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From 2012-12-10 to 2012-12-23

2012-12-23

15:58 Revision 07daf8ea (github): Server: Fixing missing symbol errors
A lot of audiovisual functional is not present in the server build;
it needs to be replaced with empty stubs.
skyjake
15:57 Revision 185f132a (github): Fixed: Duplicate variables in blockmapvisual
skyjake
15:15 Revision 9858a72a (github): Merge branch 'master' into separate-server
Conflicts:
doomsday/engine/src/map/r_world.cpp
doomsday/engine/src/network/net_main.c
doomsday/engine/src/render/r...
skyjake
14:30 Revision 7c036819 (github): Fixed|Doom: Secret exit switch coords in DOOM E3M6
This mapping construct triggered a compatibility logic for the
id Tech 1 column renderer when generating geometry, wh...
danij
13:44 Revision 883476dd (github): Refactor|Texture: Dumped Texture's now redundant C wrapper API
danij
13:16 Revision b91988f3 (github): Refactor|TextureVariant: Dumped TextureVariant's now redundant C wrapper API
danij
12:20 Revision 33833339 (github): Cleanup
danij
12:03 Revision 0668f526 (github): Merge branch 'master' into texture-cleanup
Conflicts:
doomsday/engine/src/map/r_world.cpp
danij
11:57 Revision ffd7225e (github): Fixed|Doom: Secret exit switch coords in DOOM E3M6
This mapping construct triggered a compatibility logic for the
id Tech 1 column renderer when generating geometry, wh...
danij
11:12 Revision 5b56c33c (github): Refactor|MaterialSnapshot: Replaced POD struct materialsnapshot_t with C++ class MaterialSnapshot
danij

2012-12-22

23:45 Revision 8594170b (github): Server: Sorting out compilation and linkage issues
Missing symbols. skyjake
23:02 Revision bf04ee16 (github): Working on a functional "doomsday-server"
__SERVER__ marks the code that is exclusive to the (dedicated) server.
__CLIENT__ marks the code that is exclusive t...
skyjake
12:48 Revision 2e4708fb (github): Merge branch 'master' into texture-cleanup
danij

2012-12-21

23:22 Revision 7e0098f5 (github): Server|qmake|Mac OS X: Adjusting build settings and bundling
skyjake
21:35 Revision fdb514da (github): Dedicated mode is determined by build config
Removed the command line option '-dedicated', as the build config now
determines whether we are running a server or not.
skyjake
21:33 Revision e0f69725 (github): qmake: Added separate server.pro for the server
The server is always dedicated. During the transition period to fully
unified networking, the server will be sharing ...
skyjake
15:10 Revision c91aaaf5 (github): Bumped minor version from 9 to 10 (=> 1.10.0)
Old meaning of version components:
- 1: major
- 9: minor
- 10: revision
- 0: patch
Updated new meaning, dropping dow...
skyjake

2012-12-20

16:28 Revision 31ca9ab4 (github): Chex Quest: Added weapon name and obituary texts
Thanks Vermil. danij
16:24 Revision 64cc06cf (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
danij
16:23 Revision 4c7cc74e (github): Refactor|Hacx: Moved Hacx text replacements to hacx/text.ded
Also added Vermil's obituary texts, thanks! danij
13:07 Feature #1579 (New): Dehacked 2.0 support
Dehacked 2.0 support.
There are pwads out there that use Dehacked v2.0 patches; this are a very different format t...
vermil

2012-12-19

18:56 Revision 019bd732 (github): Switched release type to "Stable" for 1.9.10
skyjake
09:50 Bug #870: possible index-out-of-bounds? (dgl_texture.c)
Fixed for 1.9.0-beta6.9 danij
09:34 Bug #869: [Doom] E1M7 Comp Station column stuck
> jumps up to the lift's higher floor
That sounds like a different issue. Please submit a new bug report, as this ...
skyjake
07:02 Revision 665ac03b (github): Fixed|Doom: Fortress of Mystery animation during the intermission
danij

