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From 2006-07-23 to 2006-08-05

2006-08-05

22:39 Bug #305: fog won't work
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Fixed in SVN [3463] for Doomsday1.9.0-beta5
danij
13:04 Revision e4ee7fc0 (github): Yet more 64bit fixes for jHeretic and jHexen. The only remaining "cast to pointer from integer of different size" issues with the game plugins are; in the save game code for serializing, the update routines for (un)mangling states and a net player event handling.
danij
07:17 Bug #333: File load limit when using response files

*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/56f6fdf0/3cf4/attachment/Doomsday.out
danij
07:17 Bug #333: File load limit when using response files
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I am finding it harder to explain this bug the more I look
into it. Observe the atta...
danij
07:02 Bug #333 (Closed): File load limit when using response files
I have just found that on Windows at least, Doomsday
has a limit in the number of files that can be loaded
when usi...
danij
06:18 Revision ea336b77 (github): Fixed BUG #1531148 - Crash in jHexen.
Textures/flats do not index from 0. danij
05:28 Bug #332 (Closed): Snowberry: Addon custom options not disabled in GUI
If an addon has a custom option set in it's metadata,
that option should be disabled when the addon itself
is, in t...
danij
05:13 Revision 2c5b48f2 (github): Use sprintf() instead of itoa() as more portable.
danij
04:21 Revision 17d36730 (github): Various 64bit and compiler warning fixes. Fixed jHexen FTBFS. Added guards around code in /common which should not be included in jHexen. Updated /jhexen/CMakeLists.txt so src files are auto-included.
danij
04:21 Bug #331 (Closed): Snowberry: Conflict wizard - resolving partial conflicts
Say you have the following addons installed:
AddonA.PK3:
provides: doom-model-a
provides: doom-model-b
AddonB...
danij
03:25 Bug #320: Crash bug in jHexen
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Fixed in SVN [3461].
danij
01:55 Bug #320: Crash bug in jHexen
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Unfortunetly this bug is not fixed. Re-opening.
danij
02:32 Bug #330: Crash bug in jdoom with 3d models enabled

*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/690a26cc/90c3/attachment/jdoom.cfg
ashridah
02:31 Bug #330: Crash bug in jdoom with 3d models enabled
savegame from level 6
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/690a26cc/572f/attachment/D...
ashridah
02:31 Bug #330: Crash bug in jdoom with 3d models enabled
doomsday -v -v output
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/690a26cc/cfe0/attachment/d...
ashridah
02:30 Bug #330 (Closed): Crash bug in jdoom with 3d models enabled
I'm getting the following crash (repeatable for me)
in map 6 of doom2. This occurs seemingly randomly in
other ma...
ashridah

2006-08-04

02:11 Revision ff5252b8 (github): Fixed numerous cast from pointer to integer of different size issues.
danij

2006-08-03

23:32 Feature #1411: Customizable Automap pan speed when not using follow mode
Implemented in svn for 1.9.0-beta6 danij
05:22 Feature #1411 (Closed): Customizable Automap pan speed when not using follow mode
Add a cvar which controls the automap pan speed when
follow mode is disabled.
*Labels:* Customizability
danij
21:59 Revision 48abc4cd (github): Further cast from pointer to integer of different size fixes.
danij
20:39 Revision e0d6e616 (github): Fixed numerous compiler warnings. Fixed several cast from pointer to integer of different size issues.
danij
20:01 Feature #1414 (New): Generate particles when touching a plane
It would be pretty neat if the water could splash in
doom like it does in Heretic and Hexen.
*Labels:* Graphics
papercut2
19:58 Feature #1413 (Closed): Map Names
(Originally from Jfiles.org)
How about displaying the images from the wad at the
start of the map, rather than us...
papercut2
19:54 Feature #1412 (New): Camera effect: screen shaking
It would be pretty cool to enhance gameplay, if the
screen would vibrate a little when you fire a weapon,
or a rock...
papercut2
14:43 Revision 7bb4bc3f (github): Change from <SDl/whatever.h> to <whatever.h> as per SDL best practices
yagisan

