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Updated
% Done
1500
Feature
New
Normal
Support for ZDoom ZIP-as-WAD feature
2018-11-05 10:16
1499
Feature
New
Normal
Flag to disable mobj respawn on specific types
2017-04-03 18:48
1493
Feature
New
Normal
Opposites for mobj_gone and activator_type requirements
2017-04-03 18:48
1491
Feature
New
Normal
Variable damage for the pmf_crush plane move flag
2017-04-03 18:48
1489
Feature
New
Normal
Separate decor definitions for different plane types
2019-11-29 18:50
1475
Feature
New
Normal
Spawnmobj "deaf" things
2019-11-29 18:46
1467
Feature
New
High
[XG] Incorporate vanilla line/sector types
2017-04-03 18:48
1465
Feature
New
Normal
[XG] "Player needs object X" message
2017-04-03 18:48
1461
Feature
New
Normal
Separate chain/event derived/driven behaviour for XG
2017-04-03 18:48
1460
Feature
New
Normal
Remember the playing music in save game
2017-04-03 18:49
1459
Feature
New
Normal
Replacement of MT_POD unique behavior with flag
2019-11-29 18:49
1451
Feature
New
Normal
[InFine] stopsound
2019-11-29 18:45
1439
Feature
New
Normal
XG: Spawn objects at player location
2017-04-03 18:48
1399
Feature
New
Normal
XG plane movers vs. normal doors
2017-04-03 18:48
1394
Feature
New
High
Consistent map scoping in definitions
2019-11-29 21:25
1389
Feature
New
Normal
[InFine] Check if resource originates from an IWAD
2019-11-29 18:38
1386
Feature
New
Normal
Stopping monster infighting
2019-11-29 18:37
1379
Feature
New
Normal
XG refs: evaluate params at runtime
2017-04-03 18:48
1376
Feature
New
Normal
Externally spawned mobjs
2019-11-29 18:36
1374
Feature
New
Normal
XG refs: logical NOT
2017-04-03 18:48
1373
Feature
New
Normal
Improved ambient sounds
2019-11-29 16:45
1361
Feature
Progressed
Normal
Rotation of objects away from walls during map load
2019-11-29 16:34
1357
Feature
New
Normal
[InFine] More blending modes (add/mul/inv etc)
2019-11-29 16:43
1350
Feature
New
Normal
Stair Builder: spread build on tagged sector range
2017-04-03 18:48
1331
Feature
New
High
[InFine] Evaluate cvars with IF condition
2019-11-29 16:41
1327
Feature
New
Normal
Render extra plane in XG sector
2019-11-26 11:32
1325
Feature
Progressed
High
Boom line types and sectors
2019-11-29 23:06
1324
Feature
New
Normal
XG music lines
2017-04-03 18:48
1316
Feature
New
Normal
HHE support
2019-11-29 16:39
1301
Feature
Progressed
High
Redesigned DED Reader
skyjake
2019-11-29 16:27
1296
Feature
New
Normal
Light Stages for animated light sources
2019-11-29 16:24
1290
Feature
New
Normal
Session-only cvars
2019-11-26 15:33
1266
Feature
New
High
Sound decorations
2019-11-29 16:21
1265
Feature
New
Low
Map-specific definitions in a WAD lump
2019-11-29 15:21
1232
Feature
New
Low
Customiseable barrel explosion damage
2016-08-09 10:43
1190
Feature
Progressed
High
External scripts for mobj behavior
skyjake
2019-11-29 16:13
1181
Feature
New
Normal
Ambient sounds (in XG sectors)
2017-04-03 18:48
1153
Feature
New
High
Customizable intermissions
2019-11-29 16:09
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Doomsday
Engine
2.3
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