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From 2003-08-14 to 2003-08-27

2003-08-27

17:09 Bug #120: ATI OpenGL: Menu fix found possibly???
_(originally posted by anonymous SF.net user)_
Logged In: YES
user_id=853467
I'll check it as soon as I can. Right...
skyjake

2003-08-26

14:27 Bug #127: JHexen Smoke bug
_(originally posted by anonymous SF.net user)_
Logged In: NO
Forgot to check the box for attaching the image. Sorr...
skyjake
14:25 Bug #127 (Closed): JHexen Smoke bug
Hi.
In JheXen, I've nocticed that of a smoke puff (i.e. from
the Cleric's Mace or Fighters Guanlets), goes throu...
skyjake

2003-08-25

21:37 Feature #1268 (Closed): Individual sounds for Creatures.
Alot of the creatures (and the player) share the same
sounds. It would be great to be able to make different
soun...
skyjake
08:55 Bug #126: (1.7.12) Lots of Lag for Client(s)
Logged In: YES
user_id=717323
I'll try making a few more tweaks before the final release
of 1.7.12, but the netgam...
skyjake
00:04 Bug #126: (1.7.12) Lots of Lag for Client(s)
Doomsday Out 20030824 5:06pm
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/15abe650/d827/attac...
tolwyn
00:01 Bug #126: (1.7.12) Lots of Lag for Client(s)
Logged In: YES
user_id=616016
Corrected 1.17.12 not 1.17.14. Sorry.
tolwyn
00:00 Bug #126 (Closed): (1.7.12) Lots of Lag for Client(s)
Hi, Skyjake.
I'm running a listenserver here, with 1 other person (I am
the server). We live about 5 minutes awa...
tolwyn
03:02 Feature #1141: Third-person view
_(originally posted by anonymous SF.net user)_
Logged In: NO
Great idea. Not like the original, but again good for...
skyjake

