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# Project Tracker Status Priority Subject Assignee Updated % Done
23 Doomsday Engine Bug Closed Urgent jDoom fails to recognize Doom2.wad "00f6d407" skyjake 2019-12-27 12:55

1601 Doomsday Engine Feature In Progress Urgent Package management skyjake 2019-10-14 10:44

1886 Doomsday Engine Feature In Progress Urgent Use SDL 2 for window management, display modes, color correction, and keyboard/mouse/gamepad input skyjake 2019-10-14 10:23

2261 Doomsday Engine Bug Closed Urgent Mobj cross-references not always fully restored after loading a save skyjake 2018-11-05 19:15

1638 Doomsday Engine Feature Closed Urgent Configure game options via Shell GUI skyjake 2018-10-27 19:13

7 Doomsday Engine Feature Progressed Urgent Next-gen renderer (codename "Gloom") skyjake 2018-10-27 16:10

1623 Doomsday Engine Feature Progressed Urgent Shaders skyjake 2018-10-27 15:14

1945 Doomsday Engine Feature Resolved Urgent Efficient reuse of world geometry across multiple frames/passes skyjake 2018-10-27 15:08

1989 Doomsday Engine Bug New Urgent Client assert fail (possible crash) if joining game during intermission skyjake 2018-07-29 16:53

2224 Doomsday Engine Feature Closed Urgent Preload all model textures to avoid stutters during gameplay skyjake 2017-04-17 11:29

2131 Doomsday Engine Feature Closed Urgent Keyboard navigation skyjake 2016-11-20 20:14

1834 Doomsday Engine Feature Closed Urgent Import Snowberry addon formats as Doomsday 2 packages skyjake 2016-07-19 13:03

2099 Doomsday Engine Bug Closed Urgent [MP] Spurious remote player movements skyjake 2015-07-10 22:04

1931 Doomsday Engine Bug Closed Urgent Server fails to start with .cfg files from an old version (1.14.5 ⇒ 1.15) skyjake 2015-06-08 10:48

1887 Doomsday Engine Feature Closed Urgent Migrate project build system to CMake 3 skyjake 2015-06-05 15:32

1095 Doomsday Engine Bug Closed Urgent Non-ASCII characters broken on cmdline and/or resource finder skyjake 2014-12-17 23:06

1761 Doomsday Engine Feature Closed Urgent FS2 resource packages skyjake 2014-08-16 15:45

1605 Doomsday Engine Feature Closed Urgent Tutorial skyjake 2014-04-10 09:34

1702 Doomsday Engine Bug Closed Urgent Crash when multiple clients join a game skyjake 2014-01-03 20:01

1005 Doomsday Engine Bug Closed Urgent GL error when drawing HUD ammo (msg-show 0) skyjake 2012-08-27 19:14

292 Doomsday Engine Bug Closed Urgent Snowberry: Installing over old version must not fail skyjake 2012-08-27 15:25

101 Doomsday Engine Bug Closed Urgent jHeretic: No wind on clientside skyjake 2012-08-27 15:21

88 Doomsday Engine Bug Closed Urgent Halo clipping vs. polyobjs skyjake 2012-08-27 15:21

94 Doomsday Engine Bug Closed Urgent Wrong flat textures on clientside skyjake 2012-08-27 15:21

73 Doomsday Engine Bug Closed Urgent jHeretic: "Void" in the floor skyjake 2012-08-27 15:21

27 Doomsday Engine Bug Closed Urgent jHexen server doesn't restore maps in hub skyjake 2012-08-27 15:21

21 Doomsday Engine Bug Closed Urgent jHexen client crashes when changing level skyjake 2012-08-27 15:21

2446 Doomsday Engine Bug Resolved High [Heretic] Sky texture is stretched and only partially visible skyjake 2021-01-31 19:12

110 Doomsday Engine Bug Closed High [Render hack] TNT map09: Transparent window is not transparent skyjake 2020-12-08 08:27

2413 Doomsday Engine Feature New High [MP] Configure what the server does after a timeout when no clients connected skyjake 2020-12-08 08:27

1986 Doomsday Engine Feature New High [MP] Configure what the server does when an episode ends skyjake 2020-12-08 08:27

2382 Doomsday Engine Bug New High Recognizing IWAD/PWAD files with more accuracy (using CRC-32) skyjake 2020-12-08 08:26

1658 Doomsday Engine Feature New High Automatic port forwarding (UPnP/NAT-PMP/PCP) skyjake 2020-05-10 11:14

2365 Doomsday Engine Bug Closed High Halos from Light decorations not visible skyjake 2019-12-17 11:18

2366 Doomsday Engine Bug Closed High "texreset" breaks halo textures skyjake 2019-12-17 11:18

2136 Doomsday Engine Feature Rejected High Add a map rendering abstraction layer for supporting both Classic and Modern rendering modes skyjake 2019-11-29 23:26

1647 Doomsday Engine Feature Progressed High Replace FS1 with FS2-based resource management skyjake 2019-11-29 21:33

2008 Doomsday Engine Feature Closed High Keyboard-only usage of the new Doomsday UI (Home, task bar, popups, etc.) skyjake 2019-11-29 21:17

1633 Doomsday Engine Feature New High Console commands and Doomsday Script skyjake 2019-11-29 20:24

1765 Doomsday Engine Feature New High Multiplayer savegames (co-op) skyjake 2019-11-29 20:20

1749 Doomsday Engine Feature New High Built-in effects should come in resource packs skyjake 2019-11-29 20:15

1301 Doomsday Engine Feature Progressed High Redesigned DED Reader skyjake 2019-11-29 16:27

1203 Doomsday Engine Feature Progressed High Additional save slots — revised save management skyjake 2019-11-29 16:18

1201 Doomsday Engine Feature New High Dynamic shadows skyjake 2019-11-29 16:15

1190 Doomsday Engine Feature Progressed High External scripts for mobj behavior skyjake 2019-11-29 16:13

2185 Doomsday Engine Feature In Progress High Package repositories skyjake 2019-10-14 10:43

2209 Doomsday Engine Bug New High Materials do not get correctly reset when loading/unloading data files while a game is loaded skyjake 2019-10-14 10:31

2306 Doomsday Engine Bug Closed High Sky masking polygons should not be visible skyjake 2019-02-17 12:42

1766 Doomsday Engine Feature Closed High Server-supplied (i.e., remote) resource files skyjake 2018-12-06 12:14

2245 Doomsday Engine Feature Closed High Improved UI for data folder configuration skyjake 2018-11-05 19:15

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