Activity
From 2006-07-28 to 2006-08-10
2006-08-10
- 23:49 Revision d628b7f5 (github): Continued splitting Snowberry's large modules into packages. Ultimately almost everything with any functionality should be in the sb package.
- 22:49 Revision 59aa2c70 (github): Cmake - Hopefully make universal binaries on OSX
- 22:33 Revision 45dad4d3 (github): Cmake - D64TC updates
- 22:15 Revision 0aa20bf6 (github): Started cleaning up jHexen's headers.
- 15:32 Revision 53aac420 (github): WolfTC - moveplane deleted. Duplicate of p_xgsec.c code
- 15:20 Revision f9e05aff (github): WolfTC *NIX casing issues resolved
- 14:56 Revision 44ad110e (github): WolfTC header and case updates
- 00:31 Revision 545436b5 (github): Started breaking down the insanely long modules into packages.
- 00:31 Revision 3d676a71 (github): Print exceptions that occur during plugin init.
2006-08-09
- 23:05 Revision c0fae642 (github): Remember to enable notifications afterwards.
- 23:00 Revision 8f09ba88 (github): Disable listening to notifications while checking/unchecking category in a Tree.
- 22:31 Revision 97b4c293 (github): Catch an exception of undefined addon parents.
- 21:45 Revision 15729599 (github): Added a LICENSE to Snowberry.
- 21:44 Revision 55348c40 (github): Moved old stuff to the attic.
- 21:42 Revision da11eaa2 (github): Removed CVSROOT, which contained old CVS repository mangement files.
- 21:29 Revision 41602d1f (github): Imported TexC -- the Texture Compiler.
- 21:25 Revision 5b39b67e (github): Removed obsolete web pages. These were for the initial deng developer website, which never really materialized.
- 20:49 Revision cc4511ae (github): Added german.lang.
- 20:49 Revision f13f8e81 (github): Improved addon Tree widget performance substantially. The problem is that it's quite inefficient to do __eq__s on wxTreeItemIds. Perhaps the addon tree needs to be duplicated as pure Python objects for more efficient lookup.
- 20:47 Revision 68b27c90 (github): Shuffled around inspector data.
- 20:46 Revision 6ddaeed9 (github): Solved getComponentSettings() performance problem by keeping the looked-up array in memory.
- 20:46 Revision f1cd4dda (github): Did some profiling.
- 20:45 Revision 7e502fde (github): Strings that match english.lang should not be included.
- 19:27 Revision 4cb87061 (github): More Cmake OSX Fixes
- 19:04 Revision df67a463 (github): Cmake - OpenAL off by default
- 18:54 Revision c713a06c (github): More Cmake OSX Fixes
- 18:16 Revision 20e1e491 (github): Added missing headers.
- 18:06 Revision 5d955f3d (github): Fixed up FTBFS with WolfTC.
- 17:02 Revision d8a130ec (github): Added WolfTC to vcbuild to build on windows.
- 16:59 Revision 0ded833c (github): Fix some warnings
- 16:54 Revision a98e3df9 (github): Cmake - WolfTC fixes
- 16:36 Revision a5c48f5f (github): More Cmake - OSX fixes
- 16:31 Revision 0c4acec7 (github): Added Cmakelists.txt for WolfTC.
- 16:28 Revision 2ced1df8 (github): Fixed stray file.
- 16:26 Revision 75bf7f5e (github): Commited WolfTC.
- 16:22 Revision 0bbb55de (github): Correct Cmake GNU_X86_FIXED_ASM logic to only run on GCC/G++
- 16:22 Revision e54cdc0c (github): Test commit for wolftc.
- 16:20 Revision 4884e001 (github): Added plugins/wolftc
- 16:18 Revision 08628fae (github): More Cmake - OSX fixes
- 16:15 Revision 1fd14136 (github): Cmake - WolfTC updates
- 16:10 Revision 3f74a4fb (github): More Cmake - OSX fixes
- 08:21 Bug #296: sky hall-of-mirrors
- Logged In: YES
user_id=614730
My OS is Linux,
my graphics device:
Intel Corporation 82852/855GM Integrated Grap... - 00:54 Revision a89f5170 (github): temporary tweak to appease vc.