2003-08-24

17:27 Bug #125 (Closed): Ultimate Doom Crashes
With The newest Doomsday / jDOOM engine, Ultimate
Doom crashes very often in some maps. Its a moving
and mouseloo...
skyjake
03:43 Revision d6d3f723 (github): Changed variable naming style, added decormaps (disabled)
skyjake
03:42 Revision 59a14d1c (github): Changed variable naming style
skyjake
03:41 Revision da290ecc (github): Always clamp texcoords with light textures
skyjake
03:40 Revision 6713f17c (github): Cleanup
skyjake
03:40 Revision 951683bd (github): Added model particles
skyjake
03:39 Revision 63d9fcb3 (github): Int-flags
skyjake
03:39 Revision 2fc882d4 (github): Int-flags, additional precaching
skyjake
03:38 Revision 529495a9 (github): Precache sky textures, added decormaps (disabled)
skyjake
03:37 Revision 2647f058 (github): Added r_sky.h
skyjake
03:37 Revision 31e5e494 (github): Added model particles, spin
skyjake
03:36 Revision 2ad7e199 (github): Added netgame cheats
skyjake
03:36 Revision 11f8b1f9 (github): Added decormaps (disabled)
skyjake
03:35 Revision 35e1f827 (github): Eval flags immediately, int-flags, new flags syntax
skyjake
03:34 Revision 1bb3db2f (github): Added model particles
skyjake
03:32 Revision c3a15a90 (github): ZBias is not needed
skyjake
03:32 Revision eaf41e2b (github): DED flags are integers, added model particles
skyjake
03:31 Revision 288f4e77 (github): Added particle models, model spinning speed
skyjake
03:31 Revision 6a8c911c (github): Initial checkin, sky-related refresh code
skyjake
03:30 Revision 2300f786 (github): Added r_sky.h
skyjake
03:29 Revision d71c8670 (github): Model particles, int-flags, added decormaps (disabled)
skyjake
03:29 Revision 04abc389 (github): Precache player weapon model skins
skyjake
03:28 Revision 0ec20b55 (github): Added df_twosided, new model functions
skyjake
03:28 Revision 2d786996 (github): Added decormaps (disabled)
skyjake
03:27 Revision e08ecc66 (github): Added model particles
skyjake
03:27 Revision 86d362ea (github): Added netgame cheating
skyjake
03:26 Revision f3027063 (github): Added common cheat functions
skyjake
03:26 Revision 6cb07c30 (github): More advanced patch replacements
skyjake
03:26 Revision 6c871cf1 (github): Modified text writing routines
skyjake
03:25 Revision 6a35d049 (github): Separate function for giving backpack
skyjake
03:25 Revision 6aaf569e (github): Limit #TUs to 2
skyjake
03:24 Revision ddb8110f (github): Changed variable naming style, added decormaps (disabled)
skyjake
03:24 Revision f5a45717 (github): Adjusted bandwidth rating
skyjake
03:23 Revision a6bb7e80 (github): Added model spinning speed
skyjake
03:23 Revision 914a8148 (github): Added model spinning speed, detect errors that happen before console inited
skyjake
03:22 Revision 3c28ef74 (github): Cosmetics
skyjake
03:21 Revision edfbd184 (github): Enable texture compression with -texcomp
skyjake
03:20 Revision 8114c225 (github): Only use up to MAX_TEX_UNITS texture units
skyjake
03:20 Revision 9123f157 (github): Set flag values directly
skyjake
03:19 Revision b4100d2f (github): Initial checkin, renderer debug logger
skyjake
03:18 Revision b4970373 (github): Correct menu item case
skyjake
03:18 Revision 2883c954 (github): Moved "page N/M" two pixels down
skyjake
03:17 Revision d0994c20 (github): Separate function for giving backpack
skyjake
03:17 Revision 2bd1ac79 (github): Changed variable naming style
skyjake
03:16 Revision 9b5e2a68 (github): Netgame-aware cheats, "give p" => backpack
skyjake
03:16 Revision 171f9a23 (github): More advanced patch replacements
skyjake
03:15 Revision b0234bed (github): Netgame-aware cheats
skyjake
03:14 Revision 4f123743 (github): Precache player weapon model skins
skyjake
03:13 Revision 16138f2e (github): Initial checkin, sky-related refresh code
skyjake
03:11 Revision 61c26085 (github): Changed menu item text to use correct case
skyjake
03:11 Revision 87b0a11b (github): Initial checkin, common game refresh routines
skyjake
03:10 Revision 937d7c70 (github): Added netgame cheating
skyjake
03:09 Revision c052b72f (github): Moved refresh code to r_sky
skyjake
03:08 Revision 1652e02b (github): Changes for today's snapshot
skyjake
03:06 Revision 3b0f268c (github): Added r_common.c: precache psprites
skyjake
03:06 Revision 76fc0101 (github): Added r_sky.c/h
skyjake
03:05 Revision acdf8337 (github): Added drDebug, removed jtNet2
skyjake
00:25 Revision 920e904b (github): Added pt_model* particle types, yaw/pitch flags
skyjake
00:25 Revision 33d98c1e (github): Reordered stf-flags
skyjake
00:24 Revision 24a78b45 (github): Use DED v6
skyjake
00:24 Revision 9128353e (github): Added new Patch Replacement parameters
skyjake
00:23 Revision c3acb2c9 (github): Use DED v6 flag syntax
skyjake

2003-08-23

11:51 Feature #1142: Cheating in netgames
_(originally posted by anonymous SF.net user)_
Logged In: NO
if berserk is "give b", the backpack should...
skyjake

2003-08-22

17:06 Bug #106: Client can jump even if jumping disabled on server
_(originally posted by anonymous SF.net user)_
Logged In: NO
and they adjust jumoing power too.
skyjake
17:05 Bug #124 (Closed): Marked (Doors, and switches) in Automap
It would be nice to be able to see key switches/ doors in
the automap. They should have the relevant colors of
th...
skyjake
17:00 Bug #123 (Closed): Client should not be able to adjust jump-power
Maybe it´s not a bug, but clients shouldn´t be allowed
to adjust their jump-power in multiplayer (they can in
coo...
skyjake
16:32 Feature #1223: 16:9 widescreen mode
Logged In: YES
user_id=849456
Originator: NO
Already implemented.
danij
09:58 Feature #1150: Duke Nukem 3D Support
_(originally posted by anonymous SF.net user)_
Logged In: NO
I hate this April jokes
Desinformation only, it give...
skyjake

