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Feature #1346

High-res textures built from patches

Added by chilvence almost 20 years ago. Updated over 4 years ago.

Status:
Rejected
Priority:
Normal
Assignee:
-
Category:
-
Target version:
-
Start date:
2004-06-18
% Done:

0%

Tags:

Description

This is an alternative to that models attached to
textures feature that I was pining for a while ago ;)

To save space in packs, and reduce duplicates, I would
like it if jDoom attempted to build high res textures
from a collection of patches if they are available
and there is no full texture found. My estimation is
that if used with discretion, it could cut about 20 -
30% off the size of the texture packs; The most obvious
place it can be used is switch textures, though there
are some others places that could be optimised. Crates,
key colour door borders, etc. The rest of the pack
benefits more from the current method of replacing
textures completely though, as it is easier to detail
and control the output of a whole image.

Some kind of definition file might also be useful for
the patches, for example to offset the patch from where
it is defined in TEXTURE1 (eg for dropshadow effects or
extra detail), and to indicate whether the image is
double, triple or quadruple the size of the original
(if the relative dimensions aren't the same)

Labels: Graphics

History

#1 Updated by skyjake over 10 years ago

  • Tags set to Textures
  • Subject changed from High res textures built from patches to High-res textures built from patches

#2 Updated by skyjake over 4 years ago

  • Status changed from New to Rejected

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