13 (github): Merge branch 'master' into qapp-based
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13:52 Revision 6e4f73ed (github): Merge branch 'master' into qapp-based
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13:25 Revision 11a79fb6 (github): AudioDriver: Cleanup
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13:20 Revision 29122818 (github): Cleanup
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12:59 Revision 040f42c5 (github): FMOD: Updated copyright and apidoc
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12:37 Revision 64659412 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
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12:35 Revision ff1723b0 (github): FMOD: Bump version number for the 1.9.8 release
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12:35 Revision 9e2204f5 (github): FMOD: Print credit message in the console
- Init errors are also printed to the console.
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12:12 Revision b14fedaf (github): Homepage: Added FMOD Ex Audio Plugin badges to the Ubuntu downloads page
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12:09 Revision 8fe04c3d (github): Homepage|Build Repository: Use a non case sensitive comparison of package names
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12:01 Revision e8815b1b (github): Merge branch 'master' into qapp-based
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09:38 Revision eee38bf8 (github): Homepage|Build Repository: Added package yield to the build event summary
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09:24 Revision d6db12b2 (github): Homepage|Build Repository: Added "Event" title to the event metadata when inspecting a build
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09:20 Revision 560140c5 (github): Homepage|Build Repository: Updated apidoc
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09:17 Revision c80c78f9 (github): Homepage|Build Repository: Add release type to the page title when inspecting a build
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09:08 Revision 8a971148 (github): Homepage|Build Repository: Added ReleaseType property records
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08:44 Revision 0bf23800 (github): Homepage: Use the code.iki.fi mirror for the library icons
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08:12 Revision b6d505fe (github): Homepage: Use GIF for the library icons
- Using GIF with a custom color table allowed me to compress these down
to 1/10th of their original size. -
07:10 Revision 45616ac9 (github): Homepage|Build Repository|Fixed: Undefined variable warning (ContentInfo)
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07:02 Revision de621b83 (github): Homepage|Fixed: Default object from empty value warning (ContentInfo)
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06:02 Revision 3d2ada84 (github): Homepage|Build Repository: Removed colon from the Build stream navigation title
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05:57 Revision 77bcefe7 (github): Homepage|Fixed: Default object from empty value warning (ContentInfo)
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05:47 Revision 27b2bdab (github): Homepage: Updated Doomsday 1.9.7 source package download link
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05:30 Revision 693a42ca (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
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05:29 Revision 7ff331e5 (github): Homepage|Build Repository: Reformatted the build event overview
- This revised layout makes better use of screen real estate.
2012-03-14
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17:01 Revision 751a1e9a (github): Merge branch 'master' into qapp-based
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16:39 Revision 7eb82075 (github): Builder: Ignore version number warning from dch
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16:29 Revision 0a2cd51d (github): Builder: Filter out illegal characters in log messages
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13:56 Revision 89bca0ac (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
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13:55 Revision a98a4cb8 (github): Homepage: Display a "...presently unavailable" status for a broken feed
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13:54 Revision a8a49409 (github): Homepage: Minor warning fixes
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13:49 Revision 3afd9728 (github): Homepage|Fixed: The error handler failed to catch E_USER_WARNINGs
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13:48 Revision 6f734c67 (github): Homepage|Fixed: Added missing script type on facebook's social bookmark button
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10:57 Revision c56240ad (github): BSP Builder|Refactor: Cleanup
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10:34 Revision fbae40dc (github): Builder: Fixed Debian changelog update for lower version
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10:33 Revision bbb21f64 (github): Builder: Fixed Debian changelog update for lower version
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10:15 Revision 9b649e06 (github): Builder: Allow lower version number for Debian changelog
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10:15 Revision a6a040a6 (github): Builder: Allow lower version number for Debian changelog
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10:08 Revision d405cba1 (github): Builder: Added 'pull' command for changing the branch
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10:07 Revision 01ffd9b2 (github): Builder: Added 'pull' command for changing the branch
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09:49 Revision be4fc354 (github): Builder|Fixed: Reading the current branch from config
- Argh.
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09:49 Revision ffbab1a1 (github): Builder|Fixed: Reading the current branch from config
- Argh.
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09:20 Revision 1355f28b (github): Builder: Pilot can build from the stable branch
- The --branch option is given to every invocation of autobuild.py.
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09:20 Revision f1b1612d (github): Builder: Added a --branch option for autobuild.py
- Specifies which branch to use for building.
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09:20 Revision b212dd03 (github): Builder: Pilot can build from the stable branch
- The --branch option is given to every invocation of autobuild.py.
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08:49 Revision ec752cfc (github): Builder: Added a --branch option for autobuild.py
- Specifies which branch to use for building.
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08:25 Revision 9ea12206 (github): Updated version info for release-1.9.7-1
- The build number will naturally also be different.
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08:23 Revision 00a74fc7 (github): BSP Builder|Refactor: Renamed objects for clarity
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08:12 Revision 80c743f8 (github): Fixed|Texture Manager: Alpha analysis of unmasked paletted image
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08:12 Revision e400ce68 (github): Win32: Fixed build
- I seem to fall for this one regularly...
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08:11 Revision d714a6c9 (github): Fixed|GL: Attempt to do alpha analysis on a no-alpha image
- If a paletted image_t does not have a mask, we cannot do alpha analysis.
Fixes a potential crash due to out-of-bounds... -
08:11 Revision 772aa98e (github): Fixed|GL: Display refresh timing at shutdown
- When the engine is being shut down, it is no longer necessary to
keep the display updates optimal.
Fixes attempt to ... -
08:11 Revision 545a1dda (github): Unix|Fixed: "~" in path was sometimes left untranslated
- For instance, with the -iwad option.
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08:10 Revision 72e6d57c (github): Controls Menu|Fixed: Crash when binding a control
- Certain items in the controls menu were using a text definition index
as their description, but the grabber wasn't tr... -
08:08 Revision 1edc4a69 (github): Particles|Fixed: Crash due to null pointer access
- Some of the particles created by the "lightning" hit effect didn't have
a current sector set, presumably because they... -
08:07 Revision 97825f9e (github): qmake: Added comment in versions.pri
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08:07 Revision 6b6072a2 (github): All Games|Fixed: GL error and crash with msg-show 0
- UILog_Drawer() was pushing a matrix on the stack but didn't
pop it, which lead to an overflow.
See bug report: http:... -
08:07 Revision a33aeb91 (github): Fixed|Merged: GET_TXT() before texts available
- Cherry-picked slightly modified fix from master.
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08:04 Revision 55b8909c (github): Models|Fixed: Submodel alpha with the "brightshadow" flag
- The MFF_BRIGHTSHADOW flag was also setting the submodel alpha incorrectly.
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08:04 Revision 1f5c59c0 (github): Finales|Fixed: Raw screens must be drawn as 320x200
- Regardless of the actual resolution of a raw image, it must be considered
320x200 when drawn. The name "raw screen" r... -
08:03 Revision ff08dca4 (github): qmake|Unix|Fixed: Snowberry paths install order
- Changed the order of the Snowberry installs so that when uninstalling,
the main share/snowberry dir gets removed last... -
08:03 Revision 3fa3084e (github): Models|Fixed: Incorrect submodel alpha value
- It appears the submodel alpha is stored as a byte, but the
model setup was assuming a float value.
