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From 2006-07-22 to 2006-08-04

2006-08-04

02:11 Revision ff5252b8 (github): Fixed numerous cast from pointer to integer of different size issues.
danij

2006-08-03

23:32 Feature #1411: Customizable Automap pan speed when not using follow mode
Implemented in svn for 1.9.0-beta6 danij
05:22 Feature #1411 (Closed): Customizable Automap pan speed when not using follow mode
Add a cvar which controls the automap pan speed when
follow mode is disabled.
*Labels:* Customizability
danij
21:59 Revision 48abc4cd (github): Further cast from pointer to integer of different size fixes.
danij
20:39 Revision e0d6e616 (github): Fixed numerous compiler warnings. Fixed several cast from pointer to integer of different size issues.
danij
20:01 Feature #1414 (New): Generate particles when touching a plane
It would be pretty neat if the water could splash in
doom like it does in Heretic and Hexen.
*Labels:* Graphics
papercut2
19:58 Feature #1413 (Closed): Map Names
(Originally from Jfiles.org)
How about displaying the images from the wad at the
start of the map, rather than us...
papercut2
19:54 Feature #1412 (New): Camera effect: screen shaking
It would be pretty cool to enhance gameplay, if the
screen would vibrate a little when you fire a weapon,
or a rock...
papercut2
14:43 Revision 7bb4bc3f (github): Change from <SDl/whatever.h> to <whatever.h> as per SDL best practices
yagisan

2006-08-02

23:29 Revision fa8eb491 (github): Fixed win32 building of resources to work without VC++. Added the compiled Doomsday.res and drD3D.res to the repository.
danij
23:19 Bug #160: Some game events not sent to clients in jHexen
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I'm closing this as its too old. We may have already fixed
the cause of the original...
danij
23:11 Bug #224: Segmentation Fault
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I'm closing this as its too old (and not very specific). We
may have already fixed t...
danij
23:09 Bug #258: Memory Leaks?
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I'm closing this as its too old (and not very specific). We
may have already fixed t...
danij
23:08 Bug #261: Segmentation faults
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I'm closing this as its too old (and not very specific). We
may have already fixed t...
danij
23:04 Bug #259: Segmentation Violation
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I'm closing this as its too old (and not very specific). We
may have already fixed t...
danij
19:54 Revision 3a4e9928 (github): Updated include paths for new source tree structure.
danij
19:33 Feature #1410 (Rejected): [Automap] Unified stats display
Currently jHexen lacks display of stats (Kills, Items,
Secret) in the Automap like in jDoom/jHeretic. In
oppositi...
deus-ex
19:21 Feature #1409 (Closed): [DOOM/HERETIC/HEXEN] Automap - font scaling for Map names
Display of map names in the Automap of jDoom/jHeretic
is to small, jHexen currently lacks display of map
names (b...
deus-ex
19:13 Bug #329 (Rejected): [Heretic|Hexen] Afrit/Gargoyle death, endless frame loop
When the Gargoyle(red flying Monster in Heretic)/
Afrit(black fireskined flying Monster in Hexen) falls
to death i...
deus-ex
18:54 Bug #328 (Closed): [HEXEN] Automap doesn't show Map names (and stats)
The Automap in Hexen doesn't show Map names (and
stats) at all as opposed to jDoom and jHeretic.
(Since the Map ...
deus-ex
18:49 Bug #327 (Closed): [DOOM/HERETIC/HEXEN] 'PRINT' key not bindable
Binding of the 'PRINT' key doesn't work for all three
ports. Trying to assign it adds the key 'n' instead.
*Labe...
deus-ex
18:46 Bug #326 (Closed): [DOOM] 'Pause' message missaligned, wrong JDUI font
Pressing 'Pause' in jDoom prints a missaligned message
thus the letter 'P' is overwritten of the remaining
text '...
deus-ex
17:56 Revision 7f0ada7a (github): CMake typo cleanup. Remove excess debugging info from engine/unix/src/sys_dylib.c. add opengl debugging info, and enable texture compression by default. -notexcomp to disable. We really should have an ingame toggle for it
yagisan
15:12 Bug #325 (Closed): Snowberry: Problems with spaces in addon filenames
The following error was reported by Snowberry:
Profile Error
The profile
H:\Doomsday190-beta4\Snowberry\userprof...
danij
15:12 Bug #325: Snowberry: Problems with spaces in addon filenames