2012-12-18

23:56 Revision 1f6017cb (github): Fixed|Heretic: Warping to a map outside the default progression
danij
21:53 Revision 410ea7b5 (github): All Games: Removed "j" prefixes in definition and conhelp files
These changes affect file comments only (no impact on runtime). skyjake
20:21 Revision f0a8580a (github): libdeng2: Clear log buffer before unloading any library
It is possible that the library has created log entries that are still
in the log buffer. Previously this was done in...
skyjake
17:47 Revision 598d45d2 (github): Fixed|Doom: Missing splats on DOOM intermission screens
See: http://sourceforge.net/p/deng/bugs/982/ danij
15:53 Bug #991: [Doom] IDBEHOLDx cheat not completely functional
- **labels**: Gameplay --> Doom, Cheats
- **assigned_to**: Daniel Swanson
danij
14:54 Bug #1104: Replacement flats VS texture animations
Not directly affected but that work will make addressing this a little easier. danij
14:52 Bug #1104: Replacement flats VS texture animations
Affected by the recent work on material animations? skyjake
14:50 Bug #1104 (Progressed): Replacement flats VS texture animations
Due to the way texture animations are built by the original game algorithm there can be two versions of a flat with a... danij
14:53 Revision 3369615d (github): Fixed|Doom: Incorrect map titles displayed during the intermission
danij
14:18 Revision 32e60bee (github): Fixed: Surfaces using material AASHITTY should not be drawn
danij
13:20 Revision 96e0d6b8 (github): DehReader: Fixed (parser bug) skipping over text patches
After parsing a text patch the parser should skip to the start of
the next line rather than to start of the next sect...
danij
09:02 Revision 5ec7cab0 (github): Documentation: Fixed a couple of Doxygen issues
skyjake

2012-12-17

19:29 Bug #1103 (Closed): [Win XP] Fatal error during windowed mode startup
Fatal error starting in windowed mode (last line in doomsday.out is “Initializing Fonts collection...”).
(Still re...
skyjake
19:27 Bug #1102 (Closed): [Win XP] Windows taskbar visible over the main window
Main window does not open as the topmost window: the Windows taskbar appears over it.
(Support for Windows XP is b...
skyjake
19:25 Bug #1101 (Closed): [Windows] Closing dedicated server console window => instant exit
Closing a text-only console window using the close button results in instant exit.
(This is planned to be addresse...
skyjake
12:54 Bug #1101: [Windows] Closing dedicated server console window => instant exit
- **status**: open --> fixed
- **milestone**: v1.9.7 --> v1.10.0
danij
15:31 Revision 511759e0 (github): Merge branch 'master' of ssh://github.com/skyjake/Doomsday-Engine
skyjake
15:31 Revision ba27fb5d (github): Cleanup
skyjake
13:32 Revision 9eab15d4 (github): Fix typo in previous commit
danij
13:29 Revision 9750c3ef (github): Cleanup
danij
13:13 Revision 4ef2a05d (github): Fix typo in defineSkinAndAddToModelIndex() function name
danij
13:10 Revision 89bbfe2a (github): Fixed: Buffer overrun in model skin setup
If a fallback skin is found for a model it must be appended to the
model index rather than assuming the index already...
danij
12:55 Bug #1104: Replacement flats VS texture animations
Handling this correctly therefore requires the engine to implement some special case handling to allow both versions ... danij
12:54 Bug #1100: Doomsday needs a "doom-all" folder
- **status**: closed --> wont-fix
skyjake
11:28 Bug #1100 (Rejected): Doomsday needs a "doom-all" folder
There is a "doom-ult" folder, "doom1" folder, and "doom-shareware" folder, but there is missing a doom1-all folder fo... kurikai
12:53 Feature #1575: Support Doom 2 IWAD in "Doom 3 BFG Edition" (including "No Rest for the Living")
Indeed, it appears the Doom2 wad included with the BFG edition is derived from the XBLA Iwad rather than the PC wad.
...
vermil
12:52 Feature #1578 (Rejected): "doom-all" folder
(Feature request from KuriKai.)
There is a "doom-ult" folder, "doom1" folder, and "doom-shareware" folder, but the...
skyjake

2012-12-16

18:44 Revision be4c579c (github): Fixed: Buffer overrun in model skin setup
Some models may not have any skins defined (numSkins == 0 in the model
info). This means that a zero-length skins[] a...
skyjake
18:41 Revision 91dfd7fa (github): libdeng2: Longer timeout for Lockable
Under some circumstances (e.g., very slow disk I/O) it might take more
than 10 seconds to get a lock. The timeout is ...
skyjake
18:39 Revision beb650df (github): Cleanup
skyjake
18:38 Revision 736f5032 (github): Debug|libdeng2: Added a tripwire on StringPool
skyjake
14:38 Revision 0411c03b (github): qmake: Moved Tripwired to the correct place (data.pri)
skyjake
14:36 Revision 6a2528be (github): libdeng2: Added Tripwired for detecting threading issues
Tripwired is a special debugging aid that can be used to detect when
a class needs to be Lockable.
skyjake
14:32 Revision f3467827 (github): Documentation|libdeng2: Removed inappropriate file grouping
skyjake
13:41 Revision 76c98fc9 (github): Fixed|libdeng2: Removing native files
DirectoryFeed now ignores a native file removal request if the file
does not exist in the native file system.
skyjake
11:13 Revision 1e6e5c55 (github): libdeng2: Applied guards on log entries
Log entries must not be deleted if they are still being flushed. skyjake

