Activity
From 2015-04-25 to 2015-05-08
2015-05-08
- 23:23 Bug #2040 (Closed): Auto-completion popup widget width changes when scrolling
- When scrolling through the auto-completion suggestions the popup widget's width changes according the width of the lo...
- 21:25 Revision 8de4b6a5 (github): Add more vim specs to gitignore
- 20:10 Bug #2036 (Rejected): Automap lines are not visible
- 19:32 Bug #2036: Automap lines are not visible
- Disregard that.
This is now working.
That was strange...
No settings were changed, by the way. - 19:46 Feature #1325: Boom line types and sectors
- rhargrave wrote:
> Is there such a list right now?
I don't think there is. I believe this is the most comprehensi... - 19:29 Feature #1325: Boom line types and sectors
- I think that it might be helpful to have a list of yet-to-be-implemented BOOM features along with technical details, ...
- 18:57 Bug #2039 (Closed): "Fly up" without Wings artifact causes inventory to scroll around randomly
- 18:49 Bug #2039 (In Progress): "Fly up" without Wings artifact causes inventory to scroll around randomly
- 12:27 Bug #2039 (Closed): "Fly up" without Wings artifact causes inventory to scroll around randomly
- In Vanilla Heretic and HeXen pressing Fly Up without possessing the Wings of Wrath does nothing.
However, in Dday,... - 18:57 Revision 7dcc7e21 (github): Fixed|Heretic|Hexen: "Fly Up" should do nothing if Wings isn't owned
- IssueID #2039
- 18:56 Revision 5ae247a6 (github): Fixed|Heretic|Hexen: "Fly Up" should do nothing if Wings isn't owned
- IssueID #2039
2015-05-07
- 23:45 Revision c23100d4 (github): Add TODO about refactoring
- 23:38 Revision 1015d72e (github): Remove redundant preprocessor negation -- it was always true
- 23:09 Revision 4eeeb234 (github): doom64: re-order UI configuration, fixes (most of) #2025
- 23:08 Revision 4699f5c4 (github): doom64: replace macro with constant
- 23:08 Revision f2740888 (github): Organize doom64 st_stuff header
- 23:07 Revision 7c660b0d (github): Minor TLC for the ready ammo widget
- 23:07 Revision af6ed8e6 (github): Allow for compiletime enablement of UI debugging features
- 22:26 Bug #2025: Doom64TC does not have a fully functional HUD
- I've attached a picture of the HUD. It is notably more similary to D64EX than D64TC. The keys are currently not displ...
- 22:04 Bug #2025: Doom64TC does not have a fully functional HUD
- I've marked this as being related to #4 (UI Renovation) since implementing the 64TC hud effectively involved implemen...
- 22:01 Bug #2025: Doom64TC does not have a fully functional HUD
- I've got the HUD working, the bug that was borking the render had to do with the order in which it was initialized. A...
- 18:41 Bug #2025: Doom64TC does not have a fully functional HUD
- I've finished integrating DaniJ's HUD. All that appears to be necessary at the moment is to debug a rendering issue t...
- 22:06 Bug #2024 (Resolved): doom64 plugin does not draw HUD
- Marked as resolved, as #2025 is effectively this issue has more discussion, and tracks related modifications, and its...
- 21:44 Revision d254757b (github): Scrub dead code in doom st_stuff
- 20:53 Revision 2f39efae (github): Debug|GL: Assert DGL_Enable/Disable/MatrixMode argument validity
- 20:47 Bug #2036: Automap lines are not visible
- It's quite odd. Later today I'll recompile my casual use copy with different flags and see what happens. The current ...
- 20:44 Bug #2036: Automap lines are not visible
- I see, that at least rules out any fundamental OpenGL driver level issues since you had it working before.
- 20:11 Bug #2036: Automap lines are not visible
- I don't seem to be encountering any GL errors, and the menu curtain works.
Even more interesting is that the autom... - 20:08 Bug #2036: Automap lines are not visible
- rhargrave wrote:
> Here is a screenshot of my GL info: http://i.imgur.com/545OsyO.png in doomsday, if you're curious... - 20:03 Revision c61a3979 (github): Remove unused viewport renderer code
- 19:10 Bug #1972: [MP] Fast-moving planes not always reach destination on client-side
- I ran a couple of further tests on MAP26 with build 1587. I tried reproducing the error on a ping of 100 ms, and anot...