Fixes the problem... -
08:02 Revision ddf3efe6 (github): FreeBSD|Fixed: Build configuration on FreeBSD
- If the system does not appear to use apt, do not include the deng
apt repository config file.
On FreeBSD, the defaul... -
07:48 Revision 50791ddf (github): BSP Builder|Refactor: Round 1
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07:45 Bug #988: [Heretic/Hexen] High-res title screen displayed incorrectly
- Title screen of Heretic
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/3ba33021/e658/attachment... -
07:16 Revision e56574f3 (github): BSP Builder|Refactor: Transforming the implementation begins
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00:07 Revision 405ae66a (github): Merge branch 'master' into qapp-based
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00:05 Revision 00e63a24 (github): Fixed|Texture Manager: Alpha analysis of unmasked paletted image
2012-03-13
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23:57 Revision bc5016c1 (github): Canvas resizing
- The CanvasWindow and its contained canvas can be resized dynamically
without reseting or reloading any resources.
To... -
23:55 Revision e056c695 (github): Mac OS X: Mapping virtual keys to DDKEYs
- Because the engine makes bindings to physical keys rather than
their output, we need to manually map the virtual key ... -
22:41 Revision 7e2e675f (github): Fixed key repeaters
- The native low-level keycode is included in the event so that the
repeater can verify which physical key is being pre... -
21:43 Revision 3f900a3f (github): Mouse motion and buttons from Canvas to input queue
- Todo: The absolute UI mouse mode needs to at Canvas level.
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20:23 Revision ee8e5abd (github): Merge branch 'master' into qapp-based
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20:18 Revision e7446dd6 (github): Mac OS X: Don't react to the Command/Apple key
- It is used for menu and system shortcuts.
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20:14 Revision 1dd3e1ac (github): Translate keys from Canvas to Doomsday's input queue
- Includes some native virtual keymapping for the Mac (numpad).
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17:48 Revision 17cc3e2e (github): Input: Key events include the text to insert
- Doomsday cannot determine on its own what text to insert due
to a key press (language? keyboard layout?). This inform... -
17:31 Revision 956e1deb (github): Refactor: Added joystick.c/h, cleaned up sys_input.c/h
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16:39 Revision a5ae2912 (github): Canvas: Receive key events
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16:25 Revision b3a7d64e (github): Window: Applying maximize flag; geometry validity check
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15:56 Revision 5461e783 (github): Added: Command "setcolordepth"
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15:21 Revision 3085f534 (github): Homepage|Build Repository: Enable content caching for JSON object graphs of packages
- Caching this data on client side significantly improves page load
performance while also avoiding unnecessary work on... -
14:37 Bug #987: [Linux/FreeBSD] Initial screen displayed incorrectly
- Thanks for the analysis and patch, but I'm not going to apply it for the time being. SDL window management has alread...
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14:36 Bug #987: [Linux/FreeBSD] Initial screen displayed incorrectly
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/67aeadc5/9869/attachment/doomsday-glViewport.pa...-
14:18 Revision d0a0ffa2 (github): Refactor: Renamed Window bpp to "color depth bits"
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13:48 Revision 662357d5 (github): Renamed sys_window.cpp/h to window.cpp/h
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13:23 Revision 109ba991 (github): Refactor: Changing window attributes (e.g., height)
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11:33 Revision fa67a0e8 (github): Merge branch 'master' into qapp-based
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11:20 Revision 46a1f13b (github): Refactor: Converted static functions to Window member functions
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11:03 Revision bc332bd9 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
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11:02 Revision 7505838b (github): Homepage|Add-on Repository: Refer to the wiki for generic install instructions
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08:34 Revision 5af807b5 (github): Update window geometry from widget before saving
- The window position is now remembered on the following startup.
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07:45 Revision c81d9acc (github): Win32: Fixed build
- I seem to fall for this one regularly...
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07:42 Revision 06e02d2c (github): Persistent window arrangement
- Moved the window config options (-xpos et al.) and default configuration
(size, flags, etc.) to the window manager, w... -
05:16 Revision 6c775a77 (github): Homepage|Added: Summarize the recent most active servers on the homepage
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03:56 Revision 1aca03af (github): Homepage|Build Repository: Renamed Package graph property download_uri as direct_download_uri
- The old name is now reserved for use with the download redirection
URI used on the homepage itself. -
03:39 Revision bb2fe17a (github): Homepage: Use a stream read in ContentCache::retrieve()
- Retrieving the contents of large files was generating warnings...
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03:03 Revision 235c3f6d (github): Homepage|Fixed: Not all AbstractUnstablePackages have an associated BuildEvent
2012-03-12
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18:07 Revision ac4b7187 (github): Merge branch 'master' into qapp-based
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17:42 Revision 16c22ff8 (github): Fixed|GL: Display refresh timing at shutdown
- When the engine is being shut down, it is no longer necessary to
keep the display updates optimal.
Fixes attempt to ... -
17:41 Revision b3d22d27 (github): Fixed|GL: Attempt to do alpha analysis on a no-alpha image
- If a paletted image_t does not have a mask, we cannot do alpha analysis.
Fixes a potential crash due to out-of-bounds... -
15:18 Revision 95a2297e (github): Fixed|GCC: Illegal and accidental dynamic linkage from plugin to engine
- The WadMapConverter plugin was accidentally linked to a symbol
in the engine, causing the plugin to disrupt internal ... -
11:38 Bug #1003: [Hexen] SEGV during 3D weapon use
- The underlying issue (that of a degenerate subsector) has been fixed for Monday's build451.
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10:09 Bug #1003: [Hexen] SEGV during 3D weapon use
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/b8af9a2d/b784/attachment/savegame.zip
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10:53 Revision e34bae2c (github): Documentation: Updated apidoc for SuperBlock
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10:52 Revision 26ad211d (github): SuperBlock|Refactor: Minor refactorings and cleanup
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10:27 Bug #567: Resolution always resets to 640x480
- Will be affected by the changes in the "qapp-based" branch: I'm planning to implement persistent window geometry.
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10:27 Bug #987: [Linux/FreeBSD] Initial screen displayed incorrectly
- The problem appears due to double SDL_SetVideoMode. First SDL_SetVideoMode is called from createMainWindow() in dooms...
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10:22 Bug #540: Alt+Tab disables mouse turning
- Will be affected by the "qapp-based" changes. I think I'll add an event that tells the engine when focus is lost so t...
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09:00 Revision 52cfd3c9 (github): Merge commit 'remotes/origin/master' into map-hedgeds
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08:58 Bug #597: [Mac] Missing error dialog
- Will be addressed in the "qapp-based" branch for 1.9.8/9.
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08:49 Revision 6bbf528c (github): There must be a loaded map in order to update it's surfaces
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08:46 Bug #1007: [Doom] Sound emitter overlap handling
- Sound priorities defined in the definitions were being ignored. This was fixed for build 437; please recheck the soun...
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08:43 Revision f24f8b6c (github): Refactor: Reworked BSP Builder's superblock_t; renamed to SuperBlock
- The revised implementation is now hidden behind an opaque instance
pointer and the internal design is now closer to a... -
08:28 Revision 911cefc8 (github): Canvas: Receive wheel events
- Supports both horizontal and vertical wheeling.