2003-08-21

11:42 Feature #1138: Port it to Linux :-)
_(originally posted by anonymous SF.net user)_
Logged In: YES
user_id=355760
Yes, I support this request!
skyjake

2003-08-20

22:47 Feature #1266: Sound decorations
Logged In: YES
user_id=763563
I think it would be cool if tech pillars and other decs to have
ambient sounds. The...
chrisdragon
18:02 Bug #122 (Closed): High eyeheight in a low room
When raising the eyeheight over the default value in
jDoom, the eyeheight doesn't increase, only the weapon
is mo...
skyjake
10:41 Feature #1267 (Closed): rename doomfont to lumpfont
rename the doomfont console command to lumpfont noctrun
10:36 Bug #121 (Closed): jDoom: deathmatch modes multiplayer hud frag display
in the deathmatch modes the STARMS lump is drawn over
the STBAR lump, that should not be the case, at the
moment yo...
noctrun
10:26 Feature #1259: Divide 3D models into hitzones
_(originally posted by anonymous SF.net user)_
Logged In: NO
I would like the original gameplay, like movement spe...
skyjake
08:26 Bug #120: ATI OpenGL: Menu fix found possibly???
Logged In: YES
user_id=717323
OK. Try setting the cvar "menu-effect" to 2. Does that help?
How about s...
skyjake

2003-08-19

22:01 Feature #1266: Sound decorations
_(originally posted by anonymous SF.net user)_
Logged In: NO
I can do some sounds. I already have some sounds read...
skyjake
19:37 Revision 43ddfb03 (github): Use vissprite type constants
skyjake
19:36 Revision d4830e79 (github): Improved sky model handling
skyjake
19:36 Revision da81d26b (github): Use vissprite type constants, rendering of sky models
skyjake
19:34 Revision e8c9e73e (github): DD_GetInteger(DD_DYNLIGHT_TEXTURE) returns dltexname
skyjake
19:34 Revision e10ce373 (github): Use -nohighpat with sprites
skyjake
19:33 Revision 437f5954 (github): Use WI_DrawPatch instead of GL_DrawPatch
skyjake
19:33 Revision 19621136 (github): Improved Patch Replacement: multiple param blocks, rotation angle
skyjake
19:32 Revision 5e1423b8 (github): Added menu glitter (using the dynlight texture)
skyjake
19:32 Revision 24711173 (github): Added cvars for patch replacement, menu glitter
skyjake
19:30 Revision 5ccfd9b2 (github): Added mif_sphere (MIF_DRAW_SPHERE)
skyjake
19:30 Revision 04194210 (github): Vissprites now have distinct types
skyjake
19:29 Revision 9f0d5174 (github): DED v6, added Rotate to Map Info -> Sky Model
skyjake
19:29 Revision e3a3c52f (github): DEDv6, added Rotate to Map Info -> Sky Model
skyjake
19:28 Revision b934ec3b (github): Added the constant DD_DYNLIGHT_TEXTURE
skyjake
19:28 Revision 98e7381b (github): Include p_mobj.h to get a definition of mobj_t
skyjake
19:27 Revision 29daf587 (github): Added jDoom cvars, DED version 6
skyjake
19:26 Revision a908be49 (github): Use version 6 syntax
skyjake
19:26 Revision 9d5fc281 (github): Updated Patch Replacement example and info, added angle param
skyjake
19:25 Revision 438234ee (github): Added mif_sphere
skyjake
19:23 Revision 96c27057 (github): Updates for 1.7.12, info about Sky Models
skyjake
16:25 Bug #119: 99% CPU time
Logged In: YES
user_id=412504
But I have no problems with any games on my working
computer.
e6y
15:39 Bug #120 (Closed): ATI OpenGL: Menu fix found possibly???
I think I may have found a solution to the menu
distortion! In Jdoom, you have the blue curtain-like
texture or eff...
skyjake
01:51 Revision 27b8bbec (github): Sky models
skyjake
01:51 Revision 3bf0ca04 (github): Don't iterate if no subsector specified
skyjake
01:50 Revision 888bdab2 (github): Added ID to Model def
skyjake
01:50 Revision 4f56bbe6 (github): Added sky models
skyjake
01:48 Revision 8b0fcbb9 (github): Doom 1 Map Infos use Copy
skyjake
01:48 Revision b651e4db (github): Added Definitions category, sky models
skyjake
01:42 Revision d73e86dd (github): Added sky models
skyjake

