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chilvence

Issues

Activity

2007-01-03

14:52 Doomsday Engine Feature #390 (New): Alignpitch/yaw flags for model particles
The alignpitch flag, which is used to make the soulsphere model look nice does not function on a model when it is use...
14:49 Doomsday Engine Bug #389 (Closed): particles & models/sprites not drawn correctly
When blending particles together with anything else, they are blended seperately, causing the effect that two transpa...

2005-04-11

03:55 Doomsday Engine Feature #1371: Animation table enhancments
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Well, Picklebro and I agreed to agree elsewhere :)
Our complete discussion about t...

2005-03-19

01:07 Doomsday Engine Feature #1371 (Closed): Animation table enhancments
It has recently come to my attention that due to the
way animations are defined in Doomsday, none of the
custom ani...

2004-06-18

17:54 Doomsday Engine Feature #1346 (Rejected): High-res textures built from patches
This is an alternative to that models attached to
textures feature that I was pining for a while ago ;)
To save s...

2003-10-06

08:23 Doomsday Engine Feature #1300: Differentiating variants of monster attacks
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Sorry if I'm suggesting something that you have already
tried, but can you not creat...

2003-08-16

10:30 Doomsday Engine Feature #1263: Directory structure grouped by game
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Um... I have to keep my mitts off the back button

2003-08-14

21:39 Doomsday Engine Feature #1263: Directory structure grouped by game
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Primarily, what got me thinking this is the very last part
of the doomsday 2 manifes...
21:23 Doomsday Engine Feature #1263: Directory structure grouped by game
Logged In: YES
user_id=675595
Primarily, what got me thinking this is the very last part
of the doomsday 2 manifes...
21:23 Doomsday Engine Feature #1263: Directory structure grouped by game
Logged In: YES
user_id=675595
Primarily, what got me thinking this is the very last part
of the doomsday 2 manifes...

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