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08:12 Revision 82893024 (github): Unix|Fixed: "~" in path was sometimes left untranslated
- For instance, with the -iwad option.
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08:11 Revision 4b726a00 (github): Unix|Fixed: "~" in path was sometimes left untranslated
- For instance, with the -iwad option.
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08:03 Revision e19aa49e (github): Busy Mode: Added a todo comment
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07:57 Revision 0a0da8ba (github): Fixed: SDL joystick is in manual mode, should not use events
- The current state of the joystick is checked and the DD events are
generated accordingly. -
07:22 Revision 0e299375 (github): Merge branch 'master' into qapp-based
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04:19 Revision be5b70b8 (github): Refactor: Replaced BspNode::bBox with AABoxf
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04:03 Revision feec15a3 (github): Refactor: Replaced bspnodedata_t::bBox with AABoxf
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03:38 Revision 2b6accd6 (github): Refactor: Replaced superblock_t::bbox with an AABox
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00:48 Revision f0898e26 (github): Merge commit 'remotes/origin/master' into map-hedgeds
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00:45 Revision fe103c98 (github): Cleaned up BSP node builder implementation
2012-03-11
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23:10 Revision 31a645ff (github): Canvas: Mouse tracking
- Tracks the global mouse position and keeps the cursor centered on
the desktop (cursor hidden).
The new default windo... -
22:00 Revision 811d2a92 (github): Window: Center the window on the default desktop
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21:45 Revision c61e78f0 (github): Refactor: Renaming Window member functions
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21:20 Revision 5ad19ed7 (github): Documentation|Cleanup: Canvas, CanvasWindow, et al.
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19:49 Revision 805d5bf2 (github): Refactor: Window contents are drawn by a Canvas callback
- There are currently two window drawer functions: the game loop
drawer and the busy loop drawer. The main window's dra... -
19:03 Revision e703fbef (github): Merge branch 'master' into qapp-based
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19:02 Revision 6c09fe30 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
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19:02 Revision fd3b2ffa (github): Models|Fixed: Attempt to delete StringPool during abnormal shutdown
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19:01 Revision 6c90b080 (github): SDL WM must not be used any more
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18:59 Revision be37e24b (github): Refactor: Canvas is responsible for GL context initialization
- Separation of concerns (sys_window.cpp).
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18:32 Revision 04c496ab (github): Refactor: Renamed windowIDX
- "mainWindowIdx" more accurately describes the meaning of this
global variable.
Todo: Refactor this variable away in ... -
18:24 Revision e3dfdc87 (github): Refactor: Engine init completed after window is on-screen
- When the Canvas determines that OpenGL is fully ready for use
(window created and shown on-screen with empty contents... -
18:22 Revision 137d7015 (github): Refactor|LegacyCore: Loop callback function set separately
- Now the main loop can be first started without a callback.
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18:20 Revision fdf1acfa (github): Models|Fixed: Attempt to delete StringPool during abnormal shutdown
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16:29 Revision 38c80704 (github): Cleanup|Mac OS X: Removed obsolete Mac files
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14:51 Revision 8d180b6b (github): Updated .gitignore
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14:31 Revision a3ca553c (github): Refactor: Removed unused parentIDX parameter of Sys_CreateWindow()
- Simplifying existing window management. Windows will ultimately migrate
to libdeng2, where they will have completely ... -
14:26 Revision 5f6d441e (github): Refactor: Enforce data hiding in ddwindow_t; renamed to Window
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13:52 Revision 91941a85 (github): Added: Canvas and CanvasWindow classes
- The OpenGL drawing surface and context are managed by Canvas.
CanvasWindow is a top-level window that contains a Canv... -
13:00 Revision 62e000cd (github): Merge branch 'qapp-based' of ssh://deng.git.sourceforge.net/gitroot/deng/deng into qapp-based
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12:58 Revision e58c0800 (github): Merge branch 'qapp-based' of ssh://deng.git.sourceforge.net/gitroot/deng/deng into qapp-based
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12:57 Revision 25bdc48e (github): Win32|Fixed: Application entrypoint and Qt installation
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12:55 Revision ccd917ff (github): qmake: Cleanup
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12:55 Revision 37e4ead6 (github): Refactor|Added: Replacing SDL window management with Qt
- Also, modified some of the libdeng header files to be C++ friendly.
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12:06 Revision 1e504b2f (github): Merge commit 'remotes/origin/master' into map-hedgeds
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12:02 Revision 762fb0e6 (github): Refactor|Sector: Removed redundant Sector member origin_t
- Each Sector has a ddmobj_base_t used for orienting sounds in 3D. This
same origin is now also used for calculating th... -
11:41 Revision 5bc548dc (github): Merge branch 'master' into qapp-based
- Conflicts:
doomsday/config.pri -
11:36 Revision 881b150a (github): qmake|Unix: Added deng_nosnowberry for excluding Snowberry
- The deng_nosnowberry CONFIG option will prevent a generic
Unix build from installing the Snowberry files.
This only ... -
11:26 Revision 4b3ce095 (github): Merge branch 'master' into qapp-based
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11:22 Revision 07b964e4 (github): Fixed: Pointer type conflicts with callback functions
- The signature of the callback functions differed from what was expected.
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11:14 Revision 54ba0e2a (github): Fixed: Definition of ded_ptcstage_t (include order)
- Due to the messy include dependencies, we must define ded_ptcstage_t
prior to including p_mapdata.h.
Todo: All the i... -
11:03 Revision 35694bd9 (github): Cleanup
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10:51 Revision 708d137c (github): Merge remote-tracking branch 'origin/master' into qapp-based
- Conflicts:
doomsday/engine/engine.pro -
10:43 Revision 0d7ebd0b (github): Refactor: Separated curses from SDL window management
- The SDL window manager will be replaced with a Qt-based one.
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10:32 Revision d77ed68b (github): Refactor: Relocated R_IsSkySurface() to Surface
- Renamed as Surface_IsSkyMasked()
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10:14 Revision 95ff4a75 (github): Refactor: Relocated R_GetSectorForOrigin() to GameMap
- Renamed as GameMap_SectorByOrigin
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09:15 Revision 2183ddf7 (github): libdeng2|Mac OS X: Fixed dynamic linker dependencies
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08:13 Revision e177dde2 (github): Cleaned up edit_map.c
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07:40 Revision 8b21b8f6 (github): Mac OS X|Fixed: Deployment and app shutdown
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05:52 Revision b105c28a (github): Merge branch 'master' into map-hedgeds
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05:37 Revision 312a2ec9 (github): Blockmap: Updated debug visual accordingly to recent refactorings
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05:34 Revision 7d4fef38 (github): Blockmap|Added: Maintain a running total of the number of objects per cell
- Also added an accessor function for getting an immutable pointer to
the underlying Gridmap for use with the blockmap ... -
02:43 Revision a72f302a (github): GameMap|Blockmap|Gridmap|Refactor: Enforce data hiding - GameMap's use of Blockmap is now invisible
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00:29 Revision 0ea1e508 (github): Various minor refactorings of Gridmap
- Also, further updated the apidoc.
