Project

General

Profile

Activity

From 2003-08-16 to 2003-08-29

2003-08-29

23:08 Feature #1269 (Rejected): WAD Prioritized music over external
Let's say I have a wad containing MUS music, but I
have a /music folder that uses mp3s by default. Why
not have t...
chrisdragon
23:07 Feature #1267: rename doomfont to lumpfont
Logged In: YES
user_id=717323
In the console (or jDoom.cfg):

alias lumpfont doomfont
skyjake

2003-08-28

12:08 Bug #128 (Closed): jDoom: Netgame Client Glitches
Quote Steve Logan:
Me and my friends have been experiencing some problems
while playing jdoom over our network. B...
skyjake
01:49 Bug #120: ATI OpenGL: Menu fix found possibly???
_(originally posted by anonymous SF.net user)_
Logged In: YES
user_id=853467
YES!!!! THIS COMMAND ACTUALLTY FIXES ...
skyjake

2003-08-27

17:09 Bug #120: ATI OpenGL: Menu fix found possibly???
_(originally posted by anonymous SF.net user)_
Logged In: YES
user_id=853467
I'll check it as soon as I can. Right...
skyjake

2003-08-26

14:27 Bug #127: JHexen Smoke bug
_(originally posted by anonymous SF.net user)_
Logged In: NO
Forgot to check the box for attaching the image. Sorr...
skyjake
14:25 Bug #127 (Closed): JHexen Smoke bug
Hi.
In JheXen, I've nocticed that of a smoke puff (i.e. from
the Cleric's Mace or Fighters Guanlets), goes throu...
skyjake

2003-08-25

21:37 Feature #1268 (Closed): Individual sounds for Creatures.
Alot of the creatures (and the player) share the same
sounds. It would be great to be able to make different
soun...
skyjake
08:55 Bug #126: (1.7.12) Lots of Lag for Client(s)
Logged In: YES
user_id=717323
I'll try making a few more tweaks before the final release
of 1.7.12, but the netgam...
skyjake
00:04 Bug #126: (1.7.12) Lots of Lag for Client(s)
Doomsday Out 20030824 5:06pm
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/15abe650/d827/attac...
tolwyn
00:01 Bug #126: (1.7.12) Lots of Lag for Client(s)
Logged In: YES
user_id=616016
Corrected 1.17.12 not 1.17.14. Sorry.
tolwyn
00:00 Bug #126 (Closed): (1.7.12) Lots of Lag for Client(s)
Hi, Skyjake.
I'm running a listenserver here, with 1 other person (I am
the server). We live about 5 minutes awa...
tolwyn
03:02 Feature #1141: Third-person view
_(originally posted by anonymous SF.net user)_
Logged In: NO
Great idea. Not like the original, but again good for...
skyjake

2003-08-24

17:27 Bug #125 (Closed): Ultimate Doom Crashes
With The newest Doomsday / jDOOM engine, Ultimate
Doom crashes very often in some maps. Its a moving
and mouseloo...
skyjake

2003-08-23

11:51 Feature #1142: Cheating in netgames
_(originally posted by anonymous SF.net user)_
Logged In: NO
if berserk is "give b", the backpack should...
skyjake

2003-08-22

17:06 Bug #106: Client can jump even if jumping disabled on server
_(originally posted by anonymous SF.net user)_
Logged In: NO
and they adjust jumoing power too.
skyjake
17:05 Bug #124 (Closed): Marked (Doors, and switches) in Automap
It would be nice to be able to see key switches/ doors in
the automap. They should have the relevant colors of
th...
skyjake
17:00 Bug #123 (Closed): Client should not be able to adjust jump-power
Maybe it´s not a bug, but clients shouldn´t be allowed
to adjust their jump-power in multiplayer (they can in
coo...
skyjake
16:32 Feature #1223: 16:9 widescreen mode
Logged In: YES
user_id=849456
Originator: NO
Already implemented.
danij
09:58 Feature #1150: Duke Nukem 3D Support
_(originally posted by anonymous SF.net user)_
Logged In: NO
I hate this April jokes
Desinformation only, it give...
skyjake

