Activity
From 2009-10-04 to 2009-10-17
2009-10-17
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  22:40 Bug #808 (Closed): Disc of repulsion doesn't push monsters 
- The disc of repulsion doesn't push monsters away from the player when used. They just go straight up into the air. ...
2009-10-15
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  15:48 Bug #808: Disc of repulsion doesn't push monsters 
- Fixed for 1.9.0-beta6.8
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  14:08 Bug #807: Saved games non-functional in 64bit builds 
- Have you tried here: http://dengine.net/dew/index.php?title=Installation_(Unix)
 Other than that I don't know where...
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  11:43 Bug #807: Saved games non-functional in 64bit builds 
- Right, that's a known problem then.
 Do you know if anybody is distributing 32bit binaries for Linux? I don't feel ...
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  11:36 Bug #807: Saved games non-functional in 64bit builds 
- Saved games do not work currently in 64bit builds (which I assume you are using). This problem and will be addressed ...
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  11:36 Bug #807 (Closed): Saved games non-functional in 64bit builds 
- First I thought that my savegames were corrupted as I would always fall off (or so I think, based on what it looks li...
2009-10-13
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  22:54 Bug #807: Saved games non-functional in 64bit builds 
- doomsday.out
 *Attachments:*
 * http://sourceforge.net/p/deng/bugs/_discuss/thread/4ffddffb/f6ed/attachment/doomsday.out
 
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  22:51 Bug #806 (Closed): Heretic pod generator and pod placement 
- The exploding pod generators (like in E1M8 or E2M9 where the pods respawn after you blow them up) aren't positioning ...
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  21:28 Bug #805 (Closed): Heretic pod generator and pod placement 
- The exploding pod generators (like in E1M8 or E2M9 where the pods respawn after you blow them up) aren't positioning ...
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  21:19 Bug #804 (Closed): Secret credit for non-secret areas - Heretic E3M4 
- In Heretic E3M4, there are two watery areas full of disciples to either side of the starting point. Later in the map...
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  02:03 Bug #659: Can't run doomsday on FreeBSD 
- It's very strange. I've tested 1.9.0-beta6.7 and got another error:
 $ /usr/local/bin/doomsday -g jheretic
 Z_Creat...
2009-10-08
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  20:07 Bug #803: Monsters see through wall/floor/ceil 
- Fixed for 1.9.0-beta6.8
2009-10-07
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  00:45 Bug #803 (Closed): Monsters see through wall/floor/ceil 
- Let's say there's a monster in some trap sector that is raised up. The floor of this trap sector is set to the same h...
2009-10-06
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  00:32 Bug #802: [Doom 2]Unable to load saved game 
- The attached saved game is from an earlier beta in which a problem was inadvertently introduced which would result in...
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  00:32 Bug #802 (Closed): [Doom 2]Unable to load saved game 
- Game just crushes when I try to load this save.
 Doomsday.out contents:
 Z_Create: New 32.0 MB memory volume.
 Con_...
2009-10-05
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  19:40 Feature #1494: InFine script for "MapTitle" display 
- Sounds to me what you actually want is a way to utilize your "MapTitle" InFine script instead of the built in display...
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  19:37 Feature #1494: InFine script for "MapTitle" display 
- When one wants not to display a map name at map start up, but still wants their map to have a name on the automap and...
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  08:48 Feature #1494: InFine script for "MapTitle" display 
- Can you give an example of a situation where you think denying the user this information would be desirable?
2009-10-04
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  23:05 Feature #1318: Creating Bullet Holes 
- The current objlink and dynlist implementation could easily be modified to handle decals.
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  21:58 Feature #1318: Creating Bullet Holes 
- Logged In: YES 
 user_id=849456
 Making this an RFE.
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  22:46 Feature #1149: MD3 support 
- _(originally posted by anonymous SF.net user)_
 Logged In: NO
 SOF pains affects would be great.
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  22:43 Feature #1226: Bumpmapping 
- _(originally posted by anonymous SF.net user)_
 Logged In: NO
 It is an ambitious idea, but damn the effects are nice.
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  22:42 Feature #1227: Per pixel lighting 
- _(originally posted by anonymous SF.net user)_
 Logged In: NO
 no I meant all lightsources already available in
 doo...
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  22:36 Feature #1231: Ragdoll physics 
- Logged In: YES 
 user_id=717323
 It would require skeletal animation for models, and the ragdoll math is
 quite compli...
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  22:34 Feature #1233: Surface decorations using 3D models 
- Logged In: YES 
 user_id=816824
 This would all be very sweet! Its awesome to here the cool
 new stuff in plan for 2.0.