- 05:07 Revision 4955c231 (github): Change WAD signature
- 05:01 Revision a8737078 (github): Modify CMakeLists to use GLOB_RECURSE rather than GLOB for subdirectory support
- 04:50 Revision b64729f6 (github): ArmorIconWidget did not include p_actor dependency
- 04:32 Revision 78d7bad2 (github): Looks like git had a stroke and neglected to delete files during a merge
- 01:08 Revision ac10fe97 (github): Merge branch 'cmake-build' into doom64
- 01:08 Revision fcbf134b (github): Merge branch 'cmake-build' of https://github.com/skyjake/Doomsday-Engine into cmake-build
- 00:27 Revision 0ab94735 (github): Before *iconwidget can be in libcommon, serious refactoring is needed
- 00:04 Revision 8e23100c (github): Merge branch 'master' of https://github.com/skyjake/Doomsday-Engine into doom64_integrate
- 00:03 Revision e2e4a04f (github): Merge upstream/cmake-build in to doom64_integrate
2015-05-06
- 23:52 Revision 8ba5cbdd (github): HealthIconWidget constructor did not make it in to the appropriate constructor change commit
- 23:51 Revision 5e473c47 (github): Update doom64 plugin to use new armor/health icon constructors
- 23:37 Revision 3dd7db74 (github): Add sprite field to health icon widget
- 23:37 Revision ae30e64f (github): Add armor sprite specification to armor icon widget constructorc
- 23:35 Revision 846b2841 (github): Scrub dead code in doom UI init
- 23:34 Revision 334e08bb (github): Scrub dead code in hexen UI init
- 23:34 Revision f439d4ff (github): Scrub dead code in heretic UI init
- 23:02 Revision c6af3c14 (github): Restore origin widget getter names
- 22:22 Revision ee72ed68 (github): Fixed|Console|libdoomsday: Handling an empty string argument
- Compiling on the Raspi, the comparison between -1 (integer) and
a char was always false (compiler warning). This caus... - 22:05 Revision 1c7852ff (github): Rename widget access prototypes in st_stuff header
- 22:04 Revision bbd2e160 (github): Remove unused static functions from st_stuff.cpp
- 22:02 Revision 6f2f6788 (github): Implemented new HUD toolkit
- 21:11 Revision 16b88023 (github): Fixed|Time|libcore: Missing conversion of Time to text
- Previously it was only possible to convert a high-performance time
to text using the BuildNumberAndSecondsSinceStart ... - 20:29 Revision 6262c698 (github): Fixed|libcore|libgui: Use Qt serialization format 4.8
- Since Qt 4.8 is the oldest supported serialization version, for
compatibility reasons all builds should use that format. - 20:06 Revision b9938719 (github): Remove (some) preprocessor specialization from hus_stuff
- 20:03 Bug #1781: Incorrect ping time in MP info popup
- Increased priority because a low ping time is an important consideration when choosing which server to join.
- 19:45 Bug #2036: Automap lines are not visible
- skyjake wrote:
> rhargrave wrote:
> > At which commit is it working for you?
>
> I'm using cmake-build commit:1f... - 19:33 Bug #2036: Automap lines are not visible
- rhargrave wrote:
> At which commit is it working for you?
I'm using cmake-build commit:1f6ede6224, however earlie... - 19:01 Bug #2036: Automap lines are not visible
- skyjake wrote:
> I tried this on two different machines and the automap was working correctly on both (Ubuntu 64-bit... - 11:19 Bug #2036: Automap lines are not visible
- I tried this on two different machines and the automap was working correctly on both (Ubuntu 64-bit, Nvidia GeForce 7...
- 19:28 Revision cde70104 (github): Fixed|Network|Client: Treat port 0 as equivalent to the default port
- 19:26 Revision 485faaaf (github): Cleanup|libshell: Define the default server port as a constant
- 19:12 Revision 433acd6f (github): Move armor and health icon widgets in to libcommon
- 19:07 Revision 05a5db46 (github): Mitigate results of late-night refactoring
- 19:04 Revision 91c2ab49 (github): Rename displayMode to hudMode
- 09:07 Revision bec59368 (github): Fix array subscript on L209
- 09:04 Revision c8f19095 (github): Rewrite HUD UI setup based on the doom plugin
- 05:48 Revision 1c357419 (github): Reorganize st_stuff
- 03:26 Feature #2038 (Closed): Replace `define` with `static const ...` where possible
- In working on various bits of doomsday, I noticed that macros are quite often used where constants could be used. I t...
