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From 2016-07-06 to 2016-07-19

2016-07-19

13:06 Doomsday Engine Feature #1991 (Progressed): Qt 5.5 as minimum requirement for GUI, Qt 5.x for non-GUI build
skyjake
13:03 Doomsday Engine Feature #1586 (Closed): Load/manage add-ons from the home screen
skyjake
13:03 Doomsday Engine Feature #1834 (Closed): Import Snowberry addon formats as Doomsday 2 packages
skyjake

2016-07-18

14:45 Doomsday Engine Bug #2166 (Closed): Chat doesn't work when pressing "t" in unstable builds 2.0.0.2025
chat doesn't work when pressing "t" to chat.
it will let you type but when you press enter it does not get sent.
Th...
eunbolt

2016-07-14

18:47 Doomsday Engine Bug #2165: [2019] Automap visualization broken
A couple of important things to remember:
* Function arguments are evaluated in a non-intuitive (reverse) order, and...
skyjake
18:42 Doomsday Engine Bug #2165 (Resolved): [2019] Automap visualization broken
skyjake

2016-07-13

17:09 Doomsday Engine Bug #2165: [2019] Automap visualization broken
I noticed this more than a month ago, when I had to use a Win10 laptop that could basically not handle Dday, for a wh... vermil
12:41 Doomsday Engine Bug #2165: [2019] Automap visualization broken
Testing now on Windows. Interestingly, the 32-bit release build (by the autobuilder) seems to render the automaps jus... skyjake
09:02 Doomsday Engine Bug #2165: [2019] Automap visualization broken
I have seen this issue in some of the games for several months. Could be related to GL state.
Will investigate aft...
skyjake
08:34 Doomsday Engine Bug #2165 (Closed): [2019] Automap visualization broken
Presently the whole automap visualization appears to be missing, map title aside. May have occurred much earlier than... danij
12:30 Doomsday Engine Bug #916 (Closed): [Savegame] Restored state invalid if same addons not present
The workaround is to check for package compatibility with savegames before loading. This naturally doesn't help old s... skyjake

2016-07-12

15:47 Doomsday Engine Feature #2164: Interlaced 3D mode
skyjake wrote:
> Use a post-processing shader to interlace the left and right eye frames.
>
> See discussion: htt...
cmbruns

2016-07-11

09:05 Doomsday Engine Feature #2164 (Closed): Interlaced 3D mode
Use a post-processing shader to interlace the left and right eye frames.
See discussion: http://dengine.net/forums...
skyjake

2016-07-06

20:40 Doomsday Engine Bug #2161 (Closed): Build 2002 No Data Files
skyjake
20:09 Doomsday Engine Bug #2161: Build 2002 No Data Files
Problem Solved Thank you. Harley51
18:12 Doomsday Engine Bug #2161 (In Progress): Build 2002 No Data Files
It should be noted that Doomsday now applies stricter rules for matching which game IWADs are being used. For instanc... skyjake
18:36 Doomsday Engine Bug #2163 (Rejected): Build 2013 No Data Files
Please see my comment in the previously submitted issue #2161. skyjake
18:34 Doomsday Engine Bug #2163 (Rejected): Build 2013 No Data Files
Can you tell me why I'm getting no data files on some of my games. (IE: Doom Registered.)I uploaded a screen shot. Harley51
18:02 Doomsday Engine Bug #2162 (Closed): Buld 2005 has a black screen
skyjake
09:25 Doomsday Engine Bug #2025 (Progressed): Doom64TC does not have a fully functional HUD
skyjake
09:25 Doomsday Engine Bug #2022 (Progressed): p_enemy.c in doom64 plugin uses ~15 different copies of A_KeenDie
skyjake
09:24 Doomsday Engine Feature #2033 (Progressed): Runtime map editor
skyjake
09:24 Doomsday Engine Bug #911 (Progressed): [Hexen] Poison cloud vs Repulsion Disc
skyjake
09:23 Doomsday Engine Feature #1620 (Progressed): XG 2.0
skyjake
09:22 Doomsday Engine Feature #1891 (Progressed): Notification area animations
skyjake
00:08 Doomsday Engine Feature #1608 (Progressed): Integrate Doomsday Script
skyjake
00:05 Doomsday Engine Bug #1591 (Progressed): [BSP] Fully overlapped map geometry is not always split
skyjake
00:04 Doomsday Engine Feature #1162 (Closed): Global engine configuration
Closing as done/obsolete. skyjake
00:03 Doomsday Engine Feature #1625 (Progressed): Per-pixel surface shading (bump/specular/reflection etc. mapping)
skyjake
00:03 Doomsday Engine Bug #1089 (Progressed): [MP] Client cannot dismiss "Help/Info" finale
skyjake
00:03 Doomsday Engine Feature #1648 (Progressed): Complete vanilla DOOM emulation
skyjake
00:02 Doomsday Engine Feature #7 (Progressed): Next-gen renderer (codename "Gloom")
skyjake
00:02 Doomsday Engine Feature #1623 (Progressed): Shaders
skyjake
00:02 Doomsday Engine Feature #1643 (Progressed): Windows installer using WiX Toolset
skyjake
00:02 Doomsday Engine Feature #1325 (Progressed): Boom line types and sectors
skyjake
00:01 Doomsday Engine Feature #1541 (Progressed): Joystick axis settings (sensitivity, max speed)
skyjake
00:01 Doomsday Engine Feature #1996 (Progressed): Engine-managed "map spot / point of interest" mechanism
skyjake
00:01 Doomsday Engine Feature #1890 (Progressed): New sequence-based model animation mechanism
skyjake
00:01 Doomsday Engine Feature #1900 (Progressed): OpenGL 3.3 Core Profile
skyjake
00:01 Doomsday Engine Bug #778 (Progressed): Gamepad usability issues
skyjake
00:01 Doomsday Engine Feature #1768 (Progressed): Boom compatibility
skyjake
00:01 Doomsday Engine Bug #1821 (Progressed): [Hexen] Monsters do not always awaken (Seven Portals and elsewhere)
skyjake
00:01 Doomsday Engine Feature #1675 (Progressed): Switch to new Qt 5.4+ OpenGL APIs (from QGLWidget)
skyjake
00:01 Doomsday Engine Bug #1734 (Progressed): Games' Help InFine scripts have no sounds
skyjake
 

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