2006-08-02

23:29 Revision fa8eb491 (github): Fixed win32 building of resources to work without VC++. Added the compiled Doomsday.res and drD3D.res to the repository.
danij
23:19 Bug #160: Some game events not sent to clients in jHexen
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I'm closing this as its too old. We may have already fixed
the cause of the original...
danij
23:11 Bug #224: Segmentation Fault
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I'm closing this as its too old (and not very specific). We
may have already fixed t...
danij
23:09 Bug #258: Memory Leaks?
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I'm closing this as its too old (and not very specific). We
may have already fixed t...
danij
23:08 Bug #261: Segmentation faults
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I'm closing this as its too old (and not very specific). We
may have already fixed t...
danij
23:04 Bug #259: Segmentation Violation
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I'm closing this as its too old (and not very specific). We
may have already fixed t...
danij
19:54 Revision 3a4e9928 (github): Updated include paths for new source tree structure.
danij
19:33 Feature #1410 (Rejected): [Automap] Unified stats display
Currently jHexen lacks display of stats (Kills, Items,
Secret) in the Automap like in jDoom/jHeretic. In
oppositi...
deus-ex
19:21 Feature #1409 (Closed): [DOOM/HERETIC/HEXEN] Automap - font scaling for Map names
Display of map names in the Automap of jDoom/jHeretic
is to small, jHexen currently lacks display of map
names (b...
deus-ex
19:13 Bug #329 (Rejected): [Heretic|Hexen] Afrit/Gargoyle death, endless frame loop
When the Gargoyle(red flying Monster in Heretic)/
Afrit(black fireskined flying Monster in Hexen) falls
to death i...
deus-ex
18:54 Bug #328 (Closed): [HEXEN] Automap doesn't show Map names (and stats)
The Automap in Hexen doesn't show Map names (and
stats) at all as opposed to jDoom and jHeretic.
(Since the Map ...
deus-ex
18:49 Bug #327 (Closed): [DOOM/HERETIC/HEXEN] 'PRINT' key not bindable
Binding of the 'PRINT' key doesn't work for all three
ports. Trying to assign it adds the key 'n' instead.
*Labe...
deus-ex
18:46 Bug #326 (Closed): [DOOM] 'Pause' message missaligned, wrong JDUI font
Pressing 'Pause' in jDoom prints a missaligned message
thus the letter 'P' is overwritten of the remaining
text '...
deus-ex
17:56 Revision 7f0ada7a (github): CMake typo cleanup. Remove excess debugging info from engine/unix/src/sys_dylib.c. add opengl debugging info, and enable texture compression by default. -notexcomp to disable. We really should have an ingame toggle for it
yagisan
15:12 Bug #325 (Closed): Snowberry: Problems with spaces in addon filenames
The following error was reported by Snowberry:
Profile Error
The profile
H:\Doomsday190-beta4\Snowberry\userprof...
danij
15:12 Bug #325: Snowberry: Problems with spaces in addon filenames

*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/6b59734a/70f8/attachment/heretic.prof
danij
06:24 Revision 5078e5fc (github): Fixed P_GivePower()
danij
05:40 Revision 89952241 (github): Standardised on NOP/NULL/Nil function ptr used with thinker_t->function.
danij
04:28 Feature #1143: Bots
_(originally posted by anonymous SF.net user)_
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Yeeeeeeeeessss!!! GREAT IDEA!!!
Co...
skyjake
04:24 Feature #1141: Third-person view
_(originally posted by anonymous SF.net user)_
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For me, it isn't a good idea.... :-|
...
skyjake
04:17 Feature #1168: Real decals: bulletholes, blastmarks, etc.
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I agree on all of this!
badrad
04:10 Feature #1228: Damage from nukage splats
_(originally posted by anonymous SF.net user)_
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Also be neat if the the nukage that splashed out of t...
skyjake
04:05 Feature #1268: Individual sounds for Creatures.
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Well in general no sound sharings would be great.
darmuss
03:34 Feature #1407: Customizable console keys
- **assigned_to**: Daniel Swanson --> nobody
danij
03:27 Feature #1273: Model anim with 1-state objects
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Added &quot;df_worldtime&quot;.
skyjake
03:25 Feature #1281: Random monster variations
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It sounds interesting, but it'd pretty much kill what we've
come to assoiate the Doo...
dark_pulse
03:11 Revision 85fa4359 (github): Remove thinkerinfo_t->name added during debug.
danij
03:07 Revision 57bd7e7b (github): Fixed segmentation violation exhibited when attempting to play KAOZ-beta2 in jHeretic.
For some reason under rare circumstances mobj->target ends up pointing to a mobj whose thinker->function != P_MobjThi... danij
03:06 Feature #1348: Better Mousewheel Weapon Switching
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Thumbs up.
m4gicfour
02:57 Feature #1408 (Closed): Map Name CWILVxx Images
(Originally posted in jfiles.org)
How about displaying the image CWILV00 from the wad at
the start of the map, in...
papercut2
01:26 Bug #324 (Closed): Snowberry AttributeError: 'NoneType' object has no attribute
i had gotten this error tell ing me to check my
snowberry.exe.log for details and the log says:
Traceback (most r...
xero133

