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From 2012-09-06 to 2012-09-19

2012-09-19

14:54 Bug #1038: [Unix] Locating resource files (wad/pk3)
The remaining issue here is quite likely related to [#1088]. skyjake
14:21 Bug #1038: [Unix] Locating resource files (wad/pk3)
- **priority**: 6 --> 3
skyjake
12:06 Bug #1038: [Unix] Locating resource files (wad/pk3)
As far as I can see, the only unclear issue is the following:
> Re: jdoom.pk3 not found
>
> This sounds like a l...
skyjake
14:34 Bug #1072: [Snowberry] Unicode conversion in Load Order dialog
Should be fixed as commit bbc840f6. skyjake
14:16 Bug #1072: [Snowberry] Unicode conversion in Load Order dialog
This bug appeared when I click on an addon then "load order", I can not load order, I have always this error message. legluondunet
12:15 Bug #1086: 'recorddemo' console command seg faults
Dang, forgot to change the 'milestone' to 1.9; it defaults to 1.8.6. vermil
12:11 Bug #1055: [Mac OS X] Missing MIDI instruments

*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/91e6e879/88f7/attachment/doomsday.out.txt
amanojyakux
12:09 Bug #1053: [Render hack] Icarus Alien Vanguard: Force-fields (scrolling masked middle texture)
Well, most of the other render hack issues where fixed, but this one still remains Open after a whole year now. It st... direwolf95
11:55 Bug #745: [Render hack] Deep water tricks not supported
- **labels**: Graphics --> Render hack
- **summary**: "Pool Hack" Unsupported --> [Render hack] Deep water tricks not...
danij
11:53 Bug #52: [Render hack] Fake/see-through bridges
- **labels**: Graphics --> Render hack
- **milestone**: v1.7.9 --> v1.8.6
danij
11:52 Bug #110: [Render hack] TNT map09: Transparent window is not transparent
- **labels**: Graphics --> Doom, Render hack
- **summary**: [Doom] TNT map09: Transparent window --> [Render hack] TN...
danij
11:51 Bug #587: [Render hack] Plutonia 2 map11: 3D bridge does not construct
- **summary**: [SelfRef trick] Plutonia2::MAP11 --> [Render hack] Plutonia2::MAP11
- **milestone**: --> v1.8.6
- *...
danij
11:50 Bug #514: Light decoration placement on planes if origin is incident with a sector boundary
- **summary**: Some Visual Anomalies --> Light decoration placement on planes if origin is incident with a sector bou... danij
11:28 Feature #1202: [MP] Options for Heretic co-op
Logged In: YES
user_id=717323
Co-op player spawning seems to work correctly in 1.7.
11/net, as does DM spawning.
...
skyjake
11:26 Feature #1290: Session-only cvars
Logged In: YES
user_id=717323
At the moment there is no straightforward way to implement
this. The engine keeps no...
skyjake
11:25 Feature #1348: Better Mousewheel Weapon Switching
Implemented for Doomsday 1.9.0-Beta6.10 danij
11:24 Feature #1363: Update notifier
Logged In: YES
user_id=849456
I'm not sure what it is you are requesting. Can you explain?
danij
11:23 Feature #1376: Externally spawned mobjs
Logged In: YES
user_id=1249988
Yes, I'm sorry I wasn't very clear on that one - that is what I
was trying to say.
picklebro
11:23 Feature #1377: "BUILD Engine" games
Closing as duplicate. danij
11:23 Feature #1378: DED ver 6 syntax for XG Definitions
- **assigned_to**: Daniel Swanson --> nobody
danij
11:22 Feature #1389: [InFine] Check if resource originates from an IWAD
Logged In: YES
user_id=849456
I'd already noticed the code.
The RFE was mainly to remind me to do the necessary ...
danij
11:21 Feature #1399: XG plane movers vs. normal doors
Logged In: YES
user_id=1005349
Just thought... The wait for door to open should also happen
for doors that lower f...
jimigrey
11:21 Feature #1396: Turbo
Logged In: YES
user_id=849456
There is already the -turbo command-line flag.
However a turbo multiplier would be...
danij
11:20 Feature #1406: Record particles and other effects in demos
Converting to RFE as this really isn't a bug, danij
11:19 Feature #1416: [Doom] Invisible "fuzz" effect
Logged In: YES
user_id=849456
I too would like to see this effect return. The best way to
do this would be using a...
danij
11:19 Feature #1427: Support for HACX
Logged In: YES
user_id=1437996
Originator: YES
Thanks for the response! I'll follow your advice as soon as HACX be...
flamepanther
11:18 Feature #1428: Support for Chex Quest
Logged In: YES
user_id=1437996
Originator: YES
The official release was a CD-ROM with an iWAD, an already modified ...
flamepanther
11:18 Feature #1434: No vsync option anywhere
Vsync is already enabled by default in recent releases of Doomsday for Windows. However there is not currently any me... danij
11:17 Feature #1440: Vanilla Doom collision-checking mode
Moving to feature requests as this isn't a bug. danij
11:17 Feature #1438: GUI needs some transparency effects
Non-specific request. danij
11:14 Feature #1478: Automap: show the map number
- **status**: open --> closed
- **Milestone**: --> Pre 2.0
danij
11:12 Feature #1495: FOV cannot be set higher than 179
Implemented for 1.9.0-Beta6.10 danij
11:07 Feature #1503: [Unix] Basic command line options (e.g., help, version)
This is a feature request not a bug report. danij
11:06 Feature #1504: cursor not captive from doomsday
- **status**: open --> closed
- **milestone**: --> Version 1.9
danij

2012-09-18

10:51 Bug #1089: [MP] Client cannot dismiss "Help/Info" finale
- **Milestone**: v1.11 --> v1.12
skyjake
10:48 Bug #1089 (Progressed): [MP] Client cannot dismiss "Help/Info" finale
While connected to a server, if the client selects the "Info"/"Read this" option in the main menu, it is impossible t... skyjake

2012-09-16

05:08 Bug #1067: White player arrow missing on automap
Just wanted to follow up saying that this problem occurs with the now newest driver of my video card (9.17.10.2867). sonicdoommario

2012-09-10

09:04 Bug #1066: "Use custom automap colors" menu option broken
Fixed for upcoming build 567 danij
08:33 Bug #1088: [Hexen] Hud doesn't switch to INRED graphics when low on health
- **labels**: Hexen Hud --> Hexen, HUD
- **priority**: 1 --> 3
skyjake
08:33 Bug #1089: [MP] Client cannot dismiss "Help/Info" finale
As a workaround in 1.9.9, I've disabled the "Info"/"Read This" menu option for MP clients. skyjake
06:49 Bug #1044: Hexen 1.1 Demo crash
Closing as 'wont-fix' as it seems the crash is likely not particular to the Hexen Demo (or maybe has been fixed by no... skyjake
06:49 Bug #1046: [Snowberry] No HeXen beta demo gamemode
Given that the user shouldn't need to worry about which demo IWAD they have, the engine should be told to either load... skyjake

2012-09-09

01:25 Bug #991: [Doom] IDBEHOLDx cheat not completely functional
- **status**: open --> fixed
- **Milestone**: v1.9.7 --> v1.10
danij
 

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