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#
Project
Tracker
Status
Priority
Subject
Assignee
Updated
% Done
1334
Doomsday Engine
Feature
Closed
Normal
Change line type on activation/deactivation
danij
2012-08-28 06:44
1333
Doomsday Engine
Feature
Closed
Normal
Specific data component in line/plane/sector reference
2012-08-27 15:38
1332
Doomsday Engine
Feature
Closed
Normal
Send commands to any running script + start/stop (1.8)
2012-08-28 06:44
1330
Doomsday Engine
Feature
Closed
Normal
Prevention of loading default dde effect deds
skyjake
2012-08-28 06:44
1329
Doomsday Engine
Feature
Closed
Normal
Improved specularity with shiny skins
2016-08-09 10:59
1326
Doomsday Engine
Feature
Closed
Normal
Communication between XG & InFine
2012-08-27 15:38
1318
Doomsday Engine
Feature
Closed
Normal
Creating Bullet Holes
skyjake
2012-08-27 15:38
1300
Doomsday Engine
Feature
Closed
Normal
Differentiating variants of monster attacks
skyjake
2019-11-29 16:25
1299
Doomsday Engine
Feature
Closed
Normal
Lights attached to (sub)models
2013-10-21 08:00
1298
Doomsday Engine
Feature
Closed
Normal
Particle Stage Types
2012-08-27 15:37
1297
Doomsday Engine
Feature
Closed
Normal
Halo Customization + Halo Maps
danij
2013-04-03 16:01
1292
Doomsday Engine
Feature
Closed
Normal
Specify skin texture in Model def
skyjake
2012-08-28 06:44
1284
Doomsday Engine
Feature
Closed
Normal
Multiple particle generators per mobj state
skyjake
2012-08-28 06:44
1283
Doomsday Engine
Feature
Closed
Normal
Particle Generator Flag - Random Vector
skyjake
2012-08-28 06:44
1277
Doomsday Engine
Feature
Closed
Normal
Texture Definitions
danij
2013-04-03 16:01
1275
Doomsday Engine
Feature
Closed
Normal
Lightmap decorations on surfaces (emission mapping)
2019-11-29 16:22
1079
Doomsday Engine
Bug
Closed
Normal
[Doom] 'idbehold' cheat missing the menu/prompt
danij
2012-08-27 19:24
977
Doomsday Engine
Bug
Closed
Low
[FMOD] Build 350 ignores var sound-reverb-volume
skyjake
2012-08-27 15:35
954
Doomsday Engine
Bug
Closed
High
Sectors with zero linedefs result in SIGSEGV after load
danij
2012-08-27 15:35
953
Doomsday Engine
Bug
Closed
Low
Halos on mobjs in the void visible from within the map
danij
2012-08-30 07:32
931
Doomsday Engine
Bug
Closed
Normal
[Doom] Freeze completing TNT::MAP30 with jDUI
danij
2012-08-27 15:35
898
Doomsday Engine
Bug
Closed
High
[DOOM] HUD ammo counters display incorrect values
2012-08-27 15:35
897
Doomsday Engine
Bug
Closed
High
Shiny textures do not work
2012-08-27 15:35
891
Doomsday Engine
Bug
Closed
Normal
[OpenAL] Wrong sounds played, incorrect 2D/3D pos
skyjake
2013-07-15 16:47
889
Doomsday Engine
Bug
Closed
Urgent
Fatal error attempting to play Deathkings
danij
2012-08-27 15:35
885
Doomsday Engine
Bug
Closed
Normal
GL state - wireframe vs sky vs fakeradio shadow edges
danij
2012-08-27 15:35
881
Doomsday Engine
Bug
Closed
Normal
Controls UI show/hide menu reassign bcontext mismatch
skyjake
2012-08-27 15:35
880
Doomsday Engine
Bug
Closed
Normal
Console log position after clear
danij
2012-08-27 15:35
879
Doomsday Engine
Bug
Closed
Normal
[Heretic] Chicken beak psprite yoffset incorrect
danij
2012-08-27 15:35
871
Doomsday Engine
Bug
Closed
High
Significant CPU cache misses with fakeradio enabled
danij
2012-08-27 15:35
868
Doomsday Engine
Bug
Closed
Low
Console min height after resolution change
danij
2012-08-27 15:35
827
Doomsday Engine
Bug
Closed
High
[Win32] Fullscreen toggle access violation
skyjake
2012-08-27 15:34
826
Doomsday Engine
Bug
Closed
High
Frequent frame skipping at 60Hz
skyjake
2012-08-27 15:34
824
Doomsday Engine
Bug
Closed
High
Double press input events
skyjake
2012-08-27 15:34
821
Doomsday Engine
Bug
Closed
Normal
[DEH] Flat backgrounds in InFine unchangeable
danij
2012-08-30 07:32
799
Doomsday Engine
Bug
Closed
Normal
[Hexen] Excessive Wind sounds
skyjake
2012-08-27 19:14
788
Doomsday Engine
Bug
Closed
Normal
Momentary pause during looped MIDI playback
Deng Team
2014-01-06 06:11
785
Doomsday Engine
Bug
Closed
High
PK3 virtual file mapping directive for /data vs model files
danij
2012-08-27 15:34
749
Doomsday Engine
Bug
Closed
Normal
[All games] In helpscreens "any key" no longer advances.
danij
2012-08-27 15:34
723
Doomsday Engine
Bug
Closed
Lowest
"rend-info-tris" broken
skyjake
2013-11-14 11:08
679
Doomsday Engine
Bug
Closed
Normal
[jDoom] Menu items disappear after engine reset
danij
2012-08-27 15:33
648
Doomsday Engine
Bug
Closed
Normal
jHeretic: P_MoveThingsOutOfWalls VS axis-parallel walls
danij
2012-08-27 15:32
622
Doomsday Engine
Bug
Closed
Normal
jHexen: Dark Crucible: Bridge motionless and dark on respawn
danij
2012-08-27 15:32
618
Doomsday Engine
Bug
Closed
Urgent
Snowberry: Hardcoded paths to user documents
2012-08-27 15:32
607
Doomsday Engine
Bug
Closed
Normal
Menu cursor position on entry to/exit from the color widget
danij
2012-08-27 15:31
606
Doomsday Engine
Bug
Closed
Normal
Shiny texture coordinate issues
2017-04-03 15:00
605
Doomsday Engine
Bug
Closed
Normal
Fog vs Fakeradio plane shadow primitives
danij
2012-08-27 15:31
604
Doomsday Engine
Bug
Closed
Normal
Menu navigation using the WASD defaults for up/down
danij
2012-08-27 15:31
602
Doomsday Engine
Bug
Closed
Normal
Changed chainsaw behaviour
skyjake
2012-08-27 15:31
600
Doomsday Engine
Bug
Closed
Urgent
Win32: No IWAD => startup hangs
skyjake
2012-08-27 15:31
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Doomsday
Engine
2.3
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