2012-12-15

19:56 Revision 64987879 (github): Fixed|GCC: Missing headers
skyjake
18:34 Revision 0f769da4 (github): Fixed: Use of PathTreeIterator
The purpose of the PathTreeIterator template is to avoid the need
to manually cast the node to the specialized tree n...
skyjake
17:47 Revision 1c76f8d6 (github): Fixed|libdeng2: Use 'de' namespace in DENG2_GUARD macro
skyjake
17:46 Revision 7bfa3e92 (github): Fixed: Dispose thread's log as the very last action in the thread
The final garbage recycling was creating a log entry. skyjake
12:51 Revision 1b3d578a (github): Optimize: Improved startup performance with a lot of models
Restructured model skin registration to avoid unnecessary repeat
memory (re)allocations when a skin file path is defi...
danij
04:50 Revision 7d2e6866 (github): Fixed|All Games: "listmaps" omitted maps outside the default progression
Doomsday allows the user to warp to any currently available map,
irrespective of whether it is included in the defaul...
danij
03:57 Revision e3f49196 (github): Fixed: Removed fix length flag name limit in Def_EvalFlags()
danij
03:22 Revision c71eefe0 (github): Definitions: Do not derive textures from definitions missing a material URI
If Detail/Light/Reflection definitions fail to specify the material
they are intended for, there is no point in attem...
danij
02:47 Revision f26c09c0 (github): Definitions: Improved warning messages for unknown definition flags
danij
02:21 Revision e1245250 (github): Definitions: Ignore empty URIs in definitions linked to materials
danij

2012-12-14

13:46 Revision ded57375 (github): Refactor: Switched rend_main.c to C++
danij
12:11 Revision 2f21caf1 (github): Refactor: Switched rend_fakeradio.c to C++
danij
11:30 Revision e4329f5c (github): Refactor: Switched rend_console.c to C++
danij
11:14 Revision b310462b (github): Documentation: Fixed a bunch of Doxygen issues
skyjake
10:53 Revision 5ab04cf6 (github): Refactor: Switched r_world.c to C++
danij
10:45 Revision 70940584 (github): Documentation: Fixed a Doxygen warning
skyjake
10:38 Revision 47c5956b (github): Documentation|libdeng2: Improved apidoc
skyjake
10:16 Revision 1f666d7b (github): Window Manager: Only perform resize callback when size changes
Let's see if this has any impact on the "recursive repaint" issue on
Windows.
skyjake
10:15 Revision 690ce769 (github): Documentation|libdeng2: Fixed Doxygen error
skyjake
09:56 Revision 45d5b61d (github): libdeng2: Include more information in DirectoryFeed::RemoveError
skyjake
09:49 Revision 5006ceb0 (github): Documentation|Window Manager: Added a note about window state
skyjake
09:22 Revision 888a4667 (github): Refactor: Switched rend_list.c to C++
danij
07:09 Revision 66954bc3 (github): DehReader: Ignore WhackEd 2.0 specific properties
WhackEd 2.0 defines the property values "Engine config" and "IWAD".
We currently have no use for these, so ignore the...
danij
06:17 Revision 8aa53c3d (github): Cleanup
danij
04:37 Revision 03ff82ad (github): Fixed: Replacement flat texture registration
Although Textures::declare manages the task of declaring and any
subsequent reconfiguration, it does not update any l...
danij
03:09 Revision 7ed130ad (github): Fixed: Ability to use any texture type on map surfaces
danij

