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siliconwolf

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2009-11-07

01:44 Doomsday Engine Bug #809: [Doom2] Linedef action #30 raises floor too high
screenshot of a switch in MAP17 raised too far
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/4...

2009-11-06

23:02 Doomsday Engine Bug #806: Heretic pod generator and pod placement
This artifact has been marked as a duplicate of artifact 2878277 with reason:
accidental duplicate submission

2009-10-26

07:22 Doomsday Engine Bug #809 (Closed): [Doom2] Linedef action #30 raises floor too high
Linedef action #30 is the one that raises a sector's floor by a certain amount, for example to create a popup switch....

2009-10-17

22:40 Doomsday Engine Bug #808 (Closed): Disc of repulsion doesn't push monsters
The disc of repulsion doesn't push monsters away from the player when used. They just go straight up into the air. ...

2009-10-13

22:51 Doomsday Engine Bug #806 (Closed): Heretic pod generator and pod placement
The exploding pod generators (like in E1M8 or E2M9 where the pods respawn after you blow them up) aren't positioning ...
21:28 Doomsday Engine Bug #805 (Closed): Heretic pod generator and pod placement
The exploding pod generators (like in E1M8 or E2M9 where the pods respawn after you blow them up) aren't positioning ...
21:19 Doomsday Engine Bug #804 (Closed): Secret credit for non-secret areas - Heretic E3M4
In Heretic E3M4, there are two watery areas full of disciples to either side of the starting point. Later in the map...

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