2003-08-18

19:44 Revision fd7d37f3 (github): New features
skyjake
19:44 Revision c27aa1d2 (github): Moved gl_*_t structs to dglib.h
skyjake
19:43 Revision 43830728 (github): Texture compression cap, moved gl_*_t structs here
skyjake
19:42 Revision dc71319f (github): Renamed gl*_t structs to gl_*_t
skyjake
19:42 Revision d50cc194 (github): Disable texture compression for flare textures
(to prevent banding) skyjake
19:41 Revision cd2d4695 (github): Draw "PAGE n/4" using the orange color
skyjake
19:41 Revision 86c97f67 (github): Floating point offsets for Patch Replacement
skyjake
19:40 Revision 91b784b6 (github): Precache fonts
skyjake
19:40 Revision 2824d0fb (github): Manual arrays, allowCompression
skyjake
19:39 Revision 0b63cb8a (github): Texture compression can be prohibited
skyjake
19:39 Revision d541784d (github): Manual arrays
skyjake
19:38 Revision 85da89b2 (github): Manual arrays, allowCompression, moved gl_*_t structs here
skyjake
02:33 Revision b55a8dcf (github): Slight reordering of startup WADs
skyjake
02:32 Revision 8baf997f (github): Implemented Patch Replacement
(GL_DrawPatch => WI_DrawPatch) skyjake
02:31 Revision d0459026 (github): Cleanup, added Patch Replacement
skyjake
02:30 Revision 4a0196fe (github): Cleanup
skyjake
02:30 Revision eb206345 (github): Added JWAD recognition
skyjake
02:30 Revision fd7490e7 (github): Added ID to Model def
skyjake
02:29 Revision 557ef1b7 (github): Export W_IsFromIWAD
skyjake
02:29 Revision 268de5ec (github): Implemented Patch Replacement
skyjake
02:25 Revision 0f3df458 (github): Added instructions about Patch Replacement
skyjake

2003-08-17

23:27 Feature #1253: Menus use fonts for unmodified games
_(originally posted by anonymous SF.net user)_
Logged In: NO
pie is good
skyjake
16:21 Bug #85: Virtual File Hierarchy (pk3) route folders bug
Logged In: YES
user_id=717323
OK, closing as "probably OK".
skyjake
13:31 Feature #1250: Improved flying suggestions for Hexen/Heretic
_(originally posted by anonymous SF.net user)_
Logged In: NO
#2 is the better idea.
skyjake
00:39 Revision cee6fa58 (github): Texture alpha conversion, mul/imul blending, fixed bug in blending changes
skyjake
00:38 Revision ed558d88 (github): Added new particle blending modes (mul, imul)
skyjake
00:37 Revision 77296f92 (github): Added wireframe rendering mode
skyjake
00:37 Revision 077bf309 (github): Moved R_IsValidLightDecoration() here
skyjake
00:37 Revision 1c1929a1 (github): W_IsFromIWAD checks if lump index is valid
skyjake
00:36 Revision f8abac5d (github): Added lightmaps
skyjake
00:34 Revision eea013df (github): Added wireframe mode
skyjake
00:34 Revision dbff1afb (github): Do a PWAD test for sound resources
skyjake
00:34 Revision c3064461 (github): Be more careful when loading buffer with data
skyjake
00:33 Revision 88c4d2dc (github): Image knows its original bitdepth, conversion to alpha
skyjake
00:32 Revision d9ed7238 (github): Moved R_IsValidLightDecoration() here
skyjake
00:31 Revision f6b22db6 (github): New particle blending modes (mul, imul)
skyjake
00:29 Revision 54310bcf (github): New particle blending modes
skyjake
00:29 Revision c8af4816 (github): Option to include nearly all DEDs
skyjake
00:28 Revision ba4e54b2 (github): Added info about lightmaps
skyjake
00:28 Revision 5decc224 (github): Lightmap options, -nohighpat
skyjake
00:28 Revision 9b848bd2 (github): PWAD test for sounds, lightmaps, mul-blend for particles, wireframe mode
skyjake
00:26 Revision ef1ea926 (github): Added info about lightmaps, new generator flags
skyjake