2012-03-10
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23:52 Revision 2fb7d0de (github): Documentation|Gridmap: Updated apidoc for Gridmap implementation
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23:44 Revision 4c8f9bd0 (github): Refactor|Blockmap: Made const various Blockmap function arguments
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23:39 Revision ec79a144 (github): Refactor: Renamed m_gridmap.c/h to gridmap.c/h respectively
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23:33 Revision 974ed3d3 (github): Documentation|Gridmap: Updated apidoc for Gridmap
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19:57 Revision 6a45da4c (github): Mac OS X: Working on new app core
- The engine now starts up and runs on Mac OS X. The Qt deployment tool
is applied to fix the dynamic linker dependenci... -
17:51 Revision d9c1e848 (github): Must call DD_Init() to complete engine initialization
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17:44 Revision 54471ea8 (github): Unix|Mac OS X: Added new app entry point
- A new QApplication-based entry point is now used instead of the
SDL_main. Also fixed the Mac build and adjusted Qt de... -
16:12 Bug #1003: [Hexen] SEGV during 3D weapon use
- Some offline comments:
- - - - - - - - - - - -
This assert fails in P_NewParticle():
> pt->sector = R_PointInS... -
10:59 Bug #1003: [Hexen] SEGV during 3D weapon use
- The patch from git does not fixes SEGV. The bug can be reproduced as described in the fitst message.
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16:11 Revision 03ecf9ca (github): Merge branch 'master' into autostr-and-garbage
- Conflicts:
doomsday/engine/portable/include/dd_zone.h -
15:58 Revision c7b2fdf7 (github): Merge branch 'master' into remove-sdlnet
- NOTE: dd_loop.c is still conflicted. It needs rewriting based on master's
dd_loop.c once the new core timer is availa... -
15:33 Revision 2ea0c12a (github): SFX|Fixed: Respect defined sound priorities
- When the "one sound per emitter" rule is in effect, the priorities defined in
the definitions must be respected. The ... -
14:46 Revision 9137edf3 (github): Controls Menu|Fixed: Crash when binding a control
- Certain items in the controls menu were using a text definition index
as their description, but the grabber wasn't tr... -
13:42 Revision ea6325c2 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
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13:42 Bug #1009: [Controls] Mouse for walk/sidestep is unbalanced
- Originally reported by simc: http://dengine.net/forums/viewtopic.php?f=7&t=1006#p6623
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13:41 Revision 75aa9d97 (github): qmake: Disable strip in build.pro
- build.pro does not produce any binaries, so it is not necessary to strip
anything installed by it. -
13:36 Revision 975fa072 (github): Fixed: Compilation error in Amazon EC2 Linux
- stdio.h was not included in stringpool.cpp.
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13:35 Bug #1007: [Doom] Sound emitter overlap handling
- The specific discrepancy I stated above is fixed (I used 438, but I assume that doesn't matter).
However a new dis... -
13:15 Revision 07ff7824 (github): qmake: SCRIPT_PYTHON can be empty unless needed
- Print an error from build.pro if SCRIPT_PYTHON not defined.
-
12:58 Revision 9fc33755 (github): Particles|Fixed: Crash due to null pointer access
- Some of the particles created by the "lightning" hit effect didn't have
a current sector set, presumably because they... -
12:56 Revision e9325cdd (github): Merge branch 'master' into map-hedgeds
- Conflicts:
doomsday/engine/engine.pro -
12:53 Revision 490d6172 (github): Cleanup
-
12:30 Revision 8c135dc1 (github): Cleanup
-
11:36 Revision 214cd7b7 (github): Refactor: Replaced Sector::bbox with an AABoxf
- Also relocated various related utility functions into Sector.
-
11:24 Revision 58d86703 (github): qmake|Fixed: PYTHON variable replaced with SCRIPT_PYTHON
- This python is only intended for generated scripts.
-
11:11 Revision 35b49f39 (github): Distrib: Added missing launch-doomsday script template
- The repository was ignoring 'launch-doomsday'...
-
10:10 Revision ecbee95e (github): Cleanup
-
10:00 Revision 38364369 (github): Refactor: Relocated various utility functions to BspLeaf
- Also cleaned up edit_map.c somewhat.
-
09:01 Revision f099f09e (github): Refactor: Renamed S_DetermineSubsecsAffectingSectorReverb()
-
08:56 Revision 80a6cde9 (github): GameMap|Refactor: Relocated skyfix state into GameMap
-
07:33 Revision 828b2959 (github): Refactor: Relocated various utility functions to LineDef
-
06:37 Revision 877caeb0 (github): Documentation: Updated apidoc for the core map data objects
-
05:34 Revision b89f8439 (github): Refactor: Renamed p_surface.c/h to surface.c/h respectively
-
05:29 Revision 0ec71b5f (github): Refactor: Renamed surface_t as Surface
-
05:23 Revision 752cb4f3 (github): Refactor: Renamed p_seg.c/h as hedge.c/h respectively
-
05:09 Revision 179cf8ce (github): Refactor: Renamed p_plane.c/h as plane.c/h respectively
-
05:05 Revision a039292c (github): Refactor: Renamed plane_t as Plane
-
04:55 Revision 98591f2b (github): Refactor: Renamed p_vertex.c/h as vertex.c/h respectively
-
04:52 Revision d31aa4b0 (github): Refactor: Renamed vertex_t as Vertex
-
04:45 Revision 84c1280b (github): Refactor: Renamed p_polyobj.h as p_polyobjs.h
-
04:42 Revision dc80e83d (github): Cleanup: Split polyobj implementation between polyobj.c and p_polyobjs.c
- Object level functionality is now in polyobj.c
API level functionality is now in p_polyobjs.c -
04:06 Revision 4444e934 (github): Refactor: Renamed p_polyob.c/h to polyobj.c/h respectively
-
03:56 Revision 20653825 (github): Refactor: Renamed polyobj_t as Polyobj
-
03:48 Revision daf2d23a (github): Refactor: Renamed p_sector.c/h as sector.c/h respectively
-
03:44 Revision a57a3360 (github): Refactor: Renamed sector_t as Sector
-
03:22 Revision d645ce7b (github): Refactor: Renamed p_sidedef.c/h as sidedef.c/h respectively
-
03:19 Revision 32b59c4b (github): Refactor: Renamed sidedef_t as SideDef
-
03:11 Revision 755e941d (github): Refactor: Renamed p_linedef.c/h as linedef.c/h respectively
-
03:07 Revision 61e69f1f (github): Refactor: Renamed linedef_t as LineDef
-
02:44 Revision fe92ebe4 (github): Refactor: Renamed p_subsector.c/h to bspleaf.c/h respectively
-
02:31 Revision 670854c4 (github): Refactor: Renamed subsector_t as BspLeaf
-
00:55 Revision fa77ecf7 (github): Refactor: Renamed node_t as BspNode
-
00:29 Revision f414552c (github): Refactor: Removed global plane list pointers
- Added accessor methods to GameMap for retrieving the lists.
-
00:02 Revision bef21dab (github): Refactor: Removed global surface list pointers
- Added accessor methods to GameMap for retrieving the lists.
2012-03-09
-
21:17 Bug #1008: HUD weapon discrepancy (in release build?)
- I'm getting the "floating" end state in a Mac debug build, too.
-
21:17 Bug #1008 (New): HUD weapon discrepancy (in release build?)
- Load Heretic with the attached DED in a _DEBUG build and switch to the Blaster. The weapon should fire, lower and rem...
