Activity
From 2004-02-04 to 2004-02-17
2004-02-17
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21:26 Feature #1300: Differentiating variants of monster attacks
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user_id=849456
That is exactly why I listed it as an RFE. Any changes should
be made to jDoom so a... -
21:25 Feature #1317: Leaning
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user_id=849456
Not really in the spirit of Doom though is it?
Why would you need it? Demons are dum... -
21:23 Feature #1318: Creating Bullet Holes
- Closing as duplicate.
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21:21 Feature #1328 (Closed): Modify Default Grid and Textures on Sector Planes
- I'd like per-sector Grid Delta (change) support.
Meaning, in a DED file or by special Sector Tag (?), you
define ... -
19:23 Revision b42655df (github): Plugin loading doesn't yet work on Linux
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19:09 Revision 72ca2411 (github): Initial checkin (source package build script)
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19:07 Revision e95e4820 (github): Basic toggle controls in a ticcmd
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13:07 Feature #1139: More variations within repeated texture patterns with alternative textures (for detail textures)
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user_id=602719
one possible enhancement^2 would be to define alternate
hires textures list. for exa...
2004-02-16
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01:03 Feature #1327 (New): Render extra plane in XG sector
- The ability to render an extra floor/ceiling plane in any
sector via XG.
This new plane would need to be able to... -
00:55 Bug #162 (Closed): SelSkin doesn't work when Dim flag set
- The model flag Dim prevents SelSkins from working. If
this flag is set the model is rendered with skin #0
Dani J...
2004-02-13
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16:22 Revision 6ac35915 (github): Console background drawer needs dimensions as params
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16:21 Revision fd950074 (github): Local player numbering depends on who is the consoleplayer
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16:21 Revision 3f5d02a1 (github): Implemented multiple viewports, viewgrid
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16:17 Revision eb4d3d3e (github): Console background can be resized
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16:15 Revision 2a0051b0 (github): Added a missing semicolon
2004-02-11
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12:43 Revision 4e16be3e (github): Comment cleanup
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12:43 Revision 711ecdfa (github): Local players use the client view angles
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12:42 Revision 034d8493 (github): Call the control ticker
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12:42 Revision ca08b002 (github): Axis delta offsets, enumerated constants for axis controls
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12:39 Revision 4ceaf8e9 (github): Include view angles in the command
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12:38 Revision ce7141dd (github): Local angle fixing
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12:37 Revision 1fc23b2f (github): Different axis types: pointer, stick
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12:36 Revision 4478e32b (github): Cleanup
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12:34 Revision 178b8e9b (github): Added axis types: pointer, stick
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12:33 Revision 1a278f42 (github): Alpha-3
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12:33 Revision e9854d48 (github): Added control ticker and axis delta offsets
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12:32 Revision 6e43da4e (github): Added turn speeds
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12:32 Revision f62291c1 (github): Sv_FixLocalAngles fixed
2004-02-10
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18:20 Feature #1326 (Closed): Communication between XG & InFine
- Communication between XG & InFine
The ability to pass varriables from an XG Line Type to
InFine (eg count, act ta... -
15:43 Revision 802caeec (github): Don't do time scaling here (should only be done under playsim)
2004-02-09
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21:00 Revision fd236893 (github): Updated for alpha-2
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20:59 Revision 596fdbfd (github): Added -r (release name) option
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20:25 Revision b19b2839 (github): Needs de_console.h
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20:24 Revision 4877476a (github): Removed obsolete functions
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20:24 Revision 458580a6 (github): Unused variable removed
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20:23 Revision 40bc499b (github): sfx_avail is volatile
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20:22 Revision ce266f67 (github): Changes for alpha-2
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19:07 Revision a6fde36d (github): Update, slight changes
2004-02-08
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23:31 Revision a4a7fbce (github): Cleanup
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23:30 Revision f31c23cb (github): Use SDL for all timing, no more scaling at this level
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23:30 Revision 61a9acae (github): Better mutual exclusion in the sound code
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23:30 Revision 956e444c (github): Implemented basic sidestepping
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23:29 Revision b64fb5a0 (github): Time scaling in the main timing loop
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23:28 Revision abcbe102 (github): Time scaling is not possible at this level
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23:27 Revision 6ec54247 (github): Better mutual exclusion between sound threads
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22:07 Revision e386501a (github): Removed obsolete settings
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22:03 Feature #1325 (Progressed): Boom line types and sectors
- is it possible to make BooM line/sector types compatible
with doomsday (if not already there) AND to add BooM
typ... -
12:09 Revision 480604dc (github): Added one more newline
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11:53 Revision d7b52d11 (github): Stable patch: 1.7.14-2
2004-02-06
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16:42 Feature #1145: ATI TRUFORM for models
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user_id=899538
No! Dont use TRUFORM globaly. It is slow and ugly !!!
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