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From 2007-05-18 to 2007-05-31

2007-05-31

11:10 Doomsday Engine Bug #388: Missile speeds (steep vertical angles)
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The Heretic crossbow's side shots need this too.
danij
05:00 Doomsday Engine Bug #443: md2, CPU Affinity & FPS (multithread-bug)
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I'm not convinced this is *our* bug. I rewrote the threading code to ...
yagisan

2007-05-30

05:36 Doomsday Engine Bug #449: Segmentation Violation
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i am hosting a game, straight up doom2 ep1 map01... player 1 joins, ...
kajer

2007-05-29

12:36 Doomsday Engine Bug #62: Halo clipping vs. masked walls
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This is an interesting problem. If we really want to handle this prope...
danij
12:27 Doomsday Engine Bug #52: [Render hack] Fake/see-through bridges
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See my comments here: http://sourceforge.net/tracker/index.php?func=de...
danij
12:23 Doomsday Engine Bug #376: [Hexen MP] Weapons for all player classes
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Basically this requires that all weapons are spawned on the map for al...
danij
12:19 Doomsday Engine Bug #412: Using diffrent weapon ammo bug
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I have been rewriting the player weapon management so that it can hand...
danij
12:13 Doomsday Engine Bug #110: [Render hack] TNT map09: Transparent window is not transparent
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We are almost ready to begin supporting these tricks.
I've been in ...
danij
12:02 Doomsday Engine Bug #317: PO_TranslateToStartSpot: Multiple polyobjs in a single ssec
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We plan to change polyobject handling to use an origin mobj and there...
danij
11:56 Doomsday Engine Bug #365: jDoom64: Save games crash
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I'm not sure (haven't looked into this yet) but it is likely to be rel...
danij
11:53 Doomsday Engine Bug #388: Missile speeds (steep vertical angles)
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To fix this, the calculations need to use an equation which takes into...
danij
11:51 Doomsday Engine Bug #405: Pitch changes do not work, can't change frequencies
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My system uses the same on-board sound chipset as mentioned in this re...
danij
11:48 Doomsday Engine Bug #426: Client can't do any damage with weapon, then crashes
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Yes it is. We are currently in the process of changing how firing is h...
danij

2007-05-28

06:50 Doomsday Engine Bug #329: [Heretic|Hexen] Afrit/Gargoyle death, endless frame loop
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bump - whats happening here ?
yagisan
06:49 Doomsday Engine Bug #321: wrong texture used
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bump - whats happening here ?
yagisan
06:49 Doomsday Engine Feature #1406: Record particles and other effects in demos
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I have added a note into the beta6 release plan that clients should record local
ef...
skyjake
06:48 Doomsday Engine Bug #302: Cacodemons getting stuck.
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bump - whats happening here ?
yagisan
06:46 Doomsday Engine Bug #230: Particle Generator bug with sunken floors
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bump - whats happening here ?
yagisan
06:45 Doomsday Engine Bug #216: Wrong model rendered (Model Selector/DED reader)
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bump - whats happening here ?
yagisan
06:43 Doomsday Engine Bug #214: Models not rendered if the sector they are in isn't vissible
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bump - whats happening here ?
yagisan
06:43 Doomsday Engine Feature #1314: Particle spawn rate affected by mobj visibility
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Yes that would be a much better sollution (assign more
particles to objects nearby)...
danij
06:40 Doomsday Engine Bug #144: Multiple Overlapping Items
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bump - whats happening here ?
yagisan
06:40 Doomsday Engine Bug #62: Halo clipping vs. masked walls
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user_id=1248824
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bump - whats happening here ?
yagisan
06:39 Doomsday Engine Bug #52: [Render hack] Fake/see-through bridges
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user_id=1248824
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bump - whats happening here ?
yagisan
06:36 Doomsday Engine Feature #1171: Center HUD weapon position when firing
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I guess the following bug is somewhat related to this but a
bit more of a problem.
...
danij
06:34 Doomsday Engine Bug #376: [Hexen MP] Weapons for all player classes
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user_id=1248824
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bump - whats happening here ?
yagisan
06:31 Doomsday Engine Bug #412: Using diffrent weapon ammo bug
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user_id=1248824
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bump - whats happening here ?
yagisan
06:26 Doomsday Engine Bug #444: demo writing writes strange "vibrations"
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yeach - the very well known demo playback is buggered. Oh skyjake ......
yagisan
06:24 Doomsday Engine Bug #110: [Render hack] TNT map09: Transparent window is not transparent
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user_id=1248824
Originator: NO
bump - whats happening here ?
yagisan
06:23 Doomsday Engine Bug #174: Particles sticking to sky walls
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bump - whats happening here ?
yagisan
06:20 Doomsday Engine Bug #317: PO_TranslateToStartSpot: Multiple polyobjs in a single ssec
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user_id=1248824
Originator: NO
bump - whats happening here ?
yagisan
06:19 Doomsday Engine Bug #362: jDoom64: No music in some levels
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bump - whats happening here ?
yagisan
06:19 Doomsday Engine Bug #365: jDoom64: Save games crash
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user_id=1248824
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bump - whats happening here ?
yagisan
06:18 Doomsday Engine Bug #385: Hexen Common CTD - Segmentation Violation
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closing - fixed in svn
yagisan
06:17 Doomsday Engine Bug #388: Missile speeds (steep vertical angles)
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user_id=1248824
Originator: NO
bump - whats happening here ?
yagisan
06:16 Doomsday Engine Bug #405: Pitch changes do not work, can't change frequencies
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user_id=1248824
Originator: NO
bump - whats happening here ?
yagisan
06:14 Doomsday Engine Bug #408: segmentation violation / "ran out of things"
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user_id=1248824
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closing - fixed in svn
yagisan
06:12 Doomsday Engine Bug #442: Final Doom, TNT hangs in level 8
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Closing - fixed in svn
yagisan
06:07 Doomsday Engine Bug #426: Client can't do any damage with weapon, then crashes
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is this still happening in 1.9.0beta5.1 ?
yagisan
06:05 Doomsday Engine Bug #94: Wrong flat textures on clientside
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bump - whats happening here ?
yagisan
06:03 Doomsday Engine Bug #115: Player anims broken on client
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bump - whats happening here ?
yagisan
06:02 Doomsday Engine Bug #407: Crushing ceilings stall and won't restart
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Closing - Fixed in svn
yagisan
05:50 Doomsday Engine Bug #411: Game crashes when startig new game in TNT Evilution
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Closing - it is fixed in svn
yagisan

