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#
Project
Tracker
Status
Priority
Subject
Assignee
Updated
% Done
1879
Doomsday Engine
Bug
Closed
Urgent
[Windows] Doomsday randomly fails to start when/after loading shader definitions
vermil
2016-05-13 13:52
1825
Doomsday Engine
Bug
Closed
Urgent
[Hexen] Loading autosaved progress on a previously visited map loads an out of date save state
danij
2014-06-18 20:18
889
Doomsday Engine
Bug
Closed
Urgent
Fatal error attempting to play Deathkings
danij
2012-08-27 15:35
778
Doomsday Engine
Bug
Progressed
Urgent
Gamepad usability issues
2020-05-10 11:09
618
Doomsday Engine
Bug
Closed
Urgent
Snowberry: Hardcoded paths to user documents
2012-08-27 15:32
600
Doomsday Engine
Bug
Closed
Urgent
Win32: No IWAD => startup hangs
skyjake
2012-08-27 15:31
569
Doomsday Engine
Bug
Closed
Urgent
Controls non-functional in multiplayer for clients
skyjake
2012-08-27 15:31
547
Doomsday Engine
Bug
Closed
Urgent
Tiny flats thrashing the materials/texture systems
danij
2012-08-27 15:31
505
Doomsday Engine
Bug
Rejected
Urgent
Win32 crash. Disable texture compression to fix
2012-08-27 18:14
333
Doomsday Engine
Bug
Closed
Urgent
File load limit when using response files
skyjake
2012-08-27 15:25
2049
Doomsday Engine
Bug
Closed
High
Inadequate minimum OpenGL version detection/handling (Windows)
skyjake
2015-05-13 22:50
2006
Doomsday Engine
Bug
Closed
High
[MP] Automap and Inventory left open on player death
skyjake
2015-05-09 18:54
1953
Doomsday Engine
Bug
Closed
High
[Multiplayer] Enemy hitscan based attacks off target (co-op)
skyjake
2015-01-31 16:27
1941
Doomsday Engine
Bug
Closed
High
UI cursor illegible in stereoscopic 3D
skyjake
2015-03-05 08:32
1922
Doomsday Engine
Bug
Closed
High
Sky model z-buffering not enabled
skyjake
2015-01-07 12:58
1910
Doomsday Engine
Bug
Closed
High
[1420, Hexen] Record::operator [] Variable 'songLump' not found
danij
2015-06-08 10:47
1880
Doomsday Engine
Bug
New
High
Key repeat rate is dependent on the user's configuration at OS level
2017-04-03 14:10
1871
Doomsday Engine
Bug
Closed
High
Wrong model skin selected
danij
2014-10-04 01:05
1822
Doomsday Engine
Bug
Closed
High
[XG] Line class "teleport" can't find teleport destination mobj
skyjake
2019-12-17 11:17
1719
Doomsday Engine
Bug
Closed
High
Letterboxed/pillarboxed drawing of the game is broken
skyjake
2014-04-24 12:04
1078
Doomsday Engine
Bug
New
High
Patch texture composition logic errors
2019-11-29 23:06
954
Doomsday Engine
Bug
Closed
High
Sectors with zero linedefs result in SIGSEGV after load
danij
2012-08-27 15:35
908
Doomsday Engine
Bug
New
High
Detail texture maximum distance ignored
2017-04-03 14:59
898
Doomsday Engine
Bug
Closed
High
[DOOM] HUD ammo counters display incorrect values
2012-08-27 15:35
897
Doomsday Engine
Bug
Closed
High
Shiny textures do not work
2012-08-27 15:35
883
Doomsday Engine
Bug
New
High
[Hexen] Map 2: HOM in floor near x:-425 y:2943 (clip cull)
2019-11-29 23:06
871
Doomsday Engine
Bug
Closed
High
Significant CPU cache misses with fakeradio enabled
danij
2012-08-27 15:35
827
Doomsday Engine
Bug
Closed
High
[Win32] Fullscreen toggle access violation
skyjake
2012-08-27 15:34
826
Doomsday Engine
Bug
Closed
High
Frequent frame skipping at 60Hz
skyjake
2012-08-27 15:34
824
Doomsday Engine
Bug
Closed
High
Double press input events
skyjake
2012-08-27 15:34
785
Doomsday Engine
Bug
Closed
High
PK3 virtual file mapping directive for /data vs model files
danij
2012-08-27 15:34
598
Doomsday Engine
Bug
Closed
High
External resource loader - File names with extensions
danij
2012-08-27 15:31
590
Doomsday Engine
Bug
Closed
High
[Controls menu] Delete not possible if key-delete bound
skyjake
2012-08-27 15:31
585
Doomsday Engine
Bug
Closed
High
Access violation in dpdehread when playing pl2.zip
2012-08-27 15:31
582
Doomsday Engine
Bug
Closed
High
P_InitPicAnims: bad cycle for X to Y
danij
2012-08-27 15:31
568
Doomsday Engine
Bug
Closed
High
Broken MIDI playback
danij
2012-08-27 15:31
541
Doomsday Engine
Bug
Closed
High
Jittery view bobbing
skyjake
2012-08-27 15:31
540
Doomsday Engine
Bug
Closed
High
Alt+Tab disables mouse turning
danij
2012-08-27 15:31
317
Doomsday Engine
Bug
Closed
High
PO_TranslateToStartSpot: Multiple polyobjs in a single ssec
danij
2013-07-15 16:39
316
Doomsday Engine
Bug
Closed
High
Seg vio after savegame load when not in-game
danij
2012-08-27 15:25
315
Doomsday Engine
Bug
Closed
High
Seg Violation with Shannara.wad
danij
2012-08-27 15:25
314
Doomsday Engine
Bug
Closed
High
Seg Violation with ICARUS.WAD
danij
2012-08-27 15:25
276
Doomsday Engine
Bug
Closed
High
Spawning in wrong area with STARSHIP.WAD
danij
2012-08-27 15:25
174
Doomsday Engine
Bug
Closed
High
Particles sticking to sky walls
2012-08-28 06:59
1996
Doomsday Engine
Feature
Progressed
High
Engine-managed "map spot / point of interest" mechanism
2019-11-29 23:06
1837
Doomsday Engine
Feature
Closed
High
Recognize id Tech 1 maps using heuristic analysis
danij
2014-07-17 16:04
1732
Doomsday Engine
Feature
Closed
High
Libcommon savegame system
danij
2014-03-03 23:40
1502
Doomsday Engine
Feature
New
High
Load any supported image format from WAD lump
2016-03-27 08:06
1331
Doomsday Engine
Feature
New
High
[InFine] Evaluate cvars with IF condition
2019-11-29 16:41
1289
Doomsday Engine
Feature
New
High
Flat-triggered particle generators created/destroyed on material change
2019-11-29 16:23
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Doomsday
Engine
2.3
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