2003-08-16

21:49 Feature #1194: Viewing other players' cameras ("spy" command)
Logged In: YES
user_id=849456
I think its probably about time to fix the spy command ;-)
danij
21:19 Feature #1160: Customizable Dynamic Lights
_(originally posted by anonymous SF.net user)_
Logged In: NO
Yay! Can you make it so they use the 8bit Particle Al...
skyjake
18:06 Feature #1225: Tenebrae style blood
_(originally posted by anonymous SF.net user)_
Logged In: NO
This you mean >
http://tenebrae.sourceforge.net/...
skyjake
17:56 Feature #1260: Disable highres patches but not highres textures
_(originally posted by anonymous SF.net user)_
Logged In: NO
Great idea
skyjake
17:56 Feature #1257: Level Shadows and Zombie blood
Logged In: YES
user_id=849456
BIAS lighting has been implemented in CVS (soft sector
lighting).
danij
15:50 Bug #85: Virtual File Hierarchy (pk3) route folders bug
_(originally posted by anonymous SF.net user)_
Logged In: NO
I can't seem to replicate this bug now. So might as w...
skyjake
11:15 Feature #1266: Sound decorations
Logged In: YES
user_id=717323
I like the idea. It should be possible to use the Decoration
defs for this:
Decor...
skyjake
10:02 Feature #1266 (New): Sound decorations
A sound that comes from a texture or flat. Sound should
have a range/radius, otherwise it would turn out to be
di...
skyjake
10:30 Feature #1263: Directory structure grouped by game
Logged In: YES
user_id=675595
Um... I have to keep my mitts off the back button
chilvence
01:19 Revision 778abe4d (github): Use RL texbind funcs
skyjake
01:18 Revision 85becd92 (github): Added subtractive blending, 8-bit noalpha textures converted to pure alpha
skyjake
01:17 Revision 5f706c52 (github): Use RL texbind funcs, HUD model mirroring
skyjake
01:16 Revision f86357ce (github): Moved blending modes here
skyjake
01:15 Revision fcbb3b53 (github): Moved some routines, added texture binding funcs
skyjake
01:15 Revision d2be87f3 (github): Message cleanup with M_Pretty
skyjake
01:14 Revision b26e4fd7 (github): Game's main DED file is stored to topDefsFileName[]
skyjake
01:14 Revision c74e3e57 (github): Cleanup, always read Doomsday.ded
skyjake
01:13 Revision 1a752794 (github): Added rend-model-mirror-hud
skyjake
01:13 Revision 7ddd465c (github): Allocate buffer with enough room for 4 color components
skyjake
01:12 Revision 0efc44d8 (github): Do PWAD testing with hires flats
skyjake
01:11 Revision 1ab8836b (github): Added M_Pretty()
skyjake
01:10 Revision 011696c9 (github): Choose internal formats in a single place
skyjake
01:10 Revision c4d1ac23 (github): Cleanup, comment, set triangle front facing
skyjake
01:09 Revision 345910e8 (github): Added support for GL_EXT_texture_compression_s3tc
skyjake
01:08 Revision 597d2660 (github): Cleanup
skyjake
01:08 Revision 4bf8af89 (github): Added cvar for mirroring HUD models
skyjake
01:07 Revision b7945585 (github): Moved blending modes here
skyjake
01:07 Revision 1b11552a (github): Added functions for binding textures
skyjake
01:07 Revision f664b1fb (github): Max number of read files increased to 8 thousand
skyjake
01:06 Revision 964b3ca7 (github): Added subtractive blending mode flags
skyjake
01:06 Revision 4127372c (github): Added constants for triangle orientation
skyjake
01:05 Revision 6bf13b1b (github): Cleanup, added S3TC
skyjake
01:04 Revision 4cb20301 (github): Moved common definitions to parent directory
skyjake
01:03 Revision aae0410f (github): Initial checkin, common definitions
skyjake
01:03 Revision ec850401 (github): Changes for today's snapshot
skyjake
01:02 Revision c9d01bae (github): Added -notexcomp, texture compression is enabled by default
skyjake
01:01 Revision 9b01c78e (github): Explain model packs, correct some terminology, notice about -fresh
skyjake