- 00:24 Revision b528fe90 (github): Updated for engine/portable/src/m_md5.c
2006-08-08
- 23:38 Revision 099b75eb (github): Removed fixed 64 file limit in multiple init.
- 22:50 Revision 29f9e241 (github): Replaced loaded file path hashes with MD5. CRC appeared to be susceptible to conflicts. Also, an unlimited number of files can be loaded (MAX_READ still for DED files, though).
- 22:28 Bug #333: File load limit when using response files
- Logged In: YES
user_id=849456
FIXED in SVN for Doomsday 1.9.0-beta5 - 20:57 Revision 5bb6e803 (github): More Cmake - OSX fixes
- 20:50 Revision e7940e2f (github): More Cmake - OSX fixes
- 20:37 Revision f90ac28f (github): More Cmake - OSX fixes
- 20:29 Revision 6aeeaf1d (github): More Cmake - OSX fixes
- 19:52 Revision 276e1482 (github): Tell CMake to make a bundle on OSX - hope it works
- 18:16 Revision e4fc933c (github): Added master.php
- 14:12 Revision 9e8c2013 (github): Fixed BUG #1533377 - WI_DrawParamText() was rendering centrally aligned strings incorrectly. Use a two pass method to calculate the correct visual offset in this case.
- 14:02 Bug #296: sky hall-of-mirrors
- Logged In: YES
user_id=717323
From the OpenGL specification: "The Color command has two major variants:
Color3 an... - 12:54 Bug #296: sky hall-of-mirrors
- Logged In: YES
user_id=614730
RE: If your "fix" does indeed fix the problem for you
then
something else is not wo... - 11:59 Revision 17923849 (github): Minor fixes/changes.
- 09:48 Bug #335 (Closed): in *nix MIDI hangs Doomsday
- When setting DENG_MIDI_CMD to either "timidity" or
"aplaymidi -p 65:0" (my soundcard has internal MIDI
support), if... - 09:45 Bug #326: [DOOM] 'Pause' message missaligned, wrong JDUI font
- Logged In: YES
user_id=849456
This appears to be an issue with WI_DrawParamText() when
calculating the character p... - 00:08 Revision c10be3eb (github): Updated project file.
- 00:08 Revision 78eb6796 (github): Addon tab and addon inspector tweaks. Context menu reorder. Inspector content and appearance modified.
- 00:06 Revision c0787865 (github): Manifests in the user addon folders are read as well.
- 00:06 Revision 1e054f9d (github): Dialog size adjustment.
- 00:05 Revision df5d606c (github): Modified texcomp options so that the correct option is used regardless of the state of the toggle.
- 00:04 Revision 0c6ecd4a (github): Changed Snowberry window title.
2006-08-07
- 23:56 Revision 8b746a8d (github): Added -glfinish for Linux/Unix.
- 21:52 Bug #334: segfault on Linux-AMD64
- Logged In: YES
user_id=849456
It is not currently possible to build a working Doomsday for
an x86_64 system withou... - 21:42 Bug #334 (Closed): segfault on Linux-AMD64
- Hello, this is my first bug report! :)
I can't run doomsday-1.9.0_beta4 on my Gentoo Linux
AMD64 system, it exit... - 20:53 Bug #296: sky hall-of-mirrors
- Logged In: YES
user_id=849456
RE: Part of the sky was rendered with alpha set to 0, which
means that it was totall... - 05:54 Bug #296: sky hall-of-mirrors
- Logged In: YES
user_id=614730
In rend_sky.c, in function SkyVertex(int r, int c), replace
gl.Color4f(1, 1, 1, 0)... - 20:21 Revision fd56d5f4 (github): Though shalt not use uppercase includes
- 19:47 Revision dae64117 (github): Allow Z_Free(NULL), but print a warning if running in verbose mode. The lack of this check was causing a segfault if no IWAD was specified during startup.
