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Revision be4c579c

Added by skyjake almost 12 years ago

Fixed: Buffer overrun in model skin setup

Some models may not have any skins defined (numSkins == 0 in the model
info). This means that a zero-length skins[] array was allocated for
the model. However, the fallback skin loader assumed there is at least
skins0 is valid, overwriting random memory.

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