skyjake's activity
From 2019-12-04 to 2019-12-17
2019-12-17
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11:18 Doomsday Engine Bug #2360 (Closed): [UI] Savegames from Deathkings are not showing up in Home
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11:18 Doomsday Engine Bug #2362 (Closed): [UI] Game profile name cannot be changed
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11:18 Doomsday Engine Bug #2365 (Closed): Halos from Light decorations not visible
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11:18 Doomsday Engine Bug #2366 (Closed): "texreset" breaks halo textures
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11:18 Doomsday Engine Bug #2327 (Closed): [Heretic] Linetype 98 is nonfunctional
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11:18 Doomsday Engine Bug #2343 (Closed): Player weapon opacity doesn't affect psprite 3D models
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11:18 Doomsday Engine Bug #2353 (Closed): Bugs in Doomsday Script parsing and execution
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11:18 Doomsday Engine Bug #2356 (Closed): Compatibility issues with Sigil v1.21
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11:18 Doomsday Engine Bug #2357 (Closed): [Hexen] Warping while player is dead leads to inoperable player weapon
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11:18 Doomsday Engine Bug #2359 (Closed): [Hexen] No music on Desolate Garden (MAP26)
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11:18 Doomsday Engine Bug #1983 (Closed): [Doom] "Finished" graphic placed too low
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11:18 Doomsday Engine Bug #2300 (Closed): [Doom] Secret exit switch in E3M6 placed too low
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11:18 Doomsday Engine Bug #2303 (Closed): Plutonia 2: Incorrect music; "unknown" map author (with embedded DEHACKED lump)
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11:18 Doomsday Engine Bug #2319 (Closed): [Infine] Screen filters don't fully fill the screen unless the window has 4:3 aspect ratio
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11:17 Doomsday Engine Bug #1875 (Closed): [XG] Colored sector lighting does not affect the transition frame
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11:17 Doomsday Engine Bug #2255 (Closed): Line teleport (XG class) - "No Flash" parameter inverted
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11:17 Doomsday Engine Bug #814 (Closed): [XG] Cooperative and Deathmatch flags only check for MP
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11:17 Doomsday Engine Bug #1822 (Closed): [XG] Line class "teleport" can't find teleport destination mobj
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11:17 Doomsday Engine Feature #2371 (Closed): [macOS] Update Qt framework to 5.12 LTS
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11:17 Doomsday Engine Feature #2267 (Closed): Detect future Freedoom IWADs
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11:17 Doomsday Engine Feature #2316 (Closed): Scriptable custom state action functions
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11:17 Doomsday Engine Feature #2349 (Closed): [Heretic] Various improvements and modding features
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11:17 Doomsday Engine Feature #2352 (Closed): [Heretic] Scripted touch action for special things
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11:17 Doomsday Engine Feature #2358 (Closed): Fixed FOV for rendering weapon models
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11:17 Doomsday Engine Feature #2361 (Closed): Upgrade profile PWADs (and certain other packages) to later version automatically
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11:17 Doomsday Engine Feature #1505 (Closed): [Heretic] Boss drop off physics (never instantly drop down)
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08:32 Doomsday Engine Revision 9386ebbd (github): Changed release type to "Stable" for 2.2.0
2019-12-16
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19:44 Doomsday Engine Revision 7fb8957c (github): Shell: Updated link to the Manual
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19:44 Doomsday Engine Revision cdf5b231 (github): Shell: Updated link to the Manual
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19:40 Doomsday Engine Revision 23cfbf45 (github): Shell: About dialog copyright year
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19:40 Doomsday Engine Revision 87d476fb (github): Shell: About dialog copyright year
2019-12-15
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22:09 Doomsday Engine Revision 2c70755b (github): Fixed|UI: Check for PNG/JPG game title pictures
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18:42 Doomsday Engine Revision 0f655c15 (github): Scripting: Added World.Thing.player()
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18:41 Doomsday Engine Revision 327eadae (github): Scripting: Added World.Thing.player()
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18:18 Doomsday Engine Revision 4531127d (github): Scripting|Audio: Added Audio.localSound()
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18:17 Doomsday Engine Revision 08aee147 (github): Scripting|Audio: Added Audio.localSound()
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17:26 Doomsday Engine Revision 5e637b89 (github): Scripting: Bindings for the player
- Added the built-in class `App.Player`. This allows scripts to access player information such as health, armor, and po...
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15:28 Doomsday Engine Revision abe3a574 (github): Scripting: Bindings for the player
- Added the built-in class `App.Player`. This allows scripts to access player information such as health, armor, and po...
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15:13 Doomsday Engine Revision 55e4359a (github): Fixed|Heretic|Map Importer: Misdetected render hack in Heretic E1M1
- IssueID #2370
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15:13 Doomsday Engine Bug #2370: [2.3 Unstable] Render Hack Regressions
- Another regression in Heretic E1M1:
* Secret door to the right of the start. The triangular lighting-only sector in ... -
09:17 Doomsday Engine Revision fcc99ab5 (github): macOS|Cleanup: Removed CoreText font renderer
- No need to use a platform-specific implementation for macOS, when there is a portable TrueType renderer available.
