mercury13_kiev
- Email: mercury13_kiev@users.sourceforge.net
- Registered on: 2013-10-15
Issues
Activity
2009-02-02
- 15:41 Doomsday Engine Feature #1440: Vanilla Doom collision-checking mode
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1. Sorry for a typo. "game-zclip" cvar seems to do nothing.
2. Plea...
2007-05-20
- 00:35 Doomsday Engine Feature #1429: Support for Freedoom
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Well, that's FreeDoom should become Doom2-compatible!
2007-03-01
- 20:37 Doomsday Engine Bug #347: getting stuck in walls (doom1)
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I stuck at MAP06, in a small hiding-place behind the lift right after... - 20:31 Doomsday Engine Bug #433 (Closed): JDRP 1.01 and PK3 loader
- jDOOM doesn't with JDRP 1.01. To run JDRP, I need to unpack all pk3s to appropriate directories.
*Labels:* Snowberry - 20:28 Doomsday Engine Bug #432 (Closed): JDRP 1.01: weapon starts to shoot while offscreen
- With JDRP 1.01 I press 4 or 6 (with other weapons I was unable to rearoduce this bug), then quickly press fire. The w...
- 19:24 Doomsday Engine Bug #431 (Closed): Strange keys in the console
- WinXP
PgUp = move to the very top
PgDn = move to the very bottom
Sh+PgUp = 2 lines upper
Sh+PgDn = 2 lines lowe... - 18:47 Doomsday Engine Bug #430 (Closed): Failed to run D3D renderer
- DD_InitDGL: Loading of drD3D.dll failed (error 126)
Windows XP, DirectX 9.0c 4.09.0000.0904
*Labels:* Direct3D ... - 18:40 Doomsday Engine Bug #429: Poor fps after leaving menu
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Windows XP, OpenGL renderer, DirectX9c, GeForce4 Ti4200 - 18:35 Doomsday Engine Feature #1441 (New): [MP] Option: weaponstay deathmatch
- I want you to make weaponstay deathmatch (like DM3 in Doom Legacy). What I mean: weapons stay, like in DM1, ammo resp...
- 18:31 Doomsday Engine Feature #1440 (New): Vanilla Doom collision-checking mode
- There is no original Doom collision-checking code, when you cannot walk above/below objects. game-zlip cvar seems to ...
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