2015-05-05
- 21:04 Feature #2037: [Linux] Get Doomsday working with Clang
- Ah yes! I forgot to mention the version of Clang I am using.
Here are some stats, including version:... - 20:07 Feature #2037: [Linux] Get Doomsday working with Clang
- It should be noted that Apple's version of Clang works flawlessly. Problems with the regular Clang may be just a matt...
- 19:49 Feature #2037 (Closed): [Linux] Get Doomsday working with Clang
- Last night, I was using clang to do some analysis. This worked well and generated, without complaint, a binary that w...
- 20:09 Bug #2036: Automap lines are not visible
- I'll do a clean build and see if this can be reproduced.
- 19:37 Bug #2036 (Rejected): Automap lines are not visible
- I just built a fresh Doomsday from cmake-build yesterday (I don't build from master, as I don't want to have a stroke...
- 10:22 Feature #2035 (New): Map lighting editor (volume, surface, and point sources)
- Rethinking and extending the old bias light editor ("bledit":http://dengine.net/dew/index.php?title=Bledit_(Cmd)), th...
- 08:13 Feature #2033: Runtime map editor
- This is a great idea. I'd like to throw in the suggestion for a better light editor as part of this.
- 06:06 Revision 88f21aa5 (github): Migrate m_cheat.cpp to P_SetMessageWithFlags
- 05:58 Revision dd1c9b8c (github): Rename P_SetYellowMessage2 to PSetYellowMessageWithFlags
- 05:57 Revision f091ae70 (github): Rename P_SetMessage2 to PSetMessageWithFlags
- 05:57 Revision c6143826 (github): Remove am_map.h include from st_stuff
- 05:48 Revision 355f5460 (github): Remove am_map.h include directive
- 05:22 Revision 6f431e89 (github): Include common/gamesession in mapstatereader.cpp, as mapstatereader needed access to COMMON_GAMESESSION when compiling jhexen
- 04:01 Revision 74f1a83c (github): Replace coord_t with double in fitPointInRectangle, as Vector*d is always a ddouble, while coord_t follows no such contract and could potentially change (example: coord_t was changed to double by another commit)
- 03:30 Revision 900bd262 (github): Refactor PlayerLogWidget::draw()
2015-05-04
- 20:58 Revision 84fe3c1a (github): Fixed|FX|Renderer: Drawing bloom without the resizing filter
- See comment in fx::Resize::isActive().
- 19:54 Feature #2029: Get the Doom64 lighting system working in Doom64TC
- The majority of the Doom64 lighting model is already implemented. Take a look at @libcommon@ @p_mapsetup.cpp@ and you...
- 07:36 Revision 4ac02e4f (github): Fixed|Renderer|Client: Sprite rotation selection (typo)
- 06:23 Bug #2034 (In Progress): [HeXen DK] Snowberry versus Ring Zero launching
- 04:01 Bug #2030 (Closed): [Hexen] Wendigo attack angle incorrect
- 03:57 Bug #2030: [Hexen] Wendigo attack angle incorrect
- Indeed this regression is the result of an oversight in that recent commit. Unusually, vanilla Hexen uses the relativ...
- 02:32 Bug #2030 (In Progress): [Hexen] Wendigo attack angle incorrect
- 04:00 Revision 3605f631 (github): Fixed|Hexen: Wendigo attack angle incorrect
- Unusually, vanilla Hexen uses the relative position of the Wendigo
itself, rather than the spawn point of the missile... - 03:34 Revision 18769af8 (github): Fixed|Hexen First hub exit leads to incorrect map
- It seems vanilla Hexen uses another slightly different logic with line
special 80 - logical map index #0 is interpret... - 03:26 Revision c10e3cf5 (github): Remove redundant `public:` sections in PlayerLogWidget
- 02:04 Bug #2031 (Closed): [Hexen] First hub exit leads to incorrect map
- 01:57 Bug #2031 (In Progress): [Hexen] First hub exit leads to incorrect map
- 02:03 Revision 999218e8 (github): Fixed|Hexen First hub exit leads to incorrect map
- The map reference used as a line special argument was interpreted
as a warp number rather than a logical map index nu...