- 19:36 Revision 3280e965 (github): Be prepared for sound id==0 and missing sound infos.
- 19:35 Revision 026d1b2c (github): GL_CalcLuminance debug print made verbose2.
- 19:34 Revision d5e82281 (github): Warn about multiple polyobjs instead of fatal error. This should be playtested to make sure Shannara map02 works correctly.
- 13:19 Revision 3e5cd3d0 (github): Update DoomGater's German translation for snowberry
- 13:14 Revision 01852b9f (github): Updated with new/changed files.
- 13:10 Bug #330: Crash bug in jdoom with 3d models enabled
- Logged In: YES
user_id=2918
http://www.icculus.org/~ashridah/core.8628.bz2 <-- core
dump from crashed doomsday in... - 01:56 Revision 32b53472 (github): Updated headers, use a convenience header for jDoom and jHeretic (restored). Should once again build with Xcode.
2006-08-06
- 21:05 Revision 84167a1d (github): Updated with new/changed files.
- 21:05 Revision ee93e1e8 (github): In OSX, the frameworks force us to use the SDL and SDL_mixer directory prefixes.
- 21:04 Revision 720d3f5e (github): Fix compiler warning about void* in %s argument.
- 20:23 Revision 4bf4306a (github): CMake Updates. OSX related
- 19:48 Revision 7b3ace7c (github): Added type names for all types defined in source files, in all games. To make project navigation easier in VC++
- 15:08 Bug #333: File load limit when using response files
- Logged In: YES
user_id=717323
File name collisions could indeed be the problem. Try temporarily disabling the
"fi... - 15:04 Bug #190: Client crashes when another client joins.
- Logged In: YES
user_id=717323
I believe this has been fixed for 1.9.0-beta5. - 15:00 Bug #312: mouse problem
- Logged In: YES
user_id=717323
Does the mouse filtering cvar have any effect on the problem? (input-mouse-
filter) ... - 14:39 Feature #1406: Record particles and other effects in demos
- Logged In: YES
user_id=849456
These effects are not currently included in network packets
(they are entirely local... - 06:06 Feature #1415 (New): [Master Server] Allow specifying server IP manually
- When behind a bad ISP which transparently proxies HTTP
traffic, the master server is given the wrong IP when
hostin... - 01:38 Revision 26a7b704 (github): Fixed BUG #1515883: issue with fog not working on NIX. Symbol useFog was defined by both engine and renderers, after injection they ended up sharing addresses so things went a bit screwy. Renamed all other "shared" symbols in similar manner.
2006-08-05
- 22:39 Bug #305: fog won't work
- Logged In: YES
user_id=849456
Fixed in SVN [3463] for Doomsday1.9.0-beta5 - 13:04 Revision e4ee7fc0 (github): Yet more 64bit fixes for jHeretic and jHexen. The only remaining "cast to pointer from integer of different size" issues with the game plugins are; in the save game code for serializing, the update routines for (un)mangling states and a net player event handling.
- 07:17 Bug #333: File load limit when using response files
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/56f6fdf0/3cf4/attachment/Doomsday.out
- 07:17 Bug #333: File load limit when using response files
- Logged In: YES
user_id=849456
I am finding it harder to explain this bug the more I look
into it. Observe the atta... - 07:02 Bug #333 (Closed): File load limit when using response files
- I have just found that on Windows at least, Doomsday
has a limit in the number of files that can be loaded
when usi... - 06:18 Revision ea336b77 (github): Fixed BUG #1531148 - Crash in jHexen.
- Textures/flats do not index from 0.
- 05:28 Bug #332 (Closed): Snowberry: Addon custom options not disabled in GUI
- If an addon has a custom option set in it's metadata,
that option should be disabled when the addon itself
is, in t... - 05:13 Revision 2c5b48f2 (github): Use sprintf() instead of itoa() as more portable.