2012-12-13

22:28 Revision 654e2507 (github): Fixed|All Games: Centering the map title text
When drawing the map title, the scale factor was incorrectly being
applied to the horizontal alignment offset, even t...
skyjake
22:02 Revision 2af25a90 (github): Fixed|Mac OS X|qmake|libdoom64: Deployment of the binary
skyjake
21:18 Revision 930c154a (github): Cleanup
skyjake
21:16 Revision 8e7cf055 (github): Fixed: Crash when replacing text definitions
Null pointer access. skyjake
20:19 Revision 9836e5bd (github): Removed game plugin version from console title bar
Todo for later: Print plugin version if it doesn't match engine
version.
skyjake
18:20 Revision 068100ea (github): Fixed|GCC: Fixed build
Cannot initialize Patch::Flags with a 0 (integer). skyjake
17:38 Revision 867bfd1a (github): Merge branch 'master' of ssh://github.com/skyjake/Doomsday-Engine
skyjake
17:34 Revision 04b454e8 (github): Windows: Updated installer template
Remove "data\cphelp.txt" if one happens to exist from an earlier
installation.
skyjake
17:04 Revision 15eb9a46 (github): Cleanup
skyjake
13:56 Revision c3f177af (github): Refactor: Minor cleanup refactorings
danij
13:13 Revision 9108c24e (github): Fix previous commit
danij
12:59 Revision c34e8f2f (github): Cleanup|Patch: Defined flags enumeration for Patch::load() arguments
danij
12:55 Revision c2106caf (github): Fixed: Help string IDs are supposed to be case independent
They are stored and compared in lower case. skyjake
12:52 Revision c4aa8311 (github): libdeng2|Reader: Added a convenient method for reading a line of text
The readLine() methods reads a line of text. It is useful when dealing
with files whose content is in UTF-8 encoding....
skyjake
12:48 Revision c6767e1d (github): Fixed|libdeng2|FS: Finding file with a partial path
The logic for looking up files based on a partial path was incorrect. skyjake
12:45 Revision 02664a89 (github): Refactor: Rewrote the help text database (dd_help)
dd_help.c was rewritten to use C++, libdeng2, and more efficient
data structures. It now also supports full Unicode t...
skyjake
12:04 Revision e86254e9 (github): Fixed: Composition of paletted composite textures
danij
11:10 Revision 26302dcd (github): Cleanup
danij
10:53 Revision 4c24f9ac (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
danij
10:53 Revision d826923b (github): Refactor: Various texture creation cleanup refactorings
danij
09:54 Revision f05e497c (github): Fixed|Windows: Crash at shutdown after changing display modes
When the main window was being destroyed at shutdown, the switch to desktop
resolution caused a window resize callbac...
skyjake
07:54 Bug #1099: [MP] chat messages don't show Ubuntu
- **status**: open --> fixed
skyjake
07:53 Bug #1099: [MP] chat messages don't show Ubuntu
- **labels**: --> Multiplayer, Ubuntu
- **summary**: multiplayer chat messages don't show Ubuntu --> [MP] chat messa...
skyjake
07:53 Bug #1098: "Application Terminated due to Exception" messaging when qutting Doomsday
- **assigned_to**: Jaakko Keränen
skyjake

2012-12-12

21:05 Revision c34788b2 (github): Merge branch 'master' of ssh://github.com/skyjake/Doomsday-Engine
skyjake
20:53 Revision 889fa1d9 (github): libdoom|libheretic|libhexen: Sync game plugin versions with Doomsday's version
As jDoom, jHeretic and jHexen are no longer independent entities, it
is time to retire their own version numbers. All...
skyjake
19:58 Revision 8f0d42bb (github): Documentation|Fixed: Minor apidoc fixes
danij
18:46 Bug #1080: [Hexen] Hi-res Patch replacements off-center
Where can we find a copy of this add-on to debug it? danij
18:46 Bug #878: Automap visual nitpicks
I think the best solution here is to change the kill/item/secret counters so they are regular HUD elements and visibl... danij
02:04 Revision 6d7e11ab (github): Fixed: CompositeTexture dimensions
Store both sets of dimensions in CompositeTexture. Use the logical
dimensions when creating materials.
This needs to...
danij

2012-12-11

21:37 Revision b8c93bae (github): Cleanup
The block transfer protocol itself doesn't have a version number
(not included in the header). Instead, the header is...
skyjake
20:15 Revision b018f8ef (github): Dropped the game plugin name and version from main window title bar
The game plugin name and version are just visual clutter; it's not
worth keeping it visible all the time (in windowed...
skyjake
19:29 Revision 267aa14a (github): Debug: Print which path was provided via the "-iwad" option
skyjake
19:24 Revision d5748a98 (github): libdeng2: Standardizing log message style
skyjake
13:32 Revision 1f811f5a (github): Added a todo about rewriting directory_t with libdeng2
The native directory manipulations should be rewritten so that
libdeng2 (App, NativePath) and Qt are used.
The drive...
skyjake
13:30 Revision be94377d (github): Fixed|Clang: Compiler warning (printf argument type)
skyjake
12:23 Revision 085bf724 (github): Updater: Download window resizes to show full status message
The automatic updater's download progress text is now word-wrapped
and the window is automatically resized to show th...
skyjake