-
12:08 Bug #1007 (New): [Doom] Sound emitter overlap handling
- In the original game, the Cyber Demon and Spider Demon sight sounds were except from the rule (i.e. they were never c...
-
07:27 Revision a3961262 (github): Generators: Minor refactorings and updated apidoc
-
06:58 Revision 4577ad0c (github): Refactor: Moved particle generators to a new class named Generators
- Generators comprises the underlying ptcgen_t collection and all support
structures and logics for bookkeeping purpose...
2012-03-08
-
21:39 Revision 240e57f6 (github): Refactor: Inversed logic of generator iterators (0=continue)
- Most other object iterators now use the constant value zero to signal
continuation. -
21:27 Revision a74f0cee (github): Documentation: Updated apidoc for (particle) generators
-
13:36 Revision 65f1fd86 (github): Optimize: Reduced stack usage in pathConstructor()
- This commit reduces stack usage of the recursive pathConstructor()
by half. LIBDENG_STACK_MONITOR can be defined to s... -
12:13 Bug #1006: [Busy Mode] Screen capture malformed at some resolutions
- This will be affected by the "qapp-based" branch: the drawing canvas can be captured easily with Qt. We could then cu...
-
12:09 Bug #1006 (Closed): [Busy Mode] Screen capture malformed at some resolutions
- When running with a resolution such as 1366x768, the screen capture done by busy mode for the transition effect (e.g....
-
11:48 Revision 272039a8 (github): qmake: Copyright year update in .pro/.pri files
-
11:43 Revision 91db30a9 (github): qmake: Added comment in versions.pri
-
11:40 Revision d5522e23 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
-
11:40 Revision 7b3bda18 (github): qmake|Snowberry: Launcher script and .desktop file respect config.pri
- The launch-doomsday script and the .desktop file for starting the script
are now generated by qmake so that their con...
2012-03-07
-
19:37 Revision 85ab13ae (github): Refactor: Moved the global gravity multiplier into GameMap
-
19:04 Revision 49c56e7d (github): Cleaned up p_data.c
-
18:30 Revision 9afd16e1 (github): Cleaned up bias light editor implementation
-
18:16 Revision 9c39eae2 (github): Cleanup: Removed the old material dictionary stuff from dam_file.c
- We'll use MaterialArchive's own serialization mechanism instead.
-
17:59 Revision 78b84e70 (github): Refactor: Enforce data hiding - Blockmap usage hidden within GameMap
-
17:02 Revision ed643166 (github): Cleanup: Dumped the sideOwners lookup table
- SideDef now stores a pointer to it's owning LineDef so there is no
need to duplicate this information. -
16:51 Revision 929ef009 (github): Refactor: Moved sector and sidedef origins to members of Sector and SideDef
- Also fixed a bug with polyobjects in that the sidedef origins were
not being updated after a polyobject has moved (re... -
16:01 Revision 20c63f32 (github): Refactor: Moved client-side active plane and polyobj movers to GameMap
-
14:27 Revision 4eec14b1 (github): Win32: Fixed build; added strcasestr()
- It seems the Windows C runtime library doesn't include
strcasestr(). -
14:07 Revision de6b7477 (github): Added: Console command "apropos" for summarizing help
- Makes a search of all known words (variables, commands, aliases,
games) and prints a one-line summary of each that co... -
13:07 Revision 607e6a92 (github): Added: Console variable "sound-overlap-stop" (default: 1)
- Determines if the "one sound per origin" rule is in effect. That is,
if set to 1, any currently playing sound from an... -
12:01 Revision 17ee0d99 (github): All Games|Fixed: GL error and crash with msg-show 0
- UILog_Drawer() was pushing a matrix on the stack but didn't
pop it, which lead to an overflow.
See bug report: http:... -
11:41 Revision 1c119284 (github): Updated repository readme
- Removed some obsolete branch descriptions.
-
09:57 Bug #1006: [Busy Mode] Screen capture malformed at some resolutions
- Bad screen capture for busy transition
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/636fa1db/... -
01:16 Revision 44c2a1c4 (github): Refactor: Moved the ClMobj hash into GameMap
2012-03-06
-
19:39 Revision 7544006e (github): Refactor: Moved thinker lists into GameMap
-
17:47 Revision 84a1f3f8 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
-
17:41 Revision 6aa55ecf (github): Win32|Distrib: Upgraded default settings to MSVC2010/Qt4.8
-
17:29 Revision f5136f8f (github): Fixed: GET_TXT() before texts available
- Cvar change notification during busy mode caused access to the text
definitions, which weren't yet available.
Also, ... -
15:59 Bug #1005: GL error when drawing HUD ammo (msg-show 0)
- Fixed for 1.9.8. It was caused by GL matrix stack overflow due to a missing stack pop when the HUD log messages were ...
-
15:21 Bug #1005: GL error when drawing HUD ammo (msg-show 0)
- It appears the GL error occurs when msg-show is set to zero.
-
15:20 Bug #1005 (Closed): GL error when drawing HUD ammo (msg-show 0)
- 1. Run with the attached .cfg file.
2. Start a game (doom1-ultimate E1M1), wait for the map title to disappear.
3. ... -
14:56 Revision a1967cc4 (github): Busy Mode: Adjusted startup progress bar advancement
- To avoid a pause at R_InitModels(), the progress is now updated
during it. Removed progress advancements in dd_main.c... -
14:09 Revision d3442125 (github): Documentation: Updated StringPool apidoc
- User pointer set/get.
-
13:02 Revision 1f9a5021 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
-
12:40 Revision c0191771 (github): Optimize|PathDirectory: Faster path constructor
- Replaced the path constructor that heavily depended on string
prepending (which is expensive) with a recursive loop t... -
12:38 Revision 77ff3a4d (github): Performance|ddstring: Str_Append avoids M_Calloc
-
12:22 Revision d344da78 (github): Models|Refactor: Removed fixed limit of 768 models
- Replaced the poorly performing array of 768 model_t's with a
StringPool where model_t instances are stored as user po... -
12:21 Revision d9046184 (github): Refactor|StringPool: A pointer can be stored for each interned string
- User pointers can be used for constructing larger data structures
where case insensitive strings are used as keys. -
12:19 Revision e9ad6fa8 (github): Performance|String: Added Str append routines that don't allocate memory
- Useful for constructing longer strings in time-critical situations.
-
10:53 Feature #1555 (Rejected): Add dynamic lights without having to alter the mob def
- Currently one can only add dlights to individual mob states that are full bright or whose mob defs have the mf2_alway...
-
05:15 Revision 5dfdc4c2 (github): Homepage|Fixed: Package download URIs should not contain the 'graph' argument
-
04:51 Revision a149d0c5 (github): Homepage: Improved package download pages
- jQuery's chainable Deferred objects are now used to ensure a constant
order of package badges irrespective of the num...
2012-03-05
-
19:27 Revision 9cf96110 (github): Merge branch 'efficient-stringpool'
-
19:20 Revision 7b044485 (github): Fixed: IWAD CRC calculation
- Strings initialized with Str_InitStatic() had a zero for the 'length'
member. This caused Str_At() to not work proper... -
18:12 Revision 71290661 (github): Cleanup
-
18:11 Revision 235a9edb (github): Models|Fixed: Submodel alpha with the "brightshadow" flag
- The MFF_BRIGHTSHADOW flag was also setting the submodel alpha incorrectly.
