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From 2013-07-17 to 2013-07-30

2013-07-27

03:45 Bug #1129: Various mobj Z movement clipping bugs
- **Priority**: 1 --> 5
danij
03:43 Bug #1126: MD2 model render pop
models.cpp:973:
> // Half the distance from bottom left to top right.
> float radius = (def->scale[VX] * (max[VX]...
skyjake

2013-07-26

23:17 Bug #1128 (Closed): Some of the textures and parts of GUI missing
On a different machine than in the earlier bug, 1.11 starts for a change, but is horribly glitched.
The easiest to...
galt_gendo
22:07 Bug #1126: MD2 model render pop
- **labels**: md2 pop --> Renderer, Visual Glitch, 3D Models
skyjake
10:32 Bug #1125: Handling missing OpenGL support during launch
- **Priority**: 1 --> 5
danij

2013-07-25

20:05 Bug #1125: Handling missing OpenGL support during launch
Well, I must mention, that back in 1.10, I was already running with '-noglcheck', but nothing seemed *noticeably* bro... galt_gendo
16:50 Bug #1125: Handling missing OpenGL support during launch
That certainly sounds like your OpenGL version is older than the required 2.0. Since you are running with -noglcheck,... skyjake
14:58 Bug #1125: Handling missing OpenGL support during launch
> So you are saying everything was linked against the correct libraries?
No, I didn't said that. Regardless, even ...
galt_gendo
10:56 Bug #1125: Handling missing OpenGL support during launch
> Err...though I don't think so, if that was the case, it would still be a build system bug, as it should ensure the ... skyjake
01:25 Bug #1125 (New): Handling missing OpenGL support during launch
First of all, Allura as commit browser utterly sucks.
This might be already fixed in the repo, but as it is, I can't...
galt_gendo
11:30 Bug #1127 (Closed): [Linux] Linking error when old libs exist in /usr/lib
When building the engine, ld uses the binaries found in /usr/bin instead of build dir.
I have found that this is b...
dotfloat
10:51 Bug #1127: [Linux] Linking error when old libs exist in /usr/lib
- **labels**: --> qmake, Builder
- **status**: open --> accepted
- **assigned_to**: Jaakko Keränen
- **Priority**: 3...
skyjake
10:20 Bug #1126: MD2 model render pop
- **Priority**: 1 --> 5
danij
09:28 Bug #1126 (New): MD2 model render pop
MD2 models pop into view when centre is hidden by BSP
Especially effecting long models such as custom pipes and be...
bcwood16

2013-07-23

21:17 Bug #992: [Doom] No slime in barrel (submodel alpha)
Barrel with slime in Doomsday 1.9.0 beta6.9
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/970d...
vvv1
21:17 Bug #991: [Doom] IDBEHOLDx cheat not completely functional
Fixed for the upcoming Doomsday 1.11.1 and 1.10.4 releases. danij

2013-07-20

07:43 Bug #287: Changes to BLOOD states ignored
I'll address this. It is a small detail (BLOOD state randomization) certainly but it makes modding more awkward.
T...
danij
07:43 Bug #287: Changes to BLOOD states ignored
- **status**: wont-fix --> accepted
- **assigned_to**: Daniel Swanson
danij
04:19 Bug #1090: Sv_RateDelta return code doesn't typecheck
Fixed for 1.9.10. skyjake

2013-07-19

12:45 Bug #1120: [Snowberry] Duplicating a profile causes errors
- **status**: accepted --> fixed
skyjake

2013-07-18

17:56 Bug #941: Fatal error if map doesn't exist
This appears to have been fixed sometime during the 1.9 series. skyjake
17:56 Bug #942: Vanilla save game support has broken at some point

*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/9dbc77a6/1571/attachment/doomsday.out
vermil
17:49 Bug #613: [InFine] Inadvertent background animation
- **Priority**: 4 --> 3
skyjake
17:48 Bug #613: [InFine] Inadvertent background animation
- **labels**: User Interface --> User Interface, Materials
- **Priority**: 1 --> 4
skyjake
17:48 Bug #613: [InFine] Inadvertent background animation
I'm raising the priority as the finales were not intended to animate (discrepancy with vanilla). skyjake
17:46 Feature #438: Accurately hit testing fast projectiles (compatibility option)
- **Milestone**: --> v1.8.6
skyjake
17:45 Bug #287: Changes to BLOOD states ignored
Closing this as part of bug tracker cleanup (old / minor). skyjake
17:42 Bug #287: Changes to BLOOD states ignored
- **status**: open --> wont-fix
- **Milestone**: --> v1.8.6
skyjake
17:39 Bug #216: Wrong model rendered (Model Selector/DED reader)
- **Priority**: 5 --> 4
skyjake
17:39 Bug #216: Wrong model rendered (Model Selector/DED reader)
May be obsolete? skyjake
17:37 Feature #1582: Player actions while game is paused
Moved to feature requests. We take certain liberties in modifying the game UIs (e.g., HUD messages, automap rotation,... skyjake
17:37 Feature #1583: [InFine] Disable texture compression for ximages
Ticket moved from /p/deng/bugs/203/ skyjake
17:37 Feature #1583: [InFine] Disable texture compression for ximages
Logged In: YES
user_id=717323
Possibly, yes. However, there should also be an option for the user
to always force...
skyjake
08:39 Bug #1044: Hexen 1.1 Demo crash
The two releases of the HeXen demo from here work fine in 1.9.8 (500).
http://www.doomworld.com/idgames/index.php?id...
vermil

