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Bug #449

Segmentation Violation

Added by kajer over 17 years ago. Updated about 12 years ago.

Status:
Closed
Priority:
Normal
Assignee:
-
Category:
-
Target version:
-
Start date:
2007-05-27
% Done:

100%


Description

NetCl_UpdatePlayerInfo: pl=2 color=0
Segmentation Violation

When I run a dedicated server, out of the box, standard doom2.wad same version across clients, whenever a second player joins the game, the first player is ejected with a Segmentation Violation... Unknown why, does it every time.

Labels: jDoom Multiplayer

History

#1 Updated by kajer over 17 years ago

Logged In: YES
user_id=1792346
Originator: YES

this also happens when hosting from inside the game, the host player works fine, the connecting player is booted upon connection.

#2 Updated by kajer over 17 years ago

Logged In: YES
user_id=1792346
Originator: YES

i am hosting a game, straight up doom2 ep1 map01... player 1 joins, works, player 2 joins, kicks player 1, etc...

#3 Updated by danij almost 17 years ago

Logged In: YES
user_id=849456
Originator: NO

Closing as duplicate.

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