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  22:30 Feature #1297: Halo Customization + Halo Maps 
- Logged In: YES 
 user_id=849456
 Implemented in SVN for 1.9.0-beta4
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  22:27 Feature #1389: [InFine] Check if resource originates from an IWAD 
- - **assigned_to**: Daniel Swanson -->  nobody 
 
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  22:26 Feature #1336: Random textured particle direction 
- Logged In: YES 
 user_id=849456
 Also it would be very nice if particle model rotation could be
 bound to the movemen...
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  22:24 Feature #1377: "BUILD Engine" games 
- _(originally posted by anonymous SF.net user)_
 Logged In: YES
 user_id=1266594
 The best thing that I can tell you i...
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  22:22 Feature #1400: Strife support 
- Logged In: YES 
 user_id=849456
 Doomsday does not currently support Strife on any platform.
 jStrife is planned for...
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  22:21 Feature #1401: [MP] Options for retaining or acquiring items/keys/weapons at (re)spawn; allow cheats with more granularity 
- Logged In: YES 
 user_id=849456
 Starting weapons for Deathmatch/Coop set via the UI would be
 nice. Need to explicitl...
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  22:18 Feature #1431: [GAME REQUEST] -Blood- 
- Logged In: YES 
 user_id=2918
 There's two problems I can see with this request.
 The first is that blood was built ...
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  22:12 Feature #1467: [XG] Incorporate vanilla line/sector types 
- Logged In: YES 
 user_id=1420350
 Originator: YES
 Indeed, you have stated that as your ultimate goal before and indeed...
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  22:11 Feature #1469: Changing the blood sprite's color 
- Example picture
 *Attachments:*
 * http://sourceforge.net/p/deng/feature-requests/_discuss/thread/1cfdfd0d/382c/attach...
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  22:08 Feature #1146: Ducking 
- Logged In: YES 
 user_id=943625
 Adding an option to duck must be optional like jumping is.
 There's only a problem li...
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  22:07 Feature #1147: Windows NT4? 
- Logged In: YES 
 user_id=1248824
 Originator: NO
 removing from self
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  22:04 Feature #1188: Particle Generator - More funtionality 
- _(originally posted by anonymous SF.net user)_
 Logged In: NO
 Is there anyway to tell the engine to use the particl...
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  21:54 Feature #1310: Specular maps 
- Logged In: YES 
 user_id=763563
 What does Specular do? Is it DX 8.1 compatible?
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  21:51 Feature #1209: Lava/water whatever effects 
- Logged In: YES 
 user_id=816824
 Yea that would be awesome if possible.
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  21:45 Feature #1235: Plugin weapons, etc.... 
- Logged In: YES 
 user_id=717323
 These are somewhat related to RFE 761665.
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  21:41 Feature #1235: Plugin weapons, etc.... 
- Considering as duplicate, closing.
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  21:35 Feature #1275: Lightmap decorations on surfaces (emission mapping) 
- Logged In: YES 
 user_id=849456
 Or is this better approached using Shaders?
 I'd assume you'd use multitexturing and ...
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  21:27 Feature #1277: Texture Definitions 
- Logged In: YES 
 user_id=849456
 Eventually (ver 2 probably) I'd like to see the ability to use
 any graphic resource...
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  21:21 Feature #1301: Redesigned DED Reader 
- Logged In: YES 
 user_id=849456
 Originator: NO
 I think we've gotten to the end of the road with the current DED reade...
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  21:16 Feature #1309: EAX Advanced HD Support 
- Logged In: YES 
 user_id=717323
 I don't think it would be quite worth the effort... Pretty
 cool, though.
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  21:14 Feature #1328: Modify Default Grid and Textures on Sector Planes 
- Logged In: YES 
 user_id=849456
 The ability to scale textures on any surface would indeed be
 a great addition.
 Th...
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  20:53 Feature #1462: Light Amp Goggles and Torches affect dynamic lights 
- Logged In: YES 
 user_id=1420350
 Originator: YES
 True, the light source itself isn't visible at 255, but if the light...
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  20:48 Feature #1468: Sky layers seperate vertical offset 
- The vertical offset adjusts the level of the horizon not the individual sky layers. A vertical offset can surely be a...
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  20:37 Feature #1490: Can the "secret found" sounds be given their own defs? 
- Implemented for 1.9.0-Beta6.9
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  20:23 Feature #1494: InFine script for "MapTitle" display 
- Or perhaps the ability to disable the map title and/or automap level title at map level (i.e. via a map def). Current...
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  07:54 Bug #801 (Closed): [Deng v1.9.0 beta 6.7] Heretic Can't get to the boss level 
- After entering the exit of the E2M7 or E3M7 map (and probably any other M7 map from each episode) the game goes STRAI...
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