2013-07-17

17:22 Bug #1043: [Values] Static field broken (disable weapon lowering)
Marking as fixed: http://dengine.net/dew/index.php?title=Doomsday_version_1.10.1 skyjake
17:22 Bug #1043: [Values] Static field broken (disable weapon lowering)
- **Milestone**: v1.9.7 --> v1.10
skyjake
13:18 Bug #1114: [Snowberry] Runtime Error (Errno 22) on "Play"
- **labels**: runtime error --> Snowberry
- **priority**: 1 --> 2
skyjake
04:39 Bug #1114: [Snowberry] Runtime Error (Errno 22) on "Play"
...and yes, the error does say "errno" cdooginz
09:11 Bug #1062: [Hexen] Warp cheat not quite functioning
The fault here is that neither the warp cheat or the console command prevent the user from attempting to load a non e... danij
09:10 Bug #1061: After map Infine causes duplicate Intermission
- **Milestone**: v1.9.7 --> v1.11
skyjake
09:10 Bug #1061: After map Infine causes duplicate Intermission
Fixed for 1.11. Hopefully I didn't inadvertently break any of the (rather convoluted) map switching logic... skyjake
09:05 Bug #1061: After map Infine causes duplicate Intermission
- **status**: open --> fixed
skyjake
08:42 Bug #1061: After map Infine causes duplicate Intermission
- **assigned_to**: Jaakko Keränen
skyjake
08:11 Feature #1582: Player actions while game is paused
Ticket moved from /p/deng/bugs/674/ skyjake
08:07 Feature #1582: Player actions while game is paused
Logically yes, Pausing the game should pause everything.
But in the original Doom, Heretic and HeXen you could sti...
vermil
08:03 Bug #905: [DEH] Wrong sprites displayed (shooting pinkys)

*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/24e6a679/d816/attachment/DOOM1FUN.DEH
ligh1l
08:02 Bug #904: FreeDOOM 0.6.4 IWADs fail loading (anim cycle)
- **status**: open --> closed
- **Milestone**: v1.9.0-beta6 --> v1.10
skyjake
05:12 Bug #904: FreeDOOM 0.6.4 IWADs fail loading (anim cycle)
Obsolete; Ultimate and Complete FreeDOOM v0.8b1 both load in DoomsDay 1.10. ligh1l
06:36 Bug #1075: [Heretic] Artefacts are playing two sounds on pickup
- **status**: open --> fixed
- **assigned_to**: Jaakko Keränen
- **Milestone**: v1.9.8 --> v1.11
danij
06:35 Bug #1075: [Heretic] Artefacts are playing two sounds on pickup
- **labels**: --> Heretic, Audio
danij
05:32 Bug #1125: Handling missing OpenGL support during launch
Let's first rule out possible build/data problems:
* did you rerun qmake so that the latest defaultstyle.pack is i...
skyjake
05:32 Bug #1124: Skybox bug
- **Priority**: 1 --> 5
danij
04:49 Bug #671: [Heretic] Enemy missile spreads have incorrect vertical aim
Perhaps similar to bug #1115? skyjake
04:46 Bug #671: [Heretic] Enemy missile spreads have incorrect vertical aim
- **Priority**: 4 --> 6
skyjake
04:48 Bug #1117: [Plutonia] Missing explosion sprites of Icon of Sin
- **summary**: [Plutonia] --> [Plutonia] Missing explosion sprites of Icon of Sin
skyjake
04:44 Bug #1084: 666 tag compat option ('any boss triggers 666') doesn't work
- **priority**: 1 --> 8
danij
04:44 Bug #1083: In-game window contents resizing glitches
- **summary**: Ingame window contents resizing glitches --> In-game window contents resizing glitches
skyjake
04:41 Bug #1115: [Heretic] Wand firing with Tome of Power / autoaim
- **status**: open --> fixed
- **assigned_to**: Jaakko Keränen
danij
04:41 Bug #1115: [Heretic] Wand firing with Tome of Power / autoaim
- **labels**: Heretic --> Heretic, Weapons
skyjake
04:39 Bug #1112: game freezes
Can't reproduce it anymore anyway with latest git and nvidia-drivers-325.08. hasufell
04:31 Bug #967: Sprite angling incorrect at sharp angles

*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/4cd235f2/dbca/attachment/doom2-000.jpg
vermil
04:28 Bug #1119: Non-functional secret exit (No Rest For The Living)
- **Priority**: 1 --> 5
danij
 

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