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09:16 Doomsday Engine Revision c3a065d9 (github): libgui: Updated fonts to latest version
- The latest versions of Source Sans Pro and Source Code Pro support more Unicode characters.
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08:09 Doomsday Engine Feature #2371 (Closed): [macOS] Update Qt framework to 5.12 LTS
- The macOS build has been using a rather outdated version of the Qt framework, it should be updated to the LTS version.
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07:43 Doomsday Engine Feature #1668: Support id Tech 1 map hacks with sector lightlevels outside expected [0..255] range
- The proposed solution is to not clamp sector lighting values until render time, so that any modifications to the ligh...
2019-12-14
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19:15 Doomsday Engine Revision ade57cc6 (github): Cleanup
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19:14 Doomsday Engine Revision ddd79e95 (github): UI: Font color tweak
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11:12 Doomsday Engine Revision bf8a74db (github): Cleanup
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11:12 Doomsday Engine Revision a5e30590 (github): Fixed|BSP: Crash in the BSP builder
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08:30 Doomsday Engine Revision 86ba4277 (github): macOS|libgui: Use stbtt for font rendering
- Same font rendering on all platforms for consistency.
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08:30 Doomsday Engine Revision 47e4b768 (github): Cleanup: Post merge
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08:29 Doomsday Engine Revision ae9c44ea (github): macOS: Disable OpenAL (deprecated)
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07:29 Doomsday Engine Revision 49ea5a97 (github): Cleanup
2019-12-13
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22:45 Doomsday Engine Revision 28843a5a (github): Merge branch 'master' of skyjake.fi:doomsday/engine into work/omega
- # Conflicts:
# .gitignore
# .travis.yml
# README.md
# doomsday/CMakeLists.txt
# doomsda... -
14:27 Doomsday Engine Revision 81bcdfb0 (github): Cleanup
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14:20 Doomsday Engine Feature #1603 (Progressed): Support for id Tech 1 map hacks
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14:15 Doomsday Engine Bug #2368 (Resolved): [Render hack] Masked wall textures used for see-through walls/windows (e.g., TNT map02)
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13:41 Doomsday Engine Bug #2368 (Closed): [Render hack] Masked wall textures used for see-through walls/windows (e.g., TNT map02)
- For example, in TNT MAP02 there is a masked window grill where the player can overlook the large room beyond. The win...
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14:15 Doomsday Engine Bug #1053 (Resolved): [Render hack] Icarus Alien Vanguard: Force-fields (scrolling masked middle texture)
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14:14 Doomsday Engine Revision ee94363f (github): Renderer: Icarus MAP01 force fields not rendered
- IssueID #1053
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13:54 Doomsday Engine Revision fac9f4fc (github): Renderer: Working on masked middle textures
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12:38 Doomsday Engine Revision 1960f184 (github): Fixed|Map Importer: Potential crash
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12:08 Doomsday Engine Revision 275f69fc (github): Fixed|Map Importer: Potential crash
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12:07 Doomsday Engine Revision 42258106 (github): Fixed|Hexen: Duplicate linedef property
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11:46 Doomsday Engine Bug #110 (Resolved): [Render hack] TNT map09: Transparent window is not transparent
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11:46 Doomsday Engine Revision 0ddc5c7e (github): Map Importer: Detect flat bleeding
- IssueID #110
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03:42 Doomsday Engine Revision 18223887 (github): Fixed|GCC: Build error with older versions of GCC
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03:30 Doomsday Engine Revision f0cb4209 (github): CI: Updated Travis build configuration
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03:27 Doomsday Engine Revision 4e6cf6aa (github): CI: Updated Travis build configuration
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03:20 Doomsday Engine Revision 6cc97792 (github): CI: Updated Travis build configuration
2019-12-12
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22:09 Doomsday Engine Bug #110 (In Progress): [Render hack] TNT map09: Transparent window is not transparent
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22:08 Doomsday Engine Revision 2529984c (github): Renderer: TNT MAP09 transparent window
- Still need to link the planes?
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21:41 Doomsday Engine Revision a6949a78 (github): Fixed|Renderer: TNT MAP02 transparent window grill
- Don't clip a non-opaque wall.
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17:30 Doomsday Engine Revision ca6a4098 (github): Fixed: Deep water in TNT map 02
- Link visplanes based on the analysis done by the id Tech 1 map importer.
IssueID #2254 -
17:30 Doomsday Engine Bug #2254 (Resolved): [Render hack] TNT map02: Deep Water not supported
- Fixed with a new approach.
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17:17 Doomsday Engine Revision dcb9cc7b (github): Cleanup
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14:02 Doomsday Engine Revision c5dbd705 (github): Map Importer: Detect self-referencing sectors
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14:01 Doomsday Engine Revision 9f89f92e (github): libcore|Math: Added 2D cross product
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06:36 Doomsday Engine Revision 1c1789ea (github): Map Importer: Cleanup
- Don't allocate AutoStrs when importing the map (was 2 per sector and 3 per side).
