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# Project Tracker Status Priority Subject Assignee Updated % Done
1334 Doomsday Engine Feature Closed Normal Change line type on activation/deactivation danij 2012-08-28 06:44

1333 Doomsday Engine Feature Closed Normal Specific data component in line/plane/sector reference 2012-08-27 15:38

1332 Doomsday Engine Feature Closed Normal Send commands to any running script + start/stop (1.8) 2012-08-28 06:44

1330 Doomsday Engine Feature Closed Normal Prevention of loading default dde effect deds skyjake 2012-08-28 06:44

1329 Doomsday Engine Feature Closed Normal Improved specularity with shiny skins 2016-08-09 10:59

1326 Doomsday Engine Feature Closed Normal Communication between XG & InFine 2012-08-27 15:38

1318 Doomsday Engine Feature Closed Normal Creating Bullet Holes skyjake 2012-08-27 15:38

1300 Doomsday Engine Feature Closed Normal Differentiating variants of monster attacks skyjake 2019-11-29 16:25

1299 Doomsday Engine Feature Closed Normal Lights attached to (sub)models 2013-10-21 08:00

1298 Doomsday Engine Feature Closed Normal Particle Stage Types 2012-08-27 15:37

1297 Doomsday Engine Feature Closed Normal Halo Customization + Halo Maps danij 2013-04-03 16:01

1292 Doomsday Engine Feature Closed Normal Specify skin texture in Model def skyjake 2012-08-28 06:44

1284 Doomsday Engine Feature Closed Normal Multiple particle generators per mobj state skyjake 2012-08-28 06:44

1283 Doomsday Engine Feature Closed Normal Particle Generator Flag - Random Vector skyjake 2012-08-28 06:44

1277 Doomsday Engine Feature Closed Normal Texture Definitions danij 2013-04-03 16:01

1275 Doomsday Engine Feature Closed Normal Lightmap decorations on surfaces (emission mapping) 2019-11-29 16:22

1079 Doomsday Engine Bug Closed Normal [Doom] 'idbehold' cheat missing the menu/prompt danij 2012-08-27 19:24

977 Doomsday Engine Bug Closed Low [FMOD] Build 350 ignores var sound-reverb-volume skyjake 2012-08-27 15:35

954 Doomsday Engine Bug Closed High Sectors with zero linedefs result in SIGSEGV after load danij 2012-08-27 15:35

953 Doomsday Engine Bug Closed Low Halos on mobjs in the void visible from within the map danij 2012-08-30 07:32

931 Doomsday Engine Bug Closed Normal [Doom] Freeze completing TNT::MAP30 with jDUI danij 2012-08-27 15:35

898 Doomsday Engine Bug Closed High [DOOM] HUD ammo counters display incorrect values 2012-08-27 15:35

897 Doomsday Engine Bug Closed High Shiny textures do not work 2012-08-27 15:35

891 Doomsday Engine Bug Closed Normal [OpenAL] Wrong sounds played, incorrect 2D/3D pos skyjake 2013-07-15 16:47

889 Doomsday Engine Bug Closed Urgent Fatal error attempting to play Deathkings danij 2012-08-27 15:35

885 Doomsday Engine Bug Closed Normal GL state - wireframe vs sky vs fakeradio shadow edges danij 2012-08-27 15:35

881 Doomsday Engine Bug Closed Normal Controls UI show/hide menu reassign bcontext mismatch skyjake 2012-08-27 15:35

880 Doomsday Engine Bug Closed Normal Console log position after clear danij 2012-08-27 15:35

879 Doomsday Engine Bug Closed Normal [Heretic] Chicken beak psprite yoffset incorrect danij 2012-08-27 15:35

871 Doomsday Engine Bug Closed High Significant CPU cache misses with fakeradio enabled danij 2012-08-27 15:35

868 Doomsday Engine Bug Closed Low Console min height after resolution change danij 2012-08-27 15:35

827 Doomsday Engine Bug Closed High [Win32] Fullscreen toggle access violation skyjake 2012-08-27 15:34

826 Doomsday Engine Bug Closed High Frequent frame skipping at 60Hz skyjake 2012-08-27 15:34

824 Doomsday Engine Bug Closed High Double press input events skyjake 2012-08-27 15:34

821 Doomsday Engine Bug Closed Normal [DEH] Flat backgrounds in InFine unchangeable danij 2012-08-30 07:32

799 Doomsday Engine Bug Closed Normal [Hexen] Excessive Wind sounds skyjake 2012-08-27 19:14

788 Doomsday Engine Bug Closed Normal Momentary pause during looped MIDI playback Deng Team 2014-01-06 06:11

785 Doomsday Engine Bug Closed High PK3 virtual file mapping directive for /data vs model files danij 2012-08-27 15:34

749 Doomsday Engine Bug Closed Normal [All games] In helpscreens "any key" no longer advances. danij 2012-08-27 15:34

723 Doomsday Engine Bug Closed Lowest "rend-info-tris" broken skyjake 2013-11-14 11:08

679 Doomsday Engine Bug Closed Normal [jDoom] Menu items disappear after engine reset danij 2012-08-27 15:33

648 Doomsday Engine Bug Closed Normal jHeretic: P_MoveThingsOutOfWalls VS axis-parallel walls danij 2012-08-27 15:32

622 Doomsday Engine Bug Closed Normal jHexen: Dark Crucible: Bridge motionless and dark on respawn danij 2012-08-27 15:32

618 Doomsday Engine Bug Closed Urgent Snowberry: Hardcoded paths to user documents 2012-08-27 15:32

607 Doomsday Engine Bug Closed Normal Menu cursor position on entry to/exit from the color widget danij 2012-08-27 15:31

606 Doomsday Engine Bug Closed Normal Shiny texture coordinate issues 2017-04-03 15:00

605 Doomsday Engine Bug Closed Normal Fog vs Fakeradio plane shadow primitives danij 2012-08-27 15:31

604 Doomsday Engine Bug Closed Normal Menu navigation using the WASD defaults for up/down danij 2012-08-27 15:31

602 Doomsday Engine Bug Closed Normal Changed chainsaw behaviour skyjake 2012-08-27 15:31

600 Doomsday Engine Bug Closed Urgent Win32: No IWAD => startup hangs skyjake 2012-08-27 15:31

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