dark_pulse
- Email: dark_pulse@users.sourceforge.net
- Registered on: 2013-10-15
Issues
Activity
2006-08-02
- 03:25 Doomsday Engine Feature #1281: Random monster variations
- Logged In: YES
user_id=649259
It sounds interesting, but it'd pretty much kill what we've
come to assoiate the Doo...
2005-09-09
- 19:53 Doomsday Engine Bug #237: Doom2: Courtyard, wall transparent from inside structure
- Logged In: YES
user_id=649259
This is more likely GLBSP messing up, rather than an actual
engine bug.
2004-07-04
- 22:09 Doomsday Engine Bug #178 (Closed): REAL bad Mouselag
- On Doomsday Versions 1.7.15 and 1.8.0, there is very
noticeable mouselag - 2 10ths of a second usually, or
worse at... - 08:29 Doomsday Engine Feature #1348 (Closed): Better Mousewheel Weapon Switching
- Right now, when using the mousewheel, no matter how
many time you move it up (or down) the game switches
only to th...
2004-01-01
- 10:43 Doomsday Engine Feature #1209: Lava/water whatever effects
- Logged In: YES
user_id=649259
It's not a bad idea, I especially like the Heatwave Ideals.
Think of how well Episod...
2003-10-26
- 13:33 Doomsday Engine Feature #1143: Bots
- Logged In: YES
user_id=649259
Bots are starting to come in lots of the major ports, first
ZDOOM and Doom Legacy ju...
2003-10-19
- 00:01 Doomsday Engine Bug #148: Netplay refusing to fully work
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user_id=649259
Followup
I tried doing a server. Much as was the case with me to him,
he joined t...
2003-10-18
- 19:12 Doomsday Engine Bug #148 (Closed): Netplay refusing to fully work
- I'm starting up a netgame as a client, everything
starts to work fine. Everything Precaches, Music
starts, and then... - 19:12 Doomsday Engine Bug #148: Netplay refusing to fully work
- Doomsday.out file
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/356b4142/1fa7/attachment/Dooms...
2003-10-09
- 11:40 Doomsday Engine Feature #1303: Weapon Recoil
- Logged In: YES
user_id=649259
Maybe he's thinking of how if you shot a Rocket at a wall,
it would blow you backwar...
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