2003-08-15

21:29 Bug #75: Random Crashes with Ultimate Doom
Logged In: YES
user_id=717323
Likely fixed in 1.7.12?
skyjake
21:23 Feature #1205: Option: -nomidi
Not super useful; future improvements in audio configuration should make this obsolete anyway.
- **status**: open ...
skyjake
19:49 Feature #1239: Binding of joystick axes
Implemented in svn for 1.9.0-beta6 danij
19:46 Feature #1254: Portal based rendering
_(originally posted by anonymous SF.net user)_
Logged In: NO
Good thinking. The possibility of a Buildsday is even...
skyjake
19:06 Feature #1247: Support GL_EXT_texture_compression_s3tc
Logged In: YES
user_id=717323
Check out the relation to
GL_EXT_texture_compression_s3tc.
skyjake
17:33 Bug #110: [Render hack] TNT map09: Transparent window is not transparent
Logged In: YES
user_id=717323
The problem is a trick that works in the original Doom.
The window is a zero-height...
skyjake
16:26 Bug #119: 99% CPU time
Logged In: YES
user_id=717323
I don't think there's much I can do about this. It appears
to be a driver issue par...
skyjake
15:22 Bug #65: Shiny skins on HUD Models
Logged In: YES
user_id=717323
In 1.7.12, the shiny coords of HUD models are calculated
a bit differently. They ar...
skyjake
08:49 Feature #1263: Directory structure grouped by game
Logged In: YES
user_id=717323
Doomsday 2 is naturally a different matter. As you suggest,
it's probably best to gr...
skyjake
01:26 Revision da41db70 (github): Max number of submodels is now eight
skyjake
01:24 Revision 30cad7f9 (github): Switch model Y and Z axes when loading a DMD (to match world space)
skyjake

2003-08-14

21:39 Feature #1263: Directory structure grouped by game
Logged In: YES
user_id=675595
Primarily, what got me thinking this is the very last part
of the doomsday 2 manifes...
chilvence
21:23 Feature #1263: Directory structure grouped by game
Logged In: YES
user_id=675595
Primarily, what got me thinking this is the very last part
of the doomsday 2 manifes...
chilvence
21:23 Feature #1263: Directory structure grouped by game
Logged In: YES
user_id=675595
Primarily, what got me thinking this is the very last part
of the doomsday 2 manifes...
chilvence
21:22 Feature #1263: Directory structure grouped by game
Logged In: YES
user_id=717323
I admit the current directory structure is not perfect, but I
don't see enough ince...
skyjake
02:39 Revision 28359914 (github): Skip trailing junk when reading Text patches, be more verbose
skyjake
02:38 Revision 26a05498 (github): Larger retry steps in zone allocation
skyjake
02:38 Revision 8cd14cae (github): Use C_IsFull() instead of direct access to clipnodes
skyjake
02:37 Revision 51c130b3 (github): Read music data using W_ReadData; don't cache into the zone
skyjake
02:37 Revision 94123820 (github): When loading a PCX, read the data only once
skyjake
02:36 Revision 269a64b1 (github): Revised node management
skyjake
02:35 Revision b441ee74 (github): Moved clipnode_t to rend_clip.c, no need for global scope
skyjake
02:35 Revision 1ee8aeb5 (github): Added routines that allocate the buffer automatically
skyjake
02:35 Revision 3d1757af (github): Routines that allocate the buffer automatically
skyjake
02:34 Revision 093e896d (github): Sort to categories
skyjake
02:33 Revision 83288456 (github): Removed -vtxar, -maxor
skyjake
 

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