*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/6b59734a/70f8/attachment/heretic.prof
danij
06:24 Revision 5078e5fc (github): Fixed P_GivePower()
danij
05:40 Revision 89952241 (github): Standardised on NOP/NULL/Nil function ptr used with thinker_t->function.
danij
04:28 Feature #1143: Bots
_(originally posted by anonymous SF.net user)_
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Yeeeeeeeeessss!!! GREAT IDEA!!!
Co...
skyjake
04:24 Feature #1141: Third-person view
_(originally posted by anonymous SF.net user)_
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For me, it isn't a good idea.... :-|
...
skyjake
04:17 Feature #1168: Real decals: bulletholes, blastmarks, etc.
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I agree on all of this!
badrad
04:10 Feature #1228: Damage from nukage splats
_(originally posted by anonymous SF.net user)_
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Also be neat if the the nukage that splashed out of t...
skyjake
04:05 Feature #1268: Individual sounds for Creatures.
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Well in general no sound sharings would be great.
darmuss
03:34 Feature #1407: Customizable console keys
- **assigned_to**: Daniel Swanson --> nobody
danij
03:27 Feature #1273: Model anim with 1-state objects
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Added &quot;df_worldtime&quot;.
skyjake
03:25 Feature #1281: Random monster variations
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It sounds interesting, but it'd pretty much kill what we've
come to assoiate the Doo...
dark_pulse
03:11 Revision 85fa4359 (github): Remove thinkerinfo_t->name added during debug.
danij
03:07 Revision 57bd7e7b (github): Fixed segmentation violation exhibited when attempting to play KAOZ-beta2 in jHeretic.
For some reason under rare circumstances mobj->target ends up pointing to a mobj whose thinker->function != P_MobjThi... danij
03:06 Feature #1348: Better Mousewheel Weapon Switching
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Thumbs up.
m4gicfour
02:57 Feature #1408 (Closed): Map Name CWILVxx Images
(Originally posted in jfiles.org)
How about displaying the image CWILV00 from the wad at
the start of the map, in...
papercut2
01:26 Bug #324 (Closed): Snowberry AttributeError: 'NoneType' object has no attribute
i had gotten this error tell ing me to check my
snowberry.exe.log for details and the log says:
Traceback (most r...
xero133

2006-08-01

22:28 Revision 2989aacd (github): Split cheat code in jHexen from st_stuff.c to m_cheat.c
danij
20:55 Revision 43790a0e (github): jHeretic: Revised src includes so that only the required headers are included. Removed jHeretic.h as obsolete/unnecessary.
danij
20:40 Bug #312: mouse problem
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Yeah well it looks like this is a bug and hpefully will be
fixed in future install...
davaloscarlo
19:22 Revision 32d87db9 (github): CMAKE: Update hexen build script
yagisan
19:06 Revision c5cdba54 (github): Removed duplicate default control array definitions.
danij
18:09 Revision 74b0581e (github): Split cheat code in jHeretic from st_stuff.c to m_cheat.c
danij
17:54 Revision 1f496384 (github): Removed left overs from P_DealPlayerStarts() update.
danij
17:26 Revision c479eadf (github): Added back missing m_menu.h headers.
danij
03:47 Revision e400a2bd (github): Fixed BUG #1481329 Spawning in wrong area with starship.wad
danij
02:49 Revision 9d8c222b (github): Numerous bug fixes, improvements and clean up to common playsim code. Added minor new feature(s) to HUD and inventory (auto-hiding HUD in jDoom. When finalized will implement in the other games). Commonised several customizability features/options not present in all supported games.
The menu headers are somewhat disorganised due to the fact that I have removed the new menu code as it is not yet rea... danij
00:48 Bug #276: Spawning in wrong area with STARSHIP.WAD
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Fixed in SVN [3440] for Doomsday1.9.0-beta5
danij

