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Created
2156
Feature
New
Normal
[HeXen] Make map numbering more consistent (warp cheats vs. automap/UI)
2016-04-02 12:50
1646
Feature
New
Normal
Stereo 3D enhancements
2013-10-31 17:12
1668
Feature
New
Normal
Support id Tech 1 map hacks with sector lightlevels outside expected [0..255] range
2013-11-25 21:13
2184
Feature
New
Normal
Keyboard navigation: bindable controls
skyjake
2016-11-20 14:46
2281
Feature
New
Normal
Apply Values in Hexen
skyjake
2018-08-29 09:17
2288
Feature
New
Normal
Configure all multiplayer game options via GUI
skyjake
2018-10-27 14:45
1726
Feature
New
Normal
Remapping the colours on a texture via material def
2014-02-09 19:33
1727
Feature
New
Normal
Apply colored sector lighting by sector via DED
2014-02-09 19:43
2289
Feature
New
Normal
Filtering game profiles in Home using search terms
skyjake
2018-10-27 19:07
2298
Feature
New
Normal
Upgrade Assimp to latest 4.x version
skyjake
2018-11-20 15:49
2304
Feature
New
Normal
OGG/FLAC custom loop tags
skyjake
2018-12-13 10:08
2333
Feature
New
Normal
Extend info about server wads (filename, checksum)
2019-06-24 14:40
1762
Feature
New
Normal
Game hierarchy
2014-04-18 08:12
1764
Feature
New
Normal
DMU 2.0: Generate network deltas
2014-04-18 08:22
2335
Feature
New
Normal
[Shell] Command line option for opening connection to a server address
2019-06-24 14:41
2340
Feature
New
Normal
A new MP game mode: no respawn
2019-08-02 10:28
2387
Feature
New
Normal
[Heretic] Sector floor cannot be lowered if a tall monster is stuck in the ceiling of the sector (compatibility option)
Deng Team
2019-12-31 09:23
1774
Feature
New
Normal
Use "-savedir" option to the configure where saves are stored
2014-04-20 05:03
1779
Feature
New
Normal
[Home] Show project news and dev blog
2014-04-24 07:21
1851
Feature
New
Normal
[UI] Dynamic release notes
2014-08-08 13:46
2390
Feature
New
Normal
[FMOD] Ogg Vorbis custom loop point tags
skyjake
2019-12-31 11:00
2407
Feature
New
Normal
"follow / no follow" in the automap settings
Deng Team
2020-01-28 01:23
2433
Feature
New
Normal
HACX 2.0r61
Deng Team
2020-11-05 17:15
1864
Feature
New
Normal
Remember material, particle and decoration animation states in saved games
2014-09-12 13:50
1865
Feature
New
Normal
Align 3D model's head with the target's direction
2014-09-15 08:48
1867
Feature
New
Normal
Extract patch/sprite offsets from PNG 'grAb' chunk (ZDoom)
2014-09-18 00:16
1869
Feature
New
Normal
Support 'shadowed' texture resources in animated textures
2014-09-29 23:09
1877
Feature
New
Normal
[Updater] Use Sparkle for automatic updates (on OS X)
skyjake
2014-10-14 11:54
2434
Feature
New
Normal
CHEX3 v1.4
Deng Team
2020-11-05 17:21
2453
Feature
New
Normal
head bobbing model.weapon.* simple scale factor
Deng Team
2021-03-15 02:17
4
Feature
In Progress
Normal
UI improvements
skyjake
2013-10-11 07:34
1920
Feature
New
Normal
Tree navigator widget (libappfw)
skyjake
2014-12-03 21:59
1970
Feature
New
Normal
Scriptable map entry/exit, cycling
2015-02-11 17:51
1976
Feature
New
Normal
Replace old Save/Load menu with new UI widgets
skyjake
2015-02-12 13:22
1979
Feature
Feedback
Normal
Additional sound formats
2015-02-13 23:46
6
Feature
Progressed
Normal
Draw lens flares using GL2
skyjake
2013-10-11 09:40
1998
Feature
New
Normal
Emulate original game menus (other settings moved to taskbar UI)
2015-03-17 12:12
2028
Feature
New
Normal
libcommon uses the preprocessor excessively in order specialize for doom, heretic, and hexen
2015-05-03 09:11
2032
Feature
New
Normal
Game world debugger/inspector sidebar
2015-05-03 21:40
2035
Feature
New
Normal
Map lighting editor (volume, surface, and point sources)
2015-05-05 10:22
2053
Feature
New
Normal
[HeXen DK] Automatically handle version 1.0 lack of SNDINFO
2015-05-15 14:23
2057
Feature
New
Normal
Multiple client instances
skyjake
2015-05-16 15:24
1615
Feature
Progressed
Normal
Sloped planes
skyjake
2013-10-20 21:28
2093
Feature
New
Normal
Processing definitions generated from MAPINFO in ZDoom vs. Hexen mode
Deng Team
2015-06-19 15:11
2155
Feature
New
Normal
BOOM support for sunlust.wad
2016-04-02 01:34
1640
Feature
Progressed
Normal
Support for id Tech 1 audio/graphic resource hacks
2013-10-24 08:22
2159
Feature
New
Normal
Enhanced control over model animation sequences
skyjake
2016-05-13 13:58
2188
Feature
New
Normal
Use OpenVR SDK for virtual reality
2016-11-30 07:43
2195
Feature
New
Normal
Permanent blood (surface decal effect)
2017-01-20 19:00
2286
Feature
New
Normal
Editing all global Doomsday key bindings
skyjake
2018-10-12 19:45
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