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# Tracker Status Priority Subject Assignee Updated % Done
1500 Feature New Normal Support for ZDoom ZIP-as-WAD feature 2018-11-05 10:16

1499 Feature New Normal Flag to disable mobj respawn on specific types 2017-04-03 18:48

1493 Feature New Normal Opposites for mobj_gone and activator_type requirements 2017-04-03 18:48

1491 Feature New Normal Variable damage for the pmf_crush plane move flag 2017-04-03 18:48

1489 Feature New Normal Separate decor definitions for different plane types 2019-11-29 18:50

1475 Feature New Normal Spawnmobj "deaf" things 2019-11-29 18:46

1467 Feature New High [XG] Incorporate vanilla line/sector types 2017-04-03 18:48

1465 Feature New Normal [XG] "Player needs object X" message 2017-04-03 18:48

1461 Feature New Normal Separate chain/event derived/driven behaviour for XG 2017-04-03 18:48

1460 Feature New Normal Remember the playing music in save game 2017-04-03 18:49

1459 Feature New Normal Replacement of MT_POD unique behavior with flag 2019-11-29 18:49

1451 Feature New Normal [InFine] stopsound 2019-11-29 18:45

1439 Feature New Normal XG: Spawn objects at player location 2017-04-03 18:48

1399 Feature New Normal XG plane movers vs. normal doors 2017-04-03 18:48

1394 Feature New High Consistent map scoping in definitions 2019-11-29 21:25

1389 Feature New Normal [InFine] Check if resource originates from an IWAD 2019-11-29 18:38

1386 Feature New Normal Stopping monster infighting 2019-11-29 18:37

1379 Feature New Normal XG refs: evaluate params at runtime 2017-04-03 18:48

1376 Feature New Normal Externally spawned mobjs 2019-11-29 18:36

1374 Feature New Normal XG refs: logical NOT 2017-04-03 18:48

1373 Feature New Normal Improved ambient sounds 2019-11-29 16:45

1361 Feature Progressed Normal Rotation of objects away from walls during map load 2019-11-29 16:34

1357 Feature New Normal [InFine] More blending modes (add/mul/inv etc) 2019-11-29 16:43

1350 Feature New Normal Stair Builder: spread build on tagged sector range 2017-04-03 18:48

1331 Feature New High [InFine] Evaluate cvars with IF condition 2019-11-29 16:41

1327 Feature New Normal Render extra plane in XG sector 2019-11-26 11:32

1325 Feature Progressed High Boom line types and sectors 2019-11-29 23:06

1324 Feature New Normal XG music lines 2017-04-03 18:48

1316 Feature New Normal HHE support 2019-11-29 16:39

1301 Feature Progressed High Redesigned DED Reader skyjake 2019-11-29 16:27

1296 Feature New Normal Light Stages for animated light sources 2019-11-29 16:24

1290 Feature New Normal Session-only cvars 2019-11-26 15:33

1266 Feature New High Sound decorations 2019-11-29 16:21

1265 Feature New Low Map-specific definitions in a WAD lump 2019-11-29 15:21

1232 Feature New Low Customiseable barrel explosion damage 2016-08-09 10:43

1190 Feature Progressed High External scripts for mobj behavior skyjake 2019-11-29 16:13

1181 Feature New Normal Ambient sounds (in XG sectors) 2017-04-03 18:48

1153 Feature New High Customizable intermissions 2019-11-29 16:09

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