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From 2013-09-21 to 2013-10-04

2013-10-04

23:35 Revision d260e79b (github): Refactor|BSP Builder|EdgeTips: Cleaned up EdgeTips ahead of removing LineOwner rings
danij
20:35 Revision 7a44449f (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
danij
14:08 Revision 7de9ca63 (github): Fixed|Hexen: Reading a savegame with no ASEG_END (otherwise intact)
While playing through Hexen's 2nd hub, for some reason a savegame
was produced for the hub map that was otherwise fin...
skyjake
09:27 Revision 282ef8d3 (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
danij
08:19 Revision 8e89981c (github): libdeng2|Vector: Added an explicit toVector3f() conversion method
skyjake
08:19 Revision 085c6cc8 (github): UI|Client|Input Settings: Added a Key Grabber utility
Shows the key codes and symbolic name of all received key events
(except Esc, which clears keyboard focus).
skyjake
05:05 Revision b81befea (github): Map Renderer|Client: Cleanup
danij

2013-10-03

23:50 Feature #1444: Smart texture filtering toggle in Snowberry
Snowberry is to be phased out and replaced by engine-internal configuration. danij
23:49 Feature #1452: [Hexen] Monster respawn rate
Logged In: YES
user_id=849456
Originator: NO
This is not as straight forward as it would at first seem. In Hexen th...
danij
23:48 Feature #1458: Handling obsolete IWADs
I think that there should be a proper warning dialog that informs the client that the server is using a different IWA... skyjake
23:47 Feature #1477: Outside level infine game mode controllable
InFine already includes support for branching the script according to the game mode. Also, the DED parser already all... danij
23:33 Feature #1583: [InFine] Disable texture compression for ximages
- **Milestone**: v1.8.6 --> Eventually
skyjake
23:32 Feature #1584: [Deathkings] Option for monster respawn rate
- **Milestone**: Next Release --> Eventually
danij
23:19 Bug #884: Heretic E3M4: teleport to E3M9: free pointer without ZONEID

*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/16f5796f/4980/attachment/heretic-001.jpg
kambi
23:16 Bug #973: [Map Converter] Crashes on linedefs with no front or back
Fixed for the upcoming Doomsday 1.13 release. danij
11:19 Revision 8f46ca70 (github): Fixed: Build failure (ambiguous conversion)
There is no need to try to manually convert viewRelPoint to a Vector3f. skyjake
11:15 Revision a9cf8ae0 (github): Cleanup
skyjake
07:30 Revision 55132170 (github): Mesh: Cleanup
danij
07:09 Revision 930d0059 (github): Refactor|Mesh: Improved access to MapElements attributed to Mesh::Elements
danij
05:17 Revision 518beee2 (github): API: Renamed various map API flags for consistency
danij
05:07 Revision aec6a28b (github): API: Addressed various map API naming inconsistencies
danij
02:25 Revision b84ea3ee (github): libcommon: Consolidated mobj state change functions; cleanup
danij