2006-08-01

22:28 Revision 2989aacd (github): Split cheat code in jHexen from st_stuff.c to m_cheat.c
danij
20:55 Revision 43790a0e (github): jHeretic: Revised src includes so that only the required headers are included. Removed jHeretic.h as obsolete/unnecessary.
danij
20:40 Bug #312: mouse problem
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Yeah well it looks like this is a bug and hpefully will be
fixed in future install...
davaloscarlo
19:22 Revision 32d87db9 (github): CMAKE: Update hexen build script
yagisan
19:06 Revision c5cdba54 (github): Removed duplicate default control array definitions.
danij
18:09 Revision 74b0581e (github): Split cheat code in jHeretic from st_stuff.c to m_cheat.c
danij
17:54 Revision 1f496384 (github): Removed left overs from P_DealPlayerStarts() update.
danij
17:26 Revision c479eadf (github): Added back missing m_menu.h headers.
danij
03:47 Revision e400a2bd (github): Fixed BUG #1481329 Spawning in wrong area with starship.wad
danij
02:49 Revision 9d8c222b (github): Numerous bug fixes, improvements and clean up to common playsim code. Added minor new feature(s) to HUD and inventory (auto-hiding HUD in jDoom. When finalized will implement in the other games). Commonised several customizability features/options not present in all supported games.
The menu headers are somewhat disorganised due to the fact that I have removed the new menu code as it is not yet rea... danij
00:48 Bug #276: Spawning in wrong area with STARSHIP.WAD
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Fixed in SVN [3440] for Doomsday1.9.0-beta5
danij

2006-07-31

23:53 Bug #319: Use key doesn't work in heretic
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Fixed in SVN [3439].
danij
16:00 Bug #319: Use key doesn't work in heretic
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Not a problem Yagisan, I'm happy to see that all known bugs
are being documented :)
...
danij
23:53 Bug #316: Seg vio after savegame load when not in-game
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Fixed in SVN [3439] for Doomsday1.9.0-beta5
danij
23:52 Bug #313: [HERETIC] Console command 'give a' doesn't give Gauntlets
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Fixed in SVN [3439] for Doomsday1.9.0-beta5
danij
23:51 Bug #299: Firemace unselectable
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Fixed in SVN [3439] for Doomsday1.9.0-beta5
danij
21:49 Feature #1407 (Progressed): Customizable console keys
Recently the behaviour for some of the console keys
where changed (eg. page-up/down). Since not everybody
(includ...
deus-ex
21:43 Bug #322: [HERETIC] Console command 'where' gives no output
Logged In: YES
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Oddly, the code for the 'where' command has been commented
out in jHeretic. I'll nee...
danij
21:11 Bug #322 (Closed): [HERETIC] Console command 'where' gives no output
The console command 'where' doesn't produce any
(visible) output in jHeretic. With Hexen the command
does work, i...
deus-ex
21:42 Feature #1405: Crouch
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I personally see no need for crouching in DOOM. Maybe we'll
implement it one day...
danij
16:05 Feature #1405: Crouch
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Original DOOM has no crouch feature (same for Heretic and
Hexen). All available WA...
deus-ex
21:31 Feature #1403: Snowberry UI
Snowberry is to be phased out and replaced with internal/runtime configuration. danij
21:21 Bug #323 (Closed): [DOOM/HEXEN/HERETIC] Console command 'warp' without space
Autocompletion of the console command 'warp' doesn't
add a trailing space anymore, used to work in previous
relea...
deus-ex
19:25 Bug #320: Crash bug in jHexen
Logged In: YES
user_id=849456
Fixed in SVN [3436] for Doomsday 1.9.0-beta5
danij
08:34 Bug #321 (Closed): wrong texture used
Doom1 and doom2 share the same name texture. (SW1BRN1)
The doom 1 version is half the width of the doom2
version an...
kurikai