2007-05-27

23:21 Doomsday Engine Bug #449: Segmentation Violation
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this also happens when hosting from inside the game, the host player...
kajer
21:02 Doomsday Engine Bug #449 (Closed): Segmentation Violation
NetCl_UpdatePlayerInfo: pl=2 color=0
Segmentation Violation
When I run a dedicated server, out of the box, stan...
kajer
21:02 Doomsday Engine Bug #446: Can not walk along walls - gets stuck - beta5
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When running dedicated server, this is no longer a problem, just whe...
kajer

2007-05-26

18:48 Doomsday Engine Bug #448 (Closed): FloorAndCeiling special actions only moves floor
Special actions 95 and 96 (FloorAndCeiling_LowerByValue and FloorAndCeiling_RaiseByValue) are broken, only moving the... quietust
18:44 Doomsday Engine Bug #447 (Closed): Polyobjects become nonsolid, unusable
In some levels, polyobjects enter a state in which it is possible to walk through them and it is not possible to USE ... quietust

2007-05-24

07:44 Doomsday Engine Feature #1447 (New): Co-op player actions (giving, healing)
One thing I think Doomsday needs is the ability to drop items like Ammo and Weapons in CO-OP games to share with othe... smoke_tetsu

2007-05-22

18:04 Doomsday Engine Feature #1418: Melting Screen effect
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Granted it has no negative impact, though i believe it's
jaako's goal to keep the v...
papercut2
18:00 Doomsday Engine Feature #1445: Player Max Ammo Values in Heretic
- **Milestone**: Next Release --> Eventually
danij
17:56 Doomsday Engine Feature #1361: Rotation of objects away from walls during map load
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Apologies for the double-post. I hit the Refresh button at an inoppo...
flamepanther
17:42 Doomsday Engine Feature #1442: PC Speaker Sounds/Emulation
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Some more description...
The sound volume should affect the emula...
jimigrey

2007-05-20

03:30 Doomsday Engine Feature #1429: Support for Freedoom
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Actually, I would prefer for Freedom to become Doom II compatible. ...
flamepanther
00:35 Doomsday Engine Feature #1429: Support for Freedoom
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Well, that's FreeDoom should become Doom2-compatible!
mercury13_kiev
01:14 Doomsday Engine Feature #1446 (Closed): Separate saved games for game profiles and users
How feasible would it be for user created profiles (TCs etc.) to have their own saves instead of taking up slots in D... flamepanther
01:09 Doomsday Engine Feature #1361: Rotation of objects away from walls during map load
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Has this become any more feasible since 2004? I'd like to see such a...
flamepanther
01:02 Doomsday Engine Feature #1361: Rotation of objects away from walls during map load
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user_id=1437996
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Has this become any more feasible since 2004? I'd like to see such a...
flamepanther
01:02 Doomsday Engine Feature #1361: Rotation of objects away from walls during map load
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I seem to recall seeing some regular THINGs with a non-zero
angle. (Maybe only in H...
skyjake
00:49 Doomsday Engine Feature #1428: Support for Chex Quest
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It is my understanding that the official release version of Chex Quest...
danij
00:27 Doomsday Engine Feature #1427: Support for HACX
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The majority of these should be considered bugs rather than being grou...
danij

2007-05-18

04:29 Doomsday Engine Feature #1429: Support for Freedoom
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FreeDoom is Boom compatible. It will work once all Boom features are ...
yagisan
 

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