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# Project Tracker Status Priority Subject Assignee Updated % Done
2401 Doomsday Engine Bug Closed Normal "cubeshot" does not render views for all directions skyjake 2020-02-01 17:05

2206 Doomsday Engine Bug Closed Normal "jdrp.box" is not being recognized skyjake 2017-03-15 08:13

2374 Doomsday Engine Feature Closed Normal "On death" script to run when a thing is killed skyjake 2020-12-08 08:27

2189 Doomsday Engine Bug Closed Normal "refresh-rate-maximum" has no effect skyjake 2017-02-27 08:44

2366 Doomsday Engine Bug Closed High "texreset" breaks halo textures skyjake 2019-12-17 11:18

129 Doomsday Engine Bug Closed Low "Read This" and menu-scale skyjake 2012-08-27 15:22

34 Doomsday Engine Bug Closed Normal -nohightex disables particle textures skyjake 2012-08-27 15:21

1166 Doomsday Engine Feature Closed Normal .pk3/.zip Support skyjake 2012-08-28 06:44

1155 Doomsday Engine Feature Closed Normal 3D model for the sky skyjake 2012-08-28 06:44

44 Doomsday Engine Bug Closed Normal 60 Hz Bug - cannot be forced to run with higher frequences! skyjake 2012-08-27 15:21

1789 Doomsday Engine Feature Closed Normal @include directive for Info files skyjake 2014-04-29 07:48

2237 Doomsday Engine Feature Closed Low Add "Max sound channels" option to Audio Settings skyjake 2018-11-05 19:15

2136 Doomsday Engine Feature Rejected High Add a map rendering abstraction layer for supporting both Classic and Modern rendering modes skyjake 2019-11-29 23:26

2143 Doomsday Engine Feature Closed Normal Add FreeDOOM's FreeDM as a recognized Doom IWAD skyjake 2015-12-26 17:02

1629 Doomsday Engine Feature Closed Normal Add toggle for "sound-overlap-stop" skyjake 2013-10-22 19:02

1203 Doomsday Engine Feature Progressed High Additional save slots — revised save management skyjake 2019-11-29 16:18

1240 Doomsday Engine Feature Closed Normal Alpha Blended 8-bit, non-colorkeyed particle images skyjake 2012-08-28 06:44

1164 Doomsday Engine Feature Closed Normal Animation sequences defined using DEDs skyjake 2012-08-28 06:44

2281 Doomsday Engine Feature New Normal Apply Values in Hexen skyjake 2019-11-29 12:31

49 Doomsday Engine Bug Closed Low ATI/OpenGL: Menu, startup screen corrupt skyjake 2012-08-27 15:21

1848 Doomsday Engine Feature Closed Normal Auto-hide warning indicator after X minutes skyjake 2014-10-28 11:45

2228 Doomsday Engine Feature Closed Low Automatic additional episode for custom PWADs skyjake 2018-10-27 19:13

1658 Doomsday Engine Feature New High Automatic port forwarding (UPnP/NAT-PMP/PCP) skyjake 2020-05-10 11:14

2373 Doomsday Engine Bug Closed Normal Avoid near-clipping player weapon models skyjake 2020-02-01 17:05

90 Doomsday Engine Bug Closed High Base-relative skin paths in MD2s skyjake 2012-08-27 15:21

2171 Doomsday Engine Bug Closed Normal Binding different commands to different joystick hat directions skyjake 2016-08-29 09:20

1239 Doomsday Engine Feature Closed Normal Binding of joystick axes skyjake 2012-08-28 06:44

2182 Doomsday Engine Bug Closed High Bindings are sometimes inadvertently cleared (failed to write at shutdown?) skyjake 2017-02-25 12:02

2112 Doomsday Engine Feature Closed Low Bindings for the Playstation 3 controller skyjake 2015-11-03 09:13

2172 Doomsday Engine Feature Closed Normal Bindings for the Playstation 4 controller skyjake 2016-10-03 09:51

2173 Doomsday Engine Feature Closed Normal Bindings for the Xbox 360/One controller skyjake 2016-10-03 09:51

1163 Doomsday Engine Feature Closed Normal Blended/faded texture animation skyjake 2012-08-28 06:44

2353 Doomsday Engine Bug Closed Normal Bugs in Doomsday Script parsing and execution skyjake 2019-12-17 11:18

1749 Doomsday Engine Feature New High Built-in effects should come in resource packs skyjake 2019-11-29 20:15

1847 Doomsday Engine Feature Closed Normal C++ internal data for thinkers skyjake 2014-07-27 06:27

2137 Doomsday Engine Feature Closed Low C++11 cleanup: replace use of auto_ptr skyjake 2015-11-29 11:49

1590 Doomsday Engine Bug Closed Low Cannot reshow autocompletion popup skyjake 2013-10-24 08:04

2069 Doomsday Engine Feature Rejected Normal Change renderer appearance profile using a command line option skyjake 2017-04-03 19:34

1142 Doomsday Engine Feature Closed Normal Cheating in netgames skyjake 2012-08-28 06:44

2317 Doomsday Engine Bug Closed Normal Cleaning up "category" in Snowberry Info metadata skyjake 2019-01-22 11:28

1989 Doomsday Engine Bug New Urgent Client assert fail (possible crash) if joining game during intermission skyjake 2018-07-29 16:53

106 Doomsday Engine Bug Closed High Client can jump even if jumping disabled on server skyjake 2012-08-27 15:21

16 Doomsday Engine Bug Closed High Client can't connect to server skyjake 2012-08-27 15:21

20 Doomsday Engine Bug Closed High Client doesn't step up onto mobjs skyjake 2012-08-27 15:21

123 Doomsday Engine Bug Closed High Client should not be able to adjust jump-power skyjake 2012-08-27 15:21

12 Doomsday Engine Bug Closed Normal Client stopped by invisible walls/mobjs skyjake 2012-08-27 15:21

1169 Doomsday Engine Feature Closed Normal Command line options for resource paths skyjake 2012-08-28 06:44

1788 Doomsday Engine Feature Rejected Normal Command line options should take native paths relative to cwd skyjake 2019-11-29 12:32

2356 Doomsday Engine Bug Closed Normal Compatibility issues with Sigil v1.21 skyjake 2019-12-17 11:18

2116 Doomsday Engine Feature Closed Low Compatibility with limited FBO functionality (old OpenGL drivers) skyjake 2019-11-29 23:26

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