2013-10-02

22:32 Revision afeb9f61 (github): Cleanup|World|Map: Minor internal map API cleanup
danij
20:03 Revision c8edd138 (github): API: Combined map line box iterator functions
There is now only one function for iterating the map lines within a
user-defined AABox in map space, named P_LinesBox...
danij
19:04 Revision fa647997 (github): Fixed|Map Renderer|BlockmapVisual|Client: Missing polyobj lines on blockmap debug visualizer
danij
18:49 Revision 4fb93706 (github): API: Standardized argument order of map API callback/traverser functions
P_Callback, P_Callbackp and P_Iteratep now use the same conventions
as the rest of the map API functions (i.e., callb...
danij
18:04 Revision 6aee4a01 (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
danij
09:54 Revision b815564b (github): Fixed|Client: Setting up the Custom profile
If there are no previously saved profiles, make sure the Custom
profile gets created with the user's current settings.
skyjake
09:54 Revision c72be0fc (github): Fixed|Client: Setting up the Custom profile
If there are no previously saved profiles, make sure the Custom
profile gets created with the user's current settings.
skyjake
08:45 Revision 8cf16280 (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
danij
08:03 Revision ac5eff70 (github): libcommon: Cleanup
danij
08:03 Revision 7bbb6727 (github): Bumped version to 1.13.0 Unstable
skyjake
08:02 Revision 82d7b271 (github): libcommon: Cleanup polyobj lookup
danij
06:23 Revision 4562c7d9 (github): API: BSP leafs and nodes have no public properties
The map's BSP components no longer have any properties which can be
addressed via the DMU API. Also, it is no longer ...
danij
05:29 Revision a4c8c937 (github): API: Replaced P_BspLeafAtPoint_FixedPrecision()
Plugins should now use P_SectorAtPoint_FixedPrecision() to determine
the sector at some arbitrary point in the curren...
danij
04:48 Bug #1135 (Closed): Error when launching Snowberry and then doesn't run
I'm having a problem with Snowberry running. It started with v1.10 and one day when I launch it, I receive an "error... slicknickxp
04:24 Revision b2467c74 (github): API: DD_BASE_DDMOBJ_ELEMENTS() now records the BSP leaf at the origin
danij
03:45 Revision e99991e7 (github): API: Use Mobj_Sector() to determine the sector at the mobj's origin
Rather than using the DMU_API to resolve the sector from a BSP leaf
directly, plugins should now use Mobj_Sector() to...
danij
01:48 Revision 14f727d5 (github): Refactor|Map Renderer|Client: Angle clipper now uses de::VectorN<>
danij

2013-10-01

20:15 Revision 3e86d1a2 (github): Changed release type to "Stable" for 1.12.0
skyjake

2013-09-30

23:08 Revision b5bf5914 (github): Fixed|Doom: Icon of Sin explosions spawn too high
Due to a fixed/floating point mix up. danij
23:00 Revision 59601868 (github): Map Renderer|WallEdge|Client: Cluster-internal edges need no neighbor intercepts
We can skip neighbor intercepting for the sides of wall edges whose
half-edge is an internal edge of some sector clus...
danij
01:02 Revision e6d33666 (github): Map Renderer|Sector|WallEdge: Prevent potential t-join artifacts on walls near mapped planes
WallEdge now uses the half-edge rings and the mapped planes of sector
clusters when adding neighbor intercepts/divisi...
danij

2013-09-29

22:51 Feature #1586: Load/manage add-ons from the home screen
Indeed this is the plan: http://dengine.net/dew/index.php?title=Drop_Snowberry (#1600).
However, full support for ...
skyjake
22:40 Feature #1587 (New): 3D weapon behaviour
The vertical and horizontal spreads of all player hitscan weapons and also Heretic's Crossbow, in all games currently... vermil
19:39 Revision 81e758e6 (github): Fixed|Hexen: Default value of 'msg-echo' should be 1
The console variable 'msg-echo' was defaulting to zero, which meant
no game messages were being shown in the console ...
skyjake
19:30 Revision 330a14d9 (github): Fixed|LineEditWidget: Typing a ~ character in the console
When focused, LineEditWidget doesn't eat Shift any more, so that
the event goes down to the bindings system and it ca...
skyjake

2013-09-28

20:35 Revision 9cab6761 (github): Fixed|Map Renderer|Client: Font selection of thinker id debug visual
The thinker id debug visual failed to select a font before drawing,
so used whichever font was last in use.
Also con...
danij

2013-09-27

03:26 Revision 6b42cf44 (github): Fixed|BSP Builder|ConvexSubspace: Failed to partition a map with overlapped single sided lines
When two or more single sided lines are overlapping and reference the
same sector, depending on how the map is partit...
danij
02:04 Revision 07e56665 (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
danij
02:03 Revision e6a16e35 (github): Fixed|World|Client: Attempt to free pointer without ZONEID following failed map load
The "objlink" blockmap allocates storage for global data from the
memory zone with the PU_MAP/MAPSTATIC purge level. ...
danij

