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Project
Tracker
Status
Priority
Subject
Assignee
Updated
% Done
1993
Doomsday Engine
Bug
Feedback
High
Switching maps while XG lines are active causes seg fault
vermil
2017-04-03 13:55
1817
Doomsday Engine
Bug
Feedback
Normal
Premap infine and preplaying music oversight
vermil
2017-04-03 14:17
2337
Doomsday Engine
Bug
Feedback
Normal
No doom II can be selected from the master list in the server tab
tacgnol
2019-12-01 22:33
2463
Doomsday Engine
Bug
New
Normal
Game controllers
skyjake
2021-09-02 23:15
2458
Doomsday Engine
Bug
New
Normal
2.3.1 stable: changing audio backend while game is running hangs doomsday
skyjake
2021-04-29 11:32
2456
Doomsday Engine
Bug
New
Normal
Stable 2.3.1 linux: audio output is not saved
skyjake
2021-04-14 19:27
2451
Doomsday Engine
Bug
New
Normal
ringing sound
skyjake
2021-02-18 07:25
2449
Doomsday Engine
Feature
New
Normal
FBX LOD
skyjake
2021-02-17 21:38
2447
Doomsday Engine
Bug
Resolved
Normal
[Hexen] Sky texture is not tall enough
skyjake
2021-02-01 09:27
2446
Doomsday Engine
Bug
Resolved
High
[Heretic] Sky texture is stretched and only partially visible
skyjake
2021-01-31 19:12
2444
Doomsday Engine
Bug
New
Normal
doom2-nerve: misaligned textures on map05
skyjake
2021-01-14 11:30
2443
Doomsday Engine
Bug
New
Normal
[3.0] External textures load process ignores game id subfolders
skyjake
2021-01-14 07:59
2442
Doomsday Engine
Bug
Resolved
Low
Plane texture misalignment with non-64x64 size
skyjake
2021-01-13 22:06
2440
Doomsday Engine
Bug
New
Normal
[2.3] Render Hack Regressions
skyjake
2021-01-24 10:20
2436
Doomsday Engine
Bug
In Progress
Normal
Incompatibility with the new M1
skyjake
2021-02-03 13:32
2435
Doomsday Engine
Bug
New
Normal
Plutonia: invisible bridges: wrong floor texture placement
skyjake
2020-12-08 08:26
2432
Doomsday Engine
Bug
New
Normal
Hexen: Heresiarch is very fast on Chantry (HEXDD)
skyjake
2020-12-07 15:34
2431
Doomsday Engine
Bug
Resolved
Normal
Doomsday needs libfluidsynth1 but ubuntu 20.04 provides libfluidsynth2 only
skyjake
2021-07-31 09:51
2413
Doomsday Engine
Feature
New
High
[MP] Configure what the server does after a timeout when no clients connected
skyjake
2020-12-08 08:27
2404
Doomsday Engine
Bug
New
Normal
REKKR compatibility issues
skyjake
2020-01-22 06:33
2403
Doomsday Engine
Feature
New
Normal
User-provided particle texture flipbook (atlas)
skyjake
2020-12-08 08:27
2399
Doomsday Engine
Bug
New
Normal
[Render hack] TNT map21: Transparent doors
skyjake
2020-12-08 08:26
2393
Doomsday Engine
Feature
New
Normal
Map selection UI for Master Levels for Doom II (Episode with additional packages)
skyjake
2020-12-08 08:27
2392
Doomsday Engine
Feature
New
Normal
Sky-lit sectors should not be dimmer than non-sky-lit sectors with equivalent light level
skyjake
2020-12-08 08:27
2390
Doomsday Engine
Feature
New
Normal
[FMOD] Ogg Vorbis custom loop point tags
skyjake
2020-12-08 08:27
2386
Doomsday Engine
Bug
New
Normal
[Render hack] Alien Vendetta map09: Arched upper textures (facing an unclosed sector)
skyjake
2020-12-08 08:26
2382
Doomsday Engine
Bug
New
High
Recognizing IWAD/PWAD files with more accuracy (using CRC-32)
skyjake
2020-12-08 08:26
2376
Doomsday Engine
Bug
In Progress
Low
Map geometry is garbled using GCC 5 on Fedora
skyjake
2021-10-10 22:20
2370
Doomsday Engine
Bug
In Progress
Normal
[2.3 Unstable] Render Hack Regressions
skyjake
2020-02-23 15:13
2367
Doomsday Engine
Bug
New
Low
[Unix] If directory "/usr/share/doomsday/data" exists, core packages not found
skyjake
2020-12-08 08:26
2363
Doomsday Engine
Bug
New
Normal
Light Amplification powerup doesn't affect psprite 3D models
skyjake
2020-12-08 08:26
2354
Doomsday Engine
Bug
In Progress
Normal
Compatibility with TNT: Revilution (MAP30)
skyjake
2019-12-18 21:41
2350
Doomsday Engine
Bug
New
Low
[Doom] Status bar drawing glitch in Doom Registered v1.1
skyjake
2020-01-03 06:48
2334
Doomsday Engine
Bug
New
High
Client should load server's data files when connecting via command line
skyjake
2019-12-01 22:34
2328
Doomsday Engine
Bug
New
Low
Not all official releases of IWADs are recognized (e.g., older than v1.9)
skyjake
2020-12-08 08:26
2310
Doomsday Engine
Bug
New
Low
[UI] Metadata text wrapping: should force-break very long words in Package Info popup
skyjake
2019-12-01 22:25
2308
Doomsday Engine
Bug
New
Normal
[UI] Package tags need to wrap to multiple lines
skyjake
2019-12-01 22:23
2304
Doomsday Engine
Feature
New
Normal
OGG/FLAC custom loop tags
skyjake
2019-12-31 11:05
2298
Doomsday Engine
Feature
New
Normal
Upgrade Assimp to latest 4.x version
skyjake
2019-10-27 20:13
2289
Doomsday Engine
Feature
New
Normal
Filtering game profiles in Home using search terms
skyjake
2019-11-29 22:50
2288
Doomsday Engine
Feature
New
Normal
Configure all multiplayer game options via GUI
skyjake
2018-10-27 14:45
2286
Doomsday Engine
Feature
New
Normal
Editing all global Doomsday key bindings
skyjake
2018-10-12 19:45
2281
Doomsday Engine
Feature
New
Normal
Apply Values in Hexen
skyjake
2019-11-29 12:31
2265
Doomsday Engine
Bug
New
Normal
[Windows] Improved fullscreen Alt-Tab / focus lost behavior
skyjake
2018-10-27 16:03
2262
Doomsday Engine
Bug
New
Normal
[Hexen] Quest switches in Griffin Chapel aren't working
skyjake
2020-04-03 00:22
2253
Doomsday Engine
Bug
New
Normal
[Doom] Arch-vile sprite disappears when resurrecting a monster
skyjake
2018-10-27 16:09
2241
Doomsday Engine
Feature
Progressed
Normal
Configure games via Home UI (advanced users, cf. autoexec.cfg)
skyjake
2019-11-29 22:19
2239
Doomsday Engine
Bug
New
Normal
HUD Frost shards from XARP changing their Zoffset if instantly fire after switching
skyjake
2017-04-10 21:01
2236
Doomsday Engine
Bug
New
Normal
Hitscan issues
skyjake
2018-10-27 16:09
2235
Doomsday Engine
Bug
New
Normal
Afrits sometimes become invisible when frozen
skyjake
2019-12-01 22:27
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Doomsday
Engine
2.3
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