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# Project Tracker Status Priority Subject Assignee Updated % Done
2392 Doomsday Engine Feature New Normal Sky-lit sectors should not be dimmer than non-sky-lit sectors with equivalent light level skyjake 2020-12-08 08:27

2390 Doomsday Engine Feature New Normal [FMOD] Ogg Vorbis custom loop point tags skyjake 2020-12-08 08:27

2304 Doomsday Engine Feature New Normal OGG/FLAC custom loop tags skyjake 2019-12-31 11:05

2298 Doomsday Engine Feature New Normal Upgrade Assimp to latest 4.x version skyjake 2019-10-27 20:13

2289 Doomsday Engine Feature New Normal Filtering game profiles in Home using search terms skyjake 2019-11-29 22:50

2288 Doomsday Engine Feature New Normal Configure all multiplayer game options via GUI skyjake 2018-10-27 14:45

2286 Doomsday Engine Feature New Normal Editing all global Doomsday key bindings skyjake 2018-10-12 19:45

2281 Doomsday Engine Feature New Normal Apply Values in Hexen skyjake 2019-11-29 12:31

2241 Doomsday Engine Feature Progressed Normal Configure games via Home UI (advanced users, cf. autoexec.cfg) skyjake 2019-11-29 22:19

2192 Doomsday Engine Feature New Low Procedural images generated based on a text file (.deimage) skyjake 2017-03-04 09:25

2185 Doomsday Engine Feature In Progress High Package repositories skyjake 2019-10-14 10:43

2184 Doomsday Engine Feature New Normal Keyboard navigation: bindable controls skyjake 2016-11-20 14:48

2170 Doomsday Engine Feature Progressed Normal Improved sequence-based model animation mechanism skyjake 2016-08-07 09:01

2159 Doomsday Engine Feature New Normal Enhanced control over model animation sequences skyjake 2016-05-13 14:03

2153 Doomsday Engine Feature New Normal Modern multiplayer chat UI skyjake 2018-07-29 16:56

2057 Doomsday Engine Feature New Normal Multiple client instances skyjake 2018-07-29 16:56

1986 Doomsday Engine Feature New High [MP] Configure what the server does when an episode ends skyjake 2020-12-08 08:27

1976 Doomsday Engine Feature New Normal Replace old Save/Load menu with new UI widgets skyjake 2019-11-29 21:56

1962 Doomsday Engine Feature New High Revised network protocol based on libshell skyjake 2018-07-29 16:53

1945 Doomsday Engine Feature Resolved Urgent Efficient reuse of world geometry across multiple frames/passes skyjake 2018-10-27 15:08

1920 Doomsday Engine Feature New Normal Tree navigator widget (libappfw) skyjake 2017-02-08 12:06

1891 Doomsday Engine Feature Progressed Low Notification area animations skyjake 2019-11-29 21:37

1886 Doomsday Engine Feature In Progress Urgent Use SDL 2 for window management, display modes, color correction, and keyboard/mouse/gamepad input skyjake 2019-10-14 10:23

1877 Doomsday Engine Feature New Normal [Updater] Use Sparkle for automatic updates (on OS X) skyjake 2019-11-29 21:08

1793 Doomsday Engine Feature New Normal Use rich formatting in help strings skyjake 2019-11-29 22:49

1765 Doomsday Engine Feature New High Multiplayer savegames (co-op) skyjake 2019-11-29 20:20

1758 Doomsday Engine Feature New Low Separate left/right modifier keys (Shift, Alt, etc.) skyjake 2019-11-29 12:37

1754 Doomsday Engine Feature New High Start local server using client GUI skyjake 2018-07-29 16:46

1749 Doomsday Engine Feature New High Built-in effects should come in resource packs skyjake 2019-11-29 20:15

1658 Doomsday Engine Feature New High Automatic port forwarding (UPnP/NAT-PMP/PCP) skyjake 2020-05-10 11:14

1647 Doomsday Engine Feature Progressed High Replace FS1 with FS2-based resource management skyjake 2019-11-29 21:33

1635 Doomsday Engine Feature Resolved Normal HDR rendering skyjake 2018-10-27 15:06

1633 Doomsday Engine Feature New High Console commands and Doomsday Script skyjake 2019-11-29 20:24

1623 Doomsday Engine Feature Progressed Urgent Shaders skyjake 2018-10-27 15:14

1615 Doomsday Engine Feature Progressed Normal Sloped planes skyjake 2018-10-27 15:10

1608 Doomsday Engine Feature Progressed High Integrate Doomsday Script skyjake 2018-11-05 08:50

1601 Doomsday Engine Feature In Progress Urgent Package management skyjake 2019-10-14 10:44

1552 Doomsday Engine Feature New Normal Tag 667 Compatibility Option skyjake 2018-10-27 15:53

1539 Doomsday Engine Feature Progressed Normal Armor, powerups (object status) controls 3D model representation skyjake 2019-12-15 15:28

1513 Doomsday Engine Feature New Low Examples with escaped quotes in context help for ccmd alias skyjake 2019-11-29 22:50

1362 Doomsday Engine Feature New Normal Smoothing of dynlights & halos skyjake 2019-11-29 16:44

1301 Doomsday Engine Feature Progressed High Redesigned DED Reader skyjake 2019-11-29 16:27

1203 Doomsday Engine Feature Progressed High Additional save slots — revised save management skyjake 2019-11-29 16:18

1201 Doomsday Engine Feature New High Dynamic shadows skyjake 2019-11-29 16:15

1190 Doomsday Engine Feature Progressed High External scripts for mobj behavior skyjake 2019-11-29 16:13

7 Doomsday Engine Feature Progressed Urgent Next-gen renderer (codename "Gloom") skyjake 2018-10-27 16:10

6 Doomsday Engine Feature Progressed Normal Draw lens flares using GL2 skyjake 2016-08-09 11:05

4 Doomsday Engine Feature In Progress Normal UI improvements skyjake 2019-11-29 21:27

2337 Doomsday Engine Bug Feedback Normal No doom II can be selected from the master list in the server tab tacgnol 2019-12-01 22:33

1993 Doomsday Engine Bug Feedback High Switching maps while XG lines are active causes seg fault vermil 2017-04-03 13:55

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