2013-09-26

23:33 Revision b53908ed (github): Refactor|Map Renderer|Client: Consolidated drawing of sound emitter debug visuals; cleanup
danij
22:47 Revision a86fe160 (github): Refactor|Map Renderer|Client: Consolidated drawing of generator debug visuals; cleanup
danij
12:55 Revision 47f2bfc5 (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
skyjake
05:19 Revision e0949639 (github): Cleanup|World: Use new mobj accessor functions where applicable
danij
02:37 Revision 40eb2b07 (github): Cleanup|World|BspLeaf: Removed BspLeaf::isDegenerate()
BspLeaf::hasPoly() should be used to determine if a convex geometry
is assigned to the BSP leaf.
danij
01:39 Revision 607d7a1d (github): World|Map: Allow linking mobjs to a sector of a degenerate BSP leaf
There appears to be some confusion as to what it means for a mobj to
be "sector linked". Specifically, whether a mobj...
danij

2013-09-25

18:01 Revision 78f135d1 (github): World|Mobj: Various functions to assist future clean up of mobj management
From version 1.13 onwards the map's BSP element instances will no
longer be exposed via the public API. In the future...
danij
15:54 Revision 286f104c (github): Cleanup|API: Moved SideSection and DMU_FLAG_FOR_SIDESECTION to dmu_lib.h
Also removed the unused fdivline_t danij
07:51 Revision f4cf503c (github): Fixed|UI|Client: Warning about unused variable
skyjake

2013-09-24

12:19 Revision 7856b758 (github): Cleanup|World|BspLeaf: Removed all obsolete BspLeaf accessor methods
A BSP leaf should not be thought of as a "subsector" as this produces
too strong of a binding with the much higher le...
danij
03:17 Revision 49e5df03 (github): World|Sector: Improved sector cluster containment determination
Comparing cluster bounding boxes is not always enough to accurately
determine whether one cluster contains another. I...
danij

2013-09-23

21:12 Revision 4a32c662 (github): UI|Renderer Appearance: "Dynamic Lights" is a toggle (on/off)
skyjake
17:20 Revision cfc428eb (github): UI|Updater: Updater Settings dialog is non-modal (like other settings)
The Updater Settings dialog now works using the same principle as
the other dialogs: changes are applied immediately,...
skyjake
17:19 Bug #1118: [OpenAL] patch #27 revisited
- **labels**: --> OpenAL
- **assigned_to**: Jaakko Keränen
- **priority**: 1 --> 5
skyjake
17:07 Bug #1118: [OpenAL] patch #27 revisited
The first part is a bit odd though - fluidsynth doesn't need such markings to work... galt_gendo
17:07 Bug #1117: [Plutonia] Missing explosion sprites of Icon of Sin
Also, for another example, here's Map30 of AV. In Chocolate Doom, you can see the explosions cover much of the Icon o... sonicdoommario
16:31 Revision 176247ce (github): Updater: Added option to download available updates automatically
When enabled, the download is started in the background (with the
progress notification visible) and when ready, the ...
skyjake
15:23 Revision 89671055 (github): UI|Client: Allow opening editor sidebar with read-only settings profiles
However, the item is labeled "View" instead of "Edit" as all the
groups will be disabled.
skyjake
14:23 Revision 053f9901 (github): UI|Client: Folding/unfolding all groups in the Renderer Appearance editor
Right-clicking on one of the group titles now opens a popup menu with
fold/unfold actions.
Added a generic GuiWidget...
skyjake