- 04:21 Revision 17d36730 (github): Various 64bit and compiler warning fixes. Fixed jHexen FTBFS. Added guards around code in /common which should not be included in jHexen. Updated /jhexen/CMakeLists.txt so src files are auto-included.
- 04:21 Bug #331 (Closed): Snowberry: Conflict wizard - resolving partial conflicts
- Say you have the following addons installed:
AddonA.PK3:
provides: doom-model-a
provides: doom-model-b
AddonB... - 03:25 Bug #320: Crash bug in jHexen
- Logged In: YES
user_id=849456
Fixed in SVN [3461]. - 01:55 Bug #320: Crash bug in jHexen
- Logged In: YES
user_id=849456
Unfortunetly this bug is not fixed. Re-opening. - 02:32 Bug #330: Crash bug in jdoom with 3d models enabled
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/690a26cc/90c3/attachment/jdoom.cfg
- 02:31 Bug #330: Crash bug in jdoom with 3d models enabled
- savegame from level 6
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/690a26cc/572f/attachment/D... - 02:31 Bug #330: Crash bug in jdoom with 3d models enabled
- doomsday -v -v output
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/690a26cc/cfe0/attachment/d... - 02:30 Bug #330 (Closed): Crash bug in jdoom with 3d models enabled
- I'm getting the following crash (repeatable for me)
in map 6 of doom2. This occurs seemingly randomly in
other ma...
2006-08-04
- 02:11 Revision ff5252b8 (github): Fixed numerous cast from pointer to integer of different size issues.
2006-08-03
- 23:32 Feature #1411: Customizable Automap pan speed when not using follow mode
- Implemented in svn for 1.9.0-beta6
- 05:22 Feature #1411 (Closed): Customizable Automap pan speed when not using follow mode
- Add a cvar which controls the automap pan speed when
follow mode is disabled.
*Labels:* Customizability - 21:59 Revision 48abc4cd (github): Further cast from pointer to integer of different size fixes.
- 20:39 Revision e0d6e616 (github): Fixed numerous compiler warnings. Fixed several cast from pointer to integer of different size issues.
- 20:01 Feature #1414 (New): Generate particles when touching a plane
- It would be pretty neat if the water could splash in
doom like it does in Heretic and Hexen.
*Labels:* Graphics - 19:58 Feature #1413 (Closed): Map Names
- (Originally from Jfiles.org)
How about displaying the images from the wad at the
start of the map, rather than us... - 19:54 Feature #1412 (New): Camera effect: screen shaking
- It would be pretty cool to enhance gameplay, if the
screen would vibrate a little when you fire a weapon,
or a rock... - 14:43 Revision 7bb4bc3f (github): Change from <SDl/whatever.h> to <whatever.h> as per SDL best practices
2006-08-02
- 23:29 Revision fa8eb491 (github): Fixed win32 building of resources to work without VC++. Added the compiled Doomsday.res and drD3D.res to the repository.
- 23:19 Bug #160: Some game events not sent to clients in jHexen
- Logged In: YES
user_id=849456
I'm closing this as its too old. We may have already fixed
the cause of the original... - 23:11 Bug #224: Segmentation Fault
- Logged In: YES
user_id=849456
I'm closing this as its too old (and not very specific). We
may have already fixed t... - 23:09 Bug #258: Memory Leaks?
- Logged In: YES
user_id=849456
I'm closing this as its too old (and not very specific). We
may have already fixed t... - 23:08 Bug #261: Segmentation faults
- Logged In: YES
user_id=849456
I'm closing this as its too old (and not very specific). We
may have already fixed t... - 23:04 Bug #259: Segmentation Violation
- Logged In: YES
user_id=849456
I'm closing this as its too old (and not very specific). We
may have already fixed t... - 19:54 Revision 3a4e9928 (github): Updated include paths for new source tree structure.
