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# Tracker Status Priority Subject Assignee Created
1996 Feature Progressed High Engine-managed "map spot / point of interest" mechanism 2015-03-13 15:53
1998 Feature New Normal Emulate original game menus (other settings moved to taskbar UI) 2015-03-17 12:12
2015 Feature Progressed Normal Remove server-side audio system 2015-04-22 05:37
2023 Feature New Low New Doom 64 plugin (accurate gameplay, original ROM) 2015-05-02 15:46
2028 Feature New Normal libcommon uses the preprocessor excessively in order specialize for doom, heretic, and hexen 2015-05-03 09:11
2032 Feature New Normal Game world debugger/inspector sidebar 2015-05-03 21:40
2033 Feature Progressed High Runtime map editor 2015-05-03 21:51
2035 Feature New Normal Map lighting editor (volume, surface, and point sources) 2015-05-05 10:22
2051 Feature New High XG test suite / demo map 2015-05-14 11:56
2053 Feature New Normal [HeXen DK] Automatically handle version 1.0 lack of SNDINFO 2015-05-15 14:23
2057 Feature New Normal Multiple client instances skyjake 2015-05-16 15:24
2072 Feature New High Gracefully exit to Home on fatal error in a game (e.g., DED/resource error) 2015-05-27 20:49
2093 Feature New Normal Processing definitions generated from MAPINFO in ZDoom vs. Hexen mode Deng Team 2015-06-19 15:11
2123 Feature New Low Option Needed to tailor the anaglyph effect for TriOviz Inficolor Glasses... 2015-11-04 03:25
2153 Feature New Normal Modern multiplayer chat UI skyjake 2016-03-27 08:29
2155 Feature New Normal BOOM support for sunlust.wad 2016-04-02 01:34
2156 Feature New Normal [HeXen] Make map numbering more consistent (warp cheats vs. automap/UI) 2016-04-02 12:50
2159 Feature New Normal Enhanced control over model animation sequences skyjake 2016-05-13 13:58
2160 Feature Progressed Low Custom screenshader support and profiles Deng Team 2016-05-21 21:56
2170 Feature Progressed Normal Improved sequence-based model animation mechanism skyjake 2016-08-07 08:51
2179 Feature New Low Map has no secrets, displayed as 0% (vs. 100%) 2016-09-13 05:15
2184 Feature New Normal Keyboard navigation: bindable controls skyjake 2016-11-20 14:46
2185 Feature In Progress High Package repositories skyjake 2016-11-20 19:04
2188 Feature New Normal Use OpenVR SDK for virtual reality 2016-11-30 07:43
2192 Feature New Low Procedural images generated based on a text file (.deimage) skyjake 2017-01-10 12:54
2195 Feature New Normal Permanent blood (surface decal effect) 2017-01-20 19:00
2241 Feature Progressed Normal Configure games via Home UI (advanced users, cf. autoexec.cfg) skyjake 2017-04-05 18:55
2281 Feature New Normal Apply Values in Hexen skyjake 2018-08-29 09:17
2286 Feature New Normal Editing all global Doomsday key bindings skyjake 2018-10-12 19:45
2288 Feature New Normal Configure all multiplayer game options via GUI skyjake 2018-10-27 14:45
2289 Feature New Normal Filtering game profiles in Home using search terms skyjake 2018-10-27 19:07
2292 Feature New Normal Indication of an options default setting 2018-11-05 11:27
2295 Feature New Normal Support XBOX version of Doom 2018-11-09 07:46
2298 Feature New Normal Upgrade Assimp to latest 4.x version skyjake 2018-11-20 15:49
2304 Feature New Normal OGG/FLAC custom loop tags skyjake 2018-12-13 10:08
2320 Feature New Normal Re-enable XG dummy line 2019-01-24 20:06
2325 Feature New High A way to vote for a specific map 2019-03-25 06:28
2333 Feature New Normal Extend info about server wads (filename, checksum) 2019-06-24 14:40
2335 Feature New Normal [Shell] Command line option for opening connection to a server address 2019-06-24 14:41
2336 Feature New Normal Comprehensive server info and metadata 2019-06-24 14:43
2340 Feature New Normal A new MP game mode: no respawn 2019-08-02 10:28
2355 Feature New Normal Build must fail on macOS notarization error Deng Team 2019-11-30 08:03
2377 Feature New Lowest [Hexen] Option for monster respawn rate Deng Team 2019-12-24 06:35
2383 Feature New Normal Stereo rendering convergence setting Deng Team 2019-12-27 14:41
2387 Feature New Normal [Heretic] Sector floor cannot be lowered if a tall monster is stuck in the ceiling of the sector (compatibility option) Deng Team 2019-12-31 09:23
2390 Feature New Normal [FMOD] Ogg Vorbis custom loop point tags skyjake 2019-12-31 11:00
2391 Feature New Normal [SDL_mixer] Decode Ogg Vorbis manually and use custom loop points for playback Deng Team 2019-12-31 11:04
2392 Feature New Normal Sky-lit sectors should not be dimmer than non-sky-lit sectors with equivalent light level skyjake 2020-01-01 17:04
2393 Feature New Normal Map selection UI for Master Levels for Doom II (Episode with additional packages) skyjake 2020-01-03 06:44
2394 Feature New Normal Episodes defined in game profile Deng Team 2020-01-05 09:00
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