2003-08-21

11:42 Feature #1138: Port it to Linux :-)
_(originally posted by anonymous SF.net user)_
Logged In: YES
user_id=355760
Yes, I support this request!
skyjake

2003-08-20

22:47 Feature #1266: Sound decorations
Logged In: YES
user_id=763563
I think it would be cool if tech pillars and other decs to have
ambient sounds. The...
chrisdragon
18:02 Bug #122 (Closed): High eyeheight in a low room
When raising the eyeheight over the default value in
jDoom, the eyeheight doesn't increase, only the weapon
is mo...
skyjake
10:41 Feature #1267 (Closed): rename doomfont to lumpfont
rename the doomfont console command to lumpfont noctrun
10:36 Bug #121 (Closed): jDoom: deathmatch modes multiplayer hud frag display
in the deathmatch modes the STARMS lump is drawn over
the STBAR lump, that should not be the case, at the
moment yo...
noctrun
10:26 Feature #1259: Divide 3D models into hitzones
_(originally posted by anonymous SF.net user)_
Logged In: NO
I would like the original gameplay, like movement spe...
skyjake
08:26 Bug #120: ATI OpenGL: Menu fix found possibly???
Logged In: YES
user_id=717323
OK. Try setting the cvar "menu-effect" to 2. Does that help?
How about s...
skyjake

2003-08-19

22:01 Feature #1266: Sound decorations
_(originally posted by anonymous SF.net user)_
Logged In: NO
I can do some sounds. I already have some sounds read...
skyjake
16:25 Bug #119: 99% CPU time
Logged In: YES
user_id=412504
But I have no problems with any games on my working
computer.
e6y
15:39 Bug #120 (Closed): ATI OpenGL: Menu fix found possibly???
I think I may have found a solution to the menu
distortion! In Jdoom, you have the blue curtain-like
texture or eff...
skyjake

2003-08-17

23:27 Feature #1253: Menus use fonts for unmodified games
_(originally posted by anonymous SF.net user)_
Logged In: NO
pie is good
skyjake
16:21 Bug #85: Virtual File Hierarchy (pk3) route folders bug
Logged In: YES
user_id=717323
OK, closing as "probably OK".
skyjake
13:31 Feature #1250: Improved flying suggestions for Hexen/Heretic
_(originally posted by anonymous SF.net user)_
Logged In: NO
#2 is the better idea.
skyjake

2003-08-16

21:49 Feature #1194: Viewing other players' cameras ("spy" command)
Logged In: YES
user_id=849456
I think its probably about time to fix the spy command ;-)
danij
21:19 Feature #1160: Customizable Dynamic Lights
_(originally posted by anonymous SF.net user)_
Logged In: NO
Yay! Can you make it so they use the 8bit Particle Al...
skyjake
18:06 Feature #1225: Tenebrae style blood
_(originally posted by anonymous SF.net user)_
Logged In: NO
This you mean >
http://tenebrae.sourceforge.net/...
skyjake
17:56 Feature #1260: Disable highres patches but not highres textures
_(originally posted by anonymous SF.net user)_
Logged In: NO
Great idea
skyjake
17:56 Feature #1257: Level Shadows and Zombie blood
Logged In: YES
user_id=849456
BIAS lighting has been implemented in CVS (soft sector
lighting).
danij
15:50 Bug #85: Virtual File Hierarchy (pk3) route folders bug
_(originally posted by anonymous SF.net user)_
Logged In: NO
I can't seem to replicate this bug now. So might as w...
skyjake
11:15 Feature #1266: Sound decorations
Logged In: YES
user_id=717323
I like the idea. It should be possible to use the Decoration
defs for this:
Decor...
skyjake
10:02 Feature #1266 (New): Sound decorations
A sound that comes from a texture or flat. Sound should
have a range/radius, otherwise it would turn out to be
di...
skyjake
10:30 Feature #1263: Directory structure grouped by game
Logged In: YES
user_id=675595
Um... I have to keep my mitts off the back button
chilvence
 

Also available in: Atom