- 19:33 Feature #1410 (Rejected): [Automap] Unified stats display
- Currently jHexen lacks display of stats (Kills, Items,
Secret) in the Automap like in jDoom/jHeretic. In
oppositi... - 19:21 Feature #1409 (Closed): [DOOM/HERETIC/HEXEN] Automap - font scaling for Map names
- Display of map names in the Automap of jDoom/jHeretic
is to small, jHexen currently lacks display of map
names (b... - 19:13 Bug #329 (Rejected): [Heretic|Hexen] Afrit/Gargoyle death, endless frame loop
- When the Gargoyle(red flying Monster in Heretic)/
Afrit(black fireskined flying Monster in Hexen) falls
to death i... - 18:54 Bug #328 (Closed): [HEXEN] Automap doesn't show Map names (and stats)
- The Automap in Hexen doesn't show Map names (and
stats) at all as opposed to jDoom and jHeretic.
(Since the Map ... - 18:49 Bug #327 (Closed): [DOOM/HERETIC/HEXEN] 'PRINT' key not bindable
- Binding of the 'PRINT' key doesn't work for all three
ports. Trying to assign it adds the key 'n' instead.
*Labe... - 18:46 Bug #326 (Closed): [DOOM] 'Pause' message missaligned, wrong JDUI font
- Pressing 'Pause' in jDoom prints a missaligned message
thus the letter 'P' is overwritten of the remaining
text '... - 17:56 Revision 7f0ada7a (github): CMake typo cleanup. Remove excess debugging info from engine/unix/src/sys_dylib.c. add opengl debugging info, and enable texture compression by default. -notexcomp to disable. We really should have an ingame toggle for it
- 15:12 Bug #325 (Closed): Snowberry: Problems with spaces in addon filenames
- The following error was reported by Snowberry:
Profile Error
The profile
H:\Doomsday190-beta4\Snowberry\userprof... - 15:12 Bug #325: Snowberry: Problems with spaces in addon filenames
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/6b59734a/70f8/attachment/heretic.prof
- 06:24 Revision 5078e5fc (github): Fixed P_GivePower()
- 05:40 Revision 89952241 (github): Standardised on NOP/NULL/Nil function ptr used with thinker_t->function.
- 04:28 Feature #1143: Bots
- _(originally posted by anonymous SF.net user)_
Logged In: YES
user_id=895184
Yeeeeeeeeessss!!! GREAT IDEA!!!
Co... - 04:24 Feature #1141: Third-person view
- _(originally posted by anonymous SF.net user)_
Logged In: YES
user_id=895184
For me, it isn't a good idea.... :-|
... - 04:17 Feature #1168: Real decals: bulletholes, blastmarks, etc.
- Logged In: YES
user_id=816824
I agree on all of this! - 04:10 Feature #1228: Damage from nukage splats
- _(originally posted by anonymous SF.net user)_
Logged In: NO
Also be neat if the the nukage that splashed out of t... - 04:05 Feature #1268: Individual sounds for Creatures.
- Logged In: YES
user_id=657311
Well in general no sound sharings would be great. - 03:34 Feature #1407: Customizable console keys
- - **assigned_to**: Daniel Swanson --> nobody
- 03:27 Feature #1273: Model anim with 1-state objects
- Logged In: YES
user_id=717323
Added "df_worldtime". - 03:25 Feature #1281: Random monster variations
- Logged In: YES
user_id=649259
It sounds interesting, but it'd pretty much kill what we've
come to assoiate the Doo... - 03:11 Revision 85fa4359 (github): Remove thinkerinfo_t->name added during debug.
- 03:07 Revision 57bd7e7b (github): Fixed segmentation violation exhibited when attempting to play KAOZ-beta2 in jHeretic.
- For some reason under rare circumstances mobj->target ends up pointing to a mobj whose thinker->function != P_MobjThi...
- 03:06 Feature #1348: Better Mousewheel Weapon Switching
- Logged In: YES
user_id=1540110
Thumbs up. - 02:57 Feature #1408 (Closed): Map Name CWILVxx Images
- (Originally posted in jfiles.org)
How about displaying the image CWILV00 from the wad at
the start of the map, in... - 01:26 Bug #324 (Closed): Snowberry AttributeError: 'NoneType' object has no attribute
- i had gotten this error tell ing me to check my
snowberry.exe.log for details and the log says:
Traceback (most r...
