Revision 9d8c222b
Added by danij over 18 years ago
Files
- added
- modified
- copied
- renamed
- deleted
- doomsday
- build
- plugins
- common
- include
- src
- d_net.c (diff)
- d_netcl.c (diff)
- d_netsv.c (diff)
- dmu_lib.c (diff)
- f_infine.c (diff)
- g_controls.c (diff)
- g_game.c (diff)
- g_update.c (diff)
- hu_lib.c (diff)
- hu_msg.c (diff)
- hu_pspr.c (diff)
- hu_stuff.c (diff)
- m_multi.c (diff)
- mn_menu.c (diff)
- p_inventory.c
- p_mapsetup.c (diff)
- p_saveg.c (diff)
- p_start.c (diff)
- p_tick.c (diff)
- p_user.c (diff)
- p_xgline.c (diff)
- p_xgsec.c (diff)
- jdoom
- jheretic
- include
- doomdef.h (diff)
- dstrings.h (diff)
- h_action.h (diff)
- h_config.h (diff)
- h_items.h (diff)
- h_player.h (diff)
- jheretic.h (diff)
- m_ctrl.h (diff)
- m_menu.h
- p_local.h (diff)
- p_spec.h (diff)
- src
- g_ctrl.c
- h_console.c (diff)
- h_main.c (diff)
- h_refresh.c (diff)
- p_inter.c (diff)
- p_mobj.c (diff)
- p_telept.c (diff)
- st_stuff.c (diff)
- include
- jhexen
- common
Numerous bug fixes, improvements and clean up to common playsim code. Added minor new feature(s) to HUD and inventory (auto-hiding HUD in jDoom. When finalized will implement in the other games). Commonised several customizability features/options not present in all supported games.
The menu headers are somewhat disorganised due to the fact that I have removed the new menu code as it is not yet ready and reinstated the "old" menu for now.