2006-07-30

07:04 Bug #319: Use key doesn't work in heretic
Logged In: YES
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G'day Dani. I wasn't aware this was a known issue, as I had
ashridah trying out som...
yagisan
07:00 Bug #320: Crash bug in jHexen
JHexen config file.
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/c5a66019/bed1/attachment/jhe...
ashridah
07:00 Bug #320: Crash bug in jHexen
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user_id=2918
Forgot to mention, no extra datafiles for hexen added,
just base hexen.wad
ashridah
06:58 Bug #320 (Closed): Crash bug in jHexen
While playing jHexen, in the level darkmere, entering
the initial structure past the swampwater causes a
crash:
...
ashridah
06:58 Bug #320: Crash bug in jHexen
Hexen savegame. Go through portal, over water, into structure, crash.
*Attachments:*
* http://sourceforge.net/p/deng...
ashridah

2006-07-29

17:24 Bug #319: Use key doesn't work in heretic
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This is a known issue and one which has already been fixed.
I will be commiting the ...
danij
11:14 Bug #319: Use key doesn't work in heretic
jheretic config file
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/6d216c6a/6ddb/attachment/jh...
ashridah
11:14 Bug #319 (Closed): Use key doesn't work in heretic
While playing heretic with a recent subversion HEAD
build, the use key fails to have an effect,
regardless of wha...
ashridah

2006-07-28

23:35 Feature #1406 (New): Record particles and other effects in demos
i absolutly hate how the blood effects (of the JDRP)
don't show up when replaying recorded demos - it
totally take...
ic41213
11:14 Bug #318: jHeretic crash
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user_id=1103163
Duplicate of bug 1530075
zachkeene
08:46 Bug #318 (Closed): jHeretic crash
HERETIC (MAC OS X) seems to be crash when entering saved levels.
*Labels:* jHeretic Gameplay
steff769
09:04 Revision f682b850 (github): All Def_Get routines should check for passed null ptrs.
danij
08:09 Revision f9835fcd (github): Fixed BUG #1529954 Seg Violation with Shannara.wad
danij
06:33 Bug #317 (Closed): PO_TranslateToStartSpot: Multiple polyobjs in a single ssec
When trying to play Shannara.wad MAP02 with jHexen in
1.9.0-beta4 Doomsday will bomb during level load with
the mes...
danij
06:26 Bug #276: Spawning in wrong area with STARSHIP.WAD
Logged In: YES
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I've found another PWAD where this bug is an issue -
Shannara.wad
http://www.doomwo...
danij
06:08 Bug #315: Seg Violation with Shannara.wad
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Fixed in [SVN 3437] for Doomsday 1.9.0-beta5
danij
02:26 Bug #316: Seg vio after savegame load when not in-game
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Fixed for Doomsday1.9.0-beta5.
I'll commit changes to SVN soon (at which point I'l...
danij
01:18 Bug #316 (Closed): Seg vio after savegame load when not in-game
Start jHeretic and load the save game (attached)
straight from the menu without starting a new game.
After the leve...
danij
01:18 Bug #316: Seg vio after savegame load when not in-game
Save game used to diagnose problem
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/9fe40cb0/d6b4...
danij
01:05 Revision 2c915adf (github): Fix BUG #1529799 "Seg Violation with ICARUS.WAD"
danij
00:50 Bug #289: Win32: External Libraries Need Updating
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Just a quck update on this. Using the cmake system, SDL,
SDL_mixer, SDL_net, zlib, ...
yagisan