2006-08-01
- 22:28 Revision 2989aacd (github): Split cheat code in jHexen from st_stuff.c to m_cheat.c
- 20:55 Revision 43790a0e (github): jHeretic: Revised src includes so that only the required headers are included. Removed jHeretic.h as obsolete/unnecessary.
- 20:40 Bug #312: mouse problem
- Logged In: YES
user_id=1560673
Yeah well it looks like this is a bug and hpefully will be
fixed in future install... - 19:22 Revision 32d87db9 (github): CMAKE: Update hexen build script
- 19:06 Revision c5cdba54 (github): Removed duplicate default control array definitions.
- 18:09 Revision 74b0581e (github): Split cheat code in jHeretic from st_stuff.c to m_cheat.c
- 17:54 Revision 1f496384 (github): Removed left overs from P_DealPlayerStarts() update.
- 17:26 Revision c479eadf (github): Added back missing m_menu.h headers.
- 03:47 Revision e400a2bd (github): Fixed BUG #1481329 Spawning in wrong area with starship.wad
- 02:49 Revision 9d8c222b (github): Numerous bug fixes, improvements and clean up to common playsim code. Added minor new feature(s) to HUD and inventory (auto-hiding HUD in jDoom. When finalized will implement in the other games). Commonised several customizability features/options not present in all supported games.
- The menu headers are somewhat disorganised due to the fact that I have removed the new menu code as it is not yet rea...
- 00:48 Bug #276: Spawning in wrong area with STARSHIP.WAD
- Logged In: YES
user_id=849456
Fixed in SVN [3440] for Doomsday1.9.0-beta5
2006-07-31
- 23:53 Bug #319: Use key doesn't work in heretic
- Logged In: YES
user_id=849456
Fixed in SVN [3439]. - 16:00 Bug #319: Use key doesn't work in heretic
- Logged In: YES
user_id=849456
Not a problem Yagisan, I'm happy to see that all known bugs
are being documented :)
... - 23:53 Bug #316: Seg vio after savegame load when not in-game
- Logged In: YES
user_id=849456
Fixed in SVN [3439] for Doomsday1.9.0-beta5 - 23:52 Bug #313: [HERETIC] Console command 'give a' doesn't give Gauntlets
- Logged In: YES
user_id=849456
Fixed in SVN [3439] for Doomsday1.9.0-beta5 - 23:51 Bug #299: Firemace unselectable
- Logged In: YES
user_id=849456
Fixed in SVN [3439] for Doomsday1.9.0-beta5 - 21:49 Feature #1407 (Progressed): Customizable console keys
- Recently the behaviour for some of the console keys
where changed (eg. page-up/down). Since not everybody
(includ... - 21:43 Bug #322: [HERETIC] Console command 'where' gives no output
- Logged In: YES
user_id=849456
Oddly, the code for the 'where' command has been commented
out in jHeretic. I'll nee... - 21:11 Bug #322 (Closed): [HERETIC] Console command 'where' gives no output
- The console command 'where' doesn't produce any
(visible) output in jHeretic. With Hexen the command
does work, i... - 21:42 Feature #1405: Crouch
- Logged In: YES
user_id=849456
I personally see no need for crouching in DOOM. Maybe we'll
implement it one day... - 16:05 Feature #1405: Crouch
- Logged In: YES
user_id=1531504
Original DOOM has no crouch feature (same for Heretic and
Hexen). All available WA... - 21:31 Feature #1403: Snowberry UI
- Snowberry is to be phased out and replaced with internal/runtime configuration.
