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skyjake's activity

From 2016-07-06 to 2016-07-19

2016-07-19

13:06 Doomsday Engine Feature #1991 (Progressed): Qt 5.5 as minimum requirement for GUI, Qt 5.x for non-GUI build
skyjake
13:03 Doomsday Engine Feature #1586 (Closed): Load/manage add-ons from the home screen
skyjake
13:03 Doomsday Engine Feature #1834 (Closed): Import Snowberry addon formats as Doomsday 2 packages
skyjake

2016-07-14

18:47 Doomsday Engine Bug #2165: [2019] Automap visualization broken
A couple of important things to remember:
* Function arguments are evaluated in a non-intuitive (reverse) order, and...
skyjake
18:42 Doomsday Engine Bug #2165 (Resolved): [2019] Automap visualization broken
skyjake

2016-07-13

12:41 Doomsday Engine Bug #2165: [2019] Automap visualization broken
Testing now on Windows. Interestingly, the 32-bit release build (by the autobuilder) seems to render the automaps jus... skyjake
09:02 Doomsday Engine Bug #2165: [2019] Automap visualization broken
I have seen this issue in some of the games for several months. Could be related to GL state.
Will investigate aft...
skyjake
12:30 Doomsday Engine Bug #916 (Closed): [Savegame] Restored state invalid if same addons not present
The workaround is to check for package compatibility with savegames before loading. This naturally doesn't help old s... skyjake

2016-07-11

09:05 Doomsday Engine Feature #2164 (Closed): Interlaced 3D mode
Use a post-processing shader to interlace the left and right eye frames.
See discussion: http://dengine.net/forums...
skyjake

2016-07-06

20:40 Doomsday Engine Bug #2161 (Closed): Build 2002 No Data Files
skyjake
18:12 Doomsday Engine Bug #2161 (In Progress): Build 2002 No Data Files
It should be noted that Doomsday now applies stricter rules for matching which game IWADs are being used. For instanc... skyjake
18:36 Doomsday Engine Bug #2163 (Rejected): Build 2013 No Data Files
Please see my comment in the previously submitted issue #2161. skyjake
18:02 Doomsday Engine Bug #2162 (Closed): Buld 2005 has a black screen
skyjake
09:25 Doomsday Engine Bug #2025 (Progressed): Doom64TC does not have a fully functional HUD
skyjake
09:25 Doomsday Engine Bug #2022 (Progressed): p_enemy.c in doom64 plugin uses ~15 different copies of A_KeenDie
skyjake
09:24 Doomsday Engine Feature #2033 (Progressed): Runtime map editor
skyjake
09:24 Doomsday Engine Bug #911 (Progressed): [Hexen] Poison cloud vs Repulsion Disc
skyjake
09:23 Doomsday Engine Feature #1620 (Progressed): XG 2.0
skyjake
09:22 Doomsday Engine Feature #1891 (Progressed): Notification area animations
skyjake
00:08 Doomsday Engine Feature #1608 (Progressed): Integrate Doomsday Script
skyjake
00:05 Doomsday Engine Bug #1591 (Progressed): [BSP] Fully overlapped map geometry is not always split
skyjake
00:04 Doomsday Engine Feature #1162 (Closed): Global engine configuration
Closing as done/obsolete. skyjake
00:03 Doomsday Engine Feature #1625 (Progressed): Per-pixel surface shading (bump/specular/reflection etc. mapping)
skyjake
00:03 Doomsday Engine Bug #1089 (Progressed): [MP] Client cannot dismiss "Help/Info" finale
skyjake
00:03 Doomsday Engine Feature #1648 (Progressed): Complete vanilla DOOM emulation
skyjake
00:02 Doomsday Engine Feature #7 (Progressed): Next-gen renderer (codename "Gloom")
skyjake
00:02 Doomsday Engine Feature #1623 (Progressed): Shaders
skyjake
00:02 Doomsday Engine Feature #1643 (Progressed): Windows installer using WiX Toolset
skyjake
00:02 Doomsday Engine Feature #1325 (Progressed): Boom line types and sectors
skyjake
00:01 Doomsday Engine Feature #1541 (Progressed): Joystick axis settings (sensitivity, max speed)
skyjake
00:01 Doomsday Engine Feature #1996 (Progressed): Engine-managed "map spot / point of interest" mechanism
skyjake
00:01 Doomsday Engine Feature #1890 (Progressed): New sequence-based model animation mechanism
skyjake
00:01 Doomsday Engine Feature #1900 (Progressed): OpenGL 3.3 Core Profile
skyjake
00:01 Doomsday Engine Bug #778 (Progressed): Gamepad usability issues
skyjake
00:01 Doomsday Engine Feature #1768 (Progressed): Boom compatibility
skyjake
00:01 Doomsday Engine Bug #1821 (Progressed): [Hexen] Monsters do not always awaken (Seven Portals and elsewhere)
skyjake
00:01 Doomsday Engine Feature #1675 (Progressed): Switch to new Qt 5.4+ OpenGL APIs (from QGLWidget)
skyjake
00:01 Doomsday Engine Bug #1734 (Progressed): Games' Help InFine scripts have no sounds
skyjake
 

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