2015-05-03
- 22:31 Bug #2034 (Closed): [HeXen DK] Snowberry versus Ring Zero launching
- If one launches HeXen DK via Ring Zero, no map author is displayed with the map titles (correct behaviour).
But if... - 21:59 Bug #2031: [Hexen] First hub exit leads to incorrect map
- Further experimenting suggests all hub exits may be taking the player to the wrong map; the second hub exit takes the...
- 20:59 Bug #2031 (Closed): [Hexen] First hub exit leads to incorrect map
- In the latest unstable build, completing the first hub of HeXen takes the player to the third hub instead of the second.
- 21:51 Feature #2033 (Progressed): Runtime map editor
- *This is a parent issue covering the topic of runtime map editing.*
In the long term, the aspiration is to have a ... - 21:40 Feature #2032 (New): Game world debugger/inspector sidebar
- When debugging gameplay issues, it would be helpful to see more information about objects visually in addition to jus...
- 20:29 Bug #2030 (Closed): [Hexen] Wendigo attack angle incorrect
- In the latest unstable build, Wendigo missile attacks are aimed downward toward the floor instead of at the player.
... - 20:08 Bug #1821: [Hexen] Monsters do not always awaken (Seven Portals and elsewhere)
- I'm perhaps being a bit presumptuous here, but I'm just going to remind of this report due to:
"bad guys are incor... - 19:30 Feature #1675: Switch to new Qt 5.4+ OpenGL APIs (from QGLWidget)
- I've checked that Windows and Unix/X11 builds are working with @QOpenGLWindow@, too. However, there are many small is...
- 14:36 Feature #1675: Switch to new Qt 5.4+ OpenGL APIs (from QGLWidget)
- I've been working on the use of @QOpenGLWindow@. It is now mostly working with Qt 5.4, however at least on OS X it do...
- 19:23 Feature #1643: Windows installer using WiX Toolset
- @cmake-build@ can package a WiX installer. The only thing missing is to fine-tune it and tweak the metadata and appea...
- 19:22 Bug #2026: Switches (and possibly other things like them) are not usable in the doom64 plugin
- skyjake wrote:
> We've been using the Rejected status for issues like this.
Ah. That status was not available to ... - 07:21 Bug #2026 (Rejected): Switches (and possibly other things like them) are not usable in the doom64 plugin
- We've been using the Rejected status for issues like this.
- 00:44 Bug #2026 (Closed): Switches (and possibly other things like them) are not usable in the doom64 plugin
- Disregard that. The 'on' textures are missing.
I'll open a separate issue. - 00:32 Bug #2026 (Rejected): Switches (and possibly other things like them) are not usable in the doom64 plugin
- I was toying around MAP01 of the 64TC IWAD and found that switches cannot be activated. I am not sure whether this is...
- 19:15 Revision d25751ff (github): X11|Fixed|libgui: Use the renamed Canvas class
- 19:03 Revision 68dd253e (github): Merge branch 'cmake-build' into gl2-qopenglwindow
- Conflicts:
doomsday/apps/client/src/gl/gl_main.cpp - 18:07 Revision 1f6ede62 (github): Merge branch 'cmake-build' of https://git.skyjake.fi/deng into cmake-build
- 18:06 Revision 1c300c1a (github): Fixed|CMake|Qt: Finding qmake, handling reconfiguration
- The NAMES keyword was missing, causing the wrong qmake executable to be
preferred (Qt5 should have priority).
If one... - 17:06 Feature #1604: Game rules (1p and MP)
- Removing target version since this is more of an umbrella topic. Issues targeting specific versions should be more co...
- 16:58 Revision cb52b2e0 (github): Merge branch 'master' into cmake-build
- 16:56 Revision 913182ac (github): Windows|MSVC|Fixed: Unsupported C++11 feature in MSVC2013
- MSVC 2013 does not accept these (error C2797).
http://stackoverflow.com/questions/28084684/c2797-list-initialization... - 16:55 Revision 591d8663 (github): Windows|MSVC|Fixed: Unsupported C++11 feature in MSVC2013
- MSVC 2013 does not accept these (error C2797).
http://stackoverflow.com/questions/28084684/c2797-list-initialization... - 16:53 Revision abdb270f (github): Windows|Fixed: Updated code to use renamed Canvas classes, QWindow API
- 14:40 Revision e76aa7a0 (github): Merge branch 'master' into opengl3.3
- 14:39 Revision 53c0edcc (github): Merge branch 'cmake-build' into gl2-qopenglwindow
- 13:54 Feature #2028: libcommon uses the preprocessor excessively in order specialize for doom, heretic, and hexen
- Indeed, @libcommon@ is quite a mess. Since its introduction, the long-term objective has been to get rid of the #ifde...