2006-07-31

23:53 Bug #319: Use key doesn't work in heretic
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Fixed in SVN [3439].
danij
16:00 Bug #319: Use key doesn't work in heretic
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Not a problem Yagisan, I'm happy to see that all known bugs
are being documented :)
...
danij
23:53 Bug #316: Seg vio after savegame load when not in-game
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Fixed in SVN [3439] for Doomsday1.9.0-beta5
danij
23:52 Bug #313: [HERETIC] Console command 'give a' doesn't give Gauntlets
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Fixed in SVN [3439] for Doomsday1.9.0-beta5
danij
23:51 Bug #299: Firemace unselectable
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Fixed in SVN [3439] for Doomsday1.9.0-beta5
danij
21:49 Feature #1407 (Progressed): Customizable console keys
Recently the behaviour for some of the console keys
where changed (eg. page-up/down). Since not everybody
(includ...
deus-ex
21:43 Bug #322: [HERETIC] Console command 'where' gives no output
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Oddly, the code for the 'where' command has been commented
out in jHeretic. I'll nee...
danij
21:11 Bug #322 (Closed): [HERETIC] Console command 'where' gives no output
The console command 'where' doesn't produce any
(visible) output in jHeretic. With Hexen the command
does work, i...
deus-ex
21:42 Feature #1405: Crouch
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I personally see no need for crouching in DOOM. Maybe we'll
implement it one day...
danij
16:05 Feature #1405: Crouch
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Original DOOM has no crouch feature (same for Heretic and
Hexen). All available WA...
deus-ex
21:31 Feature #1403: Snowberry UI
Snowberry is to be phased out and replaced with internal/runtime configuration. danij
21:21 Bug #323 (Closed): [DOOM/HEXEN/HERETIC] Console command 'warp' without space
Autocompletion of the console command 'warp' doesn't
add a trailing space anymore, used to work in previous
relea...
deus-ex
19:25 Bug #320: Crash bug in jHexen
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Fixed in SVN [3436] for Doomsday 1.9.0-beta5
danij
08:34 Bug #321 (Closed): wrong texture used
Doom1 and doom2 share the same name texture. (SW1BRN1)
The doom 1 version is half the width of the doom2
version an...
kurikai

2006-07-30

07:04 Bug #319: Use key doesn't work in heretic
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G'day Dani. I wasn't aware this was a known issue, as I had
ashridah trying out som...
yagisan
07:00 Bug #320: Crash bug in jHexen
JHexen config file.
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/c5a66019/bed1/attachment/jhe...
ashridah
07:00 Bug #320: Crash bug in jHexen
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Forgot to mention, no extra datafiles for hexen added,
just base hexen.wad
ashridah
06:58 Bug #320 (Closed): Crash bug in jHexen
While playing jHexen, in the level darkmere, entering
the initial structure past the swampwater causes a
crash:
...
ashridah
06:58 Bug #320: Crash bug in jHexen
Hexen savegame. Go through portal, over water, into structure, crash.
*Attachments:*
* http://sourceforge.net/p/deng...
ashridah

2006-07-29

17:24 Bug #319: Use key doesn't work in heretic
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This is a known issue and one which has already been fixed.
I will be commiting the ...
danij
11:14 Bug #319: Use key doesn't work in heretic
jheretic config file
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/6d216c6a/6ddb/attachment/jh...
ashridah
11:14 Bug #319 (Closed): Use key doesn't work in heretic
While playing heretic with a recent subversion HEAD
build, the use key fails to have an effect,
regardless of wha...
ashridah

2006-07-28

23:35 Feature #1406 (New): Record particles and other effects in demos
i absolutly hate how the blood effects (of the JDRP)
don't show up when replaying recorded demos - it
totally take...
ic41213
11:14 Bug #318: jHeretic crash
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Duplicate of bug 1530075
zachkeene
08:46 Bug #318 (Closed): jHeretic crash
HERETIC (MAC OS X) seems to be crash when entering saved levels.
*Labels:* jHeretic Gameplay
steff769
09:04 Revision f682b850 (github): All Def_Get routines should check for passed null ptrs.
danij
08:09 Revision f9835fcd (github): Fixed BUG #1529954 Seg Violation with Shannara.wad
danij
06:33 Bug #317 (Closed): PO_TranslateToStartSpot: Multiple polyobjs in a single ssec
When trying to play Shannara.wad MAP02 with jHexen in
1.9.0-beta4 Doomsday will bomb during level load with
the mes...
danij
06:26 Bug #276: Spawning in wrong area with STARSHIP.WAD
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I've found another PWAD where this bug is an issue -
Shannara.wad
http://www.doomwo...
danij
06:08 Bug #315: Seg Violation with Shannara.wad
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Fixed in [SVN 3437] for Doomsday 1.9.0-beta5
danij
02:26 Bug #316: Seg vio after savegame load when not in-game
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Fixed for Doomsday1.9.0-beta5.
I'll commit changes to SVN soon (at which point I'l...
danij
01:18 Bug #316 (Closed): Seg vio after savegame load when not in-game
Start jHeretic and load the save game (attached)
straight from the menu without starting a new game.
After the leve...
danij
01:18 Bug #316: Seg vio after savegame load when not in-game
Save game used to diagnose problem
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/9fe40cb0/d6b4...
danij
01:05 Revision 2c915adf (github): Fix BUG #1529799 "Seg Violation with ICARUS.WAD"
danij
00:50 Bug #289: Win32: External Libraries Need Updating
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Just a quck update on this. Using the cmake system, SDL,
SDL_mixer, SDL_net, zlib, ...
yagisan

