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# Status Priority Subject Assignee Created Target version
2437 New Normal Application terminated due to exception: std::bad_alloc Deng Team 2020-12-04 23:56
2422 New Normal Sprite clipping as in Software mode (it already done before in Strife Veteran Edition) Deng Team 2020-04-24 11:09
2414 New Normal Doomsday parses subfolders regardless of the position of the "Subdirs" switch in the "Data Files" window Deng Team 2020-02-08 14:18
2398 New Normal Incorrect texture mapping Deng Team 2020-01-07 15:57
2323 New Normal Saved games are deleted after opening game 2019-03-10 23:38
2458 New Normal 2.3.1 stable: changing audio backend while game is running hangs doomsday skyjake 2021-04-29 11:32 Doomsday Engine - 2.3.x
2456 New Normal Stable 2.3.1 linux: audio output is not saved skyjake 2021-04-14 19:27 Doomsday Engine - 2.3.x
2454 New Normal Map geometry is garbled in 2.3.X on Fedora 33 Deng Team 2021-03-20 14:05 Doomsday Engine - 2.3.x
2440 New Normal [2.3] Render Hack Regressions skyjake 2021-01-11 09:07 Doomsday Engine - 2.3.x
2435 New Normal Plutonia: invisible bridges: wrong floor texture placement skyjake 2020-11-17 12:42 Doomsday Engine - 2.3.x
2432 New Normal Hexen: Heresiarch is very fast on Chantry (HEXDD) skyjake 2020-09-21 10:17 Doomsday Engine - 2.3.x
2429 New Normal Hexen: item is used after load game Deng Team 2020-09-07 15:37 Doomsday Engine - 2.3.x
2428 New Normal Hexen: inconsistent saves Deng Team 2020-09-07 15:34 Doomsday Engine - 2.3.x
2399 New Normal [Render hack] TNT map21: Transparent doors skyjake 2020-01-13 07:10 Doomsday Engine - 2.3.x
2386 New Normal [Render hack] Alien Vendetta map09: Arched upper textures (facing an unclosed sector) skyjake 2019-12-31 08:55 Doomsday Engine - 2.3.x
2363 New Normal Light Amplification powerup doesn't affect psprite 3D models skyjake 2019-12-06 06:22 Doomsday Engine - 2.3.x
2337 Feedback Normal No doom II can be selected from the master list in the server tab tacgnol 2019-06-26 04:35 Doomsday Engine - 2.3.x
2308 New Normal [UI] Package tags need to wrap to multiple lines skyjake 2018-12-16 16:13 Doomsday Engine - 2.3.x
2301 New Normal Restart playing MIDI music using new soundfont after changing soundfont in Settings 2018-12-11 21:13 Doomsday Engine - 2.3.x
2235 New Normal Afrits sometimes become invisible when frozen skyjake 2017-04-03 20:08 Doomsday Engine - 2.3.x
2444 New Normal doom2-nerve: misaligned textures on map05 skyjake 2021-01-14 11:30 Doomsday Engine - 3.0
2443 New Normal [3.0] External textures load process ignores game id subfolders skyjake 2021-01-14 07:59 Doomsday Engine - 3.0
2329 New Normal Gnome Icon 2019-05-01 19:32 Doomsday Engine - 3.0
2259 New Normal Mouse unusable on ArchLinux with Gnome / Wayland 2017-07-23 16:26 Doomsday Engine - 3.0
2472 New Normal Build errors with LTO (Gentoo) Deng Team 2024-04-06 09:39 Doomsday Engine - Build system and tools
2455 Resolved Normal rpm package requires libfluidsynth.so.1 but Fedora 33 provides libfluidsynth.so.2 only Deng Team 2021-03-20 14:23 Doomsday Engine - Build system and tools
2431 Resolved Normal Doomsday needs libfluidsynth1 but ubuntu 20.04 provides libfluidsynth2 only skyjake 2020-09-21 00:47 Doomsday Engine - Build system and tools
2017 Progressed Normal Build .pack/PK3 packages using CMake, with dependency tracking and automatic rebuilding skyjake 2015-04-29 23:10 Doomsday Engine - Build system and tools
2463 New Normal Game controllers skyjake 2021-09-02 23:15 Doomsday Engine - Input and game controllers
2265 New Normal [Windows] Improved fullscreen Alt-Tab / focus lost behavior skyjake 2017-10-30 07:29 Doomsday Engine - Input and game controllers
1999 New Normal Window focus/close events ignored during busy mode (should defer) 2015-03-18 15:25 Doomsday Engine - Input and game controllers
1981 New Normal Alerts can be opened in Busy mode, causing occasional visual artifacts 2015-02-18 11:54 Doomsday Engine - Input and game controllers
2404 New Normal REKKR compatibility issues skyjake 2020-01-22 06:32 Doomsday Engine - Modding
2388 New Normal [Heretic] Stuck monsters can close the "open stay" door Deng Team 2019-12-31 09:48 Doomsday Engine - Modding
2385 New Normal [Heretic] Deactivating a one-time teleport Deng Team 2019-12-31 08:54 Doomsday Engine - Modding
2354 In Progress Normal Compatibility with TNT: Revilution (MAP30) skyjake 2019-11-26 15:49 Doomsday Engine - Modding
2324 New Normal Sky texture issue upon MOD loading/unloading in game 2019-03-24 22:24 Doomsday Engine - Modding
2282 New Normal Doom64 Absolution uncaught exception 2018-09-10 12:44 Doomsday Engine - Modding
2120 New Normal Failed to reject MAPINFO data in ZDoom-extended syntax (required parameter made optional) 2015-10-11 22:17 Doomsday Engine - Modding
2107 New Normal [Heretic] [Hexen] Line attacks produce no sound on impact 2015-08-03 12:02 Doomsday Engine - Modding
2090 New Normal Missile with no death state error 2015-06-13 22:25 Doomsday Engine - Modding
2085 Progressed Normal [Dehacked] Sprite name table patches not supported (Crashes) 2015-06-08 08:39 Doomsday Engine - Modding
2027 New Normal Doom64TC map is missing 'on' textures for switches 2015-05-03 00:46 Doomsday Engine - Modding
2025 Progressed Normal Doom64TC does not have a fully functional HUD rhargrave 2015-05-02 23:12 Doomsday Engine - Modding
2012 New Normal [Doom] Boom bug in Memento Mori II 2015-04-08 17:01 Doomsday Engine - Modding
1952 Progressed Normal Eternal Doom MAP26 malformed map hack causing memory release error 2015-01-27 20:57 Doomsday Engine - Modding
1929 Progressed Normal Sprite priority handling 2014-12-12 20:31 Doomsday Engine - Modding
1925 New Normal [Doom] Values def can't change nightmare skill level option 2014-12-04 22:34 Doomsday Engine - Modding
1923 New Normal PNG textures render as solid black (embedded in WAD) 2014-12-04 13:55 Doomsday Engine - Modding
1817 Feedback Normal Premap infine and preplaying music oversight vermil 2014-05-30 12:03 Doomsday Engine - Modding
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