- 09:43 Feature #2028: libcommon uses the preprocessor excessively in order specialize for doom, heretic, and hexen
- _Add `Cleanup` tag and change category to `Redesign`_
- 09:11 Feature #2028 (New): libcommon uses the preprocessor excessively in order specialize for doom, heretic, and hexen
- As the title states, `common` makes _extreme_ use of the C/++ preprocessor in order to provide specific modifications...
- 11:54 Bug #2025: Doom64TC does not have a fully functional HUD
- Indeed I should have been clearer. The plan is not to literally base the game side HUD widgets directly on top of @li...
- 11:37 Bug #2025: Doom64TC does not have a fully functional HUD
- danij wrote:
> we plan to replace the implementation entirely using libgui components
To clarify what this means:... - 10:11 Bug #2025: Doom64TC does not have a fully functional HUD
- I have just pushed a @hud-cleanup@ work branch which I started a month or so back where I began doing just that. You ...
- 09:41 Bug #2025: Doom64TC does not have a fully functional HUD
- It looks like the HUD drawing logic that is present (and obviously not working) is all spread throughout `st_stuff`. ...
- 00:29 Bug #2025: Doom64TC does not have a fully functional HUD
- I've added the log (and chat) widget to the HUD, which has effectively stopped the crash-on-LogPost bug from happenin...
- 11:05 Revision 32d86939 (github): Doom64: Changed name of the Doom64 plugin
- The plugin is for the Doom 64: Absolution TC by Kaiser and others.
It does not represent the original Doom 64 by Midw... - 10:58 Revision 1b43c773 (github): Doom64: Changed name of the Doom64 plugin
- The plugin is for the Doom 64: Absolution TC by Kaiser and others.
It does not represent the original Doom 64 by Midw... - 10:05 Revision 5037f6ad (github): Merge branch 'master' into hud-cleanup
- Conflicts:
doomsday/plugins/common/src/mapstatereader.cpp
doomsday/plugins/hexen/src/m_cheat.cpp
doomsday/plugins/hex... - 10:02 Revision d877405b (github): Refactor|libcommon: Began HUD widget consolidation
- 09:39 Feature #2029 (Rejected): Get the Doom64 lighting system working in Doom64TC
- _Created as a milestone feature_
Doom64 has some absolutely sexy lighting. It would be extremely nice to have this... - 08:52 Revision 0ef38785 (github): Add UI fields to hudstate structure and remove useless firstTime value
- 08:14 Revision d2771948 (github): Playing golf in st_stuff
- 07:08 Revision 94904e42 (github): Refactor|World|Map: Revised API for generator list traversal
- Make use of C++11 lambdas for traversing the generator lists to
improve SoC and better locality. - 05:01 Revision e4737b71 (github): Renderer|Client: Cleanup
- 02:29 Revision 8f61b97f (github): Use for loop inline initializer/declaration because the project is C99+ compatible
- 01:50 Revision 2fa14352 (github): Annotate needed repairs
- 01:49 Revision 82287f6e (github): Fix missing semicolon
- 00:46 Bug #2027 (New): Doom64TC map is missing 'on' textures for switches
- It looks like textures for buttons in the 'on' state are missing. This can be confusing when playing without sound. B...
- 00:30 Bug #2019 (Closed): ST_UILogForPlayer returning garbage in jDoom64
- Fixed by #2025
- 00:27 Revision 3f07bb4d (github): Add log, chat widgets & add more UIGroups
2015-05-02
- 23:12 Bug #2025 (Progressed): Doom64TC does not have a fully functional HUD
- This is likely the cause of #2019.
ST_BuildWidgets in doom64/src/st_stuff.c only initializes the automap.
It doe... - 23:10 Revision ebcd4306 (github): Remove hexen/heretic logic
- 22:49 Bug #2019: ST_UILogForPlayer returning garbage in jDoom64
- I've been debugging this, and this is what's going on:
* `UILog_Push` wants to reallocate a log message using `Z_R... - 21:46 Bug #2024 (Closed): doom64 plugin does not draw HUD
- It looks as if the HUD is not being drawn in the 64tc plugin.
