General

Profile

e6y

Issues

Activity

2003-08-19

16:25 Doomsday Engine Bug #119: 99% CPU time
Logged In: YES
user_id=412504
But I have no problems with any games on my working
computer.

2003-08-13

14:24 Doomsday Engine Bug #119 (Closed): 99% CPU time
On my working computer with the internal sound card it is
impossible to play DoomsDay, but on
my home computer wit...
14:24 Doomsday Engine Bug #119: 99% CPU time

*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/5eca749d/31a2/attachment/doomsday.rar

2003-07-21

08:28 Doomsday Engine Bug #112 (Closed): demos: Monsters on a belt in the ground
Monsters on a belt in the ground at playing demo
see demo in attach
(recorded in 1.7.11)
*Labels:* jHeretic
08:28 Doomsday Engine Bug #112: demos: Monsters on a belt in the ground

*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/60db4c26/2398/attachment/1.cdm

2003-07-13

09:21 Doomsday Engine Bug #107 (Closed): jHeretic: demo compatibility
see attach demo in 1.7.10 and 1.7.11
I think that loss of compatibility with Doomsday the
previous versions (all...
09:21 Doomsday Engine Bug #107: jHeretic: demo compatibility
jHeretic demo
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/07013c32/95a2/attachment/nm25_020....

2003-07-03

08:42 Doomsday Engine Bug #99 (Closed): Doomsday: Forward + Forward = Use
Doomsday: Forward + Forward = Use
Double pressing of Forward will cause the
player to use.
*Labels:* Gameplay

2003-06-25

11:41 Doomsday Engine Bug #80: jHexen: Trigger doesn't work (old bug)
Logged In: YES
user_id=412504
no bug
I have looked realization of this script:
printbold(s:"ONE THIRD OF T...
07:59 Doomsday Engine Bug #84: wm_resize after quit
Logged In: YES
user_id=412504
glboom uses SDL library for rendering like DoomsDay does but it
doesn't have this bug

Also available in: Atom