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# Tracker Status Priority Subject Assignee Created
2465 Feature New Normal Keeping arsenal in coop Deng Team 2021-10-23 18:36
2469 Feature New Normal NVIDIA RTX Ray Tracing Support Deng Team 2022-08-30 04:21
1625 Feature Progressed Urgent Per-pixel surface shading (bump/specular/reflection etc. mapping) Deng Team 2013-10-22 07:59
2093 Feature New Normal Processing definitions generated from MAPINFO in ZDoom vs. Hexen mode Deng Team 2015-06-19 15:11
1617 Feature New High Scoped definitions and variables Deng Team 2013-10-21 07:43
1449 Feature Progressed Urgent Setup bindings/controls via taskbar UI Deng Team 2007-06-07 09:48
2383 Feature New Normal Stereo rendering convergence setting Deng Team 2019-12-27 14:41
2423 Feature New Normal Support something like mDNS / Avahi / Bonjour protocol for local server auto discovery Deng Team 2020-05-10 07:35
1620 Feature Progressed High XG 2.0 Deng Team 2013-10-21 16:41
2387 Feature New Normal [Heretic] Sector floor cannot be lowered if a tall monster is stuck in the ceiling of the sector (compatibility option) Deng Team 2019-12-31 09:23
2377 Feature New Lowest [Hexen] Option for monster respawn rate Deng Team 2019-12-24 06:35
2391 Feature New Normal [SDL_mixer] Decode Ogg Vorbis manually and use custom loop points for playback Deng Team 2019-12-31 11:04
1203 Feature Progressed High Additional save slots — revised save management skyjake 2003-06-20 19:42
2281 Feature New Normal Apply Values in Hexen skyjake 2018-08-29 09:17
1539 Feature Progressed Normal Armor, powerups (object status) controls 3D model representation skyjake 2011-06-18 00:09
1658 Feature New High Automatic port forwarding (UPnP/NAT-PMP/PCP) skyjake 2013-11-07 10:05
1749 Feature New High Built-in effects should come in resource packs skyjake 2014-04-16 20:01
2288 Feature New Normal Configure all multiplayer game options via GUI skyjake 2018-10-27 14:45
2241 Feature Progressed Normal Configure games via Home UI (advanced users, cf. autoexec.cfg) skyjake 2017-04-05 18:55
1633 Feature New High Console commands and Doomsday Script skyjake 2013-10-22 15:32
6 Feature Progressed Normal Draw lens flares using GL2 skyjake 2013-10-11 09:40
1201 Feature New High Dynamic shadows skyjake 2003-06-19 16:09
2286 Feature New Normal Editing all global Doomsday key bindings skyjake 2018-10-12 19:45
1945 Feature Resolved Urgent Efficient reuse of world geometry across multiple frames/passes skyjake 2015-01-13 13:44
2159 Feature New Normal Enhanced control over model animation sequences skyjake 2016-05-13 13:58
1513 Feature New Low Examples with escaped quotes in context help for ccmd alias skyjake 2010-03-31 13:45
1190 Feature Progressed High External scripts for mobj behavior skyjake 2003-06-15 14:47
2449 Feature New Normal FBX LOD skyjake 2021-02-17 00:19
2289 Feature New Normal Filtering game profiles in Home using search terms skyjake 2018-10-27 19:07
1635 Feature Resolved Normal HDR rendering skyjake 2013-10-23 08:30
2170 Feature Progressed Normal Improved sequence-based model animation mechanism skyjake 2016-08-07 08:51
1608 Feature Progressed High Integrate Doomsday Script skyjake 2013-10-19 18:57
2184 Feature New Normal Keyboard navigation: bindable controls skyjake 2016-11-20 14:46
2393 Feature New Normal Map selection UI for Master Levels for Doom II (Episode with additional packages) skyjake 2020-01-03 06:44
2153 Feature New Normal Modern multiplayer chat UI skyjake 2016-03-27 08:29
1765 Feature New High Multiplayer savegames (co-op) skyjake 2014-04-18 08:26
2057 Feature New Normal Multiple client instances skyjake 2015-05-16 15:24
7 Feature Progressed Urgent Next-gen renderer (codename "Gloom") skyjake 2013-10-11 09:46
1891 Feature Progressed Low Notification area animations skyjake 2014-10-28 11:43
2304 Feature New Normal OGG/FLAC custom loop tags skyjake 2018-12-13 10:08
1601 Feature In Progress Urgent Package management skyjake 2013-10-18 13:41
2185 Feature In Progress High Package repositories skyjake 2016-11-20 19:04
2192 Feature New Low Procedural images generated based on a text file (.deimage) skyjake 2017-01-10 12:54
1301 Feature Progressed High Redesigned DED Reader skyjake 2003-10-05 10:15
1647 Feature Progressed High Replace FS1 with FS2-based resource management skyjake 2013-10-31 22:26
1976 Feature New Normal Replace old Save/Load menu with new UI widgets skyjake 2015-02-12 13:22
1962 Feature New High Revised network protocol based on libshell skyjake 2015-02-11 10:18
1758 Feature New Low Separate left/right modifier keys (Shift, Alt, etc.) skyjake 2014-04-18 07:53
1623 Feature Progressed Urgent Shaders skyjake 2013-10-22 07:53
2392 Feature New Normal Sky-lit sectors should not be dimmer than non-sky-lit sectors with equivalent light level skyjake 2020-01-01 17:04
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