I'll update with more information when I can. - 15:52 Feature #1580: Fix the Doom 64: Absolution TC plugin
- I think it is good to be clear that the current Doom 64 plugin is completely based on the "Doom 64 TC":http://doomwik...
- 15:46 Feature #2023 (New): New Doom 64 plugin (accurate gameplay, original ROM)
- Using "Doom 64 EX":http://doomwiki.org/wiki/Doom64_EX as a basis/guide, create a new (or heavily revised version of t...
- 15:20 Revision 112b1386 (github): Merge branch 'master' into cmake-build
- Conflicts:
doomsday/apps/client/include/render/projector.h
doomsday/apps/client/include/render/rend_dynlight.h
doo... - 12:02 Revision c7fc3154 (github): Renderer|Client: Cleanup
- 07:43 Revision 026ba7e6 (github): Add PT_FIRST power type to d64
- 07:40 Revision 7009e3aa (github): Fix errors in intermission
- 07:25 Revision 370f8e6b (github): Error fixing pass-thru
- 07:03 Revision 1328c465 (github): Refactor|Renderer: Restructured vector light generation
- Revised the high-level model for the generation of vector lights,
making use of C++11 lambdas to improve SoC and bett... - 06:54 Revision 3dabab92 (github): Clean up p_enemy
- 04:43 Revision 3b13dc4e (github): Rearrange actions
- 04:36 Bug #2022 (Closed): p_enemy.c in doom64 plugin uses ~15 different copies of A_KeenDie
- I am currently going through and cleaning up doom64's source.
Right now I am organizing p_enemy.c, and plan to com... - 00:27 Revision e8f8e57c (github): Use SM_HARD rather than SM_NIGHTMARE for d64
- 00:13 Revision 8e4dc38b (github): Rewrite/reorganize cheats handler
- 00:13 Revision c17c3045 (github): Major overhaul of the intermission handler to more closely resembly up-to-date jDoom
- 00:10 Revision 440d0726 (github): Add TODO note about HUD resize UX (e.g. audio)
- 00:08 Revision f5b3685b (github): Add some notes about differences between d_main and jDooms d_main
- 00:07 Revision fe9bb4a6 (github): remove redundant assignment
2015-05-01
- 21:56 Revision 935ea2dd (github): Add P_TogglePower
- 10:52 Feature #2015: Remove server-side audio system
- skyjake wrote:
> It would be nice to see some issues here in the tracker regarding that work (and other local work y... - 10:22 Feature #2015: Remove server-side audio system
- danij wrote:
> I began working on this several months back in a local branch
Ah I was unaware of that. It would be... - 06:47 Revision 6a6a7a31 (github): Renderer|Client: Cleanup
- 06:27 Revision 18ec0a83 (github): Refactor|Renderer|Client: Use Map::forAllSectorsTouchingMobj() in R_ProjectSprite()
- 04:53 Revision ccf46f60 (github): Refactor|World|Thinkers: Revised thinker list traversal mechanism
- Make use of C++11 lambdas for traversing the thinker lists for better
locality and cleaner code. - 02:38 Revision 5dcd1c3c (github): Renderer|Client: Cleanup
2015-04-30
- 23:41 Revision a4a163cf (github): Add jDoom parity todos, add Mobj_UpdateColorMap
- 19:21 Revision 1e23c595 (github): Refactor|Renderer: Restructured texture => surface projection
- Revised the high-level model for the projection of textures onto
world Surfaces, making use of C++11 lambdas to impro... - 18:52 Bug #2021 (New): Doom64's ingame music is severely broken
- Ingame music consists of static/noise that would suggest corrupt audio data. SFX are OK.
- 18:41 Feature #2015: Remove server-side audio system
- I began working on this several months back in a local branch in which I have already achieved the following:
* Intr... - 14:34 Feature #2015: Remove server-side audio system
- There is already the "logical sound manager" code that handles audio also on the server. Are you thinking of somethin...
- 17:34 Feature #1991: Qt 5.5 as minimum requirement for GUI, Qt 5.x for non-GUI build
- @cmake-build@ supports configuration for both Qt 5 and Qt 4.
- 17:31 Feature #2020 (Closed): Remove Snowberry from distribution packages
- Snowberry should be removed from all distribution packages. Installers should create shortcuts that allow launching t...