2012-12-10

23:23 Bug #1098: "Application Terminated due to Exception" messaging when qutting Doomsday
This should now be fixed for 1.9.10. On Windows, there was a problem destroying the main window that caused a null po... skyjake
23:20 Bug #1098: "Application Terminated due to Exception" messaging when qutting Doomsday
- **labels**: --> Display Mode, Windows, Window Manager
- **status**: open --> fixed
- **priority**: 1 --> 7
skyjake
01:41 Bug #1098: "Application Terminated due to Exception" messaging when qutting Doomsday
To be further specific, I will only get this error if I change the resolution in Doomsday. I set the resolution down ... sonicdoommario
21:44 Revision bba54ab1 (github): Fixed|Unix: Dynamic linker problem
-rdynamic strikes again. The internal::Header in libdeng2's socket.cpp
was incorrectly confused at runtime with the i...
skyjake
21:13 Revision 9861ad5d (github): Fixed|Server: Duplicate client ID check
Even though servers are now purely dedicated (no player #0 in the
game), it was still possible that the server checke...
skyjake
19:28 Revision 0ece8318 (github): Fixed|DisplayMode: Clamp values in the color transfer function
skyjake
14:52 Revision 95f8703b (github): Merge branch 'master' of ssh://github.com/skyjake/Doomsday-Engine
skyjake
14:08 Revision 8b2bf0da (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
danij
14:08 Revision 47e03488 (github): Fixed|Doom: Doom's FIRELAV texture animation is from FIRELAV3..FIRELAVA
Fixed a long standing typo in the texture animation group definitions
which had the unfortunate effect of producing a...
danij
13:53 Revision 46acee09 (github): Cleanup
skyjake
13:45 Revision 48477bf4 (github): Fixed|DisplayMode: Factor in the original color transfer curve
When Doomsday modifies the display's color transfer function, it
shouldn't override the monitor color calibration tha...
skyjake
10:13 Revision 62d995e4 (github): Documentation|libdeng2: Updated Reader apidoc
skyjake
09:17 Bug #1079: [Doom] 'idbehold' cheat missing the menu/prompt
Closing as duplicate of [#983]
- **status**: open --> closed
danij
09:17 Bug #1082: [Font] Rendering missing glyphs
- **status**: open --> fixed
- **assigned_to**: Jaakko Keränen
- **Milestone**: v1.9.7 --> v1.11
skyjake
09:16 Bug #877: Texture offset anomaly
- **status**: fixed --> open
- **milestone**: v1.9.10 --> v1.8.6
- **priority**: 3 --> 7
danij
07:50 Bug #877: Texture offset anomaly
- **milestone**: v1.8.6 --> v1.9.10
skyjake
08:57 Revision 7685f961 (github): Fixed|CompositeTexture: Dynamically enlarge CompositeTexture geometry
The behavior of the id Tech 1 software renderer's column drawer is
to ignore the logical dimensions of composite text...
danij
07:58 Revision d1b2a651 (github): Patch: Both Patch dimension sets are now available in Patch::Metadata
Also added a clipToLogicalDimensions flag to Patch::load(). danij
07:43 Bug #1081: [Doom] Chainsaw sounds do not match original game
- **labels**: Sound Effects --> Sound Effects, Doom
skyjake
07:42 Bug #1078: Patch texture composition logic errors
- **status**: fixed --> open
- **milestone**: v1.9.10 --> v1.8.6
danij
06:46 Revision aaf313d3 (github): Patch|Refactor: Replaced Patch::Header with Patch::Metadata
Exposing the "raw" serialized format header and the deserialization
mechanism is no longer sufficient as we need to p...
danij
05:22 Revision d838f61d (github): Fixed: Don't assume a texture in the Patches scheme is in Patch format
danij
04:43 Revision e78dcd87 (github): Documentation|Patch: Patch apidoc improvements
danij
04:37 Revision b99c8205 (github): Patch: Clamp post pixel ranges in Patch::load()
The height dimension value as declared in the patch header may well
be less than the "real" height of the composited ...
danij
03:45 Revision 711a6d5b (github): Fixed: Fatal error attempting to enter lighting debug mode
A fatal error occurred upon attempting to enter lighting debug mode
if a map plane's surface was missing a material.
danij
02:52 Revision 8c3c0f86 (github): Cleanup
danij
01:58 Revision 1e554d75 (github): Patch|Debug: Check Patch geometry in debug builds
In debug builds test the geometry of Patch format images to determine
whether the declared height in the header match...
danij
00:27 Revision 5cbeee80 (github): Fixed: Don't assume a sprite is in Patch format
At sprite definition time validate whether the associated resource
is a Patch and if so, obtain the world dimension a...
danij
 

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