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Feature #1328

Modify Default Grid and Textures on Sector Planes

Added by tolwyn over 20 years ago. Updated about 12 years ago.

Status:
Closed
Priority:
Normal
Assignee:
Category:
-
Target version:
-
Start date:
2004-02-17
% Done:

100%


Description

I'd like per-sector Grid Delta (change) support.
Meaning, in a DED file or by special Sector Tag (?), you
define which Sector Number(s) to affect, and what grid
to apply to that defined grid group.

First, you define a custom grid, and then list the sector
numbers to have that custom grid apply.

16x16, 32x32, 64x64 (default), 128x128, up to max-
texture size supported.*

  • including 64x32, 128x64, etc. etc.

If sector is not defined, then the default 64x64 is used.

I'd also really like to see the ability to apply any texture
to a sector plane.

Labels: Map Editing

History

#1 Updated by danij over 20 years ago

Implemented in 1.9.0-beta6

#2 Updated by danij about 15 years ago

Logged In: YES
user_id=849456

The ability to scale textures on any surface would indeed be
a great addition.

There is a lot involved though as all the "addons" such as
light decorations and shiny surfaces would need to react too.

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