Feature #1328
Modify Default Grid and Textures on Sector Planes
100%
Description
I'd like per-sector Grid Delta (change) support.
Meaning, in a DED file or by special Sector Tag (?), you
define which Sector Number(s) to affect, and what grid
to apply to that defined grid group.
First, you define a custom grid, and then list the sector
numbers to have that custom grid apply.
16x16, 32x32, 64x64 (default), 128x128, up to max-
texture size supported.*
- including 64x32, 128x64, etc. etc.
If sector is not defined, then the default 64x64 is used.
I'd also really like to see the ability to apply any texture
to a sector plane.
Labels: Map Editing
History
#1 Updated by danij over 20 years ago
Implemented in 1.9.0-beta6
#2 Updated by danij about 15 years ago
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The ability to scale textures on any surface would indeed be
a great addition.
There is a lot involved though as all the "addons" such as
light decorations and shiny surfaces would need to react too.