- 21:21 Bug #323 (Closed): [DOOM/HEXEN/HERETIC] Console command 'warp' without space
- Autocompletion of the console command 'warp' doesn't
add a trailing space anymore, used to work in previous
relea... - 19:25 Bug #320: Crash bug in jHexen
- Logged In: YES
user_id=849456
Fixed in SVN [3436] for Doomsday 1.9.0-beta5 - 08:34 Bug #321 (Closed): wrong texture used
- Doom1 and doom2 share the same name texture. (SW1BRN1)
The doom 1 version is half the width of the doom2
version an...
2006-07-30
- 07:04 Bug #319: Use key doesn't work in heretic
- Logged In: YES
user_id=1248824
G'day Dani. I wasn't aware this was a known issue, as I had
ashridah trying out som... - 07:00 Bug #320: Crash bug in jHexen
- JHexen config file.
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/c5a66019/bed1/attachment/jhe... - 07:00 Bug #320: Crash bug in jHexen
- Logged In: YES
user_id=2918
Forgot to mention, no extra datafiles for hexen added,
just base hexen.wad
- 06:58 Bug #320 (Closed): Crash bug in jHexen
- While playing jHexen, in the level darkmere, entering
the initial structure past the swampwater causes a
crash:
... - 06:58 Bug #320: Crash bug in jHexen
- Hexen savegame. Go through portal, over water, into structure, crash.
*Attachments:*
* http://sourceforge.net/p/deng...
2006-07-29
- 17:24 Bug #319: Use key doesn't work in heretic
- Logged In: YES
user_id=849456
This is a known issue and one which has already been fixed.
I will be commiting the ... - 11:14 Bug #319: Use key doesn't work in heretic
- jheretic config file
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/6d216c6a/6ddb/attachment/jh... - 11:14 Bug #319 (Closed): Use key doesn't work in heretic
- While playing heretic with a recent subversion HEAD
build, the use key fails to have an effect,
regardless of wha...
2006-07-28
- 23:35 Feature #1406 (New): Record particles and other effects in demos
- i absolutly hate how the blood effects (of the JDRP)
don't show up when replaying recorded demos - it
totally take... - 11:14 Bug #318: jHeretic crash
- Logged In: YES
user_id=1103163
Duplicate of bug 1530075 - 08:46 Bug #318 (Closed): jHeretic crash
- HERETIC (MAC OS X) seems to be crash when entering saved levels.
*Labels:* jHeretic Gameplay - 09:04 Revision f682b850 (github): All Def_Get routines should check for passed null ptrs.
- 08:09 Revision f9835fcd (github): Fixed BUG #1529954 Seg Violation with Shannara.wad
- 06:33 Bug #317 (Closed): PO_TranslateToStartSpot: Multiple polyobjs in a single ssec
- When trying to play Shannara.wad MAP02 with jHexen in
1.9.0-beta4 Doomsday will bomb during level load with
the mes... - 06:26 Bug #276: Spawning in wrong area with STARSHIP.WAD
- Logged In: YES
user_id=849456
I've found another PWAD where this bug is an issue -
Shannara.wad
http://www.doomwo... - 06:08 Bug #315: Seg Violation with Shannara.wad
- Logged In: YES
user_id=849456
Fixed in [SVN 3437] for Doomsday 1.9.0-beta5 - 02:26 Bug #316: Seg vio after savegame load when not in-game
- Logged In: YES
user_id=849456
Fixed for Doomsday1.9.0-beta5.
I'll commit changes to SVN soon (at which point I'l... - 01:18 Bug #316 (Closed): Seg vio after savegame load when not in-game
- Start jHeretic and load the save game (attached)
straight from the menu without starting a new game.
After the leve... - 01:18 Bug #316: Seg vio after savegame load when not in-game
- Save game used to diagnose problem
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/9fe40cb0/d6b4... - 01:05 Revision 2c915adf (github): Fix BUG #1529799 "Seg Violation with ICARUS.WAD"
- 00:50 Bug #289: Win32: External Libraries Need Updating
- Logged In: YES
user_id=1248824
Just a quck update on this. Using the cmake system, SDL,
SDL_mixer, SDL_net, zlib, ...
Also available in: Atom