-
17:48 Revision c3a77521 (github): Merge branch 'efficient-stringpool'
-
16:11 Revision 23b3e484 (github): Finales|Fixed: Raw screens must be drawn as 320x200
- Regardless of the actual resolution of a raw image, it must be considered
320x200 when drawn. The name "raw screen" r... -
16:10 Bug #993: [Doom] "DDT" doesn't initially show up on player's arrow
- - **labels**: jDoom Gameplay --> Doom, Automap
-
16:02 Bug #992: [Doom] No slime in barrel (submodel alpha)
- Spotted one more instance of incorrect submodel alpha; now jdrp101+11a+fixes.pk3 works correctly, too.
-
07:14 Bug #992: [Doom] No slime in barrel (submodel alpha)
- Opening for further investigation. The submodel alpha seems to fix the barrel in jDRP 1.01, but does not affect jdrp1...
-
13:51 Bug #1005: GL error when drawing HUD ammo (msg-show 0)
- Doom game config
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/7a20474f/3633/attachment/game.cfg
-
13:50 Bug #1004: [Hexen] 3D Tree_Destructive appearance is incorrect
- Tree_Destructive, build427
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/e31334bb/e6b3/attachm... -
13:48 Bug #1004 (New): [Hexen] 3D Tree_Destructive appearance is incorrect
- 3D Tree_Destructive looks light grey but should be light brown as in older versions. Please, look at the attached scr...
-
13:29 Revision 1841183a (github): qmake|Unix|Fixed: Snowberry paths install order
- Changed the order of the Snowberry installs so that when uninstalling,
the main share/snowberry dir gets removed last... -
13:18 Revision b216c6f8 (github): Cleanup: Removed stringpool.c
- This was replaced with stringpool.cpp.
-
13:17 Revision 625a84a4 (github): Documentation: Improved StringPool apidoc
-
13:16 Revision df745b7f (github): Cleanup
- Removed obsolete code in stringpool.cpp and pathdirectory.c.
-
12:47 Revision fa898b96 (github): StringPool: Added build option to use zone memory allocs
- The class currently uses the strdup() (system malloc) for memory
allocations. The LIBDENG_STRINGPOOL_ZONE_ALLOCS opti... -
12:46 Revision f56d8d3f (github): StringPool|Test: Verify serialization and deserialization
-
12:45 Revision d775b9d8 (github): Memory Zone: Added Z_StrDup() for duplicating text strings
- Similar to strdup() except the copy is created in the zone.
-
11:30 Bug #1002: [Hexen] setres corrupts particle textures
- Screenshot before setres
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/cf3c1382/937f/attachmen... -
10:06 Bug #1002: [Hexen] setres corrupts particle textures
- Will be addressed in the "qapp-based" branch.
-
10:06 Bug #1002: [Hexen] setres corrupts particle textures
- Screenshot after setres
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/cf3c1382/21c0/attachment... -
10:05 Bug #1002 (Closed): [Hexen] setres corrupts particle textures
- After setres X Y particle textures are not displayed during effects produced by Generator.
How to reproduce:
1. S... -
10:45 Bug #1003: [Hexen] SEGV during 3D weapon use
- The crash was caused by null pointer access. Some of the particles created by the "lightning" hit effect didn't have ...
-
10:45 Bug #1003 (Closed): [Hexen] SEGV during 3D weapon use
- Using 3D weapon near walls causes segmentation fault.
How to reproduce:
1. Copy Axe 3D model from http://coloca... -
07:56 Bug #1001: make uninstall leaves share/snowberry directory
- Applied patch. Thanks!
-
07:56 Bug #1001 (Closed): make uninstall leaves share/snowberry directory
- make uninstall leaves empty share/snowberry directory. The attached patch fixes the issue.
*Labels:* Build System -
06:18 Revision 8a412aef (github): Refactor: Moved mobjNodes, lineNodes and lineLinks into GameMap
- Also moved most of the remaining map data object iterator functions.
-
03:54 Bug #995: [Doom] Shotgun Guy drops multiple Shotguns?
- _(originally posted by anonymous SF.net user)_
I've had this happen a few times. I don't think the problem is multip... -
03:54 Bug #995: [Doom] Shotgun Guy drops multiple Shotguns?
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/75299c8a/1dee/attachment/SHOTGUNTESTCASE1.ZIP
-
00:21 Bug #1000 (Closed): [Heretic MP] SEGV during item use (2 clients)
- When playing a network Heretic game, from a dedicated server and two players, using an item causes a SIGSEGV on my Ce...
2012-03-04
-
22:56 Bug #1000: [Heretic MP] SEGV during item use (2 clients)
- Fixed for 1.9.8 (in Friday's build #476).
The client was attempting to play the Use sound of an invalid inventory ... -
22:49 Bug #999: Ded flag translation mistake
- Ah. I seem to have made a mistake and forgotten the '2' on some of the 'flag2'.
My apologies. -
22:32 Bug #999: Ded flag translation mistake
- Cannotpush is a 'mf2' flag.
Please have a look in flags.ded to see this. -
21:30 Bug #999: Ded flag translation mistake
- All flags in a Thing's Flags2 field must be "mf2_" flags. It is illegal to use "mf_" flags in it.
Therefore, the D... -
21:27 Bug #999: Ded flag translation mistake
- http://pastebin.com/GWiaCGxG
-
21:26 Bug #999 (Closed): Ded flag translation mistake
- The old format mob flag 'mf2_cannotpush', from this ded, seems to accidently be translated to 'mf2_mf_cannotpush' in ...
-
22:35 Revision 1a1a8277 (github): Models|Fixed: Incorrect submodel alpha value
- It appears the submodel alpha is stored as a byte, but the
model setup was assuming a float value.
Fixes the problem... -
21:21 Revision 788edbda (github): Uri: Added build option for disabling Uri resolve caching
- To help investigate if Uri resolve caching has adverse side-effects.
-
21:10 Revision c9ee426a (github): Cleanup|Uri: Member naming
- Removed the underscore prefix (which signifies "private member")
from the internal struct, which is altogether private. -
21:05 Revision 9271d0bf (github): Refactor: Uri caches resolved version
- Uri_Resolved() is called many, many times during startup.
Added a version of the function that returns a cached copy ... -
20:54 Revision c865aea8 (github): Refactor: Removed PathDirectory's customized string pool
- The revised StringPool can store a custom value per each interned string.
-
20:51 Revision 4388efe8 (github): StringPool: Added automatic unit test
- Debug builds will automatically run a unit tests for most of
StringPool's functionality. -
20:38 Bug #992: [Doom] No slime in barrel (submodel alpha)
- Thank you for the fix.
-
19:05 Bug #992: [Doom] No slime in barrel (submodel alpha)
- I fixed the issue of the missing slime, which was caused by an incorrect number type for alpha in the submodel setup....
-
17:44 Bug #992: [Doom] No slime in barrel (submodel alpha)
- Previous assumption about ded parsing is incorrect. Flag "shadow1" makes Barrel-Slime.md2 model invisible.
-
16:06 Bug #992: [Doom] No slime in barrel (submodel alpha)
- Maybe not entirely on topic.