2006-07-27

22:06 Bug #314: Seg Violation with ICARUS.WAD
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Fixed in [SVN 3436] for Doomsday 1.9.0-beta5
danij
15:50 Bug #314 (Closed): Seg Violation with ICARUS.WAD
Doomsday1.9.0-beta4 crashes with a seg violation when
attempting to play ICARUS.WAD - MAP01 in jDoom.
The crash c...
danij
20:39 Bug #315: Seg Violation with Shannara.wad
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The same bug appears to exist with Hex_Bf.wad - MAP28 (use
warp 14).
I have uploa...
danij
20:26 Bug #315 (Closed): Seg Violation with Shannara.wad
Currently Doomsday will crash reporting a seg violation
when attempting to play Shannara.wad with jHexen.
Upon st...
danij
00:53 Bug #312: mouse problem
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I am posting this on behalf of scopic at the forums (see
http://forums.newdoom.com/s...
danij

2006-07-25

20:30 Bug #312: mouse problem
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ok I tried it on my labtop and as soon as i start a new
game it crashes. That said...
davaloscarlo
09:21 Bug #312: mouse problem
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The mouse I am using is a micrisoft optical mouse.
It does not have any special d...
davaloscarlo
06:19 Bug #312: mouse problem
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Please, tell me more about your computer: what kind of mouse are you using?
Does it...
skyjake
14:22 Feature #1404: Stopping time, while allowing camera movement
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If you completely stop "time" that would stop particle
generators as well, would'n...
deus-ex
10:10 Bug #310: [Doom] Dead bodies do not stop sliding
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This is a very old issue and is the reason why corpse
sliding is disabled by default...
danij
10:07 Bug #313: [HERETIC] Console command 'give a' doesn't give Gauntlets
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Known issue, already fixed. The changes will be commited to
SVN soon.
danij
10:03 Revision 9c773eae (github): Cmake Win32 build updates. Offically close bug [ 1512784 ] due to implementation of the Cmake system
yagisan
07:04 Bug #303: configure fails
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As of svn 3435, this bug should be fixed with the new cmake
build system.
yagisan

2006-07-24

14:19 Bug #313 (Closed): [HERETIC] Console command 'give a' doesn't give Gauntlets
The console command 'give a' (give all weaons/items)
doesn't give the Gauntlets. Used to work with previous
versi...
deus-ex
14:12 Bug #306: [HERETIC] Gauntlets unselectable
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CORRECTION:
Gauntlets ARE selectable indeed. But they are not granted
using the '...
deus-ex
00:54 Bug #312 (Closed): mouse problem
At a certain point while playing jDoom the mouse
becomes uncontrollable and moves round at about 1
fps. Basically...
davaloscarlo

2006-07-23

21:27 Revision 28ce0a4f (github): Added a note about deprecation of the plain text changelog.
skyjake
15:37 Bug #311 (Closed): stay on mouse look
You have to turn on the mouse look option each and every time you
open jDoom/jHeretic/jHexen. It just wont stay on ...
nova_77
15:28 Feature #1405 (Rejected): Crouch
Well, this is the thing that bother me the most. There is no possibility
to crouch! I always have the reflex to pre...
nova_77
03:46 Revision 0eb89ceb (github): Cmake build updates for Win32
yagisan
02:05 Bug #310 (Rejected): [Doom] Dead bodies do not stop sliding
While playing doom1's e1m8, I noticed that I was able
to get a dead body to effectively start bouncing back
and f...
ashridah
02:05 Bug #310: [Doom] Dead bodies do not stop sliding
Save games and jdoom.cfg showing issue.
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/ba3c07fd...
ashridah

2006-07-22

23:57 Revision 3dc8bda3 (github): Adjust cmake to find build dependencies on Windows. (FTBFS in MSVC6 due to missing includes and looking for includes in the wrong place.) Will begin adjusting Win32 sources soon
yagisan
03:11 Bug #299: Firemace unselectable
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Fixed. Will commit changes to SVN soon.
danij
03:11 Bug #306: [HERETIC] Gauntlets unselectable
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Fixed. Will commit changes to SVN soon.
danij
02:23 Bug #308: [HERETIC/HEXEN] Automap zoom affect screensize
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This is a very odd one, it would seem that for some reason
the binding classes arn't...
danij
 

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