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# Project Tracker Status Priority Subject Assignee Updated % Done
2371 Doomsday Engine Feature Closed Normal [macOS] Update Qt framework to 5.12 LTS skyjake 2019-12-17 11:17

2361 Doomsday Engine Feature Closed Normal Upgrade profile PWADs (and certain other packages) to later version automatically skyjake 2019-12-17 11:17

2358 Doomsday Engine Feature Closed Normal Fixed FOV for rendering weapon models skyjake 2019-12-17 11:17

2352 Doomsday Engine Feature Closed Normal [Heretic] Scripted touch action for special things skyjake 2019-12-17 11:17

2349 Doomsday Engine Feature Closed Normal [Heretic] Various improvements and modding features skyjake 2019-12-17 11:17

2316 Doomsday Engine Feature Closed Normal Scriptable custom state action functions skyjake 2019-12-17 11:17

2267 Doomsday Engine Feature Closed Normal Detect future Freedoom IWADs skyjake 2019-12-17 11:17

1603 Doomsday Engine Feature Progressed Urgent Support for id Tech 1 map hacks 2019-12-15 07:34

2348 Doomsday Engine Bug Closed Normal Translucent 3D model blending issue versus sprites skyjake 2019-11-30 08:25

2347 Doomsday Engine Feature Closed Normal Use the same UI font on macOS as on other platforms skyjake 2019-11-30 08:25

2345 Doomsday Engine Feature Closed Normal Revise distribution scripts, move to separate repository skyjake 2019-11-30 08:25

1851 Doomsday Engine Feature New Normal [UI] Dynamic release notes 2019-11-30 08:09

1591 Doomsday Engine Bug Progressed Low [BSP] Fully overlapped map geometry is not always split 2019-11-30 08:06

2346 Doomsday Engine Feature Closed Normal macOS notarization skyjake 2019-11-30 08:04

2355 Doomsday Engine Feature New Normal Build must fail on macOS notarization error Deng Team 2019-11-30 08:03

1768 Doomsday Engine Feature Progressed High Boom compatibility 2019-11-29 23:29

2116 Doomsday Engine Feature Closed Low Compatibility with limited FBO functionality (old OpenGL drivers) skyjake 2019-11-29 23:26

2136 Doomsday Engine Feature Rejected High Add a map rendering abstraction layer for supporting both Classic and Modern rendering modes skyjake 2019-11-29 23:26

1806 Doomsday Engine Feature Rejected Low "Headless" vanilla playsim for old demo compatibility 2019-11-29 23:25

1622 Doomsday Engine Feature New Urgent Vanilla depth shading 2019-11-29 23:23

1686 Doomsday Engine Feature Closed Normal Derived resource packs 2019-11-29 23:16

1952 Doomsday Engine Bug Progressed Normal Eternal Doom MAP26 malformed map hack causing memory release error 2019-11-29 23:06

1640 Doomsday Engine Feature Progressed Normal Support for id Tech 1 audio/graphic resource hacks 2019-11-29 23:06

1598 Doomsday Engine Bug New Low Strange vertical view bobbing when running into walls 2019-11-29 22:58

1081 Doomsday Engine Bug New Low [Doom] Chainsaw sounds do not match original game 2019-11-29 22:58

997 Doomsday Engine Bug New Normal [Hexen] Player gets stuck in turning polyobjs 2019-11-29 22:58

2289 Doomsday Engine Feature New Normal Filtering game profiles in Home using search terms skyjake 2019-11-29 22:50

1183 Doomsday Engine Feature New Normal Default values printed with "help" 2019-11-29 22:50

1793 Doomsday Engine Feature New Normal Use rich formatting in help strings skyjake 2019-11-29 22:49

2241 Doomsday Engine Feature Progressed Normal Configure games via Home UI (advanced users, cf. autoexec.cfg) skyjake 2019-11-29 22:19

2035 Doomsday Engine Feature New Normal Map lighting editor (volume, surface, and point sources) 2019-11-29 21:59

2032 Doomsday Engine Feature New Normal Game world debugger/inspector sidebar 2019-11-29 21:58

1976 Doomsday Engine Feature New Normal Replace old Save/Load menu with new UI widgets skyjake 2019-11-29 21:56

1891 Doomsday Engine Feature Progressed Low Notification area animations skyjake 2019-11-29 21:37

1745 Doomsday Engine Feature Progressed Normal Performance optimization 2019-11-29 21:36

1687 Doomsday Engine Feature Progressed Normal In-game error dialogs (e.g., corrupt savegame) 2019-11-29 21:36

1647 Doomsday Engine Feature Progressed High Replace FS1 with FS2-based resource management skyjake 2019-11-29 21:33

1607 Doomsday Engine Feature New Normal Reset settings to defaults 2019-11-29 21:33

1604 Doomsday Engine Feature New High Game rules (1p and MP) 2019-11-29 21:33

1573 Doomsday Engine Feature New Normal Setting for number of samples used for antialiasing 2019-11-29 21:31

4 Doomsday Engine Feature In Progress Normal UI improvements skyjake 2019-11-29 21:27

2023 Doomsday Engine Feature New Low New Doom 64 plugin (accurate gameplay, original ROM) 2019-11-29 21:20

2008 Doomsday Engine Feature Closed High Keyboard-only usage of the new Doomsday UI (Home, task bar, popups, etc.) skyjake 2019-11-29 21:17

1970 Doomsday Engine Feature New Normal Scriptable map entry/exit, cycling 2019-11-29 21:13

1938 Doomsday Engine Feature New Low Polyobjs represented by 3D models 2019-11-29 21:12

1877 Doomsday Engine Feature New Normal [Updater] Use Sparkle for automatic updates (on OS X) skyjake 2019-11-29 21:08

1865 Doomsday Engine Feature New Normal Align 3D model's head with the target's direction 2019-11-29 21:06

1798 Doomsday Engine Feature Rejected Normal Generate Doomsday Script API documentation 2019-11-29 21:02

1779 Doomsday Engine Feature New Normal [Home] Show project news and dev blog 2019-11-29 20:27

1633 Doomsday Engine Feature New High Console commands and Doomsday Script skyjake 2019-11-29 20:24

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