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Status
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Subject
Assignee
Created
1996
Feature
Progressed
High
Engine-managed "map spot / point of interest" mechanism
2015-03-13 15:53
1998
Feature
New
Normal
Emulate original game menus (other settings moved to taskbar UI)
2015-03-17 12:12
2015
Feature
Progressed
Normal
Remove server-side audio system
2015-04-22 05:37
2023
Feature
New
Low
New Doom 64 plugin (accurate gameplay, original ROM)
2015-05-02 15:46
2028
Feature
New
Normal
libcommon uses the preprocessor excessively in order specialize for doom, heretic, and hexen
2015-05-03 09:11
2032
Feature
New
Normal
Game world debugger/inspector sidebar
2015-05-03 21:40
2033
Feature
Progressed
High
Runtime map editor
2015-05-03 21:51
2035
Feature
New
Normal
Map lighting editor (volume, surface, and point sources)
2015-05-05 10:22
2051
Feature
New
High
XG test suite / demo map
2015-05-14 11:56
2053
Feature
New
Normal
[HeXen DK] Automatically handle version 1.0 lack of SNDINFO
2015-05-15 14:23
2057
Feature
New
Normal
Multiple client instances
skyjake
2015-05-16 15:24
2072
Feature
New
High
Gracefully exit to Home on fatal error in a game (e.g., DED/resource error)
2015-05-27 20:49
2093
Feature
New
Normal
Processing definitions generated from MAPINFO in ZDoom vs. Hexen mode
Deng Team
2015-06-19 15:11
2123
Feature
New
Low
Option Needed to tailor the anaglyph effect for TriOviz Inficolor Glasses...
2015-11-04 03:25
2153
Feature
New
Normal
Modern multiplayer chat UI
skyjake
2016-03-27 08:29
2155
Feature
New
Normal
BOOM support for sunlust.wad
2016-04-02 01:34
2156
Feature
New
Normal
[HeXen] Make map numbering more consistent (warp cheats vs. automap/UI)
2016-04-02 12:50
2159
Feature
New
Normal
Enhanced control over model animation sequences
skyjake
2016-05-13 13:58
2160
Feature
Progressed
Low
Custom screenshader support and profiles
Deng Team
2016-05-21 21:56
2170
Feature
Progressed
Normal
Improved sequence-based model animation mechanism
skyjake
2016-08-07 08:51
2179
Feature
New
Low
Map has no secrets, displayed as 0% (vs. 100%)
2016-09-13 05:15
2184
Feature
New
Normal
Keyboard navigation: bindable controls
skyjake
2016-11-20 14:46
2185
Feature
In Progress
High
Package repositories
skyjake
2016-11-20 19:04
2188
Feature
New
Normal
Use OpenVR SDK for virtual reality
2016-11-30 07:43
2192
Feature
New
Low
Procedural images generated based on a text file (.deimage)
skyjake
2017-01-10 12:54
2195
Feature
New
Normal
Permanent blood (surface decal effect)
2017-01-20 19:00
2241
Feature
Progressed
Normal
Configure games via Home UI (advanced users, cf. autoexec.cfg)
skyjake
2017-04-05 18:55
2281
Feature
New
Normal
Apply Values in Hexen
skyjake
2018-08-29 09:17
2286
Feature
New
Normal
Editing all global Doomsday key bindings
skyjake
2018-10-12 19:45
2288
Feature
New
Normal
Configure all multiplayer game options via GUI
skyjake
2018-10-27 14:45
2289
Feature
New
Normal
Filtering game profiles in Home using search terms
skyjake
2018-10-27 19:07
2292
Feature
New
Normal
Indication of an options default setting
2018-11-05 11:27
2295
Feature
New
Normal
Support XBOX version of Doom
2018-11-09 07:46
2298
Feature
New
Normal
Upgrade Assimp to latest 4.x version
skyjake
2018-11-20 15:49
2304
Feature
New
Normal
OGG/FLAC custom loop tags
skyjake
2018-12-13 10:08
2320
Feature
New
Normal
Re-enable XG dummy line
2019-01-24 20:06
2325
Feature
New
High
A way to vote for a specific map
2019-03-25 06:28
2333
Feature
New
Normal
Extend info about server wads (filename, checksum)
2019-06-24 14:40
2335
Feature
New
Normal
[Shell] Command line option for opening connection to a server address
2019-06-24 14:41
2336
Feature
New
Normal
Comprehensive server info and metadata
2019-06-24 14:43
2340
Feature
New
Normal
A new MP game mode: no respawn
2019-08-02 10:28
2355
Feature
New
Normal
Build must fail on macOS notarization error
Deng Team
2019-11-30 08:03
2377
Feature
New
Lowest
[Hexen] Option for monster respawn rate
Deng Team
2019-12-24 06:35
2383
Feature
New
Normal
Stereo rendering convergence setting
Deng Team
2019-12-27 14:41
2387
Feature
New
Normal
[Heretic] Sector floor cannot be lowered if a tall monster is stuck in the ceiling of the sector (compatibility option)
Deng Team
2019-12-31 09:23
2390
Feature
New
Normal
[FMOD] Ogg Vorbis custom loop point tags
skyjake
2019-12-31 11:00
2391
Feature
New
Normal
[SDL_mixer] Decode Ogg Vorbis manually and use custom loop points for playback
Deng Team
2019-12-31 11:04
2392
Feature
New
Normal
Sky-lit sectors should not be dimmer than non-sky-lit sectors with equivalent light level
skyjake
2020-01-01 17:04
2393
Feature
New
Normal
Map selection UI for Master Levels for Doom II (Episode with additional packages)
skyjake
2020-01-03 06:44
2394
Feature
New
Normal
Episodes defined in game profile
Deng Team
2020-01-05 09:00
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