e6y
- Email: e6y@users.sourceforge.net
- Registered on: 2013-10-15
Issues
- Assigned issues: 0
- Reported issues: 11
Activity
2003-08-19
- 16:25 Doomsday Engine Bug #119: 99% CPU time
- Logged In: YES
user_id=412504
But I have no problems with any games on my working
computer.
2003-08-13
- 14:24 Doomsday Engine Bug #119 (Closed): 99% CPU time
- On my working computer with the internal sound card it is
impossible to play DoomsDay, but on
my home computer wit... - 14:24 Doomsday Engine Bug #119: 99% CPU time
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/5eca749d/31a2/attachment/doomsday.rar
2003-07-21
- 08:28 Doomsday Engine Bug #112 (Closed): demos: Monsters on a belt in the ground
- Monsters on a belt in the ground at playing demo
see demo in attach
(recorded in 1.7.11)
*Labels:* jHeretic - 08:28 Doomsday Engine Bug #112: demos: Monsters on a belt in the ground
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/60db4c26/2398/attachment/1.cdm
2003-07-13
- 09:21 Doomsday Engine Bug #107 (Closed): jHeretic: demo compatibility
- see attach demo in 1.7.10 and 1.7.11
I think that loss of compatibility with Doomsday the
previous versions (all... - 09:21 Doomsday Engine Bug #107: jHeretic: demo compatibility
- jHeretic demo
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/07013c32/95a2/attachment/nm25_020....
2003-07-03
- 08:42 Doomsday Engine Bug #99 (Closed): Doomsday: Forward + Forward = Use
- Doomsday: Forward + Forward = Use
Double pressing of Forward will cause the
player to use.
*Labels:* Gameplay
2003-06-25
- 11:41 Doomsday Engine Bug #80: jHexen: Trigger doesn't work (old bug)
- Logged In: YES
user_id=412504
no bug
I have looked realization of this script:
printbold(s:"ONE THIRD OF T... - 07:59 Doomsday Engine Bug #84: wm_resize after quit
- Logged In: YES
user_id=412504
glboom uses SDL library for rendering like DoomsDay does but it
doesn't have this bug
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