But I will agree that at least some old format flags don't appear to be being converted... -
18:49 Revision fa9c5008 (github): Refactor: Moved line of sight test algorithm into GameMap
-
16:59 Revision ca51e2b5 (github): StringPool should not allow multiple logical instances
- Behaves more like a std::set.
-
16:30 Revision 1977698b (github): Refactor: Moved blockmap path traverser algorithm into GameMap
-
12:24 Bug #998 (Closed): Detail texture appearance incorrect (vs. #364)
- See http://dengine.net/forums/viewtopic.php?f=7&t=970
Problem with loading/processing the detail texture image for... -
12:18 Bug #997 (New): [Hexen] Player gets stuck in turning polyobjs
- See http://dengine.net/forums/viewtopic.php?f=15&t=979
*Labels:* Hexen, Polyobjs -
12:15 Bug #996 (Closed): [Controls menu] Crash when binding an item use shortcut
- See http://dengine.net/forums/viewtopic.php?f=7&t=967
*Labels:* User Interface -
12:09 Bug #995: [Doom] Shotgun Guy drops multiple Shotguns?
- Ok, it appears I encountered this issue. I uploaded a zip file which contains screenshots, the doomsday.out, and a sa...
-
10:30 Bug #995: [Doom] Shotgun Guy drops multiple Shotguns?
- Lowering priority based on rarity.
-
10:30 Bug #995 (New): [Doom] Shotgun Guy drops multiple Shotguns?
- This has happened to me on occasion while playing Doomsday. Sometimes, I will kill a single Shotgun and he will seem ...
-
09:35 Revision 76e0404c (github): Refactor: Relocated P_PointInSubsector to GameMap
- Also renamed it (as SubsectorAtPointXY()) and various other functions
with more semantically correct names.
The brok... -
08:16 Revision d538e9c2 (github): Homepage: Display the (Unstable) label on package downloads more prominently
-
07:45 Revision c1546670 (github): Temporarily disabled the blockmap visualizer (needs updating)
-
07:36 Revision 8bd69bae (github): Refactor: Renamed p_bmap.c as blockmap.c
-
07:31 Revision 129d3bfd (github): Refactor: Moved Blockmap class definition into blockmap.h
-
07:27 Revision 845e09e9 (github): Refactor: Continued separation of the blockmap visualizer into its own module
-
07:18 Revision c200f51a (github): Refactor: Renamed p_bmap.h as blockmapvisual.h
-
07:16 Revision ad511455 (github): Refactor: Relocated blockmap visualizer to blockmapvisual.c
-
07:10 Revision c0489533 (github): Refactor: Relocated map blockmap iteration interfaces to GameMap
-
06:17 Revision 1242736e (github): Blockmap|Refactor: Generalized iteration interfaces
-
01:53 Revision 6866ac8b (github): Refactor: Relocated various Polyobj related functionality to GameMap
-
01:18 Revision e8a3ecae (github): Fixed logic errors exposed by the previous refactorings
-
01:17 Revision ee1e41af (github): GameMap: Added PolyobjCount() query function
-
01:17 Revision 9bd91f63 (github): Refactor: Use GameMap's geometry object count functions
- Replaced the various global variables such as numVertices with calls
to appropriate GameMap function. -
01:17 Revision baca7564 (github): GameMap: Added functions for querying data object counts
-
01:16 Revision 31bcb7c8 (github): Refactor: Use GameMap's object lookup functions with e.g., GET_VERTEX_IDX
- All map data lookup functions which translate from indices to instance
pointers are now sent through GameMap's interf... -
01:16 Revision c393f367 (github): GameMap: Added lookup routines for all the main data objects
-
01:16 Revision d729a3d9 (github): Refactor: Replaced P_GetCurrentMap() with a theMap global variable
- Its too early to be thinking about multiple concurrent maps...
-
01:15 Revision d6817990 (github): Refactor: Relocated macro GET_PLANE_IDX to p_plane.h
-
01:15 Revision 2232de4c (github): Refactor: Moved various functions to GameMap
-
01:15 Revision 9baeee63 (github): Refactor: Renamed gamemap_t as GameMap
-
01:14 Revision 7b66ea1e (github): Refactor: Moved gamemap_t into new source files
-
01:14 Revision b0c0bc2b (github): Cleaned up subsector tessellator.
-
01:13 Revision 02c257de (github): Cleanup of mapdata.hs (replaced tabs with spaces)
2012-03-03
-
22:11 Revision 63da394c (github): Implemented StringPool with C++ STL
- Tuned the class API to hide the interning better.
From outside the hiding of duplicates is not visible. -
21:16 Feature #1554 (New): [Hexen] Remove fixed MAX_TID_COUNT limit
- Vanilla Hexen has a fixed limit on the number of mobjs which can be given a TID (MAX_TID_COUNT:200). This fixed limit...
-
12:56 Bug #994: Input box is too narrow in Save menu
- - **priority**: 6 --> 5
-
12:55 Bug #994: Input box is too narrow in Save menu
- Save Game menu in Heretic
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/a226f15e/58c3/attachme... -
12:54 Bug #994 (Closed): Input box is too narrow in Save menu
- Input box is too narrow in Save Game menu. It allows to enter savegame name over the right border. Also, the right bo...
-
12:53 Bug #993 (Rejected): [Doom] "DDT" doesn't initially show up on player's arrow
- In Vanilla Doom, if you used the IDDT cheat, Dave D. Taylor's initials would be placed on the white arrow representin...
-
12:39 Bug #992: [Doom] No slime in barrel (submodel alpha)
- It could be fixed by changing Flags in D-Barrel.ded:
Model {
State = "BAR1"
Flags = autoscale
Inter =... -
12:38 Bug #992: [Doom] No slime in barrel (submodel alpha)
- Barrel without slime in Doomsday 1.9.7 stable
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/97... -
12:37 Bug #992 (Closed): [Doom] No slime in barrel (submodel alpha)
- 3D-model of barrel is displayed without slime in it. I'm not sure is it an issue of engine or the model.
How to re... -
10:26 Bug #991 (Closed): [Doom] IDBEHOLDx cheat not completely functional
- 1) In Vanilla Doom, when pressing the IDBEHOLD part of the cheat, the game will prompt you with a message to select a...
-
10:17 Revision 6257c334 (github): On second thought, de::Str doesn't need ref counting
-
09:58 Bug #990 (Closed): [Doom] E3 intermission: various bloodsplats/arrows missing
- On the episode 3 intermission screen in Ultimate Doom, there are several bloodsplats (indicating that a level is fini...
-
04:44 Bug #566: [Resampler] Low quality sound samples play distorted
- FMOD should be capable of playing any sample frequency as it does it's own mixing/interpolation. Doomsday shouldn't b...
-
04:30 Feature #1517: Autoselect missing interfaces from other audio plugins
- Should Doomsday intelligently try to complete the available audio interfaces whenever possible? For example, if the u...
-
04:28 Bug #346: Overriding Map Info in addons (level par time; jdep)
- Ah yes, this was about the definitions.
The earlier suggested solution of hiding the par time if undefined seems t... -
04:12 Revision c0899b07 (github): Polyobj|Refactor: Replaced the Seg list with a list of LineDefs
- The segs are now only used for rendering purposes.