- 13:53 Feature #1580: Fix the Doom 64: Absolution TC plugin
- Good list. This should be a good basis for creating some subtasks under this issue.
- 00:31 Feature #1580: Fix the Doom 64: Absolution TC plugin
- Some notes about the plugin, for those that are interested:
I have forcibly made the plugin to accept the 33-Map (... - 13:34 Bug #2017: Build .pack/PK3 packages using CMake, with dependency tracking and automatic rebuilding
- CMake doesn't make this a nonissue as such, however it should allow properly tracking the source file dependencies fo...
- 13:30 Feature #1975: Quitting a game returns back to Home screen
- I think it's very logical that if the game was started from Ring Zero, quitting the game leads back to Ring Zero. Whe...
- 07:32 Bug #2019 (Closed): ST_UILogForPlayer returning garbage in jDoom64
- This appears to be the current _major_ crash issue in jD64.
I've been debugging it on the CMake branch using GDB,... - 06:15 Revision 7057d0bd (github): Remove preprocessor block for heretic/hexen-specific features in jDoom64
- 04:02 Feature #1887: Migrate project build system to CMake 3
- Excellent. This is great, as I can actually compile, run, and debug doomsday without having an aneurism over QMake no...
2015-04-29
- 23:38 Feature #2018 (Rejected): Textured Automap
- I think it would be pretty cool if Doomsday had the option for a textured Automap, where you could see each room/sect...
- 23:10 Bug #2017 (Progressed): Build .pack/PK3 packages using CMake, with dependency tracking and automatic rebuilding
- Hopefully the CMake migration makes this a nonissue.
As it stands right now, however, QMake appears to be the tool... - 22:55 Feature #1975: Quitting a game returns back to Home screen
- I was going to open an issue similar to this.
I think that this is a good idea, but it would perhaps be a better i... - 19:21 Revision 1ea4eab7 (github): World|Map: Cleanup
- 16:02 Revision 4b749648 (github): Homepage|Add-on Repository: Updated DHTP project homepage URI
- 02:52 Revision ee774997 (github): Fixed|World|Map|Client: Use ConvexSubspaces when building the decorated surface list
- This fix addresses an problem observed when attempting to play E1M1
of datacore's Endless Torture, Ultimate Doom mod....
2015-04-28
- 21:01 Bug #1846: [Hexen] Broken saves in the Heresiarch's Seminary hub
- skyjake wrote:
> This savegame code (@readWorldState@) is using the libcore Reader/Writer classes? Methods that writ... - 14:59 Bug #1846: [Hexen] Broken saves in the Heresiarch's Seminary hub
- This savegame code (@readWorldState@) is using the libcore Reader/Writer classes? Methods that write an "extra" 4-byt...
- 18:01 Revision 24953f1f (github): Merge branch 'master' into opengl3.3
- 17:37 Revision d0854b9b (github): Merge branch 'cmake-build' into gl2-qopenglwindow
- 15:49 Revision 328a88cd (github): Merge branch 'master' into cmake-build
- Conflicts:
doomsday/apps/client/include/render/rend_clip.h
doomsday/apps/client/src/render/rend_clip.cpp
2015-04-27
- 23:56 Bug #1846 (Closed): [Hexen] Broken saves in the Heresiarch's Seminary hub
- 23:55 Revision 1cbb03ef (github): Fixed|libcommon|ACS: ACS world state deserialization
- Somewhere a superfluous 32-bit unsigned integer is being written to
the ACS world state data...
IssueID #1846 - 19:04 Revision 3c862d19 (github): Refactor|libcommon: common::GameSession has ownership of acs::System
- 18:13 Revision 7793c094 (github): Merge pull request #10 from RomanHargrave/master
- Fixed|Doom64: Syntax error in jdoom64/text.ded
- 18:03 Feature #2016: "Portable app" package (app contained in a folder, with all user data included; e.g., for USB sticks)
- Yeah the terminology applied here truly sucks. My guess is this is a user-derived term. I don't think there is a comp...
- 17:59 Feature #2016: "Portable app" package (app contained in a folder, with all user data included; e.g., for USB sticks)
- > unpacked anywhere
Once we switch to CMake, It is pretty trivial to use CPack to generate a Zip installer, so tha... - 17:59 Revision 30f19715 (github): libcommon|GameSession: Cleanup
- 07:43 Revision 502a9e5b (github): `text.d` contained a malformed string literal on line 50
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