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Tracker
Status
Priority
Subject
Assignee
Created
2465
Feature
New
Normal
Keeping arsenal in coop
Deng Team
2021-10-23 18:36
2469
Feature
New
Normal
NVIDIA RTX Ray Tracing Support
Deng Team
2022-08-30 04:21
1625
Feature
Progressed
Urgent
Per-pixel surface shading (bump/specular/reflection etc. mapping)
Deng Team
2013-10-22 07:59
2093
Feature
New
Normal
Processing definitions generated from MAPINFO in ZDoom vs. Hexen mode
Deng Team
2015-06-19 15:11
1617
Feature
New
High
Scoped definitions and variables
Deng Team
2013-10-21 07:43
1449
Feature
Progressed
Urgent
Setup bindings/controls via taskbar UI
Deng Team
2007-06-07 09:48
2383
Feature
New
Normal
Stereo rendering convergence setting
Deng Team
2019-12-27 14:41
2423
Feature
New
Normal
Support something like mDNS / Avahi / Bonjour protocol for local server auto discovery
Deng Team
2020-05-10 07:35
1620
Feature
Progressed
High
XG 2.0
Deng Team
2013-10-21 16:41
2387
Feature
New
Normal
[Heretic] Sector floor cannot be lowered if a tall monster is stuck in the ceiling of the sector (compatibility option)
Deng Team
2019-12-31 09:23
2377
Feature
New
Lowest
[Hexen] Option for monster respawn rate
Deng Team
2019-12-24 06:35
2391
Feature
New
Normal
[SDL_mixer] Decode Ogg Vorbis manually and use custom loop points for playback
Deng Team
2019-12-31 11:04
1203
Feature
Progressed
High
Additional save slots — revised save management
skyjake
2003-06-20 19:42
2281
Feature
New
Normal
Apply Values in Hexen
skyjake
2018-08-29 09:17
1539
Feature
Progressed
Normal
Armor, powerups (object status) controls 3D model representation
skyjake
2011-06-18 00:09
1658
Feature
New
High
Automatic port forwarding (UPnP/NAT-PMP/PCP)
skyjake
2013-11-07 10:05
1749
Feature
New
High
Built-in effects should come in resource packs
skyjake
2014-04-16 20:01
2288
Feature
New
Normal
Configure all multiplayer game options via GUI
skyjake
2018-10-27 14:45
2241
Feature
Progressed
Normal
Configure games via Home UI (advanced users, cf. autoexec.cfg)
skyjake
2017-04-05 18:55
1633
Feature
New
High
Console commands and Doomsday Script
skyjake
2013-10-22 15:32
6
Feature
Progressed
Normal
Draw lens flares using GL2
skyjake
2013-10-11 09:40
1201
Feature
New
High
Dynamic shadows
skyjake
2003-06-19 16:09
2286
Feature
New
Normal
Editing all global Doomsday key bindings
skyjake
2018-10-12 19:45
1945
Feature
Resolved
Urgent
Efficient reuse of world geometry across multiple frames/passes
skyjake
2015-01-13 13:44
2159
Feature
New
Normal
Enhanced control over model animation sequences
skyjake
2016-05-13 13:58
1513
Feature
New
Low
Examples with escaped quotes in context help for ccmd alias
skyjake
2010-03-31 13:45
1190
Feature
Progressed
High
External scripts for mobj behavior
skyjake
2003-06-15 14:47
2449
Feature
New
Normal
FBX LOD
skyjake
2021-02-17 00:19
2289
Feature
New
Normal
Filtering game profiles in Home using search terms
skyjake
2018-10-27 19:07
1635
Feature
Resolved
Normal
HDR rendering
skyjake
2013-10-23 08:30
2170
Feature
Progressed
Normal
Improved sequence-based model animation mechanism
skyjake
2016-08-07 08:51
1608
Feature
Progressed
High
Integrate Doomsday Script
skyjake
2013-10-19 18:57
2184
Feature
New
Normal
Keyboard navigation: bindable controls
skyjake
2016-11-20 14:46
2393
Feature
New
Normal
Map selection UI for Master Levels for Doom II (Episode with additional packages)
skyjake
2020-01-03 06:44
2153
Feature
New
Normal
Modern multiplayer chat UI
skyjake
2016-03-27 08:29
1765
Feature
New
High
Multiplayer savegames (co-op)
skyjake
2014-04-18 08:26
2057
Feature
New
Normal
Multiple client instances
skyjake
2015-05-16 15:24
7
Feature
Progressed
Urgent
Next-gen renderer (codename "Gloom")
skyjake
2013-10-11 09:46
1891
Feature
Progressed
Low
Notification area animations
skyjake
2014-10-28 11:43
2304
Feature
New
Normal
OGG/FLAC custom loop tags
skyjake
2018-12-13 10:08
1601
Feature
In Progress
Urgent
Package management
skyjake
2013-10-18 13:41
2185
Feature
In Progress
High
Package repositories
skyjake
2016-11-20 19:04
2192
Feature
New
Low
Procedural images generated based on a text file (.deimage)
skyjake
2017-01-10 12:54
1301
Feature
Progressed
High
Redesigned DED Reader
skyjake
2003-10-05 10:15
1647
Feature
Progressed
High
Replace FS1 with FS2-based resource management
skyjake
2013-10-31 22:26
1976
Feature
New
Normal
Replace old Save/Load menu with new UI widgets
skyjake
2015-02-12 13:22
1962
Feature
New
High
Revised network protocol based on libshell
skyjake
2015-02-11 10:18
1758
Feature
New
Low
Separate left/right modifier keys (Shift, Alt, etc.)
skyjake
2014-04-18 07:53
1623
Feature
Progressed
Urgent
Shaders
skyjake
2013-10-22 07:53
2392
Feature
New
Normal
Sky-lit sectors should not be dimmer than non-sky-lit sectors with equivalent light level
skyjake
2020-01-01 17:04
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