2013-09-22

22:24 Revision 90eff117 (github): World|Sector: Extend dynamic plane mapping to those with sky-masked materials
With the plane mapping algorithm now finalized and the map renderer
updated accordingly we can extend support to plan...
danij
19:23 Revision a38943b9 (github): World|Sector: Non-drawable materials classify for "missing texture" map hacks
The first texture defined in the TEXTURE1/2 lump of the IWAD is never
drawn by the original software renderer due to ...
danij
11:01 Revision 34779369 (github): Fixed|TextDrawable|DocumentWidget: Updating text (e.g., autocompletion list)
DocumentWidget was jumping the gun and updating the text before
TextDrawable had finished the background wrapping tas...
skyjake
10:37 Revision ec6eef73 (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
danij
10:36 Revision b9e1ee6d (github): Fixed|libcommon: Behavior of sector type 10 "close in 30 seconds"
When a mobj blocks the path of the plane preventing from completing
its mission of sealing off an area -- vanilla beh...
danij
09:39 Revision 242f54ae (github): Client|Renderer Appearance: Renamed built-in profiles, added "Defaults"
"Retro" is now "Vanilla", and "Enhanced" is "Amplified". The "Defaults"
profile uses whatever built-in default values...
skyjake
08:05 Revision b5c737e6 (github): Fixed|libcommon: Player spawn under 3D bridge object fails
Attempting to spawn a player at a map spot below/above a 3D bridge
object failed because the dummy player mobj used t...
danij
07:34 Bug #1036: Automatic game selection failed. No Registered Games.
I just tried the Doomsday Engine 1.9.8 [#493] (Candidate 32-bit) for Windows, with Wine, no problem. legluondunet
05:45 Bug #1108: Infine corruption during first tic
Further analysis reveals two small separate issues.
1. Sound effects set to play in the first tic of an infine def...
vermil
05:02 Bug #1041: [Windows] Pressing Alt/AltGr key confuses turning
Just adding that it's whenever the player presses the alt key while turning; repeatedly tapping just causes it repeat... vermil
05:02 Bug #1040: [Hexen] Singleplayer starts on Deathkings MP map 35 broken
- **status**: open --> fixed
- **assigned_to**: Daniel Swanson
- **Milestone**: v1.9.7 --> v1.12
danij
04:35 Bug #1040: [Hexen] Singleplayer starts on Deathkings MP map 35 broken
Fixed for the upcoming 1.12 release. danij
04:11 Bug #1040: [Hexen] Singleplayer starts on Deathkings MP map 35 broken
Turns out that P_CheckSpot() is to blame -- it specifically removes the MF2_PASSMOBJ flag from the dummy mobj. Why th... danij
03:35 Bug #1117: [Plutonia] Missing explosion sprites of Icon of Sin
Doomsday:
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/31a9a329/902f/attachment/pl30.png
sonicdoommario
03:34 Bug #1117: [Plutonia] Missing explosion sprites of Icon of Sin
Just wanted to revisit this. I did test this out with build #993, but if you compare where the explosion appears in D... sonicdoommario