2012-03-02
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22:47 Revision 6ec339dc (github): Started work on rewriting StringPool
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18:59 Bug #346: Overriding Map Info in addons (level par time; jdep)
- No, this isn't fixed in 1.9.7
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13:38 Bug #346: Overriding Map Info in addons (level par time; jdep)
- Fixed in 1.9.7?
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18:53 Bug #645: Fatal error "R_InitSprites: No patches found" (unknown IWAD)
- No, the logic is the same as are the lists of lumps used to validate the IWADs. We still need a copy of this IWAD to ...
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13:24 Bug #645: Fatal error "R_InitSprites: No patches found" (unknown IWAD)
- Does the ringzero resource validity checks address this at all?
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18:50 Bug #710: [Heretic/Hexen] Savegame menu boxes offset too far left
- Yes this was addressed for 1.9.7.
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13:22 Bug #710: [Heretic/Hexen] Savegame menu boxes offset too far left
- Was this addressed in the recent menu changes for 1.9.7/8?
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18:44 Feature #1517: Autoselect missing interfaces from other audio plugins
- In 1.9.8 it is possible to pick and choose which audio interface to use for SFX, Music, and CD audio. So for instance...
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12:52 Feature #1517: Autoselect missing interfaces from other audio plugins
- all have the same prob, it seems they went backwards for a while, beta 6 and 7 do not even play midis, which is the ...
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18:31 Bug #456: Message font graphics
- Yep, fixed.
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12:05 Bug #456: Message font graphics
- Fixed for 1.9.7?
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18:29 Bug #920: pain elementals not spitting lost souls in lower lvls doom2.
- This is normal. In the original games, Pain Elementals will only spit Lost Souls if there is less than 21 of them on ...
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17:44 Revision 94dd92c4 (github): SFX|Fixed: Sound priorities on the first tic
- The listener mobj was not updated until the end of the first frame.
This meant sound priority calculations were not w... -
17:42 Revision 1f629f7b (github): Hexen: Play only one environment Wind sound at a time
- When two are played simultaneously, it creates a strange effect.
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17:34 Bug #922: heretic jhrp models not loading 6.9
- This sounds like you haven't loaded them. Enable verbose messages and check your doomsday.out to see what is being lo...
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16:57 Revision dfce9411 (github): SFX: Make sure only one sound is played per emitter
- Enforces the "one sound per origin" rule.
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16:56 Feature #1525: Allow gaps in Sprite animation frame sets
- Upon discussion with Vermil this report should be interpreted thus:
Artifact is a behavioural difference between D... -
16:51 Bug #566: [Resampler] Low quality sound samples play distorted
- It occurs with any of the audio drivers. This issue appears to be a result of the upsample conversion in the engine i...
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11:32 Bug #566: [Resampler] Low quality sound samples play distorted
- Occurs with FMOD, I take it?
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16:50 Bug #540: Alt+Tab disables mouse turning
- No this still occurs. I've been thinking it could be our own alt_is_down state that is going out of sync. I'll see if...
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11:30 Bug #540: Alt+Tab disables mouse turning
- Should be fixed?
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16:43 Revision 83522771 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
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16:43 Revision 2a4256a8 (github): Logical Sounds: Stop previous sounds from origin
- The logical sound manager now enforces a "one sound per origin" rule.
If a new sound is started, any currently playin... -
15:47 Bug #800: Heretic and HeXen: hud weapon graphics set too low
- I meant to say Beta6.7 above.
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15:03 Bug #874: [Hexen] Stalker gib levitates
- - **labels**: jHexen Gameplay --> Hexen
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14:45 Bug #799: [Hexen] Excessive Wind sounds
- Fixed the way the Wind sounds are played and prioritized for 1.9.8.
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13:46 Bug #869: [Doom] E1M7 Comp Station column stuck
- Offline comments from danij:
"It seems to me that you were on the right track with it being a precision issue, how... -
11:52 Bug #869: [Doom] E1M7 Comp Station column stuck
- Raised to maximum priority as the issue has wider-ranging implications for playsim accuracy/compatibility.
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13:31 Bug #891: [OpenAL] Wrong sounds played, incorrect 2D/3D pos
- - **status**: open --> fixed
- **assigned_to**: Jaakko Keränen
- **Milestone**: v1.9.0-beta6 --> v1.11
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13:30 Bug #671: [Heretic] Enemy missile spreads have incorrect vertical aim
- From a game play perspective, this issue has become bigger since I posted it; it now also effects missile spreads on ...
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13:29 Bug #671: [Heretic] Enemy missile spreads have incorrect vertical aim
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/6c537575/7ce2/attachment/heretic-ext-000.jpg
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13:22 Bug #976: Fakeradio: One sided mid textures
- Are you saying you think the shadow should disappear when you are viewing it from behind the one-sided surface that c...
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13:17 Bug #389: particles & models/sprites not drawn correctly
- This is caused by the Z sorting of particles, which IIRC is done separately with regard to everything else. Needs to ...
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13:07 Bug #837: [Controls menu] Able to delete Menu Select binding
- Fixed for 1.9.8. When deleting the "menuselect" bindings, the default binding to Return is automatically restored so ...
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13:06 Bug #956: [Doom] Boss cubes crash on spawn if lacking mf_noclip
- Requires re-testing, this may have been fixed since the report was opened.
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12:54 Bug #857: Transparent texture clamp on upper/lower wall sections
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/3645c7eb/d593/attachment/HTEST.wad
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12:53 Bug #901: [Ultimate Doom] Missing HUD/GUI fonts & textures
- missing skull
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/7ef55fb0/18bf/attachment/doom1-ult... -
12:32 Bug #579: [OpenAL] No sound after startup (sometimes)
- Decreased priority because FMOD is now available.
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12:01 Bug #919: [Doom] Blast damage algorithm
- Not as yet no, this still needs addressing.
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11:44 Bug #917: SegFault on loading WAD
- Is this the same issue? http://sourceforge.net/tracker/?func=detail&aid=2983702&group_id=74815&atid=542099
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11:39 Bug #921: Blockmap-defined Linedef crossing order
- It was partly addressed (I replaced the BOOM algorithm with the original idbsp logic).
However the larger issue he... -
11:27 Bug #890: [Windows] Crash caused by SDL_mixer
- - **summary**: [Windows] Crash caused by SDL_mixer (process affinity) --> [Windows] Crash caused by SDL_mixer
- **ass... -
11:21 Bug #989: [Dedicated] Server fatal error due to GL texture manager
- This occurs because the dedicated mode finale script interpreter is trying to set up a sprite animation sequence and ...
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11:20 Bug #989 (Closed): [Dedicated] Server fatal error due to GL texture manager
- It appears the dedicated server is still trying to access the GL texture manager via some route (intermission?):
G... -
08:41 Bug #989: [Dedicated] Server fatal error due to GL texture manager
- This was in Doom2 co-op.
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05:43 Revision 7d38dd85 (github): Updated mapdata.hs
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05:36 Revision 6fa6a3af (github): qmake: Added mapdata.hs to OTHERFILES
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05:08 Revision a2fc65f5 (github): Cleanup
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03:42 Revision 485ea4d1 (github): Refactor: Renamed seg_t as HEdge
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02:09 Revision 8e370df0 (github): Refactor: Renamed hedge_t as bsp_hedge_t to avoid name conflicts
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