2006-07-27

22:06 Bug #314: Seg Violation with ICARUS.WAD
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Fixed in [SVN 3436] for Doomsday 1.9.0-beta5
danij
15:50 Bug #314 (Closed): Seg Violation with ICARUS.WAD
Doomsday1.9.0-beta4 crashes with a seg violation when
attempting to play ICARUS.WAD - MAP01 in jDoom.
The crash c...
danij
20:39 Bug #315: Seg Violation with Shannara.wad
Logged In: YES
user_id=849456
The same bug appears to exist with Hex_Bf.wad - MAP28 (use
warp 14).
I have uploa...
danij
20:26 Bug #315 (Closed): Seg Violation with Shannara.wad
Currently Doomsday will crash reporting a seg violation
when attempting to play Shannara.wad with jHexen.
Upon st...
danij
00:53 Bug #312: mouse problem
Logged In: YES
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I am posting this on behalf of scopic at the forums (see
http://forums.newdoom.com/s...
danij

2006-07-25

20:30 Bug #312: mouse problem
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ok I tried it on my labtop and as soon as i start a new
game it crashes. That said...
davaloscarlo
09:21 Bug #312: mouse problem
Logged In: YES
user_id=1560673
The mouse I am using is a micrisoft optical mouse.
It does not have any special d...
davaloscarlo
06:19 Bug #312: mouse problem
Logged In: YES
user_id=717323
Please, tell me more about your computer: what kind of mouse are you using?
Does it...
skyjake
14:22 Feature #1404: Stopping time, while allowing camera movement
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If you completely stop "time" that would stop particle
generators as well, would'n...
deus-ex
10:10 Bug #310: [Doom] Dead bodies do not stop sliding
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This is a very old issue and is the reason why corpse
sliding is disabled by default...
danij
10:07 Bug #313: [HERETIC] Console command 'give a' doesn't give Gauntlets
Logged In: YES
user_id=849456
Known issue, already fixed. The changes will be commited to
SVN soon.
danij
10:03 Revision 9c773eae (github): Cmake Win32 build updates. Offically close bug [ 1512784 ] due to implementation of the Cmake system
yagisan
07:04 Bug #303: configure fails
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user_id=1248824
As of svn 3435, this bug should be fixed with the new cmake
build system.
yagisan

2006-07-24

14:19 Bug #313 (Closed): [HERETIC] Console command 'give a' doesn't give Gauntlets
The console command 'give a' (give all weaons/items)
doesn't give the Gauntlets. Used to work with previous
versi...
deus-ex
14:12 Bug #306: [HERETIC] Gauntlets unselectable
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user_id=1531504
CORRECTION:
Gauntlets ARE selectable indeed. But they are not granted
using the '...
deus-ex
00:54 Bug #312 (Closed): mouse problem
At a certain point while playing jDoom the mouse
becomes uncontrollable and moves round at about 1
fps. Basically...
davaloscarlo

2006-07-23

21:27 Revision 28ce0a4f (github): Added a note about deprecation of the plain text changelog.
skyjake
15:37 Bug #311 (Closed): stay on mouse look
You have to turn on the mouse look option each and every time you
open jDoom/jHeretic/jHexen. It just wont stay on ...
nova_77
15:28 Feature #1405 (Rejected): Crouch
Well, this is the thing that bother me the most. There is no possibility
to crouch! I always have the reflex to pre...
nova_77
03:46 Revision 0eb89ceb (github): Cmake build updates for Win32
yagisan
02:05 Bug #310 (Rejected): [Doom] Dead bodies do not stop sliding
While playing doom1's e1m8, I noticed that I was able
to get a dead body to effectively start bouncing back
and f...
ashridah
02:05 Bug #310: [Doom] Dead bodies do not stop sliding
Save games and jdoom.cfg showing issue.
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/ba3c07fd...
ashridah
 

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