2013-09-21

22:50 Revision 55fa33f1 (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
Conflicts:
doomsday/client/src/ui/editors/rendererappearanceeditor.cpp
skyjake
22:43 Revision 6c186bc0 (github): Fixed|UI|Client: Closed fold panel content; read-only appearance profiles in editor
When a fold panel is closed, its content is removed from the widget
tree entirely.
The editor prevents modifying rea...
skyjake
22:43 Revision e2f69d02 (github): Renderer: Fine-tuned lighting and halo default settings
Dynamic lights are a little larger and glows/halos a little brighter.
Sky color is factored in a bit more into sector...
skyjake
22:43 Revision c72e0f0e (github): Client: Read-only setting profiles; added "Retro" and "Enhanced"
Added two built-in renderer appearance profiles that are available
for use in read-only mode.
skyjake
22:18 Revision 0226533e (github): Doom: Added compatibility option "game-objects-gibcrushednonbleeders"
In the original game any crushed object will be turned into a pile of
gibs irrespective of whether said object is a m...
danij
21:56 Revision d059992b (github): Renderer: Fine-tuned lighting and halo default settings
Dynamic lights are a little larger and glows/halos a little brighter.
Sky color is factored in a bit more into sector...
skyjake
21:56 Revision 7d0d4575 (github): Client: Read-only setting profiles; added "Retro" and "Enhanced"
Added two built-in renderer appearance profiles that are available
for use in read-only mode.
skyjake
19:39 Revision fa7d1fd4 (github): Fixed|World|Sector|Client: Crashes in various Hexen maps when mapping sector planes
The Hexen IWAD is littered with maps containing severely broken map
geometry, such as one-sided line constructs facin...
danij
19:23 Bug #939: [Doom] Barrels are not turning into gib piles if crushed
Added the compatibility option "game-objects-gibcrushednonbleeders" (default: disabled) for the upcoming 1.12 release... danij
19:23 Bug #940: [Doom] Exit switches play the wrong sound
Another instance where the source says one thing but does another due to a bug. The original P_ChangeSwitchTexture ha... danij
18:22 Bug #52: [Render hack] Fake/see-through bridges
Fixed for the upcoming 1.12 release. danij
18:22 Bug #52: [Render hack] Fake/see-through bridges
- **status**: open --> fixed
- **Milestone**: v1.8.6 --> v1.12
danij
18:20 Bug #587: [Render hack] Plutonia 2 map11: 3D bridge does not construct
- **status**: open --> fixed
- **assigned_to**: Daniel Swanson
- **Milestone**: v1.8.6 --> v1.12
danij
18:20 Bug #587: [Render hack] Plutonia 2 map11: 3D bridge does not construct
Fixed for the upcoming 1.12 release. danij
18:19 Bug #747: warnings require fixes
build log
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/69e81653/c3af/attachment/doomsday.log....
sergepavlovsky
18:19 Bug #745: [Render hack] Deep water tricks not supported
Fixed for the upcoming 1.12 release. danij
18:19 Bug #745: [Render hack] Deep water tricks not supported
- **status**: open --> fixed
- **assigned_to**: Daniel Swanson
- **Milestone**: v1.9.0-beta6 --> v1.12
danij
18:16 Bug #949: [Hexen] Crash on returning to Heresiarch's Seminary
For reference: the Heresiarch's Seminary is map 13 (map27), and the main map/name of Hub3.
The Wolf Chapel is map ...
vermil
18:16 Bug #948: Dynamic Lights: Use the non-transferred plane height
- **status**: open --> fixed
- **assigned_to**: Daniel Swanson
- **Milestone**: v1.8.6 --> v1.12
danij
18:10 Bug #1132: Rendering slow - slow graphics (1.11.0 => 1.11.2)
Executable: Doomsday Engine 1.11.2 (Stable 32-bit #971) Aug 29 2013 07:27:56.
OpenGL information:
Version: 4.3.0
...
tarabs
18:10 Bug #1132: Rendering slow - slow graphics (1.11.0 => 1.11.2)
Check that vid-fsaa is set to 0 (zero). Antialiasing often has a big negative impact on framerate.
Also, could you...
skyjake
15:31 Bug #1134: [Hexen] Uncaught exception in Heresiarch's Seminary
- **labels**: Hexen, Data --> Hexen, Renderer
- **summary**: Hexen exits at map Heresiarch's Seminary --> [Hexen] Unc...
skyjake
15:31 Bug #1134: [Hexen] Uncaught exception in Heresiarch's Seminary
I'm seeing the same error in other maps, e.g., map 8. skyjake
11:05 Bug #1134: [Hexen] Uncaught exception in Heresiarch's Seminary
- **status**: open --> fixed
danij
11:05 Bug #1134: [Hexen] Uncaught exception in Heresiarch's Seminary
Fixed for the next 1.12 candidate build.
See: [fa7d1f]
danij
09:34 Revision 7a935b3e (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
danij
09:33 Revision d40f83d0 (github): Fixed|World|Client: Crash on map load with dynamic lights disabled
P_MobjCreate() initialized the attributed lumobj index incorrectly
(now zero-based).
Also fixed a couple more initia...
danij
08:51 Revision f63fd717 (github): Documentation|Client|libdeng2: Added comments
skyjake
07:27 Revision 0febdeeb (github): World|Sector: Re-apply wall material fixes following back plane height changes
Also dynamically choose a new fix material depending on the current
plane heights and ensure that wall surface lighti...
danij
03:50 Revision fce97ee0 (github): World|Sector: More stringently classify "missing texture" map hacks
To be eligible for missing texture map hack support, all edges which
define the boundary between sector clusters must...
danij
 

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