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06:09 Doomsday Engine Revision cc8f1fc5 (github): Cleanup|Map Importer: Find polyobj lines more efficiently
2019-12-11
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11:23 Doomsday Engine Revision 93d04a09 (github): World|Scripting: Added World.Thing.recoil()
- IssueID #2349
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11:22 Doomsday Engine Revision f5665711 (github): World|Scripting: Added World.Thing.recoil()
- IssueID #2349
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06:09 Doomsday Engine Bug #2367 (New): [Unix] If directory "/usr/share/doomsday/data" exists, core packages not found
- The Unix builds normally use /usr/share/doomsday as the base directory. If one manually creates a data/ subdirectory ...
2019-12-10
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21:27 Doomsday Engine Revision 63c21813 (github): Fixed|GL: Texture reset is busymode agnostic
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21:26 Doomsday Engine Revision 03f7ddf3 (github): Fixed|GL: Texture reset is busymode agnostic
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21:21 Doomsday Engine Revision 66191dde (github): Fixed|Renderer: Light decorations are not visible
- IssueID #2365
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21:21 Doomsday Engine Revision f10c8e5d (github): Fixed|Renderer: "texreset" breaks decoration halos
- IssueID #2366
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21:20 Doomsday Engine Bug #2366 (Resolved): "texreset" breaks halo textures
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20:19 Doomsday Engine Bug #2366: "texreset" breaks halo textures
- Looks like the obsolete texture IDs are cached somewhere and then used for drawing halos after the texreset.
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19:42 Doomsday Engine Bug #2366 (Closed): "texreset" breaks halo textures
- The "texreset" command breaks halo textures and causes GL errors (presumably due to use invalid GL texture IDs).
T... -
21:20 Doomsday Engine Revision 143e236a (github): Fixed|Renderer: "texreset" breaks decoration halos
- IssueID #2366
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18:51 Doomsday Engine Revision 8aea6048 (github): Fixed|Renderer: Light decorations are not visible
- IssueID #2365
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18:50 Doomsday Engine Bug #2365 (Resolved): Halos from Light decorations not visible
- The problem was that surfaces with decorated materials weren't correctly registered in their subsectors, so they were...
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16:18 Doomsday Engine Bug #2365 (Closed): Halos from Light decorations not visible
- Halos from any of the defined Light decorations are not visible. This includes the built-in ones from libdoom.pk3.
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14:44 Doomsday Engine Revision 7008a6c7 (github): FS|Resources: Don't re-add built-in data folders
- If a data folder is one of the built-in directories, it should not be added again to the file system under a differen...
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14:26 Doomsday Engine Revision d951c622 (github): FS|Resources: Don't re-add built-in data folders
- If a data folder is one of the built-in directories, it should not be added again to the file system under a differen...
2019-12-09
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14:41 Doomsday Engine Revision 5cca3e10 (github): Performance: Disable visplane remapping
- Plane remapping is used to render map hacks correctly.
However, this plane remapping algorithm can be extremely slow... -
14:25 Doomsday Engine Revision 72e1a2ca (github): Performance: Handling of missing materials
- If a map had many missing wall textures, it could take a very long time for the material fixer's algorithm to get thr...
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13:29 Doomsday Engine Bug #2364: Single color transparancy background edges
- Is there an upsampled image/sprite/texture I could use for testing?
2019-12-06
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08:02 Doomsday Engine Bug #2303 (Resolved): Plutonia 2: Incorrect music; "unknown" map author (with embedded DEHACKED lump)
- The problem with the map 23 music was that it was correctly changed to D_ROMER2 by the MAPINFO, but then the DEH patc...
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07:59 Doomsday Engine Revision da3a1cba (github): Fixed|Definitions|Deh Reader: Conflicting MAPINFO and DeHackEd music
- If there is both a DEH that overrides music lump names and a custom MAPINFO that sets map music, prefer to use only t...
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07:59 Doomsday Engine Revision 549c090e (github): Fixed|Definitions|Deh Reader: Conflicting MAPINFO and DeHackEd music
- If there is both a DEH that overrides music lump names and a custom MAPINFO that sets map music, prefer to use only t...
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06:24 Doomsday Engine Bug #2343 (Resolved): Player weapon opacity doesn't affect psprite 3D models
- Splitting this bug because checking player powerups requires implementing a new feature.
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06:22 Doomsday Engine Bug #2363 (New): Light Amplification powerup doesn't affect psprite 3D models
- The light amplification powerup doesn't affect the hud models.
@StateAnimator@ needs a way to access the player's ...
2019-12-05
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10:29 Doomsday Engine Revision 91a52e25 (github): Fixed|UI: Changing just the letter case of a profile name
- IssueID #2362
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10:28 Doomsday Engine Revision ecd7f0bf (github): Fixed|UI: Changing just the letter case of a profile name
- IssueID #2362
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10:28 Doomsday Engine Bug #2362 (Closed): [UI] Game profile name cannot be changed
- The UI doesn't allow renaming a custom profile, if the new name is the same as the old name except some of the letter...
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