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Bug #126

(1.7.12) Lots of Lag for Client(s)

Added by tolwyn over 20 years ago. Updated over 11 years ago.

Status:
Closed
Priority:
High
Assignee:
Category:
-
Target version:
Start date:
2003-08-25
% Done:

100%


Description

Hi, Skyjake.

I'm running a listenserver here, with 1 other person (I am
the server). We live about 5 minutes away from each
other, and we both have broadband.

We can usually ping each other around 50ms.

There is something really wierd with Networking and
JDoom, at least with coop games.

It's very intermittant, and usually surround the plasma
rifle, or the chaingun, but we can't narrow it down.

I use:
ping 1 4
And a lot of the times, it's around 100ms (which is fine);
but it will shoot up to 500ms, and higher, causing about
2 full seconds of latency for the client.

This usually happens when there is a lot of action going
on screen, but it's also happened in map 1 with no
montsers.

I wish I could tell you what causes this, or how to
recreate it.

He's still getting stuck in lifts -- the server-game-cheat
1 is a GREAT and WELCOME addition.

But the main ongoing problem is stability of the game,
and definately with latency.

Labels: Networking

History

#1 Updated by tolwyn over 20 years ago

Logged In: YES
user_id=616016

Corrected 1.17.12 not 1.17.14. Sorry.

#3 Updated by skyjake over 20 years ago

Logged In: YES
user_id=717323

I'll try making a few more tweaks before the final release
of 1.7.12, but the netgame problems have been scheduled
for 1.7.13.

Thanks for the info.

#4 Updated by skyjake over 20 years ago

Logged In: YES
user_id=717323

These issues will be (at least partially) addressed in 1.7.
13. I'm closing this bug report for now.

Once 1.7.13 is released, let's discuss the remaining
problems on the deng-netbug mailing list.

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